Tournament Rules and Format

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Tournament Rules and Format Check in: Team representatives must report to the Team check-in area 1 hour prior to their first scheduled game with exception to teams scheduled to play their first sched. game of the day before 9am. Teams in this case will check in after their 1st game Teams playing at the NERC facility will check in with Reuben Cuevas 856-297- 3269 at that facility before their first game. At this time balances are paid in full rosters finalized, rules and any add. items discussed. CASH ONLY Only Team Representatives, COOL Hockey and Sportsplex staff are Allowed in the Tourney Director area during the event. All other individuals should channel questions, concerns and suggestions through their team representatives. Roster: C/D Mens Division: Teams can roster 18 players Coed and Womens Divisions can roster 18 players. Mens A Division can Roster 20 players - Back up goalies must be included on roster if they are used at any point during the tournament regardless of reasoning Individuals not on the roster as a player/coach cannot be on bench side of the rink NO A/B rostered players allowed in C/D division with out director s approval. Skill level is determined by the Tourney Directors. In order to be eligible for elimination games a player must have participated in one preliminary game. Being on a roster does not count towards participating in a game Format: Division Pool Play Teams play into their pools based on their preliminary results with the men s teams playing into an A, B, C,D, and Novice Pools and the women playing into an A & B pool. 4 Games Guaranteed (3 Pool Games & Min. of 1 Playoff Game) 3 Games Guaranteed (2 Pool Games & Min. of 1 Playoff Game) **JUST COED There will be a 1:00 break between games Games are 3 periods in length Periods are 10 minute in length 1 st period running time with stoppage in the last minute and full stop time 2 nd and 3 rd period Intermission between periods will last for 30 seconds Teams do not get a time-out in prelims but have 1 per game in playoffs Teams are NOT allowed to meet at net in between periods Teams need to be present at the rink and ready to play 45 minutes prior to their scheduled game times.

Points Breakdown Win = 10 pts + goal differential (i.e. 4-2 victory earns 10 pts + 2 pts for differential = 12 pts). Tie = 5 pts for each team. Shutouts = 1 pt Loss = 0 pts Max points to a team per game is 21 points. Note: There will be no overtime periods during pool play games ending in a tie. At the end of regulation during pool play each team is awarded 5 pts. In the case of 0-0 tie at the end of regulation each team gets 6 points. 5 for the tie plus 1 for the shut out. In the event that teams are tied with the same point totals, the following tiebreakers will be used to determine the highest Seed: 1. Head-to-head record (when applicable). 2. Overall record (i.e. 2-1-0 team will be seeded higher than a 1-0-2 team). 3. Least Goals against. 4. Most Goals For 5. Team Shutouts 6. Coin Flip Playoffs: Playoff bracket is single-game elimination. In the event of a tie at the end of regulation in the Mens B, C, D, Nov, Womens B and Coed B pool during a non-finals elimination game there will be one additional sudden-death overtime time period consisting of 5 minutes in length stopping only in the last minute. OVER TIME IS PLAYED 4 vs 4 In the event of a tie at the end of regulation during a Mens A, Womens A and Coed A playoffs there will be one additional sudden-death overtime time period consisting of 5 minutes in length, except Mens and Womens A Semi-Finals games where it will be 10 mins. OVER TIME IS PLAYED 4 vs 4 If a winner is not determined during the overtime period, a 3-man shootout will take place to determine the winning team (highest seed has choice of when to shoot). If a winner has still not been determined at the end of the 3-man shootout, each team will select a lineup to participate in a sudden-death shootout. The lineup will be equivalent in length to that of the smallest active roster of the two team participating (i.e. if one team has 10 players and a goalie active for the game, while another has 13 players and a goalie active, each team will select 10 players [lowest active roster] to participate). After the first 3 participants have taken a shot and if the score is still tied all players (including the three that have

