Sportshall Infants Festival A guide for local delivery

Similar documents
Rules and Guidance Notes Sportshall Primary.

Rules and Guidance Notes Sportshall Primary Yr 3&4.

Speed. Awareness. Year 1. Catch. Throwing & Catching. Jump. Throw. Balance

Primary: Project Ability Sportshall Athletics Competitions rules and guidelines

Event Format. On the track. and in the field

All athletes must wear trainers. Athletes will not be permitted to compete in bare feet or unsuitable footwear.

Merton SSP Multi Skills Festival - 10 Station Plan

KS1 Multiskill Competition. Competition Format & Delivery. Submitting your Results

Nursery Activities. Warm - ups

JUMP FOR. AIM For athletes to jump for height from one foot, landing on two feet. YOU WILL NEED Low (30cm) hurdle or cones and a stick, landing mat

Ball Skills (Kicking, Catching, Rolling, and Throwing)

OVERVIEW OF THE COMPLETE SCHEME OF WORK 4-11 YEARS (RECEPTION, KEY STAGES 1 & 2)... (i) - (ix) SECTION 1 - TEACHING GUIDE 1

Rules New Rules Highlighted in BLUE

Oswaldtwistle Moor End Primary School

GREATER MANCHESTER SCHOOL GAMES 2017 YEAR 5/6 QUADKIDS COUNTY FINAL

in conjunction with Skills for Life: Basketball (KS2)

LESSON PLANS. Developed by SNYB program affiliate Tri City Youth Basketball Association and its Master Coach, Allison McNeill

NetSetGO! Coaching Resource Run

Strand Unit: Creating and playing games Create and develop games with a partner: discuss and agree on the rules necessary; develop team games.

KIWI HOOPS PROGRAMME PLAYER BASKETBALL NEW ZEALAND KIWI HOOPS PROGRAMME GUIDE.

Competition Overview

BACKYARD S BACK. Presented By: Clara Heverly, Alyssa Hunter, Catherine Smrekar, Jillian Stewart THE PENNSYLVANIA STATE UNIVERISITY

LESSON OUTCOME (S): Develop cardiovascular endurance, agility, speed, eye-hand coordination, and spatial awareness.

ShuttlE. Schools Badminton LESSON PLANS 10 STARTER LESSONS

GENERIC RISK ASSESSMENTS FOR SPORTSHALL ATHLETICS

MILO in2cricket Skills Program 7-10 The Australian Way

Officials STARTS GUIDE FOR STARTS: STANDING START (for races longer than 400m):

in conjunction with Skills for Life: Hockey (KS2)

H.Dh. AEC PE Scheme Grade 3 Term1 2008

PE Activities K-12 Carli Tracy Dyer- Jennifer Oakes-

SECTION 1 - COACHES GUIDE 9

WORLD 5000 METRE CHALLENGE 2014 For the Primary School Age Group

U4 U6 ACTIVE START COACHING MANUAL

Tri City Youth Basketball Association Grade 3/4 Practice Plan Session # 1

Under 11 s Club Coaching Plan

Prior learning and Expectations of the unit High Fives Netball

September annually Newcastle upon Tyne to South Shields, England, UK Road

Ballymoney United Youth Academy Coaching Session Booklet 2013

Secondary School Cricket Lesson Plans

RecFest Creative Recreation Inspired Activities for P.E

Small Sided Games SHARP SHOOTER

contents QuickStart Tennis Practice Sessions Introduction ages 5 6 practice sessions

Stage 1 Session Plan Overview. Stage 1 Session Plans. 1 Number of scorecards required 5-6. The following icons are used through-out the manual 5-6 2

Fun Soccer Drills that Teach Soccer Skills to 5, 6, and 7 year olds

Activity: Koolchee. Playing area Basketball/ netball court Equipment. Tennis or kanga cricket balls, cones. Instructions

ACTIVE START JR & SR COACHING MANUAL

Spring 2010 Coaching Sessions U14

Copyright information [National Rugby League Limited, 2007] RESTRICTED WAIVER OF COPYRIGHT

SPORTSHALL Athletics - Ireland 2014

QuadKids PRIMARY AN ATHLETICS COMPETITION FOR SCHOOL YEARS 5 AND 6 MANUAL

1. Boccia. Activity: Boccia. Warm up - Mini golf. Content focus of the activity/assessment

GAMES & ACTIVITIES L.CO.NZ

10 shoulder passes, put ball down, turn and sprint to end of court and back again. Repeat x 10, rest, repeat x 5. X X X X X X X X X X

FAST Kids. Basketball

(agility / aclaíocht)

North Bullitt 2017 Battle for the Belt Senior Field Day! Volunteer Form

in conjunction with Skills for Life: Games Activities (KS1 Yr2)

PRIMARY PHYSICAL EDUCATION

10 WEEK LESSON PLAN (COVER PAGE) INCLUDE A SANFL LOGO. Activity Booklet

age any primary schools tennis Teacher s Handbook

Steamboat Soccer Club U8 Coaching Manual

EDPH306 Assignment 1 2 Lesson Plans!

