Kinsmen Tackle Football Rules and Regulations

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September 2014 Kinsmen Tackle Football Rules and Regulations PART 1 ADMINISTRATION PROCEDURES 1. All teams participating in the Kinsmen Tackle Football League for a given season must: 1.1 Submit the name, email and phone number of the head coach and team managers to the league executive 1.2 All Saskatoon teams must submit a year end bank statement (dated no later than December 31 ) and a financial ledger statement outlining fundraising, and expenses during the season. 1.3 * The league is phasing in a policy where all teams start the season with zero bank balance and complete the season with a zero bank balance (spend out team funds each year) (any unused funds will be returned to the league. 1.4 All Saskatoon teams must complete a league equipment form at the beginning and at the end of the season. (e.g. Extra equipment, game and practice jerseys) given to coaches and team managers. 1.5 COMMUNICATION PROTOCAL. IF A HEAD COACH HAS A SPECIFIC CONCERN ABOUT AN INCIDENT OR A PERCEIVED PROBLEM IN THE LEAGUE THE HEAD COACH MAY EMAIL MEMBERS OF THE LEAGUE EXECUTIVE AND THEN MUST CALL THE LEAGUE PRESIDENT cell: 221.4283 home: 665.8460 2. Parent Informed Consent (Privacy) Forms 2.1 All parents must complete the Parent Informed Consent Form prior to the first game. (permission to have names on website, media permission, team rosters) 3. Registration Forms and Fees 3.1 Registration fees are set by the league executive council each year. For the 2014 season the league registration fees are: Bantam - $260.00 Peewee - $260.00. Each registered player will be given $60.00 of Grey Cup tickets from Football Sask which they can sell as a rebate on fees. All sold ticket stubs must be returned. 3.2 Prior to participating in any Kinsmen league game all participants must have completed the KFL on-line Registration Form and paid in full designated league registration fees.

Page 2: Kinsmen Tackle Football Rules & Regulations Bylaws: Sept. 2014 3.3. All coaches, mangers and team personnel must provide to the league executive a current Criminal record check (paid for by the KFL) which is valid for the time period of the league season. 3.4 Coaches and team managers will check birthdates of all players to confirm correct birthdates are the same as on the on-line registration form. 3.5. Residency and Registration for 2014 All players must register on line. After August 1, 2014 the league executive will determine how many peewee and bantam registrations (based on numbers) will determine the number of teams. Zones could possibly be different for Peewee and Bantam. The executive will then formulate teams based on the addresses/postal codes of all registered players. * Any player registering after August 1, 2014 will go on a numerical waiting list supplied by league registrar. As teams lose players they will pick up players from waiting list. An attempt will be made to try and put late registrants as close to home as possible (not guaranteed). * No team can add players on their own. Players must register with league registrar and in conjunction with coaches will assign players where there is a need or opening. Rosters can be flexible between 33-40 players. 3.6 Registered players may only play for the team which corresponds to their assignment by residence as set by the executive after registration deadline of August 1, 2014. 3.7 Residency will be established by determining the home in which the player sleeps most nights with a custodial parent or guardian. (postal code) 3.8 Players may under special circumstances play for teams other than the one corresponding to their residency for a single season but only after special consideration, and approval by majority vote of the executive. In such cases the player s parents must apply for special consideration in writing to the executive.

Page 3: Kinsmen Tackle Football Rules & Regulations Bylaws: Sept. 2014 3.9 There will be no additions to the team rosters after the third league game. The league executive in special situations reserves the right to review special situations that might possibly occur. i.e. roster less than 33, season ending injury. 3.10 Any decision by the executive will be final and may not be appealed. 4. Team Fees 4.1 A designated amount for team fee reimbursement will be set each year by the league executive. The team fee rebate will be associated with Football Saskatchewan and the Grey Cup Lottery tickets. Upon return of all ticket stubs a team cheque will be issued to each team for such expenses as specialized equipment, awards, t shirts, etc. For 2014 season each team will receive a cheque for($800 - $1,000) upon return of Grey Cup ticket stubs. The value of cheque will vary slightly with number of players on each team. 4.2 TEAMS SHOULD EXERCISE DISCRETION IN HOW MUCH THEY CHARGE PARENTS FOR ADDITIONAL TEAM FEES AND HOW MUCH FUND RAISING IS DONE. This is best decided at early season parent meeting. 5. Roster Size 5.1 The number of players on a team roster will be 33-40 for the 2014 season. 5.2 Martensville, North Battleford, and Prince Albert can set their rosters at their own discretion.

