Attacking & Defending. One versus one each player attacking and defending. 1 central gate:

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Attacking & Defending One versus one each player attacking and defending 1 central gate: Skill Work: 1v1 Attacking & Defending one gate 15 minutes Set-up area 10x10m as shown. Players are working in pairs. Each player attacks and defends one Gate All soccer balls close to coach Coach serves balls to replace the ball out or to change the focus of the play Attacker: 1. Protect the ball from opponent 2. Ability to fake tease your opponent - dribble 3. Use of the body to protect 4. Ability to see the closes opportunity Defender 1. Close down - Get down Stay down 2. Choose right moment to tackle TRANSITION go to goal 1. Team function: Attacking / defending 2. Meaning in the game: To keep the ball in possession and score / to defend the goal and to win the ball back 3. The coach plays the ball to a player who is trying to dribble its opponent and score by dribbling through the gates. If the defender recovers the ball, he/she must try to score while the other player will work to prevent from scoring. 4. The coach may decide to play a second ball while the first one is still in play to change to point of attack and give a player a chance to touch the ball once a second ball is played, the first ball no longer counts. * Have a player remove the dead ball to prevent injury.

Attacking & Defending One versus one with opponent chasing from the side: Skill Work: 1v1 Attacking & Defending from the side 15 minutes Set-up area 25x15m as shown. Players are working in pairs. One GK. One Goal All soccer balls behind starting point. Attacker: 1. Ball within playing distance 2. Dribble and protecting the ball from opponent 3. Last touch at an angle 4. Ability to fake tease your opponent Defender 1. Close down in a way to prevent a shot first 2. Get down 3. Stay down 4. Choose right moment to tackle 1. Team function: Attacking / defending 2. Meaning in the game: To keep the ball in possession and score / to defend the goal and to win the ball back 3. One player identified as the attacker position on the start line (25m away from the goal) where another player acting as the defender positions at an angle 2 m behind the attacker. The coach passes a ball forward for the two players to run onto. The attacker`s aim is to score a goal against a goalkeeper. The defender is working on regaining possession. If the player succeeds, the aim is to turn and try to play the ball through the two doors created at the starting line.

1v1 Defending: Skill/Technique #1 Skill/Technique: 1v1 defending 20 minutes Set-up areas 15x8m as shown Divide players into groups of three, one server, one defender and one attacker. Rotate each player every six attempts. Take away the shot and close down quickly. If forward has a poor touch try and win the ball. If forward has a good touch jockey/contain her. Watch the ball not the forwards feet/body. Angle your body to steer forward to side. Be strong in the challenge 1. The server (blue) passes the ball to the white player in the opposite goal. As the ball travels the defender closes the ball down and attempts to win the ball and score in the white player s goal. The white player must try and score in the red player s goal. If the ball goes out of play the defender gets 1 point (3 points =1 goal). Switch player roles every six attempts. Once the cycle is completed repeat this process with the ball being played in from the opposite side. 2. As the previous exercise but this time the red player starts at the corner of the playing area and to the side of her goal. The white player can shoot as soon as she receives the ball, or dribble in order to create a scoring opportunity. Switch player roles every six attempts. Once the cycle is completed repeat this process with the ball being played in from the opposite side. Note: This is a demanding exercise for the players working so please allow recovery time between each attack.

Defending Man-to-Man Tight & Loose Marking: Skill/Technique #3 Skill/Technique: 2v2 defending (Tight & Loose Marking) 20 minutes Set-up area 30x15m as shown. Divide players into two equal groups and position them as shown. Two GKs. Two Goals 1v1 Coaching Points from Session 8. Tight marking near the ball; loose marking away from the ball. See player your marking and the ball. 1½ jobs - Distance from player your marking vs. amount of space you can cover. 1. The play begins when the Goalkeeper throws the ball to one of the white players by the side of the opposite goal. That player and a second teammate try to combine and score against that Goalkeeper. As the ball is traveling from the Goalkeeper s throw two red players close down their opponents and try to prevent the white players from scoring. If they win the ball they may try and score in the white team s goal. When a goal is scored or the ball goes out of play the exercise restarts with the other Goalkeeper throwing the ball to the next two reds in line and the next two white players have to defend. This process continues in both directions.