already shot) will be eligible to shoot. The teams must use all eligible players before returning to the top of the roster. The shootout will continue until a winner has been decided. If the shootout is in Coed it will be guy/girl/guy/girl until the team with the least amount of girls has had every girl shoot at least once. For all Finals games a full-length overtime will be played until a winner is determined. General: If the ball is shot into the protective netting surrounding the rink and falls back into play without obstruction, it is to be considered a live ball. If the ball hits the ceiling, player bench area, fixtures or anything other than the protective netting, or is completely shot out of play, a face-off will ensue. Floating Blue lines and icing are in effect The ball going through the crease does not negate an icing call. If an icing causes the stoppage for a delayed penalty the faceoff is still deep in the shorthanded teams zone. Once the faceoff has been established no line changes will be allowed. A team will be given a warning for first offense and each additional attempt will result in a delay of the game The raising of the stick above the shoulder area is a minor penalty if contact is made with another player or an attempt at the ball is made unless contact is made in the eye area then it is an automatic 3 minutes major and ejection from the game. The exception to this rule is for windups, follow through on shots, calling for pass-as long at your stick doesn t hit another player and is under control. Hockey sticks deemed unsafe (sharp edges, splinters, etc) for play can be removed at refs discretion. If stick is used again it is one minute delay of game. Intentional Off-sides will be called in the event that a player on the rink intentionally touches the ball for the purposes of stopping the play while off-sides. In such an event, the ensuing face-off will take place deep in the offending team s zone. All offside face-offs will be from where the offside pass originated. An example would be if a players in the defensive zone passes to a player offside s in the offensive zone the faceoff will go to the nearest circle in the defensive zone not center ice. Mercy Rule is in effect. If, at any point in a game, the score reaches a 8-goal differential (i.e. 8-0) the game will end with the leading team being declared the winner. If final is 8-0 team with 8 goals will be rewarded a total of 19 points.

If the defense joins an altercation below the faceoff dot in the offensive zone the ensuing faceoff will be outside of the zone regardless of the reason for the stoppage Penalties: We will play a hybrid of Dek and Ball hockey rules. If rules are not listed specifically on this list then we will follow the rules located on the coolhockeyevents.com website. When there are coincidental penalties the game will be played 4 vs. 4 All standard penalties (i.e. slashing, hooking, etc.) will apply. Minor Penalty = 1 minute stop clock Double Minor Penalty = 2 minutes stopped clock Major Penalty = 3 minutes stopped clock Misconduct = 5 minutes (for misconduct towards referees) Major Game misconduct = 10 minutes plus dismissal from the game Any player receiving a major penalty will be assessed a 10-minute game misconduct penalty, which will result in an ejection from the game. Another member of the player s team will be required to serve the major penalty. Any player receiving a major penalty for fighting or a major penalty for the intent to injure will automatically be ejected from the tournament and facility. Any player being assessed 3 penalties in a given game will be ejected from that game. If this happens twice in the tournament the player will be suspended for the next game Any player who receives 2 misconduct penalties in the tournament will be suspended their next game and face possible ejection from the rest of the tournament Abuse of officials from the bench area will result in a automatic 5 minute misconduct. If misconduct penalty is assed to coach he will be immediately ejected from the game. Any verbal abuse of an official from players will not be tolerated. All abuse of official misconducts will be reviewed by the tournament directors If the situation arises that a tam has to forfeit in a regulation game the wining team will receive 12 points. A 1-0 for 11 points plus 1 for the shut out Equipment: Each team will be required to have MATCHING jerseys/t-shirts with numbers located on the back of each. Matching means same color throughout and

UPDATED RULES matching crest and numbers. Teams can not use a new crest design with an old crest design and pass off as matching. Teams should bring both a light and a dark set of jerseys/t-shirts in the event that two teams have similar jersey/t-shirt colors at game time (Prelim games-coin Flip to determine choice of Jersey color. Playoffs-Higher seed gets choice. Back up jerseys have to be same color but do not have to match. All individual players are required to have full-fingered gloves Players under the age of 18 will be required to wear HECC-approved hockey helmets with full-face protection (i.e. cage or shield). The following protective equipment is highly recommended, but not required: Approved Eye protection (i.e. goggles or half-shield), Mouth guard, Pelvic protection, Elbow pads, Hip pads **Players not wearing the required protective equipment will not be allowed to participate **Players NOT wearing the recommended protective equipment do so at their own risk. NO TEAM MEETINGS AT THE NET BETWEEN PERIODS, must be done at the bench Mercy rule is now 8 goals and max points a team can achieve per game is 19 (8-0 includes 1 point for shut out) There are no line changes on icings for the team that iced the ball Any player who puts their Glove to the opponents face will automatically be assessed a double minor unless ref deems more severe penalty appropriate The last minute of every period stops regardless of score