NAS Tournament Adepticon

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NAS Tournament Adepticon AdeptiCon 2017 :: March 23rd - 26th, 2017 The Ninja All-Stars will be scheduled around 3 rounds of tournament play. Each player will bring their favorite Ninja Clan Team 100 Koban and do combat according to the rules. Prizes: 1st place - Moon Tournament Taisho 1st Award Description Champion of with the highest scoring player 2ndAward Name 2nd place - Moon Tournament Jun-Yuushou 2nd Award Description 2nd highest scoring player 3rd Award Name Best Painted - Meisho Award (Best Craftsman) 3rd Award Description Best painted, technical skill and Visually appealing Warband 4th Award Name Best Player - Shojo's Award 4th Award Description Through scoring and points picked as favorite player of tournament Set up a tournament : Supplied by us: Board and the arena cards. Players: They will bring their own Team ready to play. Additional dice and materials they will have to supply as well. Rounds: played in link of games or time played in rounds. Tournament Procedure: Matches consist of one game each. Pairings in the first round of a standard Swiss-style tournament are determined randomly. After the first round, the judge determines pairings by tournament standing, including tiebreakers for example, the player with the best record faces the player with the second-best

record, the player with the third-best record faces the player with the fourth-best record, and so on. The judge must take care to avoid any rematches during Swiss rounds, pairing players with the next lower rated player instead (and so on, until a match is found). Rematches are acceptable only once Swiss rounds have ended and championship rounds have begun (when championship rounds are used). Scoring works as follows. Ninja All-Stars tournaments typically consist of three or four rounds of Swiss pairings. The number of rounds must be announced by the judge at the beginning of each tournament. Each Ninja All-Stars tournament must consist of a minimum of three rounds, each round lasting 60 minutes, with the judge deciding precisely how much time for a given round. All matches played within one round are allotted the same amount of time. For specific events, single-elimination championship rounds might be required after the conclusion of Swiss rounds. The number of championship rounds should be announced by the judge at the beginning of each tournament. Victory in each match is determined as described in the latest Ninja All-Stars Rulebook unless altered by the rules for that particular event. Tournament Winner and Tiebreakers: Tournament win-loss record is the primary factor in determining ranking during all Swiss rounds in all Ninja All-Stars tournaments unless otherwise specified. The rounds total victory points will be recorded as well. these points will be help to resolve win loss turn it end stats Draws are not permitted in Ninja All-Stars. Ties in tournament win-loss record during the Swiss portion of each tournament are resolved by the following criteria in the order below: 1 The total victory points accumulated throughout the Swiss portion of the tournament. 2 The total win-loss record for all previous opponents of the tied players. 3 The total victory points accumulated by all previous opponents of the tied players. Byes: A bye is issued when there are an odd number of players in a Swiss event. A bye is considered to be a win with the worst possible victory conditions; therefore each bye is scored as a win with 0 victory points. First-round byes are assigned randomly. In subsequent rounds, the bye is assigned a random player. However, the judge should take care to ensure that no player received the bye more than once in a tournament. Byes can be assigned using different rules for specific events, so long as the judge announces the different method at the beginning of the tournament.

