Stage 1 (New Bay 1 + 2) - Shotgun and Pistol or Rifle - Shotgun loaded and held at low ready - Rifle (if used) staged in dump barrel at P3 loaded magazine, empty chamber, bolt closed. - Pistol (if used), loaded with empty chamber and holstered - Engage T1-T9 from boxes P1 and P2 and abandon safe shotgun - Advance to P3 in next bay - T10-T15 must be engaged from windows or doorway in facade - Stomp box activator at P3 activates swinger T15 - T1-T6, T8-T9 - Clays, birdshot only - T7 - Activator plate, birdshot only - T10-T15 - Cardboard, Rifle or Pistol - RO may delegate someone to clear the shotgun on Bay 1 while shooters is finishing on Bay 2. - CLEAR EVERY SHOOTER S PISTOL EVERY TIME
Stage 2 (New Bay 3 + 4) - Rifle and Shotgun - Rifle loaded and held at low ready - Engage all targets with the appropriate ammunition type - T1-T10 may be engaged from the windows or doorway of the facade (not around the ends) - T11-T15 must be engaged from behind the boundary at P3 - T1-T6 - Clays, rifle only - T7-T10 - Cardboard, rifle only - T11, T14 - Pepper Popper with Thrower, birdshot only - T12, T13 - Pepper Popper, birdshot only - T15 - Spinner, birdshot only (no shot larger than #6) - Not successfully spinning the spinner is a 30-second penalty (Spinner Target FTN in PractiScore) - RO may delegate someone to clear the firearms in Bay 3 while shooters is finishing on Bay 4. - Caution your shooters of 180 risks while moving laterally along boardwalk
Stage 3 (New Bay 5??) - Pistol or Rifle or Shotgun (Shooter s Choice) Heels on the X - Shotgun (if used) staged in dump barrel loaded magazine, empty chamber, bolt closed. - Rifle (if used) loaded and held at low ready OR staged in dump barrel loaded magazine, empty chamber, bolt closed. - Pistol (if used) loaded and holstered - Engage all targets with the appropriate ammunition type from free fire zone P1 - T1-T8 - Cardboard, rifle or pistol - T9-T12 - Steel, pistol or birdshot - T13-T16 - Pepper Popper, pistol or birdshot - T17-T21 - Texas Star, pistol or birdshot - Caution your shooters of 180 risks while moving laterally along boardwalk - CLEAR EVERY SHOOTER S PISTOL EVERY TIME
Stage 4 (Long Range) - Rifle and Shotgun - Rifle staged in dump barrel at P3 loaded magazine, empty chamber, bolt closed. - Advance to shooting positions and engage the appropriate ammunition type - Engage T1-T3 with shotgun slugs only from P2 - Engage T4-T10 with rifle from only from P3 - shooter may use bench or prop on barrel with no penalty - T1-T3 - Steel (BLUE), shotgun slug only - TT4-T10 - Steel, rifle only - Brief your squad on muzzle safe points to the left of the shooting area. - Ask shooters for target order for calling hits.
Stage 5 (Bay A + B) - Rifle and Shotgun At position P1, heels on marks - Rifle loaded and held at low ready - Engage all targets with the appropriate ammunition type - T1-T6 must be engaged from the free fire zone P1 - T7-T16 must be engaged through the port at P3 - T1-T6 - Cardboard, rifle only - T7-T14 - Steel, birdshot only - RO may delegate someone to clear the shotgun on Bay A while shooters is finishing on Bay B. - BRIEF ALL SQUADS ON 180 RISKS AND MUZZLE CONTROL