Dribbling & Shooting: Skill/Technique #2 Skill Work: Dribbling and finishing in 1v1 situations 15 minutes Two teams of three players in an area 20x10m. Two small goals at each end as shown. The attack alternates from each end. Take a long touch to start to cover ground quickly. Attack one of the two goals to draw the defender across and then fake and go to the other goal. Use your body and/or feet to trick your opponent. Accelerate again when you go for the goal 1. The action begins when the white attacker takes a touch forward and tries to score on one of the two goals at the opposite end of the playing area by dribbling the ball between the flags. The red player tries to prevent the white player scoring and, if possible, takes the ball off of the white player and scores in one of the goals at the other end of the field. Once the goal is scored both players go to the opposite end and switch roles (the white player goes to position B and the red to position A). Keep a total score for each team. 2. Progression: Change the starting positions so that the players start at opposite corners. Give 1 point for a goal scored in the goal that is unguarded and 2 points for a goal scored in the guarded goal.

Finishing from a Distance: Skill/Technique #2 Skill Work: Shooting - King Louis 1 20 minutes Use markers to set up a 25x20m area as shown. Two teams of three plus a GK. Two goals All soccer balls in the goals. Play starts with GK. Be composed. Look at goal on approach. Square hips toward goal. Look at ball & head steady. Long step and stretch toe down, lock ankle. Drive through the middle of the ball with instep. Shoot low & to the side of the keeper 1. All players are restricted to their own half of the field. The GK serves a ball into one of the red players who must try and score directly, or pass to his/her teammate to score. The defenders must try and prevent the reds from scoring and, if possible, block the ball and shoot for the goal in the opposite half of the field. Play continues until the ball goes out of play at which time the nearest GK serves a ball into his/her players and the game continues. Players should try and shoot as the first option and only if they don t think they can shoot past an opponent should they pass to a teammate. Keep track of combined score. 2. Progression: Can you try and bend the ball around an opponent? Emphasis: Be composed and efficient. Kick through the middle of the ball.

Finishing in the Penalty Area: Skill/Technique #3 Skill Work (Advanced): Sharp Shooting. 15 minutes Two teams of 6 plus GKs. Playing field of 25m wide to the top of the penalty area as shown. 4v2 in designated playing area, plus two support players. Four players resting. GK s switch as teams switch roles. Play begins with coach. Find space and face the goal. Be prepared to move to the ball. Look to the side of the keeper. Choose your technique. Pass the ball low past keeper Be composed. To be used for the more skilled players. Eliminate Technique Session and add as final progression. 1. Coach serves a ball from the top of the penalty area to one of the red strikers who must try and score directly, or pass to a teammate to score. The strikers can also pass to one of the support players who must try and set up a scoring opportunity for one of the other strikers. The support players are limited to a maximum of three touches in which to pass. The defenders must try and prevent the reds from scoring and, if possible, win the ball and run it out of the penalty area for a point (3 points = goal). Play continues until a goal is scored or the ball goes out of play at which time the coach serves a ball into the strikers again. Teams switch roles every two minutes. Players switch roles within the groups also. Gather all balls in the penalty arc before restarting the game. Keep track of combined score. Emphasis: Be composed and efficient. Receive the ball facing the goal. Pass the ball into the goal past the keeper.

Passing & Receiving: Skill/Technique #1 Technique: Soccer Tennis 1 35 minutes Use markers to set up a number of 20x10m areas as shown. Use a halfway line with a 3m no go area on each side. Use two flags or cones to make a central 6m gate. Play games in a round robin format for motivation. Get behind the ball to receive it. Relax your foot as you make contact with it Keep the ball rolling. Watch the ball. Strike through the middle of the ball. Make you ankle stiff as you strike the ball. Keep the ball low. 1. Two players play against two players. To score the ball must be played through the gate, beyond the no go zone (shaded area) and through the opponents court and out of play, either directly or off an opponent. The ball must pass through the gate along the ground or the point/serve is lost. A team can only score off their own serve but a team which is not serving can win the right to serve and then begin to pick up points. Winner is the first team to 15 points and ahead by 2 points. Each player is allowed 3 touches to control the ball and pass or attempt to score a point. The ball cannot be kicked back through the goal first time it must be controlled first. Each team may only pass the ball twice on their side of the gate before they must try and score. Failure to get the ball through the gate after the second pass results in a loss of the point/serve. 2. Add the condition that the ball must keep rolling or team loses point/serve. Emphasis: On accurate, short, killer passes and good control of the ball in order to get ones head up to see opportunities to score.

