KENT STATE UNIVERSITY ID

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All participants must show a valid KENT STATE UNIVERSITY ID or Government Issued ID no less than 5 minutes before the start of every game. Anyone without an ID will not be allowed to participate. No exceptions All games will be officiated based on the National Federation of State High School Association Rules; which will be in effect unless otherwise noted in this supplement. THE GAME Teams consist of five (5) players (4 plus a goalie). A team can begin and play the game with four (4) players. A grace period of five (5) minutes is allotted for each team. If a team does not have the minimum number of players four (4) present after five minutes, the game will be counted as a forfeit. Dropping below four (4) players (via ejection, not injury) will constitute a team disqualification (forfeit). A coin toss shall determine which team shall kickoff and what goal each team shall defend. CO-REC RULES A team may consist of the following combinations: 3 Women and 2 Men (five players) 2 Women and 3 Men (five players) 2 Women and 2 Men (four players; required to avoid a forfeit) TIME PERIODS Playing time shall be 40 minutes in duration, divided into two (2) halves of 20 minutes each. Halftime will be two (2) minutes in length. The clock will run continuously during both halves except for charged timeouts. Each team is allowed one (1) timeout per half. Timeouts may only be requested when the ball is not in play. An official may only grant a timeout after any player on the floor has requested one. Timeouts for injuries, disqualifications, etc., will be officials timeouts. OVERTIME In the event of a tie score at the end of regulation, a five-minute overtime period will take place. Overtime will begin with a coin toss, which will determine which team shall kickoff and what goal each team shall defend. Regular Season: If the score remains tied at the end of the first overtime period, the game will end in a tie. Playoffs: If the overtime period ends in a tie, the game will be decided by a 5-person shootout (rotating between teams after each shot). If the shootout remains tied after five kicks, kicks shall be taken alternately in the same order until a team has one more goal in the same number of kicks.

GENERAL A goal will be awarded when the entire ball crosses the vertical plane of the goal line. NOTE: It is possible for the ball to touch the red paint inside the goal and not be a goal. There is absolutely NO SLIDE TACKLING! This will result in a yellow card and a two (2) minute penalty. EQUIPMENT Only indoor soccer balls may be used for warming up, outdoor soccer balls are not permitted in the multipurpose gym. A game ball will be provided, and may not be used by teams for warming up. Teams may check out indoor soccer balls from the equipment issue desk in the Student Recreation and Wellness Center (SRWC). T-shirts must be worn under intramural issued game jerseys at all times. No jewelry, hats, jeans, metal braces, or dress shoes are permitted to be worn during the game. All teams must have the SAME colored jerseys, with non-duplicated numbers. Court shoes with non-marking soles are required. Shorts or sweatpants must be pulled up and worn around the waist at all times. Shin guards & mouthpieces are not required, but are highly recommended. SUBSTITUTIONS Substitutions may be made on the fly or during dead ball situations. Substitutions may also be made for injured players. Substitutions may not be made for ejected players. Unlimited substitutions are allowed. Players may not jump over the wall on substitutions (A yellow card will be given to any player jumping over the wall). GOALKEEPERS One player from each team shall be designated as the goalkeeper. The goalie must wear a different shirt from the other players so that the officials can clearly identify them. The goalie may use their hands within the box to trap, catch, or hold the ball. The goalkeeper may change positions with any other player on the field. Only when there is a stoppage of play! Anytime the goalkeeper is changed the officials shall be notified. The goalkeeper has six (6) seconds to put the ball into play once they has possession. Goalies can t stall and waste time. Failure to put the ball in play in the allotted time will result in an Indirect Free Kick to the opposite team at the closest line to the goalie. The goalkeeper may not punt or drop kick the ball at anytime. An Indirect Free Kick will be awarded to the opposite team at the closest line to the goalie. Goalie throws must hit the floor, sidewall or player before crossing the centerline. An Indirect Free Kick will be awarded to the opposite team at the closest line to the goalie. The goalkeeper may not handle the ball that has been footed by a teammate. If the ball is played back to the goalie by a teammate from below the waist, the goalkeeper may not handle the ball with their hands.