ORANGE BALL. CAMP 3 The All Court Player Draft

in conjunction with Skills for Life: Football (KS2)

SOFTBALL LESSON 1. LESSON OUTCOMES: Demonstrate the skills necessary to effectively throw a softball. Execute a two-handed catch.

Hop Card One. State of NSW, Department of Education and Communities, Skill components

How to Teach Cricket. How to Use the Cards 1-2 Getting Started 3 Practical Tips & Useful Equipment 4

Vacation Bible School Pick up Your Feet Recreation Ideas for Children and Early Childhood Older Years

School Games Toolkit Tri-Golf Skills Festival

2 ND 3 RD. 4 th 5 TH RELAYS STANDARDS

GAME STICK IT ON THE BODY PART ABOUT THE GAME WHAT YOU WILL NEED INSTRUCTIONS. Copyright 2016 kidscoachjason.

Junior Netball Review. Key Findings and Summary

Weekly Practice Schedule:

Pass. Tackle. Year 2. Dribble. Basketball. Catch. Turn. Shoot

Active Play. A resource for early years

Sample HIGHER GAMES 3

ACHPER CONFERENCE 2017 Engaging Students in Basketball: 3 on 3

mix-up s ssion COACHING GUIDE Rugby Football Union.

THROWING SKILLS RUN JUMP THROW

IAAF Kids' Athletics. Teacher and Coach Manual. Bands of Learning: Foundation Year 2

Equipment. Play Area. Pick an ideal location and time of year to run the program

scottishathletics Local and Regional Competition Framework for Under 11 athletes

ORANGE BALL. CAMP 1 The Expert Rallyer

1. Unit Objective(s): (What will students know and be able to do as a result of this unit?

NATIONAL COMPETITION FOR PRIMARY SCHOOLS

Their main focus is shown in the following table:

Windsor School Sport Partnership. Partnership Competition Handbook 2016/2017

GOAL SHOOTING SHOULDER PASS COMMON FAULTS

Coaching Principles STEPS IN TEACHING A DRILL. 1. Introduce 2. Demonstrate 3. Explain 4. Organize 5. Execute 6. Correct 7.

PRIMARY summer festival Competition Rules & FoRmats

ULTIMATE FRISBEE RULES OF ULTIMATE FRISBEE. 1. The Field a rectangular shape with end zones at each end.

Sprint run Card One. State of NSW, Department of Education and Communities, Skill components

FUNDAMENTALS COACH MANUAL U8

The Racket Pack Smash Festival. Key Stage 1 Ages 5-7

The Galway Community of Practice (CoP) All about Athletics

ShuttlE. Schools Badminton LESSON PLANS Throw and Hit

CURRICULUM GAMES KS1 BASIC SKILLS CARDS

primary Intra-school/Level 1 Resource - challenge card equestrian - dressage arena

Station: HOOP RUN RELAY/ CENTIPEDE RACE

U6 Drills. Objective Passing is key at the higher levels of play. Having good ball handlers will only improve the team and strengthen our program.

Transcription:

Sportshall Infants Festival A guide for local delivery Introduction Sportshall Infants Programme Sportshall Infants Festival Festival Programme Guide Planning and Preparation Delivering the Event Setting up the activities Rules of the events Sports Leaders Activity rotation Relays Sample Programme

Introduction This document provides an introduction to the Sportshall Infants programme and includes all the background information required to run a Sportshall Infants Festival. The Sportshall Infants Programme is based around a set of 12 core activities which are designed to test and develop a child s ability in the following important areas (as well as others): Balance Control and stability Leaping and landing Coordination and rhythm Single arm throwing Speed Foot-Eye coordination Hand-Eye coordination Spatial awareness Two arm throwing Agility These core activities can be delivered: By the class teacher within a PE lesson in their school hall By a group of sports leaders in the infant school hall in a mini festival format As part of an Sportshall Infants Festival As part of a school sports day The Sportshall Infants Festival is designed to provide children aged 4-7 with their first introduction to multi skills activity and the Sportshall concept in a fun, brightly coloured and safe environment. Key Objectives of the Sportshall Infants Festival Provide children with an introduction to multi skills activity Provide teachers with an introduction to the events and ideas for some extra activities Provide opportunities for sports leaders to develop and use their initiative Provide a fun day for the cluster to join together

