STOW Y.E.S. SOFTBALL

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STOW Y.E.S. SOFTBALL 2018 Rules for C League 14 and Under Girls Fast-Pitch The National Softball Association rules govern play except as superseded by these rules: Field and League rules 1. The Instructional Girls softball league is reserved for girls with playing ages of 14 or less as of January 1st of the playing year in accordance with NSA. 2. The team roster size shall be limited to 13 unless the League Commissioner determines otherwise. 3. The softball utilized for each game shall be a 12 ball issued by Stow Y.E.S. 4. The field dimensions will be as follows: a. 60 feet base path distances. b. 43 feet pitching distance as measured from the front of the pitching rubber to the back point of home plate. c. 84 feet 10 inches is the distance from the back of home plate to the back of second base. 5. Home plate will be 17 wide and the black extension parts will be used for calling balls and strikes. 6. The use of a safety base at 1st is recommended. 7. If a school event (awards ceremony, carnival, etc.) conflicts with a scheduled game, the manager must notify the League Commissioner by May 1. The League Commissioner will then reschedule the game. Once school is out. NO games will be rescheduled due to a school conflict. For games scheduled outside of Stow, the Stow League Commissioner and the assigned community representative from the other community must work together to reschedule the game. 8. If there is a community conflict, you must contact the League Commissioner at least 48 hours prior to the scheduled game time in order for consideration for reschedule of the game. Community representatives cannot reschedule games without the consent of the League Commissioner. For games scheduled outside of Stow, the League Commissioner and the assigned community representative from the other community must work together to reschedule the game. 9. All games that are rained-out or cancelled may ONLY be rescheduled by the League Commissioner. 10. Coaches or community representatives may not reschedule these games. The League Commissioner is in charge of rescheduling these games and copying applicable league officials or team managers through email correspondence and will send a final email seeking confirmation from the managers. 11. In situations where a team has only 7 eligible players and in order only to avoid a forfeit, the team may have one player play up from a younger age league so that the team may field 8 players. The player that is playing up must be a rostered Stow YES player who is playing one age bracket below the team that needs the 8th player to avoid a forfeit. In order for a team to qualify to add an 8th player to avoid a forfeiture, the team s head coach must contact the league commissioner at least 4 hours before the start of the game to review the situation and be considered for approval. Once approval is provided, prior to the

game, the player added must be introduced to the umpire and opposing coach and the player that is added must be wearing her own team uniform. If original player from the team shows up to the game at any time, and is physically able to play, she must be immediately inserted into the batting order in place of the player who is playing up and must take a position on defense. The player playing up will then be immediately removed from the game. There are no outs recorded due to this substitution. This rule is only in effect for teams that know that they only have 7 players at least 4 hours before the start of the game. Any team that places an unauthorized player in the line-up to avoid a forfeiture will be issued with a loss by forfeiture and the manager will receive a warning. If this happens a second time, the manager will be removed from the team. 12. This rule has essentially been developed in the spirit of the game to allow players who report to the game an opportunity to play and enjoy the sport rather than issue forfeitures. It also avoids rescheduling games and other issues that come up each year. 13. Players who play high school softball are eligible to participate in the Stow Y.E.S. program. Each community must evenly distribute these players across the teams within the community. For example, if a community has 6 high school players participating and this community has 3 teams within the league, each team will have 2 high school softball players on their respective rosters. There is a maximum of 4 travel players of any designation allowed on a C league team. Game Rules 14. Violations of any of the Stow YES or National Softball Association rulings shall be subject to discipline up to and including forfeiture of the game. 15. The winning manager must report the score of the game to the League Commissioner within 48 hours after the game. If the manager fails to report the score, the winning team will be issued a loss. Length of game 16. All games will start at 6:15pm whether an umpire is present or not. Please try to get a parent or coach to umpire the game which both managers can agree on. A team needs a minimum of eight (8) players to begin an official game. A 15 minute grace period is afforded a team waiting to reach the minimum number of players. If after the grace period, a team does not have 8 players, the team will have to forfeit. 17. The game shall consist of seven (7) innings, unless the time limit is reached. NOTE: A new inning begins when the third out of the bottom of an inning is recorded 18. Each game is scheduled with a 2 hour time limit from the actual start of the game. No new inning can begin once the 2 hour mark is reached. If there is lightning, rain, or thunder which impedes the safety of the players, the game needs to immediately stopped and all players need to seek shelter until conditions improve. After the observance of a lightning strike, no game can resume until 30 minutes after the last lightning strike was witnessed. 19. A seven (7) run rule per half inning or 3 outs, whichever occurs first. There will be NO limit of runs per half-inning during the last inning of the game. If 1 hour and 40 minutes has elapsed since the start of the game, the next inning to be started will be considered the last inning. Since it is the last inning, the inning will not be subject to a run limit. For example, if a game starts at 6:15pm and at the time of the third (3rd) out of the previous inning determines whether the next inning is the last inning. If the game starts at

