Mattaponi Sundowners

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Maaponi Sundowner STAGES FOR SATURDAY, APRIL 22, 2017 Sage Wrien by: Cody Maverick Sory Line: Anyway he Wind Blow Rider Wrien by David Bryan Recorded by The Marhall Tucker Band Lyric: I go oe oney in y pocke I go oe ie o kill I go oe unhine in a blue on blue ky I go oe bad new on y radio I goa ja in he ouh own I hink I ll pick up an old girlfriend And ee can we leave all hi behind Ye, I' love lo And I' good ie and bad gone by I hink I'll go down by he river I never fail o deliver Tha feeling of peace I can' ee o find in he ciy Oh, I' unhine and I' a blue on blue ky I' a line fro a low zone I' a cene fro a faded drea Yeah, I' unhine and I' blue on blue ky Yeah, I' love lo And I' good ie and bad gone by

2 Maaponi Sundowner Rule and Sage Convenion - Revied 04-24-2013 - SASS Rule: All SASS Rule are in affec; unle docuened here, addre during he Shooer Safey Meeing or pecifically aed in he age decripion for a given age. Round Over Ber: A round fired over he ber i a Mach DQ, excluding hogun. No Alibi : All ache a Maaponi are no alibi ache. Once he fir round goe down range, he copeior i coied o he age and u finih he age o he be of hi or her abiliy. Rehoo/rear are no awarded for auniion or firear alfuncion. However, if here i a range failure (failure of prop, ier, or he range officer) beyond he copeior conrol, a rear ay be graned. On a rehoo/rear, he copeior ar over clean, carrying only accrued afey penalie forward. Rear hall be allowed for a copeior o achieve a clean ar up o he poin a which he fir round goe down range. Muliple rear by he ae hooer, ha in he judgen of he R.O. are een o be aking advanage, will no be enerained a hey are no in he piri of he gae. SASS Sage Convenion: Unle pecifically aed in he age decripion for a given age, all SASS Sage Convenion are in affec. Shogun Knockdown Mie: Unle pecifically aed in he age decripion for a given age and puruan o SASS rule, all hogun knockdown arge ay be reengaged unil down, aka Coock Rule. Loading on he Move: Loading on he ove i peried puruan o SASS rule. Drawing on he Move: Drawing on he ove i peried puruan o SASS rule. Muzzle Poiion: When here i a rik of a prop blocking he uzzle of a firear, he uzzle u be poiioned downrange of he prop, a deerined by he Range Officer. For exaple: hooing hrough he window of a ore fron or hooing beide a wall. End of Sage: Unle oherwie direced by a Range Officer, afer a age ha been copleed he hooer will afely rerieve rifle, hogun, and piol and ove he o he unloading able. The hooer firear will no leave he unloading able unil hey have been verified cleared by a Range Officer. Coaching: Any hooer who wihe o no receive coaching u ae heir preference a he beginning of each age. The Maaponi Sundowner rongly believe ha hooer helping hooer (coaching) i a criical coponen of he Cowboy Way and par of wha ake hi gae grea!! Therefore coaching i rongly encouraged and uppored. The Spoer Creed: If you know ha i a Hi I a Hi If you know ha i a Mi I a Mi If you hink i a Hi I a Hi If you hink i a Mi IT S A HIT Benefi of he doub alway goe o he hooer

3 BAY #2 R1 R3 R4 R6 R2 R5 P2 S4 S6 P5 P1 S1 S2 P3 S3 S5 P4 S7 S8 P6 Barrel Tall Table Barrel Poiion 1 Poiion 2 Poiion 3

4 STAGE ONE (Bay #2) Round Coun: 10 piol, 10 rifle, 6+ hogun Shooing Order: Rifle, Shogun, Shogun, Piol Saging: Rifle i loaded wih 10 round, aged a Poiion 2. Piol loaded wih 5 round each, holered. Shogun aged a Poiion 2. Procedure: Shooer will ar a Poiion 2 wih oy hogun held a cowboy por ar and when ready ay Go oe ie o kill A he beep, wih rifle, hoo he 6 rifle arge in he following anner: weep he 4 quare arge wih 1 round each, hen double ap he 2 circle, hen hoo R3 and R4 wih 1 round each in any order. Nex, pick up he real hogun and hoo he 4 knockdown S3 S6 in any order. Move wih hogun o Poiion 1 or 3 and hoo he 2 knockdown in any order. Nex, wih piol, hoo he 3 piol arge wih en round in any order, no double ap, all arge u be engaged a lea wice. STAGE TWO (Bay #2) Round Coun: 10 piol, 10 rifle, 4+ hogun Shooing Order: Shogun, Rifle, Piol Saging: Rifle i loaded wih 10 round, aged afely. Piol loaded wih 5 round each, holered. Shogun aged a Poiion 2. Procedure: Shooer u depoi a lea 4 hogun hell ino he bowl a Poiion 2. Shooer hen ar a Poiion 2 holding he bowl up off of he able wih boh hand. When ready ay Blue on Blue Sky A he beep, wih hogun, hoo he 4 knockdown in any order. Shooer ay only ue hogun hell ha were placed in he bowl a he beginning of he age. Move o Poiion 1 or 3 and wih rifle, hoo he 3 rifle arge direcly in fron of you wih a Nevada yle weep fro eiher end wih double ap on he cener arge. Ex: R1, R2, R2, R3, R2, R2, R1, R2, R2, R3. Nex, wih piol, hoo he 3 piol arge wih he ae inrucion a he rifle.