Festival Programme Guide Sportshall Infant Festivals provide an enjoyable multi-skills experience for Key Stage One children. The events are ideally suited to delivery on a secondary school site engaging sports leaders in providing activity for the local cluster. Typically each Festival will cater for 6-10 schools, with each school bringing a team of 8-12 children. Such a Festival would usually be staged within a four badminton court facility. Where space allows, additional teams may be added. Whilst the programme is flexible, the following provides a suggested outline format: Welcome and Introductions (5 minutes) Each school / team can be allocated a team colour / set of bibs The welcome emphasises the focus on fun and a need to support each other Sports leaders are introduced and accompany children to their first event Sportshall Infants - rotation around a series 6-8 events (80 minutes) Each school / team remain together at an activity, accompanied by their teacher Each child participates in every activity Sports leaders are encouraged to provide additional activity and alternative challenges at each event until all teams are ready to move on Each rotation will require about 10 minutes Sports leaders remain with the same event throughout A couple of leading performances may be identified in between each rotation No formal break is provided for toilet visits are usually accommodated on a needs basis and managed by each team s teaching staff Relays (30 minutes) A series of simple relays for teams of four or five It is unlikely that each child will participate in every relay though a sufficient number will be provided to ensure that each child runs at least twice The relays can develop and build in complexity along the following lines: Speed Bounce relay (5 bounces each) Hurdles relay Over & Under relay (using hurdles and tunnels or hoops) Where space and time permits, a round relay will conclude the programme Presentations (5 minutes) Congratulations to every team Thanks to all who have supported the event sports leaders, teaching staff Presentation of certificates etc. Scoring The focus of the event should be on participation. However, the event may be scored and a spreadsheet is available to support this. Further details are included within the spreadsheet.

Planning and Preparation Key Actions Book the venue Confirm the number of children / schools and adjust the programme to accommodate this number OR set the number of children per school around a defined programme and invite a specific number of schools to attend Ensure that the schools have all of the relevant information required beforehand Organise the sports leaders and ensure they have received sufficient training Ensure that you have the appropriate equipment / resources to deliver the event Some recommended programme examples are included in this pack but if you would like some guidance as to the best event to run for your requirements please do not hesitate to email the team at info@sportshall.org. Venue - The event can be held in a secondary school or local sports centre. We would suggest the minimum hall size of a four badminton court hall to accommodate up to 120 children across up to 12 activities. Participants - The Festival programme is very flexible and can be altered to suit the number of participating schools and children. The Sportshall Infants programme has 12 activities to choose from with the suggested event programme having 12 groups of 10 children rotating around 6 activities (two sets of each activity) within the standard event time of 2 hours. Teachers - The teachers need to be given a copy of the proposed programme together with a few notes on the activities you intend to include together with the time, date and venue details of the Festival. Leaders - Generally the sports leaders can be given the appropriate training to assist with the delivery of the event 30 minutes before the start of the Festival. Obviously prior knowledge / experience is helpful but not essential. We would suggest introducing all of the activities to all of the leaders but assigning each leader one event to deliver for the entirety of the Festival. - The equipment for the Festival is designed to be held within an infant school so that it can be used on a daily basis. With two 12 mat infant packs you can comfortably cover all of the activities that you could include in the Festival. In addition to the equipment relating directly to the events that you have chosen you should ensure you have the following: Bibs (if required) Clipboards Documentation (scoresheets, certificates etc.) Pens / pencils Relay equipment Stopwatches Tape measure Whistles

Delivering the Event Setting up the activities How you set up your activities will depend on a number of variables. number of children number of groups proposed events / number of events Experience of leaders Regardless of these variables safety must inform all of your set up decisions. Some basic rules are, Always throw / kick towards a wall - this stops stray objects impeding / affecting other activities. Always jump away from a wall - to stop athletes falling into the wall after a jump. Consider events where there may be stray objects and try to isolate them from the other events. Always allow adequate run off at both ends of any event involving running this eliminates the possibility of a participant running into a wall or another activity. Never allow waiting children to stand at the end of the running areas. Ask them to stand to the side. Always consider where you intend to sit the children at each event when they are not competing. The young children involved will benefit from a clear line. Always consider the flow of activities try to alternate between activities requiring high exertion and activities with low exertion. The recommended distance for Striker, Pitcher and Bowler will vary according to the age of the participants. Recommended Distances: Age Striker Pitcher Bowler 4 & 5 2 metres 1.5 metres 2 metres 6 & 7 3 metres 2 metres 2 or 3 metres For events such as Jumper, Runner and Stepper the older participants will require a greater run off distance to accommodate for their potential jumping ability / running speed. For events such as Thrower and Launcher a few extra metres should be allowed at the far end of the roll mat to accommodate for the older participants who may throw over 10 metres. For events such as Balancer, Bouncer, Catcher and Skipper a larger radius should be allowed around the younger children who may be less stable on their feet / have less spatial awareness.

