Referee Positioning. Ohio South Referee Recertification Training

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Referee Positioning Ohio South 2018-19 Referee Recertification Training

Referee Positioning How to be in the right place at the right time? What is the best position for the referee?

Referee / AR Movement

Referee s Goal To have the optimal line of sight all times To be within 20 yards of play at all times To be in a position to lend presence when needed To get the call right

What is the Best Position? One that is FLEXIBLE and INTELLIGENT

Positioning is a Balance Fitness

How to Find the Best Position? Tactical Awareness and Common Sense

Difference Between Positioning and Mobility Mobility = being able to quickly get somewhere (fitness) Positioning = knowing where that somewhere is (reading the game, anticipation, experience)

Points of Emphasis Presence the referee must be able to quickly move to the point of an incident (foul, misconduct, etc ) Flexibility referee must adapt to game flow and player tactics Adaptability - is key!

Diagonal System of Control Referee works on a flexible diagonal from one corner of the field to the opposite corner Sometimes this results in the referee being far from play due to a strict adherence to the diagonal

Principles of Good Positioning The diagonal is a only starting point Keep play between self and your AR Stay close to play be able to clearly see play, but not so close as to interfere with either play or players Anticipate read the likely course of play

What Else? Move inside, if play requires it Move outside, if play requires it Do not duplicate coverage of your AR Adapt to the game be flexible

Areas of Responsibility AR2 The Referee runs diagonal R AR1

Areas of Responsibility AR2 Primary area of AR responsibility Each AR covers ¼ of the field sees what s ahead and behind the Referee judge most offside calls R Primary area of AR responsibility AR1

Areas of Responsibility AR2 R AR1

Areas of Responsibility AR2 Primary area of AR responsibility R Primary area of AR responsibility AR1

Diagonal System of Control View of play obstructed.

Diagonal System of Control Too wide and far from the next phase of play.

Extreme Position Too far from the next phase of play.

Diagonal System of Control In the way of play

Extreme Position Can t see situations elsewhere on the field

Extreme Position Too far from quick counter- attack

The Rectangle Guideline The following is a practical guideline for referees to use in which to apply the principles of the Diagonal System of Control The Rectangle is merely a suggestion, not a place where the referee must be and must remain. The Key? Adapt it to your game!

Rectangle Guideline

Why the Rectangle? Assists in keeping the referee within 20 yards of play through channels of running Prevents the referee from taking extreme positions during normal course of action that may put the referee out of position for the next pass, cross, or decision Allows the referee to see through active play and onto the next sequence of the action

Why the Rectangle? Allows the referee to be closer to decisions in the Penalty Area for the critical call Enables active AR involvement through clear AR areas-of-control

Channels of Running Stay one channel to the left of play... Good angle of vision out of the passing lanes

Channels of Running Stay one channel to the left of play... Further distance due to close proximity to AR s area of control

Channels of Running One channel to the left of play... Good angle of vision out of the passing lanes and not interfering inside the penalty area

Channels of Running Ball in wide channel, but referee stays in rectangle with good line of sight

Channels of Running Ball in wide channel, but referee stays in rectangle with good line of sight

Pass Through Zones The gray areas indicate areas where the referee should move through quickly if needed to be passed through at all. These are prime passing, shooting, and clearance lanes!

Presence Lends Conviction Positioning Lends Presence The referee must move to the point of an offense so if there are issues you are on your way there If there are no issues, you can move to the next phase of play or to the drop zone You need to be close enough to talk with the players (i.e. Do you want 10 yards? ) Adapt to changes in players and tactics

Principles of Good Positioning HOW IS THIS DONE?

Principles of Good Positioning Work to create the best angle of vision Read the likely course of play Find the angle that allows you to see daylight between the players making the challenge Stay close to play, but do not interfere with play or players Be ready for the next phase of play Run/walk/jog for a purpose

The Four Conditions To Correct Positioning 1) I can see play and the potential problem area 2) I can see between two challenging players 3) I am not occupying space the players need 4) I am able to be ready for next phase of play

Movement Let play develop and you follow Do not duplicate coverage by AR Adapt be flexible in changing circumstances If you cannot see the action, you cannot make the call: Remember the angles! Move inside/outside play to see Stay close to play without being in the way

Remember Look for the best viewing position... but remember that no position is entirely optimal Let s look at good positioning and poor positioning...

Good Position? One that is flexible and intelligent You or the AR can see the play on the ball You can quickly establish presence by moving to the point of the foul You are ready to move to the next phase of play

Poor Position? Too many players blocking your field of vision You cannot see where the play will go You cannot see your AR You have the same view as your AR Too extreme position, off the field, and not ready to cover next phase of play Move to Avoid! (Don t bend to look around!)

Formula for Success X = A + B + C Where X is the correct position under any condition. Achieving X requires that conditions A and B and C be met.