PENALTIES The following infractions will result in a Direct Free Kick: Handling the ball Holding, pushing, or striking an opponent Jumping at an opponent Kicking or using the knee on an opponent Charging an opponent violently Handling by the goalkeeper outside the penalty area Violently/intentionally fouling the goalkeeper while in possession of ball in the penalty area Goalkeeper intentionally striking an opponent with the ball The following infractions will result in an Indirect Free Kick: A player touching the ball a second time, before another player touches it during a kick-off or free kick Goalkeeper taking more than four steps, or delays in getting rid of the ball Charging illegally (not violent or dangerous) Interfering with the goalie Obstruction (other than holding) High Kicking Goalie handling the ball inside the goalie box on a footed pass from a teammate (ball placed at the penalty kick spot) The Following infractions will result in a yellow card and a two-minute penalty: Attempting to kick the ball while in possession of the goalkeeper Boarding an opponent Encroachment Slide Tackling Jumping over the wall Illegal Substitution A player (on the floor) wearing jewelry after the game has started Failure to comply with the directions of game officials Intentionally kicking the ball in to a wall of defenders Player Ejections: Two yellows on a single player during any one game will result in an ejection from the game and that player may not be substituted for. An official shall disqualify, without caution, any player who flagrantly fouls the goalkeeper in possession of the ball. Players receiving red cards will be ejected and disqualified for the rest of the game: o Players who are ejected from the game may not be substituted for; the team must play shorthanded for the remainder of the game. o Ejected players must meet with the Coordinator or Graduate Assistant(s) of Competitive Sports before being allowed to play again. A team that receives three (3) yellow cards OR two (2) red cards will forfeit that contest, regardless of the score. A team may continue to play the game with four players (or less); dropping below four players is allowed only due to injury. If a team drops below four players via ejection, that team will forfeit the contest. PENALTY KICK A penalty kick is awarded for fouls committed by the defense within their own penalty area. The penalty kick spot is three (3) feet from the white line away from the goal. The ball will be placed by the official. All players must be behind the blue line at the time of the kick.

DANGEROUS PLAY Dangerous play is any act that an official considers likely to cause injury to any player. This includes playing in such a manner which would cause injury to oneself or another player. Penalties for dangerous play include the following: At minimum an Indirect Free Kick At maximum of a player ejection SPECTATOR RULE Spectators will not be allowed in the Multipurpose Gym during Intramural play. The playing area will be designated and monitored by the Intramural Sports Supervisor. All spectators must observe play from the entry level of the SRWC. MERCY RULE If a team is up 10 or more goals, with ten (10) minutes or less remaining in the 2 nd half, the game will be over. MISCELLANEOUS A player that receives a yellow card and a two-minute penalty may not be substituted for; the team must play short handed. If the team playing short-handed because of a penalty, is scored upon during the penalty time, the short-handed team can bring in a substitute for the penalized player to play full strength after the score. However, the player that was penalized may not return to the game until the penalty time has expired. If the ball is hit into the bench area, their will be an indirect kick assessed closest to the spot where the ball went out of bounds, approximately one foot from the wall. If the ball is hit into the ceiling, the ball will be placed at the center of the closest blue line and will result in an indirect kick. However, if the ball is hit into elements hanging from the ceiling or walls, play will not stop. All players in the bench area must stand five (5) feet from the wall at all times. The referee may give a yellow card to the bench or a player after one warning. On the kickoff to start each half or after every goal, the defending team must stand behind its own blue line. The ball may be kicked backwards on the kickoff. Defenders MUST be fifteen (15) feet from the ball on any awarded direct or indirect kick; failure to comply with directions given by the referees may result in a yellow card (after warning). Players may not intentionally kick into the wall of defenders. This will result in a yellow card at the discretion of the referee. High kicking is a judgment call by the officials. Generally, a high kick is described as playing the ball with the foot above the level of the waist, with another player within one-to-two steps. Because there is a higher risk of injury to another player, a call will be made (i.e. a player attempting to head a ball while an opponent is trying to kick the ball). If there is not inherent danger to another player (i.e. no other player within the immediate area), the play will continue with the referee noting Play-on Advantage. Player s continuing to play dangerously after being warned may be ejected from the game.

BLOOD RULE If and when an official observes a player is bleeding, or has an open wound, or has an excessive amount of blood on their uniform (clothing), that player must leave the game. In an instance when a substitute is not available, the official may allow time for the player to receive medical attention, but the time may not be excessive in the judgment of the official. If a substitute is available, the player must leave and may not re-enter until after the clock has run and a substitution opportunity occurs. EJECTION In the case of an ejection, the player not only must leave the premises but also needs to meet with the Coordinator or Graduate Assistant(s) of Competitive Sports before they may participate again. THE INTRAMURAL STAFF HAS THE RIGHT TO STOP A CONTEST IF THEY DEEM IT NECESSARY