Timekeeping: Ninja All-Stars rounds last 60 minutes. The judge running the event should make four announcements regarding time during a match. The first, to announce that time for the match has begun. The second, to announce that 20 to 30 minutes are remaining match. The third, to announce that 5 to 10 minutes are remaining in the match. The final announcement is when time for the match has elapsed. Once time is called, the game ends immediately. If an action was announced but not yet completed, the acting player may complete the action (and any subsequent free actions that are a part of that action). Judges are allowed to run events with different time limits. Although the approximate time for the round must be known to the players, at the judge s discretion, at the start of the match, the judge may add or subtract 1 to 5 minutes from the total time for the round.. Judges Playing in Events: The judge s role in an event is to present a fair and impartial face to the tournament decisions. At a Ninja Division sponsored event, judges are requested to not participate in the event as a player, even if they forgo prizes and/or tournament advancement. Judges are allowed to play in a casual game with a player who has a bye, though their duties to the other matches should take priority. Ninja All-Stars Composition : Build a Ninja Clan Team up to 100 Koban Mercenaries and Ronan are allowed. Ninja All-Stars Teams must conform to all rules for the format being played. Ninja All-Stars Team do not have to be revealed to anyone except the judge until the beginning of the first match of the tournament, following the pregame procedures detailed in the latest Ninja All-Stars Rulebook. Judges can request to view a player s Team at any time after the player has signed up for the tournament. A written list of the force composition, including all game elements, is required by the judge before the tournament begins. Ninja All-Stars forces can t change their starting composition for the remainder of the tournament once revealed at the beginning of the first round. Required Materials: All players are responsible for bringing the following materials to Constructed Ninja All-Stars events: a Ninja All-Stars force legal for that tournament of the appropriate build total; character cards for members of your force with character cards (one for each, even duplicates) and the required dice and tokens needed to play their Team. At their discretion, Ninja Division or the venue sponsoring the event can provide standard objects, dice, maps, and/or tokens. Ninja Division or the venue sponsoring the event can dictate a policy requiring the use of specific objects, dice, map sizes, and/or tokens.

If a game element on a player s force has special rules players are responsible for bringing those. Players are responsible for being aware of any clarifications for any game pieces on their forces as current, rules,faq Players are expected to have a general knowledge of Ninja All-Stars game and game play. Knowledge of The current rulebook. Players using a mechanic that requires additional game pieces or information are required to bring the necessary pieces so that the mechanic can be fairly played by both players in each match. Maps: Any NINJA DIVISION map is considered official. Venues may dictate that maps are restricted to if space issues are a concern. Venues may dictate for an event that only a particular map (or maps) will be used for any or all of a specific round, this should be announced prior to the event. Print and Play: Any Printed Element of a Ninja All-Stars game piece may be printed and used as if it were an official element. The printed element must not represent the game text differently than how the printed element originally appeared or how the printed element is currently ruled/worded as per the Rules. Printed elements include: Character cards (but not the figure itself) cards, special object cards (but not a 3D object itself Conversions end kitbash Sculpts: Venues may restrict or allow the use of custom sculpts for their events. A sponsored event will permit custom sculpts to be used with the following provisions: The figure base must be unchanged from its original form. The sculpt cannot be considered to be a deliberate attempt to misrepresent the capabilities of the played figure. The head judge is the final arbitrator of this decision. Substitute figures or other figures from other companies are not allowed. Kitbash or converted figures from the original figures are allowed as long as the figure clearly represents what is in the game. Tournament rounds. Tournament Rules and House Rules: Venues can determine the appropriate house rules for tournaments held at their location. House Rules should be published and available for all players significantly prior to the event. Some examples of House Rules include: General rules that apply to all events held at a venue. Event specific rules that restrict the players in the event to a specific age group. Tournament specific rules that restrict the teams that can be built, the figures that can be used, the game elements that are permitted, etc. Round specific rules that determine what different rules will apply to each round of a tournament.

Judges: Venues may identify one or more individuals to organize and facilitate each Ninja All-Stars event. Judges are the final authority on rules for the event that they are responsible for. An event with many judges might have one judge identified as the Head Judge. Players with rules questions may appeal a judge s ruling to get the Head Judge s call. A tournament may impose limits on the number of times a player is permitted to do this. Cheating: Cheating is not permitted. Any attempts by a player to violate the rules of the game either through a deliberate obfuscation or a violation of an obvious, yet unspecified rule (such as bringing loaded dice) can be summarily disqualified, ejected from the tournament, and/or banned from the venue, at the discretion of the judge and/or venue. Forfeiting: If a player forfeits a game, that player is given a loss and will be dropped from the tournament. That player's opponent will be awarded a win for that game. A forfeit is considered to be a win with the best possible victory conditions; therefore each forfeit is scored as a win with the victory points of the game. If both players forfeit, no win will be awarded. A player who is tardy or absent when the judge announces to begin the game forfeits that match. Conceding : A player may concede a game to an opponent once the game has begun. A player who concedes is given a loss, 0 victory points and all characters on that player s force are immediately defeated. The conceding player s opponent is awarded a win and victory points are calculated accordingly Scenarios: