Intramural Table Tennis Rules

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Intramural Table Tennis Rules Last Updated: 6/9/17 Any rule not specifically covered will be governed in accordance with the ITTF Official Table Tennis Rules. Modifications have been made to suit Ohio State Recreational Sports programs. Rule 1: Eligibility A participant may be an Ohio State student taking a minimum of four credit hours. The Department of Recreational Sports defines a student as any individual who is currently enrolled at The Ohio State University and is registered with the university registrar. Students taking four or more credit hours automatically pay the Recreational Sports student fee and therefore do not need to purchase a membership The following people are eligible to participate after purchasing the appropriate Recreational Sports membership through the RPAC Welcome Center for the semester in which they intend to participate. A participant may be: An Ohio State student taking less than four credit hours The spouse of a student of a faculty or staff member A faculty or staff member of The Ohio State University. The Department of Recreational Sports defines faculty and staff as all current faculty and staff, and visiting professors at Ohio State who are paid through the university payroll department. An affiliate of the department (alumni, member of the President s Club, other recognized affiliate groups) A member-sponsored adult To participate in any intramural activity, all participants must show a valid photo Identification Card. An identification card must include the following information and be clearly visible to be considered valid: the individual s name, photograph and identification number. Identification cards that do not have one or more of these requirements will not be accepted and the individual will not be allowed to play. Misuse of an identification card (borrowing, lending, counterfeiting, altering, etc.) is a violation of The Ohio State University Student Code of Conduct. The identification card will be confiscated and the individual attempting to use the card will be ineligible to participate. If the card belongs to another student, that student must meet with a professional staff member to regain possession of their identification card. Rule 2: Levels of Play Premier (PR) Most competitive; play twice per week. Top four teams make the playoffs in each division (pending sportsmanship). You may only play on ONE premier team per sport.

Co-Rec (COA, COB) Play once per week. You may play with a maximum of either two females or two males at one time. Teams with positive point total and 3.0 sportsmanship rating will make the playoffs. You may only play on ONE co-rec team per sport. Men's (MA, MB) Play once per week. Teams with positive point total and 3.0 sportsmanship rating will make the playoffs. Women who wish to play on Men s teams need to get permission from the intramural sports coordinator or they will not be allowed to sign in for that team. You may only play on ONE men's team per sport. Women's (WO) Play once per week. Teams with positive point total and 3.0 sportsmanship rating will make the playoffs. You may only play on ONE women's team per sport. Fraternity (FR) Play once per week. Teams consist solely of fraternity members registered with that organization. Teams with a positive point total and 3.0 sportsmanship rating will make the playoffs. You may only play on ONE Fraternity or ONE Grad/Fac or ASL Team. All Scholars (ASL) Play once per week. Teams consist solely of all scholars members registered with that organization. Teams with a positive point total and 3.0 sportsmanship rating will make the playoffs. You may only play on ONE Fraternity or ONE Grad/Fac or ASL Team. Open (O) Play one time block per week, but two games during that time block. This league combines both the competitive and recreational teams and is offered for both males and females without a gender ratio requirement. You may only play on ONE open team. Rule 3: Equipment Jewelry is not allowed. Medical or religious medallions must be removed, taped, or sewn under the uniform. A head sweatband is permitted; however, hates bandanas, and do-rags are not permitted. Rubber, cloth, or elastic bands may be used to control hair. Hard items such as beads, barrettes, and bobby pins are not permitted. A guard, case, or brace made of hard and unyielding leather, plaster, pliable plastic, metal or any other hard substance, even though covered with foam padding, is not permitted on the finger, hand, wrist, forearm, or elbow. Knee and ankle braces that are unaltered from the manufacturer s original design/production and do not require additional padding shall be permitted.

Knee and ankle braces that are altered from the manufacturer s original design/production shall be permitted as long as they are soft and yielding or all exposed metal and other hard parts are padded with at least ½-inch foam rubber (or ¼ inch closed cell, slow recovery foam rubber). Non-marking, closed-toe shoes are required. Rule 4: Participant Responsibilities Ensure their team members follow all eligibility requirements. Team captains are also advised to seek clarification on special eligibility requirements, if necessary. Responsible for communicating game time, location, and ID policy to teammates. Ensure teammates have a valid photo ID at game time to check in. Represent the team and communicate with the officials. The captain is the only player permitted to discuss the game with officials. Ensure good sportsmanship among teammates Cooperate with the intramural supervisors at the game site concerning any protests, incidents, or accidents that may occur as well as with the intramural sports staff the day following the occurrences. Select team s position in the Playoff Bracket following regular season play. Rule 5: Players Table Tennis is a singles tournament and therefore, only requires one person to play. o Players must check in using a valid Ohio State issued ID OR a government issued photo ID. Rule 6: Forfeits/Defaults Forfeit Policy: Ten Minutes Late: Forfeit, recorded 1-0 and the forfeiting team will receive an F for its sportsmanship rating. Any team knowing in advance that they will be unable to play a regularly scheduled contest is provided the opportunity to default the contest. This will result in the team receiving a loss and A sportsmanship rating for the contest. To receive a default, the captain must call the Competitive Sports Office by 4:00p.m. on the day of the contest with their request. For teams playing on Sunday, the deadline is Friday at 4:00p.m. The opposing team will then be contacted by the Competitive Sports Office to let them know they do not need to arrive for their scheduled contest. Summer Leagues: To receive a default, the captain must call the Competitive Sports Office by 3:00p.m. on the day of the contest.

