Aidan Uth Twynam Page Roy Verweij Character Sheet Player Name Roy Verweij Aidan Uth Twynam 8.000 Character Name Level Class Paragon Path Epic Destiny Total XP Human Medium 2 Male.78m 85kg Lawful Good Kiri-Jolith Ravages of War Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number INITIATIVE SCORE DEX /2 LVL MISC 5 Initiative 4 CONDITIONAL MODIFIERS S SCORE ARMOR/ 25 4 8 2 MOVEMENT SCORE BASE ARMOR ITEM MISC 5 Speed (Squares) 6 - SPECIAL MOVEMENT ABILITY SCORES SCORE ABILITY ABIL MOD MOD + /2 LVL 2 STR Strength 5 9 CON Constitution 0 4 DEX Dexterity 5 8 INT Intelligence - 6 WIS Wisdom 7 0 CHA Charisma 0 4 MAX HP HIT POINTS HEALING SURGES BLOODIED SURGE VALUE SURGES/DAY 68 4 7 2 CURRENT HIT POINTS TEMPORARY HIT POINTS /2 HP /4 HP SECOND WIND /ENCOUNTER DEATH SAVING THROW FAILURES SAVING THROW MODS RESISTANCES Resist 5 Poison, Resist 5 Fire, Resist 5 Necrotic CURRENT CONDITIONS AND EFFECTS BONUS SKILL NAME SKILLS ABIL MOD + /2 LVL TRND (+5) CURRENT SURGE USES ARMOR PENALTY Acrobatics DEX 5 0-4 Arcana INT 0 n/a 0 Athletics STR 9 5-4 4 Bluff CHA 4 0 n/a Diplomacy CHA 4 5 n/a 2 7 Dungeoneering WIS 7 0 n/a 0 Endurance CON 4 0-4 2 Heal WIS 7 5 n/a History INT 0 n/a 2 Insight WIS 7 5 n/a 9 Intimidate CHA 4 5 n/a 7 Nature WIS 7 0 n/a 7 Perception WIS 7 0 n/a 8 Religion INT 5 n/a Stealth DEX 5 0-4 4 Streetwise CHA 4 0 n/a Thievery DEX 5 0-4 MISC 2 FORT 4 5 2 2 REF 4 2 2 WILL 4 2 TION POINTS MILESTONES 0 Action Points 2 FOR SPENDING TION POINTS RE FEATURES Bonus Feat - Choose an extra feat at st level. Bonus Skill - Trained in one additional class skill. TION POINTS 2 Bonus At-Will Power - Know one extra st-level attack power from your class. Human Defense Bonuses - + to Fortitude, Reflex, and Will. / PATH / DESTINY FEATURES Channel Divinity - Invoke a channel divinity class feature or other power; encounter. Divine Challenge - Use divine challenge as an at-will power; minor action. Lay on Hands - Use lay on hands as an at-will (special) power; minor. Common, Dwarven LANGUAGES KNOWN SENSES SCORE PASSIVE SENSE BASE SKILL BONUS 22 Passive Insight 2 7 Passive Perception 7 SPECIAL SENSES ATTK WORKSPE Valiant Strike - Luckblade Longsword + ATT BONUS /2 LVL ABIL PROF FEAT ENH MISC + 4 4 5 Holy Strike - Luckblade Longsword + ATT BONUS /2 LVL ABIL PROF FEAT ENH MISC + 4 4 5 Forbidding Strike - Luckblade Longsword + ATT BONUS /2 LVL ABIL PROF FEAT ENH MISC + 4 4 5 DAMAGE WORKSPE Valiant Strike - Luckblade Longsword + d8+7 5 Holy Strike - Luckblade Longsword + d8+7 5 Forbidding Strike - Luckblade Longsword + d8+7 5 BASIC ATTKS ATTK OR DAMAGE 9 Unarmed (Melee) d4+5 5 Unarmed (Range) d4+ FEATS Weapon Focus (Heavy Blade) - Gain + per tier with Heavy Blades. Weapon Expertise (Heavy Blade) - Gain bonus to attack rolls with heavy blades. Ritual Caster - Master and perform rituals Durable - Increase number of healing surges by 2 Battle Awareness - Fighter: training in one skill, immediate interrupt basic attack once per encounter Novice Power - Swap one encounter power with one of multiclass