Page 4: Kinsmen Tackle Football Rules & Regulations Bylaws: Sept. 2014 PART 2: GENERAL RULES OF PLAY Both the Bantam and Pee Wee league will follow the Canadian Amateur Football Rules with a couple of modifications (timing regulations, blocking, extra point). 1. Philosophy of Playing time Practice Time All dressed players should receive positionary equal playing time (i.e. two players are sharing a position they should receive about the same amount of playing time in a given game). With 33-40 players on a roster there should be approximately 12 players per team sharing positions. * Special teams do not necessarily need to be included in this sharing of playing time. Obviously within reason playing time may not always be equal missing practice, discipline, and other factors may come into play - BUT all coaches must pay attention to ensure fair playing time for all. NEW TRIAL BASIS AGAIN FOR 2014 Teams will be allowed up to a maximum of 3 practices per week. Length of practices should not exceed two hours (including meeting and organizational time). 2 * No blocking below the waist any where on the field. ** 3. Use of 2 way players no player may play both ways (i.e. no player may play offense and defense during a particular half of a game). (12 on, 12 off) A player may switch from offense to defense, or vice versa at half time. The head official and opposing coach must be notified of such switches by any player. Exceptions: 1. special teams are exempt from the 2 way rule 2. if a team has only. 25 players 1 designated 2 way player 24 players 2 designated 2 way players 23 players 3 designated 2 way players 22 players 4 designated 2 way players 21 players 5 designated 2 way players No team may play with more than 5 2 way players. All 2 way players must be declared at the beginning of the game to the head official and opposing head coach.

Page 5: Kinsmen Tackle Football Rules & Regulations Bylaws: Sept. 2014 3.1 In extreme situations (injury and safety) and agreement by both head coaches, a player may play 2 ways if more than 25 dressed (example: a possible interior lineman). 3.2 A team fielding less than 19 players will default the game unless prior approval of league executive. 4 Bantam League 4.1 Age 14 years of age and under as of October 31 of the current year of play. For 2014 born in 2001, 2000 or last two months of 1999. 4.2 No weight restriction rules. 4.3 Bantam age players enrolled in grade 9 may not play for two teams at the same time (junior high school teams). 4.4 Game ball Wilson CIS synthetic. Supplied by home team, or head refs discretion. 4.5 Timing 4 18 minute straight time quarters timed by a KFL field official (score clocks) - last 3 minutes of 2nd and 4 th quarters 5 play announced by official - one time out per half - half time 5-7 minutes (officials discretion) 4.6 No overtime in league play. Playoffs use CAFA procedures (25 yard line). 4.7 Special team plays (fakes, etc.) are wide open. There are no special team rules. 4.8 Defensively teams must only play 7 players in the box (force unit) and 5 in the contain unit (secondary). ** This does not pertain to short yardage and goal line. 4.9 Defensively teams cannot blitz more than 7 players NO blitzing in the opening jamboree 4.10 Teams may not play a man on the offensive center (can use odd or event front but no player on the offensive center).

Page 6: Kinsmen Tackle Football Rules & Regulations Bylaws: Sept. 2014 5. Pee Wee League 5.1 Age For 2014 born in 2003, 2002 or last 2 months 2001. 5.2 All players will weigh in (weights recorded) at the pre season jamboree. 5.3 Any designated offensive players: QBs, RBs, Receivers and designated punt returners must not weight more than 135 pounds (without equipment). On offense players over 135 pounds can only play the 5 interior line positions (guard, tackle, center). 5.4 Players over 135 pounds will be noted. A large black center stripe will be placed on their helmet. 5.5 A list of all players over 135 pounds will be distributed to all teams and kept on file by Game Day Coordinator. 5.6 THERE WILL BE ONLY ONE WEIGH IN (JAMBOREE). No weigh ins prior to playoffs or during season. 5.7 On a play from scrimmage (non kicking) in the event of a fumble or interception the 135 pound rule restriction will not apply. Everyone can be a ball carrier. For 2014 Season 1. THERE WILL BE NO KICK OFF AND KICKOFF RETURN PLAYS (TEAMS WILL SCRIMMAGE FROM 45 YARD LINE). 2 FOLLOWING A SAFETY TOUCH THE OPPOSING TEAM WILL SCRIMMAGE FROM 45 YD LINE 3. PUNT, FIELD GOAL TEAMS THE PUNT OR FIELD GOAL TEAM CANNOT PUT ANY PLAYERS ONSIDE (EVEN WITH OR BEHIND THE KICKER) 4. P UNT RETURN, FIELD GOAL, EXTRA POINT DEFENDING TEAMS CAN RUSH NO MORE THAN 8 PLAYERS (AS THOSE TEAMS CANNOT FAKE). 5. SPECIAL TEAMS Punt, Extra Point, Field Goal if by chance a designated over 135 pound player inadvertently secures the ball the ball will become dead immediately. The official will give the ball to the correct team at the point where inadvertently secured. IN THE SPIRIT OF FAIR PLAY AND THE PHILOSOPHY PROMOTED BY THE KFL COACHES SHOULD NOT PUT PLAYERS OVER 135 PLAYERS IN A POSITION WHERE THEY MIGHT GET THE BALL ON SPECIAL TEAMS.

Page 7: Kinsmen Tackle Football Rules & Regulations Bylaws: Sept. 2014 6. The designated punt and placement teams may not run FAKE PLAYS. An attempt must be made to kick the ball even if snap is botched. If this does not happen the ball is ruled dead by the official. The ball will then be placed at the original line of scrimmage. 7. Kicking extra points is 2 points. A successful run or pass is 1 point. 8. On third down gambles and 1 point conversions the regular offensive team must be on the field. The offensive team must tell defense if kicking or gambling. 9. Defensively teams play only 7 players in the box (force unit) and 5 in the contain unit (secondary). ** This does not pertain to short yardage and goal line. 9 A. For 2014 season on a trial basis all pee wee teams will play the same basic college 4-3 defense (7 in the box) (5 in the contain unit). Sample sheets of the basic college 4-3 defense with examples on simple zone coverage and man to man coverage will be given to all coaches. For 2014 teams can blitz no more than 6 defenders (2 linebackers) and no secondary players. Coaches will enforce this trial concept for 2014. Not the game referees 10. Teams may not play a man on the offensive center (can use odd or event front but no player on the offensive center). 11. Defensively team cannot blitz more than 6 players and no blitzing from secondary players. NO blitzing in the jamboree. 12. Game ball Wilson TDY composite supplied by home team or officials discretion 13. Timing.. - 18 minute quarters straight time - last 3 minutes of 2nd and 4th quarters 5 plays announced by official - one time out per half - one coach for each team may go on the field - half time 5-8 minutes officials discretion 14. No overtime in league play. Playoffs use CAFA procedures (25 yard line)