STAGE THREE (Bay #2) 5 Round Coun: 10 piol, 10 rifle, 6+ hogun Shooing Order: Piol, Shogun, Rifle, Shogun, Piol Saging: Rifle i loaded wih 10 round, aged a Poiion 2. Piol loaded wih 5 round each, 1 piol aged a Poiion 1 and he oher a Poiion 3. Shogun aged afely. Procedure: Shooer ay ar a Poiion 1 or 3. When ready ay Any way he wind blow A he beep, wih fir piol, hoo he diaond wih 1 round and hen alernae beween he 2 quare wih 4 round. Move o Poiion 2 and wih hogun, hoo he 4 knockdown in any order. Nex, wih rifle, hoo he 6 rifle arge in he following anner: Place 1 round on a circle and hen alernae beween 2 quare for 4 round, hen place 1 round on he oher circle and alernae beween he oher 2 quare for 4 round. Nex ove wih hogun o Poiion 1 or 3 and hoo he 2 knockdown. Then wih econd piol, hoo he 3 piol arge wih he ae inrucion a he fir piol.

6 BAY #3 Poiion 3 Poiion 2 Poiion 1 R7 R6 R5 R4 R3 R2 R1 P1 P2 P3 P4 P5 P6 P7 C1 C2 D1 S2 S3 S1 S4 Bucke Tall Table

7 STAGE FOUR (Bay #3) Round Coun: 10 piol, 10 rifle, 4+ Shogun Shooing Order: Rifle, Piol, Shogun Saging: Rifle i loaded wih 10 round, aged a poiion 3. Piol loaded wih 5 round each, holered. Shogun i aged afely. Procedure: Shooer ar a Poiion 3 wih hand on ha/head. When ready ay Good ie and bad. A he beep, wih rifle, hoo he 7 rifle arge R1- R7 in he following anner: weep all 7 arge wih 1 round each aring a eiher end, hen weep he 3 circle arge wih 1 round each aring a eiher end. Nex, wih piol hoo he 7 piol arge in he ae equence a he rifle. Then, ove o Poiion 2 and, wih hogun, hoo he 4 knockdown in any order. STAGE FIVE (Bay #3) Round Coun: 10 piol, 10 rifle, 4+ Shogun Shooing Order: Rifle, Shogun, Piol Saging: Rifle i loaded wih 10 round, aged a Poiion 3. Piol loaded wih 5 round each, holered. Shogun i aged a Poiion 2. Procedure: Shooer ar a Poiion 3. When ready ay Down by he river. A he beep, wih rifle, hoo he 7 rifle arge in he following anner: Sweep he 3 circle arge wih 1 round each in eiher direcion and hen pu 1 round each on any 2 of he quare arge, hen weep he 3 circle again 1 round each in eiher direcion and hen pu 1 round each on he oher 2 quare arge. Nex, ove o Poiion 2 and wih hogun, hoo he 4 knockdown in any order. Then ove o he bucke and wih piol, hoo he plae rack. When all 6 plae are down, pu reaining round on he dup plae D1. Only ie on he dup plae and plae lef anding will coun a piol ie.

STAGE SIX (Bay #3) 8 Round Coun: 10 piol, 10 rifle, 4+ Shogun Shooing Order: Rifle, Shogun, Piol Saging: Rifle i loaded wih 10 round, aged a poiion 1. Piol loaded wih 5 round each, holered. Shogun i aged afely. Procedure: Shooer ar a Poiion 1 wih hand on piol(), when ready ay Any way he wind blow. A he beep, wih rifle hoo he plae rack, when all he plae are down, hoo he 2 clay pigeon C1 & C2, when boh of he clay are broken, pu reaining round on he dup plae D1. Only ie on he dup plae and plae lef anding will coun a rifle ie. Nex, ove o poiion 2 and wih hogun, hoo he 4 knockdown in any order. Then hoo he 2 clay pigeon if no already broken. If any of he clay are lef unbroken a he end of he hogun ring, hey will coun a ie. Then, ove o poiion 3 and wih piol weep he 7 piol arge fro eiher end wih ingle ap on he quare and double ap on he circle.