Aidan Uth Twynam Page 2 Roy Verweij Valiant Strike Divine Challenge Lay on Hands Holy Strike Forbidding Strike INDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. AT-WILL S MAGIC ITEM INDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. MAGIC ITEMS Luckblade Longsword + (E) ARMOR ARMS Black Iron Plate Armor + (E) CHARTER PORTRAIT ENCOUNTER S Second Wind Divine Mettle Divine Strength Piercing Smite Strength from Valor Come and Get It FEET HANDS HEAD NECK RING RING WAIST Amulet of Health +2 (E) PERSONALITY TRAITS Arc of Vengeance Blood of the Mighty DAILY S Symbol of Daring +2 (Off-hand) MANNERISMS AND APPEARANCE Shield of Discipline UTILITY S Bless Weapon Adventurer's Kit Heavy Shield (E) Ritual Book OTHER EQUIPMENT Daily Item Powers Per Day Heroic (-0) Milestone / / / Paragon (-20) Milestone / / / Epic (2-0) Milestone / / / Gentle Repose Purify Water RITUALS / ALCHEMY CHARTER BKGROUND Human - Ancestral Holdings Your family carried a significant noble title during the height of the empire of Nerath, but the lands your family once held are now a dangerous wilderness. Do you dream of clearing the lands and making them fit for human habitation once again? Or are you fleeing the ever-shabbier pretensions of your family of nobles-in-exile? Occupation - Military You served in a military organization, such as an army or a COMPANIONS AND ALLIES SESSION AND CAMPAIGN NOTES COINS AND OTHER WEALTH Money on hand: 25 gp Stored money: 0 gp Encumbrance: 05 / 20
CHARTER NAME Aidan Uth Twynam PLAYER NAME Roy Verweij RE Human HP 68 Spd 5 Init +5 2 STR CON DEX 8 INT 6 WIS 0 CHA 25 Fort 2 Ref 2 Will 2 8 Second Wind TION Effect: You spend a healing surge and regain 7 hit points. You gain a +2 bonus to all defenses until the start of your next turn. 22 Passive Insight 7 Passive Perception PLAY DATA ENCOUNTER SPECIAL Valiant Strike Divine Challenge Lay on Hands Divine, Weapon Divine, Radiant Divine, Healing TION 4 ATTK Attack: Strength + per enemy adjacent to you. Hit: [W] + Strength modifier (+5). Increase to 2[W] + Strength modifier (+5) at 2st level. Luckblade Longsword +: +4 attack, d8+7 TION ATTK 5 Close burst 5 in burst Effect: You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. While a target is marked, it takes a 2 penalty to attack rolls for any attack that doesn't include you as a target. Also, it takes radiant equal to + your Charisma modifier (+0) the first time it makes an attack that doesn't include you as a target before the start of your next turn. The increases to 6 + your Charisma modifier (+0) at th level, and to 9 + your Charisma modifier (+0) at 2st level. On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can't use divine challenge on your next turn. You can use divine challenge once per turn. Special: Even though this ability is called a challenge, it doesn't rely on the intelligence or language ability of the target. It's a magical compulsion that affects the creature's behavior, regardless of the creature's nature. You can't place a divine challenge on a creature that is already affected by your or another character's divine challenge. TION ATTK Melee touch Special: You can use this power a number of times per day equal to your Wisdom modifier (+) (minimum ), but only once per round. Effect: You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surge remaining to use this power. Unarmed: +4 attack + attack bonus per enemy adjacent to you. Holy Strike Forbidding Strike Divine Mettle Divine, Radiant, Weapon Divine, Weapon Divine TION 4 ATTK Attack: Strength. Hit: [W] + Strength modifier (+5) radiant. If you marked the target, you gain a bonus to the roll equal to your Wisdom modifier (+). Increase to 2[W] + Strength modifier (+5) at 2st level. TION 4 ATTK Requirement: You must be using a shield. Attack: Strength. Hit: [W] + Strength modifier (+5), and an ally adjacent to you gains resist 2 to all until the end of your next turn. Level : Resist 5 to all. Level 2: Resist 0 to all. TION ATTK 0 Close burst 0 in burst Channel Divinity: You can use only one channel divinity power per encounter Effect: The target makes a saving throw with a bonus equal to your Charisma modifier (+0). Luckblade Longsword +: +4 attack, d8+7 Luckblade Longsword +: +4 attack, d8+7 S2 Aidan Uth Twynam Page Roy Verweij