Page 8: Kinsmen Tackle Football Rules & Regulations Bylaws: Sept. 2014 15. Player Ejection If a player is ejected from a game, that player must leave the playing field and bench area. The player automatically sits out the next scheduled game. It is the head coach s responsibility to notify league president of any ejection. The league president will review the incident with the parties involved (coaches and officials) and report to league executive for, if any, further penalty There is no appeal. 12. Coaches Ejection If a coach is ejected from a game, that coach must leave the facility immediately. The coach is automatically suspended for the next scheduled game. It is the head coach s responsibility to contact the league president. The league president will review the incident with the parties involved (coaches and players) and report to the league executive for any, if further penalty. There is no appeal. 13. Game Procedures 13.1 The gate to SaskTel Sports Center opens 30 minutes prior to start of first game. 13.2 HOME team is responsible for 3 person yard stick crew and setting up sideline markers and corner cones (located in referees room) if first game on schedule. Following last game return yard sticks and field makers to new PUP storage container in the Sasktel north east corner. 13.3 VISITING team is responsible to supply one person to run the clock (meet between the field with Kelly Bowers.) 13.4 All team coaches and team managers will be registered with league. Coaches and team personnel must wear issued name tags on players sideline. 14. Reporting Results Winning team emails final score to Star Phoenix ASAP sports@the starphoenix.com or phone 657.6298 AND Email Jay Price (website coordinator):

Page 9: Kinsmen Tackle Football Rules & Regulations Bylaws: Sept 2014 Playoff Structure for 2014 for Bantam - following round robin league play (8 games) - 2 pts win 1 pts tie 0 pts loss - final league standings: Semi Finals: top 4 teams l vs 4 2 vs 3 Finals: Two winners from semi finals Team 5 vs Team 6 bowl game. Team 7, 8, 9 3 team tri bowl * In the playoffs the higher ranking team from league shall have choice at start of game. Tie Breaking Criteria for 2014 - Bantam Premise: +20 pts maximum differential. ie. Game score 40-7, tie breaking score 27-7 1. If 2 teams tie in total points the winner of game between 2 teams gets higher placing. If 2 teams tie in total points and game between 2 is tied go to: i. (+ -) differential in all league games (+ 20 maximum) ii. if still tied fewest points against versus all teams iii. if still tied coin toss 2. If 3 teams tie in their points. - if the 3 teams have different total league points (ie. Team A-4, Team B-2, Team C-0) teams are ranked according in standings. - if 3 teams tie and all have same total league points (ie. 2-2-2) or 2 of the 3 teams are tied in league points (ie. 4-1,-1) i. best (+, -) differential in games between 3 tied teams ii. if still tied fewest points against in games between 3 teams iii. best (+, -) versus all games iv. fewest points against versus all games ** If at any time during criteria: if 2 tie teams tie in given criteria, they go to next criteria. ie: criteria i: Team A (+20) Team B (+20) Team C (+8). Team C is ranked lowest and tie between Team A and Team B goes to next criteria. 3. If 4 or more teams tie in league standings use criteria i) thru iv) in #2 above.

Page 10: Kinsmen Tackle Football Rules & Regulations Bylaws: Sept. 2014 Playoff Structure 2014 Peewee - 9 team league - following league play (8 league games ) - 2 pts win 1 pts tie 0 pts loss - final league standings: Semi Finals: top 4 teams 1 vs 4, 2 vs 3 Finals: Two winners from semi finals Team 5 vs Team 6 bowl game Teams 7, 8, 9 3 team tri bowl Tie Breaking Criteria 1. If 2 teams tie in league standings: a. if played each other winner between 2 teams gets higher placing b. if they did not play each other OR game versus each other is a tie i. most game standings points (W-2, L-0, T-l) versus common opponent from schedule ii. if still tied (best +, -) versus common opponents (max 20 pts), iii. if still tied fewest points against versus common opponents iv. if still tied fewest points against in all games (6) 2. If 3 teams tie in league standings: a. if they all played each other: i. most game standings points among 3 teams (W-2, L-0, T-1) example: A def B, A def C, B def C: A = 4, B=2, C=0 ii. if standings points tied best (+, -) versus 3 tied teams (max 20 pts) iii. best (+, -) versus common opponents (max 20 pts) iv. fewest points against versus common opponents v. fewest points against in all game (6) b. if they did not all play each other i. most total game points versus common opponents (W-2, L-0,T-1) ii. best (+, -) versus common opponents iii. fewest points against versus common opponents iv. fewest points against in all 6 games 3. If 4 teams (or more) tie in league standings use criteria in 2 b (i, ii, iii, iv) criteria