6:15pm and the third (3rd) out in the bottom of the 3rd inning is recorded at 7:54 pm, then the 4th inning must be played and the 5th inning is the last inning. The 5th inning will be the unlimited inning. 20. The official time keeper by their watch is the umpire. It is the teams responsibility to ask the umpire the start time of the game. 21. If either team leads by ten (10) or more runs after five (5) or more innings have been played, the game will declared over by the umpire. If the score differential is twenty (20) or more at the end of four (4) innings, the umpire shall declare the game over. 22. If a manager, coach, players, or parents attempt to stall a game in any way, the umpire can allow the game to continue without regard to a time limit or if darkness is an issue, the game can be rescheduled by the League Commissioner. 23. Suspended game due to inclement weather or darkness, the following rules applies. a. If the game has completed 5 innings (4 ½ innings with the home team winning) the game is over and constitutes a full and complete game. No innings will be made up at a later date. b. Suspended games will be considered any game that has not completed 5 innings or 4 ½ innings with the home team winning will resume at the exact point that play was halted. Teams will finish the next time they meet if they meet during the season. If the teams do not meet, the League Commissioner will reschedule the game. i. Players in original lineup who are present for game s completion are skipped in the batting order No out is to be taken. ii. Players not in original lineup who are present for the game s completion are added to the bottom of the batting order. iii. Pitching limit outs per game pitched in original game do count against a pitcher if game is completed on another day. 24. Unlimited substitutions are permitted. 25. Speed Up Rule When a catcher is on base or reaches a base with two outs, it is mandatory the catcher be replaced by the player who made the last out. The catcher speed up rule will not be in effect during the last inning. However, the rule will be enforced if the game requires extra innings. When the pitcher is on base or reaches base with 2 outs, a manager has the option of replacing the pitcher with the person whom made the last out. Players 26. A maximum of nine (9) players will be allowed on defense. The outfield is permitted to be positioned 3 full adult strides behind the base paths in the standard outfield positions (right, center, left fields). 27. All team players must play at least 3 innings on defense. All substitutes must be in the game by the third inning. Pitching 28. The pitcher is required to wear a face mask while pitching. While a face mask is not required at 1st or 3rd base it is highly encouraged 29. A pitcher may pitch at most twelve (12) outs during the first seven innings of a game. No restrictions exist for any inning after the seventh (7th). Every time a player makes an appearance as a pitcher and throws a pitch, even if an official out is not recorded, each appearance will count as an out. For example, a pitcher