Divine Strength Piercing Smite Strength from Valor Divine Divine, Weapon Divine, Weapon TION ATTK Channel Divinity: You can use only one channel divinity power per encounter Effect: Apply your Strength modifier (+5) as extra on your next attack this turn. TION 4 ATTK Reflex Attack: Strength. Reflex Hit: 2[W] + Strength modifier (+5), and the target and a number of enemies adjacent to you equal to your Wisdom modifier (+) are marked until the end of your next turn. Luckblade Longsword +: +4 attack, 2d8+7 TION 4 ATTK Fort Close burst Each enemy in burst Attack: Strength. Fortitude Hit: [W] + Strength modifier (+5). You gain 5 temporary hit points for each target hit by the attack. Luckblade Longsword +: +4 attack, d8+7 Come and Get It Arc of Vengeance Blood of the Mighty Martial, Weapon Divine, Radiant, Weapon Divine, Reliable, Weapon TION 4 ATTK Close burst Each enemy in burst you can see Effect: You pull each target 2 squares to a space adjacent to you. You cannot pull a target that cannot end adjacent to you. You then make a close attack targeting each adjacent enemy. Attack: Strength. Hit: [W] + Strength modifier (+5). Luckblade Longsword +: +4 attack, d8+7 TION 4 ATTK Close burst Each enemy in burst Attack: Strength. Hit: 2[W] + Strength modifier (+5) radiant. Miss: Half. Effect: The target is subject to your divine sanction until the end of your next turn. If the target was already marked by you, it also takes radiant equal to your Wisdom modifier (+) whenever it deals to you or any ally (save ends). Luckblade Longsword +: +4 attack, 2d8+7 TION 4 ATTK Attack: Strength. Hit: 4[W] + Strength modifier (+5). Effect: You take 5, which can't be reduced in any way. Luckblade Longsword +: +4 attack, 4d8+7 Fighter 7 5 Shield of Discipline DAILY Bless Weapon DAILY Luckblade Longsword + Divine TION Effect: Until the end of your next turn, you gain resistance to all equal to your Strength modifier (+5). Divine, Radiant TION Effect: Choose one weapon you are wielding. Until the end of the encounter, you gain a + power bonus to attack rolls with that weapon, and it deals d6 extra radiant on a hit. In addition, you can score a critical hit with the weapon on a roll of 8 20 against creatures vulnerable to radiant. d8 DAMAGE PROFICIENT + attack rolls and rolls Versatile Heavy Blade GROUP +d8 CRITICAL Melee Basic Attack: +4 attack, d8+7 Power (Daily): Free Action. Reroll an attack roll you just made. Use the second result even if it's lower. 6 2 ITEM SLOT One-hand WEIGHT 4 PRICE 680 MAGIC Aidan Uth Twynam Page 4 Roy Verweij
Symbol of Daring +2 Amulet of Health +2 Black Iron Plate Armor + 8-2 - DAMAGE PROFICIENT GROUP BONUS CHECK SPEED QUANTITY BONUS CHECK SPEED QUANTITY +2 attack rolls and rolls 0 +d6 per plus +2 Fortitude, Reflex, and Will 8 Neck Slot Item + 4 Armor CRITICAL TYPE TYPE When any ally within 5 squares of you spends an action point to make an attack, he or she gains a bonus to rolls on that attack equal to the symbol's enhancement bonus. Gain resist 5 poison. Resist 5 fire. Resist 5 necrotic. ITEM SLOT Off-hand WEIGHT 0 PRICE 5000 BOOK AV2 ITEM SLOT Neck WEIGHT 0 PRICE 400 ITEM SLOT Body WEIGHT 50 PRICE 840 MAGIC MAGIC ITEM MAGIC ITEM Aidan Uth Twynam Page 5 Roy Verweij