Rules of the events Balancer The Balancer stands on one foot using their partner initially to gain balance. The stopwatch will start when the child lets go of their partners arm and will stop when the free leg touches the floor. The maximum test time that a child can achieve is 15 seconds per leg. The child must try the activity with both legs the maximum time achieved for the activity is 30 seconds. 1 agility mat, stopwatch Jumper The jumper starts behind the edge of the first agility mat. Both the take-off and landing should be with two feet. Provide estimated measurement - each agility mat is 50cm square. Alternatively, run a tape measure alongside the mats for a more accurate result. Each child has three jumps with the furthest taken as their score. 4 agility mats, 3 connectors, tape measure Bouncer The Bouncer must jump from side to side over the wedge. The activity is started by a blast of the Squeezy whistle. Each child has 20 seconds to complete as many bounces as possible. 2 agility mats, 1 wedge, 1 connector, squeezy whistle, stopwatch Launcher The Launcher stands on the throwing line and has 3 attempts at throwing. the Javelin as far as possible. The distance is measured using mats placed at, for example, 1, 2, 3, 4, and 5 metres or you may use a roll mat or measuring tape if available. Their best throw (in metres) is counted as their score. 3 javelins, tape measure or roll mat

Striker The Striker starts behind a kicking line facing a set of 6 skittles placed up to 3 metres away. The Striker has 6 attempts to knock the skittles down. For each skittle knocked down the child receives one point maximum is 6 points, (once a skittle is knocked down it is removed from the target area). 6 skittles, 2 size 3 footballs, cones for `kick-line' Pitcher The Pitcher starts behind the throwing line up to 2 metres away. The Pitcher must throw the 3 red bean bags into the red area followed by yellow, green then blue bean bags (nearest mat first). The score is taken as the number of bean bags in the correct coloured area, (1 point for each) - max score is 12. 4 agility mats, 4 wedges, 3 connectors, 12 bean bags (3 red, 3 yellow, 3 green, 3 blue), 2 cones Catcher The catcher must stand on an agility mat and attempt the following steps: throw - catch throw - clap - catch throw - clap x2 - catch bounce - catch bounce - clap - catch bounce - clap x2 - catch For each successful catch one point is awarded (maximum of 6 points) 1 agility mat, 1 size 3 football Bowler The Bowler starts kneeling down on an agility mat facing a set of 6 skittles placed up to 3 metres away. The Bowler has 6 attempts to roll the ball at the set of skittles. For each skittle knocked down the child receives one point maximum is 6 points, (once a skittle is knocked down it is removed from the target area). 1 agility mat, 6 skittles, 2 tennis balls

Stepper The Stepper starts between two cones facing two more cones placed at a distance of 8 metres. Between these two sets of cones a Stepper mat made up from agility mats, wedges is placed. The Stepper must start on a blast of the Squeezy whistle and negotiate the course four times, placing both feet one after another on each mat The child's score is the total time (seconds and tenth e.g. 16.8) taken to complete the course. 4 agility mats, 4 wedges, 3 connectors, squeezy whistle, stopwatch, 4 cones Thrower The thrower must stand behind the throwing line with a ball held in both hands at chest level. The ball is pushed upwards and outwards as far as possible. The distance is measured using mats placed at for instance 1, 2, 3, 4 and 5 metres, or you may use a roll mat or measuring tape if available. The thrower has 3 throws with the furthest taken as their score 2 size 3 footballs, tape measure or roll mat Skipper The Skipper starts with their hands on the hoop and the other side of the hoop behind their feet. The Skipper has 20 seconds to complete as many full repetitions of the hoop passing over their head and under their feet. 1 hoop, squeezy whistle, stopwatch Runner The Runner starts on a mat on one side of the hall facing another mat 10 metres away, (cones can always be substituted for mats). The activity is started on the blast of the Squeezy whistle. The runner must complete 4 lengths of the 10m course as quickly as possible. The child s score is the total time (seconds and tenth e.g. 32.3) taken to complete the course. 2 agility mats, squeezy whistle, stopwatch