Passing & Support: Skill/Technique #2 Skill Work: Three Zone Game 20 minutes Set-up area 30x15m as shown. Divide players into three groups of four and position them as shown. Central area is a no go zone. Play takes place in the end zones only. Teams must switch roles by going around coach. Accurate passes with good ball speed. Open your body to the play when receiving a pass. Support in triangles wide and deep. Don t support too close to the ball. Remember: distance = time. 1. A team is placed in each end zone with one defending team positioned behind the coach. The play begins when the coach passes the ball into the red team in the end zone. Once the ball is touched by one of the red players, one blue defender can enter the end zone and try and win the ball. The red team must play at least three consecutive passes and then pass the ball to the white team in the other end zone for 1 point, at which time the process is repeated by the white team while a new blue defender tries to win the ball. If the defending player knocks the ball out of the zone; or the ball is misplayed or in any other way leaves the zone; or the final pass misses the opposite end zone, then the team loses possession and switches places with the defending team. The Coach serves a new ball into the opposite end zone. When roles switch a defender cannot go into the other end zone without running around the coach. First team to 10 points is the winner. Repeat as necessary. 2. Progression: As above but the ball must not bounce in the no go zone or possession is lost and team switches with defenders.

SSG - Attacking & Defending Four versus four without goalkeepers Attacking and defending one goal line: Small Sided Game: 4v4 Attacking & Defending one goal line 15 minutes Set-up area 40m wide x 20m in deep Set up with 2 teams of 4 players Mark up lines to identify the goal line for each team to score. Attacker: 1. Player s first option is to play forward & go to goal; 2. Player look to score a goal at every occasion 3. Decision making to run to the line and score 4. Decision to dribble and score 5. Quality control of the ball Defender 1. Apply good pressure on offensive players 2. Choose right moment to regain possession 1. Team function: Attacking / defending 2. Meaning in the game: To keep the ball in possession and score by stopping the ball on a goal line / to defend the goal line and to win the ball back 3. 4v4 game where players play freely. a. Depending on standard end players should be restricted to two touches.

Finishing Game: Small-Sided-Game #1 Small-Sided-Game: 5v5 Finishing Game. 20 minutes Two teams of 5 including the GKs Playing field of 25x20m. to encourage finishing. One goal at each end. Goals can only be scored from inside the opposing team s half of the field. All balls in the goals. Play starts with the GK. Find space and face the goal. Be prepared to move to the ball. Look to the side of the keeper. Choose your technique. Pass the ball low past keeper Be composed. 1. This game is aimed at getting players to create and finish scoring opportunities around the goal. The game begins when the GK rolls the ball out to one of the red players. The reds then interpass in an effort to get into the opposing half and score. The white team must try and win the ball so that they can attack and score on the reds in the same manner. Normal rules of soccer with the exception that the ball must be kicked-in when the ball goes out over the touch line. Any balls that go out of play behind the goal are restarted by the goalkeeper rolling the ball to one of his/her players. 2. Variation: Introduce a third team and rotate the teams every 2-3 minutes. 3. Progression: All restrictions are removed for the last 5-10 minutes and normal game of soccer is played 4. 5 Minute Cool Down at the end of the game

Defending Game: Small-Sided-Game #1 Small-Sided-Game: The Numbers Game 20 minutes Two teams of 7 including two GKs. Players line-up to the side of each goal and are numbered 1 to 6 Playing field of 25x12m. One goal at each end. Change players every 30 seconds. Take away the shot and close down quickly. If forward has a poor touch try and win the ball. If forward has a good touch jockey/contain her. Watch the ball not the forwards feet/body. Angle your body to steer forward to side. Be strong in the challenge 1. The game begins when the coach calls a number and serves a ball into one half of the field. The two players with that number run on to the field and the first to the ball tries to score while the other player must try and win the ball and score. If a goal is scored the coach serves another ball onto the field. After thirty seconds the call shouts change and calls out another number and the process is repeated. Coach keeps a total score for each team. 2. Variation: For the last 5-10 minutes and call 2 numbers at a time. Then increase to 3 number before the final whistle. 3. 5 Minute Cool Down at the end of the game

Warm Up #6 Warm-Up: Dynamic Movement 2 15 minutes Using marker set up a square as shown Form two groups with one group on adjacent corners. Players jog along the side & carry out the dynamic movements as they move diagonally across the square. Points to Stress: Carry out the exercises at a jogging pace, initially. Exaggerate the movements to get a full range of motion. Focus on balanced movement on each side of the body. 1. Players carry out dynamic movements as they move diagonally across the square to a new starting position. Working with a partner from the other group players should try to coordinate the movements. Each pair carries out the exercises at 5m intervals. Repeat each exercise at least twice before moving on to the next. Example of exercises to use: a. Jog g. skip & groin stretch (inside to outside) b. Jockey backwards (right & left) h. skip & groin stretch (outside to inside) c. Skipping forward i. skip & kick (left & right) d. Skipping sideways j. skip & upper body twist (right & left) e. Heel flicks k. cross steps f. High knee raises l. wide steps