Stage 1 (New Bay 1 + 2) - Pistol and Rifle At position P1 (on the porch, centered on the doorway) - Pistol loaded and holstered - Rifle staged in dump barrel at P2 loaded magazine, empty chamber, bolt closed. - Engage T1-T9 from inside the building and abandon pistol - Advance to P2 in next bay - Kick the popper to active double drop turner T14 - Engage all targets as they present from the free fire zone - T1-T9 - Steel, pistol only (red targets are no-shoot) - T10-T14 - Cardboard, rifle only - Brief shooters on risk of sweeping themselves if they retrieve their rifle before they kick the popper at P2 - RO may delegate someone to clear the handgun on Bay 1 while shooters is finishing on Bay 2. - Popper should be marked with an X to designate it a no-shoot target. - Every time a no-shoot plate is hit please re-paint the hit plate.
Stage 2 (New Bay 3 + 4) - Rifle and Shotgun Donkey Kong At position P1. - Shotgun staged in dump barrel at P2 loaded magazine, empty chamber, bolt closed. - Rifle loaded and held at low ready - Engage T1-T5 from the windows and doorway on the right side of the boardwalk the large opening may not be used. - Advance to P2 and engage remaining targets with shotgun - T1-T5 - Cardboard, rifle only - T6-T7 - Clays, birdshot only - T8-T13 - Pepper Popper, birdshot only - RO may delegate someone to clear the firearms in Bay 3 while shooters is finishing on Bay 4. - Caution your shooters of 180 risks while moving laterally along boardwalk
Stage 3 (New Bay 5??) - Pistol or Rifle or Shotgun (Shooter s Choice) Heels on the X - Shotgun (if used) staged in dump barrel loaded magazine, empty chamber, bolt closed. - Rifle (if used) loaded and held at low ready OR staged in dump barrel loaded magazine, empty chamber, bolt closed. - Pistol (if used) loaded and holstered - Engage all targets with the appropriate ammunition type from free fire zone P1 - T1-T8 - Cardboard - rifle or pistol - T9-T17 - Steel - pistol or birdshot - Caution your shooters of 180 risks (T1-T4 specifically) - CLEAR EVERY SHOOTER S PISTOL EVERY TIME
Stage 4 (Long Range) - Rifle At position P1, heels on the line. - Rifle loaded and held at low ready. - Advance to P2 and engage all targets) from either over the top or around the left side of the culvert. - Advance to P3 (culvert), and engage all targets All shots from P3 must be through the port in the side of the culvert. Shooters feet may not be touching the ground outside the culvert. - Safety must be on when moving between positions, especially when entering the culvert. - When finished, have the shooter place the rifle out of the port in the culvert, have them exit, and then retrieve the rifle to unload and show clear. - Large gong painted orange is not use for stage. Target Distances: T1-T3: T4: T5: T6: T7: T8:
Stage 5 (Bay A + B) - Shotgun and Pistol At position P1 (staging table with shotgun) - CHANGED: Pistol loaded and holstered with empty chamber. - CHANGED: Unloaded shotgun and all ammo staged on table at P1 - Retrieve shotgun, load from the table, and engage T1-T10, then abandon shotgun. - Proceed to P2 and engage all targets with pistol. RO will call over for spinner target. - T1-T10 - Clays, birdshot only - T11-T16 - Steel, pistol only - T17 - Spinner, pistol only - IMPORTANT: Shooters may not unholster their firearm before both feet are in the box at P2. - Not successfully spinning the spinner is a 30-second penalty (Spinner Target FTN in PractiScore) - RO may delegate someone to clear the shotgun on Bay B while shooters is finishing on Bay A.