Drost Park Khoury League Machine Pitch Division Rules Revised March 6, 2013

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Drost Park Khoury League Machine Pitch Division Rules Revised March 6, 2013 Goals Simply put, the goals of Machine Pitch baseball division are: 1. For the players, coaches, parents, and fans to have fun. 2. To introduce the players to the rules of the game, team play, and sportsmanship. The following rules are designed with these two goals in mind. Umpires There will be 1 (one) umpire assigned to each game. That umpire is required to be at least 12 years of age. As such it is imperative for coaches, parents, and fans to have a complete understanding of the rules as outlined below. The following rules will be in effect for this division to account for the umpire: Calls are never to be disputed by the opposing team or fans. There should never be a reason to dispute a call. Coaches are to follow the rules in this document explicitly and there are to be no negotiations or rule adjustments before game play. The best way for players to learn the rules of the game (and for fans to not become despondent) is to keep the rules consistent from week to week. Catchers The catcher must wear full protection at all times while on the field of play. This includes helmet, face mask, chest protector and shin guards and protective cup. The catcher does not have to use a catcher s mitt. Division Differences This division is coed and parents can request that their children be on a team with their friends. The differences are outlined as follows: Machine Pitch Strikes are called. There are strikeouts. 3 STRIKES AND YOU ARE OUT! NO WARNING ON 3 RD STRIKE. Balls are not called. There are NO WALKS. 5 PITCHES ONLY unless the ball is fouled off on the 3 rd strike. Only 9 players can play in the field. Any remaining players shall occupy the bench and cheer for their team. One player should occupy each of the positions of 1B, 2B, SS, 3B, P and C. The other three players should be placed in the outfield. You may not add a 4 th outfielder by foregoing the catcher position. Every player must be given the opportunity to play an infield position during the season.

If a runner has passed the base when an outfielder attempts to make a throw ( when the ball leaves his throwing hand), the runner may advance to the next base only & no further, at the risk of being out. If a runner has not passed the base when an outfielder attempts to make a throw (when the ball leaves their throwing hand), the runner may advance to that base & no further. The umpire watches the lead runner & the base coaches watch the other runners. PLEASE BE FAIR. If coaches agree prior to game time regular baseball rules may apply. The time limit for games is 1 hour 45 minutes. NO new inning shall start after 1 hour 45 minutes. If time permits, play the full amount of innings (top & bottom) regardless of the score. Inning and Game Length A half inning is complete when the fielding team makes three outs or the batting team scores 5 runs. If a runner is called out he will return to the bench. Do not bat your entire line-up each inning unless you have not received three outs and haven t scored 5 runs. This rule must be followed. There is a 5 run limit or 3 out rule per ½ inning. When either of these limits is reached the ½ inning is over. There is NO 10-run rule. Pitching machine league games will be 7 innings. Runners that are out will not remain on base. It is important for players to learn the rules of the game and getting out is part of the game and should be taught at the earliest stages of development. Coaches should note the official start time with the first batter. A game will be deemed complete once the first inning as been played. Any cancellation of the game due to weather or other reason after that point will not result in a reschedule of the game. In the Machine Pitch division, a designated adult should be placed behind the catcher to shag passed balls by the catcher to keep the game moving. If catcher catches the pitched ball, he/she should take the ball from their glove and roll it behind them to the adult ball shagger. The adult ball shagger is also in charge of moving the bat out of play after a ball has been hit so that injury is avoided by any players. Uniforms and Equipment Players must furnish their own baseball gloves and shoes. Rubber spikes or all-purpose shoes may be worn. Steel spikes are not permitted. The league will provide caps and jerseys as part of registration. Baseball pants should be worn and purchased separately. Each team will receive practice balls in their equipment bag. The league will supply each team with batting helmets, catchers gear, Khoury League sanctioned balls, and a bat. Players are allowed to use their own aluminum or wooden bats. (Bats must follow Atom baseball guidelines.) Players must wear a protective batting helmet at all times while at bat and while on base as an offensive player. ALL BATTERS are required to wear a face mask permanently attached to their batting helmet. Catcher and all fielders must wear a protective cup.

The Field Bases: 60-Feet & Pitching Machine: 36 feet The dead zone is the 15-foot arc in front of home plate is the same as foul territory. A batted ball that does not leave the dead zone is a foul ball. A fly ball caught in the dead zone is an out. A batted ball that stops in the chalk circle around the pitching machine is a dead ball and does not count as a strike. Any batted ball that strikes the pitching machine is a dead ball and does not count as a strike. No player can field a ball in the chalk circle around the pitching machine. Pitching Machine speed is 36-38 mph. Minimum Players Teams may play with a minimum of 9 players. If a team does not have 9 players then coaches are encouraged to evenly distribute all the players and play the game with mixed teams. Teams will not carry more than 15 players on the roster. Pitching Before pitching the ball the coach should hold it up in the air signaling to all the kids that he s about to pitch. No runner may advance on a throw to the umpire or coach feeding the ball machine. Batting Players should bat in Round Robin mode. This means all players in attendance bat in a defined order regardless of whether they are in the field or not. This does not mean that all players bat in every inning. It is still 5 runs or 3 outs, whichever comes first. Bunting is prohibited and will result in a called strike. NO bunting or swinging easy at the ball. Fielding Players may not sit out two innings in a row. Players may not play the same position more than two innings in a row. Every effort should be made for players to play both an outfield position and an infield position each game. NO SHIFTS on the infield will be allowed (i.e. 2 nd baseman playing on the shortstop side of 2 nd base etc.) Infielders are to play in their positions as intended. Outfielders must have one foot in the grass. The infield fly rule will be waived. *A defensive player may not make an unassisted out unless it is a logical baseball play. All fielders must make a throw when it is the logical play. This applies to all positions and especially outfielders tagging second base and pitchers tagging home plate. If a player is deemed to have made an illogical play then the play will result as all runners being safe.