starts the game and walks four batters and no official out is recorded. The pitcher is removed and moved to another position in the first inning. The pitcher is charged with one recorded out for each appearance one pitch thrown even though an official out is not recorded. Outs do not have to be consecutive. 30. A maximum of 6 warm-up pitches will be allowed for a new pitcher. A returning pitcher is permitted 3 warm-up pitches. A pitcher replacing a pitcher that has been removed from the mound during an inning shall be given adequate time to warm up at the umpire s discretion. Any player warming up a pitcher must wear a catcher s mask. 31. A pitcher replacing a pitcher that has been removed from the mound during an inning shall be given adequate time to warm up at the umpire s discretion. 32. The following rules pertain to pitching: a. Both feet must be touching the pitching rubber when starting. b. Pitchers must pause to look for a sign from the catcher to prevent quick pitching. A sign does not have to be given by the catcher. c. The pitcher must present the ball by touching it to the glove once before the delivery. d. No rocking is permitted. e. No crow hopping. f. No double windups. g. The pitcher s stance must be with the shoulders lined up with 1st and 3rd base. 33. Illegal Pitch results in a ball awarded to the batter with no runners being awarded any extra base. Batting, base running and fielding 34. Round robin batting will be employed. Any player arriving after the game begins is to be placed at the end of the batting order. 35. If a player must leave for any personal reason, their spot in the batting order is simply bypassed. No automatic outs can occur in the lineup. 36. One warning will be issued to a team for throwing the bat. The next occurrence will result in the player being called out. 37. The infield fly rule does apply. An infield fly is a fair ball, not including a line drive, which can be caught by an infielder with ordinary effort when 1st and 2nd or 1st, 2nd and 3rd bases are occupied before two are out. Any fielder can catch an infield fly. The runners may still advance at their own risk. 38. Leading off runners may leave the base once the ball is released from the pitcher s hand. If a runner leaves the base before the ball leaves the pitcher s hand, the runner will be called out automatically by the umpire. 39. Stealing of all bases is permitted including home. 40. Sliding is NOT mandatory. When a defensive player has the ball and the runner remains upright AND crashes into the defensive player, the runner is out. 41. The strike zone shall be considered the area from the shoulders to the top of the knees. Players should be encouraged to swing at reasonable pitches.

42. When the pitcher gains possession of the ball in the pitcher s circle, all runners less than half way to the next base must return to the prior base. Look Back Rule - All runners more than half way to the next base may continue at their own risk. Base runners in between bases must immediately (2 seconds or less) advance to the next base at their own risk or retreat back to the original base. If the base runner fails to immediately advance or retreat to a base, the runner will automatically be called out. 43. Continuous walk is permitted in this league. The continuous walk is defined as when the batter becomes a base runner by being awarded 1st base on balls and continues past 1st base and goes to second. The batter who is now a base runner once committed to going to second must continue to second at their own risk. 44. A batter may advance on a dropped third strike as long as 1st base is not occupied. The batter may still attempt to advance if 1st base is occupied and there are two outs. If the bases are loaded with two outs, the catcher can step on home plate for a force out. 45. All players are required to wear batting helmets with a protective face guard which must be worn while batting and running the bases. Chinstraps must be worn as well. If the helmet does not have a protective face guard or chin strap, the player will automatically called out. If a base runner intentionally removes her helmet during play, she can be called out at the discretion of the umpire. 46. Hit by Pitch Rule - The rule is 3 hit batters in one inning and 4 overall if a pitcher hits three batters in one inning, she is removed from pitching and has exhausted her availability to only pitch for that game. The same holds true if a pitcher hits her fourth (4) batter overall during the course of the game. The umpire has some discretion on what is considered a hit batter. For example, a ball rolling in and glancing off the leg of a batter may not be counted. 47. Hit by pitch when a pitched ball hits a batter, the ball is dead and the batter is awarded first base. Even if the ball bounces on the ground before it hits the batter, the batter is still awarded first base. Batters do not need to make an attempt to avoid being hit by a pitched ball. 48. Overthrows resulting in the ball being out of play in the event a player throws the ball out of play, the base runner is awarded the base they are running to plus one base from where they were at the time of the throw. 49. Wild Pitch / Pass Ball out of play in the event a pitched ball gets by the catcher and goes out of play, the ball is dead and all runners are awarded one base. Exception No runner will be awarded home in A League. 50. Catcher Interference in the event a batter hits the catcher s mitt with their bat while swinging at a pitch, the play is a delayed dead ball and the batter is awarded first base. If the ball is hit and all runners are safe and the batter makes it to first the play stands, otherwise the offense gets their option to take the hit or obstruction. 51. Fielder Interference in the event a fielder gets in the way of a base runner it is considered a delayed dead ball and the runner cannot be put out going to the base. The play continues and the runner can continue to advance to additional bases with liability of being put out. 52. Runner Interference in the event a runner interferes with the fielder s ability to make a play on a live ball, the runner is out and the ball is dead. If the interference is intentional to avoid a double play, the umpire can call the lead runner out.

53. Hit by fair ball in the event a base runner is struck with a fair untouched batted ball while not in contact with a base, while standing in fair territory, before it passes an infielder excluding the pitcher or if it passes an infielder and any fielder has an opportunity to make about, the base runner is out.