The Three Conditions A = referee can clearly see play and any potential problem areas B = referee can see the AR C = referee is NOT occupying space that the players need

Positioning Examples Review the following collection of field diagrams. Look these over carefully noting the direction of attack. Remember the Formula for Success: X = A + B + C apply to each example. Look for optimal viewing position The Zone denoted as shown is only a suggested area for referee positioning during play Adapt to the needs of the game!

Kick-Off

Throw-In Positioned in preparation for the next phase of play.

Throw-In Anticipation of a short throw-in

Throw-In Throw-ins into the penalty area should be treated like a corner kick!

Throw-In Anticipating direction and length of throw-in by positioning of players

Anticipating a long throw-in... the players are indicating that the play is going to be middle of the field Throw-In

Throw-In Anticipation of a short throw-in

Anticipating direction Throw-In

Anticipating direction Throw-In

Goal Kick Anticipate the drop zone this may vary with age of players or skill level.

Corner Kick AR Side Start wide with all the players and move as they move

Position and Vision

Corner Kick Referee Side Similar to free kicks, take a position that allows you a clear view of the drop zone, but in a good position for a counter-attack

Free Kicks Take a position where you can see the wall and the drop zone and are in good position for any counter-attack

Free Kicks

Free Kicks

Free Kicks

Free Kicks

Free Kicks

Free Kicks

Brain Teaser #3

Brain Teaser #4

Dynamic Play Allow play to develop and follow get the angle

Dynamic Play Allow play to develop and follow get the angle for the next phase of play

Dynamic Play Be close to decisions in the penalty area and have a clear view

Dynamic Play Ba close to play but not in the way don t take away passing or shooting lanes

Dynamic Play Angle of view on active play + angle of view on next play (cross)

Dynamic Play Angle of view on active play + angle of view on next play (cross)

Dynamic Play Be close to play with a clear line of sight to the goalkeeper Also be ready to for the next phase of play.

Dynamic Play GK Punt Anticipate the drop zone what the goalkeeper has done on previous punts should help you judge where to position yourself on the field

Dynamic Play GK Punt Anticipating the drop zone Age and skill level should help you decide how far up field to set up

Dynamic Play- Transition Be close to play move to get an angle to see play

Dynamic Play- Transition Turn and let play go by you. When you have a safe distance between you and the ball, move so you can see daylight between players.

Dynamic Play- Transition Let the play go by you Then turn and follow, so you have a good line of sight between players.

Dynamic Play- Flowing Stay with play as they change speed and direction. Just like a player you need to change speed and direction.

Dynamic Play- Flowing Move with players staying so you can see daylight between the players. Be ready to make a critical decision.

Dynamic Play- Flowing Move so you have a good line of sight between the players as they challenge for the ball.

Dynamic Play- Leading Anticipate the next decision where will the ball go next?

Dynamic Play- Leading Anticipate the next decision Lead the play, watch players make runs. You can hide behind defender, so as not to take up space the attacker is running to.

Dynamic Play- Leading Be close to action in front of the bench

Penalty Kick Position allows referee to monitor encroachment into the penalty area all players in view

Counter Attacks The ability to see between players is very important on counter attacks The first several yards need you will need to run left or right to get the maximum line of sight between players Do not run directly behind the play and attacker Go get a side view of the play You must close down play using speed, as quickly as possible.

Quick Counter Attack Move quickly to the side to have the best view close the distance after you have the best angle

Quick Counter Attack This may even mean that you need to be on the same side as your AR to get the best and quickest view of sight between players

Buildup in the Midfield Do not immediately go wide and deep Move with play, but keep an angle to see and determine what is going on Consider the player s options Adjust your pace to the situation Don t ball watch, keep your feet moving

Reasons for Going Out of Rectangle Your presence is needed and the risk is greater if you do not Potential for collision with goalkeeper Attacker taking the ball into corner late in the match, wasting time Play gets physical and you need to be there Hard challenge in front of benches

Principles of Positioning Stay to the left of the ball, whenever possible Try to be 20 yards or so from play Work hard to close down play attempt to move at the same pace as play Create a good angle of vision to see daylight between the players

Principles of Positioning Don t go into the wide channels (outside the rectangle) unless you smell a problem Anticipate and read play to position self for the next phase never be flat footed and always be moving The center circle and penalty arcs are transit zones referees should not stand in either area, but should use them to move quickly from point a to point b

Alternatives On free kicks being taken within a close proximity of the goal (within 30 yards or so) the referee has the option to choose to be in the position to be able to judge the offside offense, while sending the AR down to the goalline to in essence be the goal judge. This is acceptable, but such a decision should take into account several factors, i.e. age of teams, level of play, the particular circumstances of the restart, etc.

Alternatives During attacks on goal, some referees have been seen leaving the playing field to observe play. It appears that in some circumstances this positioning of the referee meets all the criteria of the Formula for Success. However, this positioning is generally considered to be unacceptable. But if it works for you in a particular game, then ok, but don t make it a standard practice.

Summary Keep play between self and your AR Stay close to play. move and adjust find optimal position. be flexible Adapt to players and game conditions Anticipate. be intelligent (think)