Coaches must attempt to get out of the way of the ball in fair territory. If they are hit with the ball the play is considered dead and will be replayed. If a runner is hit with the ball in fair territory they are out. The dropped 3 rd strike rule is not in effect. On a dropped 3 rd strike, the ball is dead & no runners may advance. Running When a batted ball is fielded by an infielder and an overthrow is made, all base runners may advance one base on the overthrow at the risk of being OUT. Once one overthrow has been made and the base runners have advanced ONE base, the base runners can NOT advance any further no matter how many overthrows may occur. Parents/coaches may not physically help the players run. NO LEAD-OFFS. NO STEALING. The runner can not leave until the ball is hit. If a runner leaves early, they will be called OUT by the umpire. Miscellaneous Mandatory courtesy runner for the catcher with 2 outs. The player that made the last out is used as the courtesy runner. This applies to the player who will play catcher in your next defensive inning. This is so the catcher can have his/her equipment on & be ready to take the field. There shall be no protests. Animals of any kind (especially dogs of any size) are prohibited in the park during games and practices. With the exception of water or sports drinks for the players only, all concessions must be purchased at the park and not brought to the field. Any water brought for the players must be kept on the bench. Any rule not stated here will be determined by the Khoury League Book of Rules and the MLB National League Baseball Rules. END OF RULES Coaching Suggestions The following are suggestions made by coaches who have been in the league for several years. Some of these may work well for you. Some may not. Please read through the following and consider their advice. Getting kids on the field One thing you can count on is having a couple games in extreme heat. The only thing worse than wrangling dusty, tired, and hot kids is waiting on the other coach to do the same. Here are a couple tips for getting the kids out to their positions efficiently: 1. In practices do drills where you yell out a position and have all the kids run to it. The best thing you can teach them is where, for example, the shortstop and second baseman should play.

2. Plan out who is going to play where ahead of time. 3. Have the kids gather around you and call out their names and positions like: Albert first base, Tom second base, Scott -- third base, David short stop, Adam -- Pitcher. John, Jim, Chris, and Rick outfield. The rest of you get some water and meet me on the bench. It will take a little time for them to get the groove but you ll be there before you know it and the kids will run out to their positions. 4. Don t worry about being specific about the outfield positions. It s enough to say you re in the outfield and have the kids spread out. Trying to have them play specific positions can be too great a challenge. 5. Generally it is best to take all the kids who were in the infield one inning and switch them with the kids who were in the outfield the next. 6. If you re organized enough you can make it so the kids get to play a variety of positions and eventually everyone gets to play pitcher and first base (the most coveted positions) over the course of the season. Parents, you can bet, keep track of the positions their kids have and have not played. You should too. 7. There are probably other efficient approaches to getting the kids on the field, but the worst is to have the kids join you on the mound and ask them where they d like to play. It takes forever and without having it written down you run the risk of accidentally sticking a kid in the outfield the whole game because he never volunteers. Practices The biggest thing to avoid at practice is long lines of kids waiting for their turn. If you can get a bunch of parents to help you can split into smaller groups so the kids aren t waiting as long. Here are a couple drills to try: 1. Base running. Line the kids up behind home plate. Have the first kid pretend to hit a ball and run to first. Teach them to run through first base, turn right toward the foul area, and walk back to first. Then send the second kid and have the first run to second. Continue until the kids have made it around all the bases. Always high five them along the way. 2. Hitting. Try to split up into groups. Have a batter, a kid on deck, and the rest out to shag balls. Rotate every 10 hits or so. Batting practice is painful to wait through and best of have as many small groups as possible. 3. Fielding. At the youngest ages it is a rarity that anyone catches a fly ball or a ball thrown to them. Focus instead on ground balls. A fun approach is to tell the kids to be alligators and to chomp the ball. So, their glove hand is palm up and their throwing hand is above it and palm down. As the ball is rolled to them they chomp it. 4. Throwing. Have the kids hold the ball in their throwing hand, turn sideways, and point their empty glove outstretched at their target. Have them rock back and forth on each foot to build momentum, throw, and step forward with the foot on their throwing side. This drill is best if they take turns throwing the ball to the coach and the coach rolls it back to them. Having them point their glove first at the target is the key to accuracy. 5. Tagging the runner. Line kids up behind the second base position. Line other kids up as runners on first base. Yell Go and roll a ball to the second baseman as the runner takes off from first. The second baseman has to get the ball and try to tag the runner. It s also a great drill to teach kids about staying in the base line. 6. Play a practice game. Everyone (especially the parents) loves to scrimmage. Communication with parents Email is by far the best way to communicate with your parents. You only have to send a message one time and it remains consistent. What parents want the most from their coach are the following: 1. To know exactly when all the games are scheduled. 2. To know exactly when all the practices are scheduled. 3. To know how you re organizing the batting and fielding order.

4. To be invited to help during games and practices. 5. To forward on emails sent to you by the league. 6. To trust that you will call them the day of if a game is rained out. 7. To learn the kids names (consider asking the parents to have the kids names ironed on the back of their jerseys). The best measure that you re doing a good job is when the majority of the kids that start the season with you also end the season with you. Communication is the key to everything. The more parents are in the know the less questions and concerns they bring to you.