A team is allowed one default per sport per season. Any request after the first default will be counted as a forfeit. If a team has been granted a default and the contest is then canceled due to weather or scheduling issues, the default will be removed and the contest will be played normally if it is rescheduled. Rule 7: Protests Rule Protest Questions pertaining to interpretation of rules on the part of game officials must be addressed by the intramural supervisor at the time the interpretation occurs and prior to the next live ball. The Procedure shall be: 1. If a team feels the official has made a misinterpretation of a rule, the captain shall calmly and immediately request a time out and inform the official that he or she wishes to have a ruling on the interpretation by the intramural supervisor in charge. 2. No protest that involves the judgement of the official(s) shall be upheld. The judgement of the official(s) is final. This also includes intramural staff when necessary. 3. If corrections are necessary, the intramural supervisor shall rule immediately and the team shall not be charged with a time out; however, if the official s interpretation was correct, the team will be charged with a time out. 4. If the participant still does not agree with the decision at the game site, a Protest Form should be obtained from the intramural supervisor on site and completed. The contest will continue from this point under protest. Eligibility Protest Protests involving player eligibility must be called to the immediate attention of the intramural supervisor prior to the completion of the contest while the protested individual is present. Participants may not make eligibility protests after the completion of the contest. A Protest Form should be obtained from the Intramural Supervisor and completed. The contest will continue from this point under protest. Rule 8: Play Start of Game Timing Scoring A coin toss will decide who will serve first. The winner of the coin toss has the option to choose to serve first or may choose which side they will play. The loser of the coin toss will have the remaining option. A match is the best two out of three games or three out of five games depending on the number of participants (time limit = one hour). No timeouts will be permitted

A game is won by the side first scoring 11 points, and winning by 2. Rally scoring will be used. A player scores a point when their opponent: o Fails to make a good serve o Fails to make a good return o Obstructs the ball o Strikes the ball twice successively o Touches the playing surface with their free hand If a ball from another table interrupts the game, the game shall be stopped and the point replayed. Definitions Serve Rally the period during which the ball is in play Point a rally of which the result is scored Let a rally of which the result is not scored Obstruction if the player or anything he/she wears or carries touches the ball in play when it is above or travelling towards the playing surface and has not passed beyond his end line, not having touched his court since last being struck by his opponent Server the player due to strike the ball first in a rally Receiver the player due to strike the ball second in a rally End Line shall be regarded as extending indefinitely in both directions Return The server and receiver shall stand in diagonally opposite service courts. Both players must be within the playing boundaries. The server will serve twice and then it is the opponent s turn to serve twice. This rotation of serving shall continue unless the score is 10-10, then the service rotation will only be one serve each. The ball must be tossed and then hit; it may not bounce before the server makes contact with the ball. The ball must bounce once on the server s side and then cross the net and land on the receiver s side. A let shall occur when the ball touches the net on the serve. No point will be awarded and the player shall serve again. The ball is in play from the last moment at which it is stationary on the palm of the free hand before being intentionally projected in service until the rally is decided as a let or a point. Upon return, the ball shall be struck so that it crosses over the net and lands on the opponent s side of the court.

The ball is still live if it makes contact with the net before touching the opponent s side. Rule 9: Sportsmanship The team captain is responsible for the actions of his or her team and their spectators. Additionally, the captain will ensure that his or her team is familiar with the rules of play and intramural policies and procedures. Sportsmanship is a vital component for success in every intramural contest. Participants and spectators are expected to display good sportsmanship toward opponents and the intramural staff at all times. Unsportsmanlike Conduct Participants and spectators shall not commit acts of unsportsmanlike conduct. This includes, but is not limited to, arguments with staff, flagrant fouling, fighting, etc. before, during or after a contest. No player or team shall: Use foul, derogatory, non-inclusive language, threaten or verbally abuse any other participant or intramural employee before, during or after the game. Participate in a game for which he or she is ineligible Argue or talk back to the intramural staff. Only the captain should address an official and only if done so in a courteous manner. Intentionally strike, push, trip or flagrantly foul another participant, spectator or Recreational Sports employee. Mistreat the facility, equipment or supplies of The Ohio State University and/or the Recreational Sports Department. Unsportsmanlike Conduct Penalties Any participant displaying unsportsmanlike conduct will be issued either a conduct warning or ejection by the game officials or Intramural Supervisors. Verbal warning resulting in incident report conduct warning Ejection of participant with/out warning ejection Two ejections or three verbal warnings - forfeit Disciplinary Action Any player receiving two conduct warnings in one game or ejected from a game is required to meet with a professional staff member. The player will be suspended indefinitely from ALL recreational sports facilities programs until the meeting occurs and for a minimum of one week from the meeting date. For any questions or clarifications, please contact the Competitive Sports Office at 614-292-2732.