CRASH and LEARN! For other MindWare products visit MindWare 2100 County Road C West Roseville, MN 55113

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CRASH and LEARN! The KEVA Stunt Derby allows children to explore the basic principles of physics while crashing and smashing through a fun-filled obstacle course. Each stunt encourages experimentation with forces like tension, velocity and resistance. Even building the course incorporates balance, leverage and geometry. When children invent their own stunts, creativity and problem solving skills really ramp up! For other MindWare products visit www.mindware.com 2012 MindWare 2100 County Road C West Roseville, MN 55113

Stunt Guide CONTENTS 1 Stunt Car 1 Launcher 1 Course Mat 4 Jars of Paint 1 Paint Brush 33 Decals 50 KEVA Planks 1 Stunt Guide Ages 7 and up

Building the Course KEVA planks stack with surprising stability. No glue or connectors are needed. The precision-cut planks are as easy to balance as they are exciting to blast through. Instructions Launching the Car Catch the elastic band of the launcher in the groove on the underside of the stunt car. The car s speed will be determined by how far the car is pulled back on the launcher. NOTE: Upright KEVA planks are more stable if they are angled toward each other (as shown on page 5) rather than parallel. Place a plank on top of the uprights for added stability. NOTE: Some stunts require more speed while others need slower speeds that allow for greater accuracy. For best performance, release the car using only one finger as shown below. Saftey Tip: Only place the KEVA Stunt Derby car provided in the launcher. Never aim the loaded launcher at a person or breakable object. 1 Stunt Performance Single Player Build and perform one stunt at a time. Follow the instructions for building and scoring each individual stunt. Record your best scores. Create your own variations of KEVA stunts or turn the mat over and design your own stunt course complete with scores you set! Two Ways To Play Stunt Competition 2 or more players You will need a piece of paper and a pencil to record scores. Build and perform one stunt at a time. Follow the instructions for building and scoring each individual stunt. Take turns performing each stunt. The racer with the highest score at the end of the derby wins!

Stunt #4: The Straight Shooter Maximum Possible Score: 150 Points Set Up: Locate The Straight Shooter stunt area on the course mat. Place KEVA planks as shown at right. The Goal: Aim your car to pass through all four archways and stop in the circle on the other side. Performing the Stunt: Place the launcher in the right lane behind the starting line. You are allowed one practice run. Performance Tip: Moderate speed and accuracy are important. To avoid knocking down the archways, a straight shot is critical. Too much power and you will overshoot the circle. Scoring: Score 25 points for each archway you pass through without knocking down. Earn 50 bonus points for stopping with any part of your car in the circle. If the score of the practice run is higher than the actual run, the practice score may be recorded. 6

Stunt #1: The Ricochet Maximum Possible Score: 200 Points Set Up: Locate The Ricochet stunt area on the course mat. Place KEVA planks as shown at right. The Goal: Crash through the ricochet planks to slow down your car and come to a complete stop in the highest point-value area of the Scoring Pit. Performing the Stunt: Place the launcher in the left lane behind the starting line. You are allowed one practice run. Performance Tip: Moderate speed and accuracy are important. Hitting the ricochet planks in the middle of the V will keep the car going straight while slowing it down to the enter the Scoring Pit. Scoring: The position of the nose of your car determines the number of points scored. If the score of the practice run is higher than the actual run, the practice score may be recorded. 3

Stunt #2: The Wall Maximum Possible Score: 150 Points Set Up: Locate The Wall stunt area on the course mat. Place KEVA planks as shown above. NOTE: Locate the two matching stars on the decal sheet. The top plank should have one star on each side. The Goal: Launch your car to smash the wall and knock the top plank completely off the course mat. Building Tip: The two outside planks on the third level balance on a single plank below. Add the plank on top as soon as possible for stability. Performing the Stunt: This stunt is made up of three runs. Place the launcher anywhere behind the starting line for each run. Performance Tip: Speed and accuracy are the key to clearing away planks. Scoring: Score 150 points if you completely clear the starred plank from the course mat after three runs. 4

Stunt #3: Tower Crash Maximum Possible Score: 100 Points Set Up: Locate the Tower Crash stunt area on the course mat. Place KEVA planks as shown. Build the Control Tower roof with 4 flat planks Angle support planks for greater stability when building. The Goal: Launch your car to completely knock down the Control Tower. Performing the Stunt: Place the launcher in the right lane behind the starting line. You have only one attempt to perform this stunt. Performance Tip: Speed and accuracy are the key to maximum destruction. 5 Scoring: Starting with 100 points, subtract 10 points for each plank left standing.

Prepare for Action! Car Create a body shop by covering a table with newspaper. Have a dish of water ready to rinse your brush before changing paint colors. When painting your car, avoid getting paint on the wheels as this may slow your car down. Allow the paint to dry completely before decorating further. Apply self-stick decals to create your custom racing look! Launcher Apply the speed indicator decal to the launcher just below the elastic band knot holes. NOTE: Apply the decal to the side of the launcher that features the hand grip. Course Unroll the course mat on a hard, flat surface. If the mat curls, weight the corners down with KEVA planks. Apply the course decals to KEVA planks as shown below. Side 1 Side 2 Hand Grip 2