Sports Leaders When dealing with infants, sports leaders should, Always have safety as paramount in their mind and ensure non participants are sat down Act responsibly - young children will mimic their behaviour (good or bad) Demonstrate the activity and reinforce the rules / technique regularly Speak clearly and be concise - attention spans will be short Kneel down to the child s level and chat to them Above all, the sports leaders should have fun and ensure the children are always interested. In a flow rotation the event is dictated to by the slowest activity so each sports leader should have extra activities or games to play after they have finished their Sportshall Infants activity. They should be encouraged to use their own imagination but below are a few ideas that have been used previously: Balancer Get the whole group balancing with one foot and see who can balance the longest. Ask the children to pull funny shapes and see who can balance the longest - statues. Jumper Create a Water Zone using the mats where each child has to jump from one bank to the next. The river gets wider as the children who make the far bank progress. Create a Vertical Jump game where each child takes it in turns to try and clap your raised hand. Those that touch your hand go through to the next height. Bouncer An extra team game can be organised where the children each complete 10 bounces in a relay against the clock. The group can be split into two to create a fun competition or the whole group can compete against the times of the other groups. Launcher Different throws can be incorporated (Football Throw or Forward Pitch for example). Striker A team competition with each child having a shot with both feet. Extend the shooting distance and remove all the skittles but one (each child having one attempt). Pitcher Extend the throwing distance and give each child 2 bean bags at the farthest distance. The children can each try a few bean bags with their weaker hand Catcher Extra catching exercises can be added. More claps, more bounces, etc. If space allows a small game of hot potato can be organised. Bowler Each child has two attempts at hitting a specific skittle in a team competition. Each child must attempt the activity with their weaker hand.

Stepper The activity could be completed by hopping or jumping two feet together over the wedges. A relay competition can be organised with each child in the group completing the course and the lowest group time recorded as the winner. Thrower Extra targets can be set at various distances; the farther away the more points are awarded. This can be a team game where each child has one or two throws totalled to beat the other groups. The javelin can be a rocket to get to the next planet (a specific coloured mat). A progressive game where children drop off as the distance of the planet is moved further away. Skipper The children can attempt to hula with the hoops. The children can see how quick they can get through the hoop as a team with each child passing the hoop over their head and under their feet before passing the hoop on to the next child. Runner Children can race against each other over a few laps. A relay competition can be organised with each child in the group completing two 10m distances and the lowest group time recorded as the winner. If all this fails then the leader can always complete the activity themselves! Activity Rotation Whilst the children are rotating around the activities the organiser should, Ensure all the rules are being applied correctly Ensure the leaders are acting responsibly and keeping their children engaged and under control Ensure that good health and safety practice is adhered to at all times Chat to the children to encourage them and to see whether they re enjoying the activities

Relays When working with this age group it is important to, Keep the activities as simple as possible Demonstrate each activity Build the activities up, keep the emphasis on fun and retain the child s interest Keep the distance small Keep the team sizes small (4 or 5) so that no child feels embarrassed if they finish a long time after the other teams. Assign a sports leader to manage each relay team Ensure any non-participants encourage the teams We suggest using linear relays (out and back) and adding interest to the activity with a variety of the Sportshall Infant equipment. The first race is used to introduce the idea of linear relays to the children. The children will line up in their group with the first participant standing up holding a bean bag On the whistle the first participant will run to their colour mat, turn around and run to the mat at the other end of the hall, turn and run back to their team They will then pass the bean bag to the next participant who will do the same When all participants have run the team will sit down (the first team sat down are the winners) Waiting children to sit down on team mats. Start and finish line The format for all of the other races will remain the same as this. Hurdles Race - two wedges to be laid out in each team s lane. The child must jump over the first wedge before turning on the first mat. They turn, jump over the wedge again, run pass their team and jump over the second wedge. Turn, jump over the second wedge again before returning to the team and passing on the bean bag. Other equipment could be used instead of hurdles, e.g. hoops, cones to make a chicane, speed bounce etc. Speed Bounce Race - each team will have a Speed Bounce opposite, over which they must complete five bounces before running back and passing the bean bag to the next team member.

Central Warwickshire Partnership Sportshall Infants Festival Thursday 13 November 2013 Kenilworth School We welcome teams today from Budbrook Primary Kingsway Primary Priorsfield Primary St. John s Primary St. Nicholas Primary Sportshall Infant Festivals provide an enjoyable multi-skills experience for Key Stage One. Whilst the programme is flexible, the following provides an outline of today s event: Welcome and Introductions Each school / team will be allocated a team colour / set of bibs Sports leaders are introduced and accompany children to events Sportshall Infants - rotation around a series of 5 or 6 events drawn from Jumper Bouncer Launcher Bowler Stepper Thrower Relays - a series of relays for teams of four or five Presentations