SAFMC 2019 CAT A CHALLENGE BOOKLET CHANGE LOG

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Transcription:

CHANGE LOG Version Release Date Description 1.0 30 Nov 2018 Official challenge booklet release Page 2

CONTENTS SINGAPORE AMAZING FLYING MACHINE COMPETITION 2019... 4 1. INTRODUCTION... 4 2. CATEGORIES... 4 3. GENERAL SAFMC 2019 RULES... 6 4. FORMAT OF COMPETITION... 7 4.1 PRESENTATION... 7 4.2 CHALLENGE... 7 5. CATEGORY A AWARDS... 8 5.1 CHAMPIONSHIP AWARD... 8 5.2 BEST RANGE RECORD... 9 5.3 BEST TIME ALOFT RECORD... 9 5.4 RANGE AWARD, TIME ALOFT AWARD AND PRECISION AWARD... 10 5.5 THEORY OF FLIGHT AWARD... 10 5.6 PRESENTATION AWARD... 10 5.7 PRIZES... 10 6. CATEGORY A CHALLENGE... 11 6.1 RANGE CHALLENGE... 11 6.2 RANGE CHALLENGE RULES & SCORING... 12 6.3 PRECISION CHALLENGE... 14 6.4 PRECISION CHALLENGE RULES & SCORING... 15 6.5 TIME ALOFT CHALLENGE... 17 6.6 TIME ALOFT CHALLENGE RULES & SCORING... 18 7. CATEGORY A CHALLENGE SETUP... 19 8. CATEGORY A PAPER PLANE FOLDING REGULATIONS... 22 9. CATEGORY A PRESENTATION... 23 Page 3

SINGAPORE AMAZING FLYING MACHINE COMPETITION 2019 1. INTRODUCTION Singapore Amazing Flying Machine Competition (SAFMC) is an exciting and unique event organised by DSO National Laboratories and Science Centre Singapore, and supported by Ministry of Defence (MINDEF). Open to all schools and students who want to explore the science behind flight and create their very own flying machines, this annual competition promises a fun-filled learning journey with special talks, workshops and live demonstrations. 2. CATEGORIES CATEGORY A PAPER PLANES (Primary Schools) Each team should consist of TWO (2) to THREE (3) members. Design and fold paper planes to achieve the longest, farthest or most accurate flight. CATEGORY B UNPOWERED GLIDERS (Secondary Schools / Integrated Programme) Each team should consist of TWO (2) to FIVE (5) members. Design and build small unpowered gliders to be bungee-launched from designated launcher in a bid to fly the furthest. CATEGORY C RADIO CONTROL FLIGHT (Secondary Schools / Integrated Programme / Junior Colleges / Institute of Technical Education) Category C1: Fixed Wing Radio Control Flight Each team should consist of TWO (2) to FIVE (5) members. Design and build a small remote-controlled fixed-wing air platform to navigate an obstacle course. Page 4

Category C2: FPV Flight Tiny Whoop (All Schools) Each team should consist of ONE (1) to TWO (2) members. Bring or design a FPV (first-person view) Tiny Whoop class drone to navigate an obstacle course. Category C3: FPV Flight Micro (All Schools) Each team should consist of ONE (1) member. Bring or design a FPV (first-person view) Micro class drone to navigate an obstacle course. CATEGORY D SEMI-AUTONOMOUS / AUTONOMOUS (Polytechnics/Universities) Category D1: Semi-Autonomous Each team should consist of TWO (2) to FIVE (5) members. Design and build a semi-autonomous small air platform to perform a multitude of tasks in an indoor open course. Category D2: Autonomous Each team should consist of TWO (2) to FIVE (5) members. Design and build an autonomous small air platform to perform a multitude of tasks in an indoor open course. CATEGORY E UNCONVENTIONAL (Open to Public) Each team should consist of TWO (2) to FIVE (5) members. Design and build unconventional air platforms or showcase co-operative technology, and demonstrate its flight within a confined indoor area. Page 5

3. GENERAL SAFMC 2019 RULES The deadline for the competition registration is 31 January 2019. Participants registered under a school must be a full-time student at the point of competition. Home-schooled participants and teams consisting of students from different schools should register as Independent teams. Participants will be notified upon successful registration within two weeks of the registration deadline. The decision made by the SAFMC Organising Committee is final, and is subject to the availability of the competition schedule and logistics support. Each member can only participate in one team within a category. However, the person can participate as a member in different categories, i.e. a person can be a member for a team in Category B and another team in Category C but the person cannot be a member for two teams in Category B. Teams are allowed to take part in categories higher than their educational standard, i.e. Primary school students are allowed to take part in Category B, C, D or E. Secondary school students are allowed to take part in Category C, D or E. Members and family members of the organising committee are not allowed to participate in SAFMC. The organisers reserve the right to amend the rules and regulations. In the event of any change, all teams will be informed FOUR (4) weeks prior to the start of the competition. Prizes will be issued to the Team Manager. A safety net will be set up around the perimeter of the competition field for Categories B, C, D, and E. There will be a top net approximately EIGHT (8) meters above the ground, which will limit the maximum flight altitude of flying machines. During the challenge attempts, teams are strongly encouraged to fly their aircraft a safe distance from the netting to avoid accidental entanglement. The organisers of SAFMC 2019 will not be held responsible for any damage to, or the loss of, any flying machine(s) throughout the entire competition. All participants will be held responsible for the safe flying of their flying machine(s) throughout the entire competition. The organisers reserve the right to ground the flying machine(s) of any team. Page 6

For any queries regarding the competition, please send an email with the title addressed to the relevant category (e.g.: [CAT A] - Clarification about task locations) to the following email address: SAFMC@science.edu.sg 4. FORMAT OF COMPETITION Once the teams have confirmed their registration for the competition, they are expected to start work on the different aspects of the competition, the Challenge and the Presentation (excluding Category C2 and C3 which do not require presentation). Teams are encouraged to give equal attention to both the Challenge and the Presentation aspects of the competition. The top team from each category will be bestowed with the championship award to be presented at the SAFMC 2019 Awards Presentation Ceremony. 4.1 PRESENTATION During the presentation, teams will be allocated a specific time slot to present about their flying machine in ITE College Central. Teams will present their flying machine design and learning journey in this competition to a panel of judges. These teams will be assessed for a number of awards. The presentation plays an integral part for teams who wish to vie for the SAFMC Championship Award. Teams that do not bring their flying machines for the presentation will be disqualified immediately. Depending on the category, there may be additional requirements to the Presentation segment. The Chief Referee or Judge for each category reserves the right to deduct points if the flying machine used in the Challenge is drastically different from the flying machine presented at the Presentation. 4.2 CHALLENGE For the Challenge aspect, teams (except Category C2 and C3 which allow commercial off-the-shelf products) are to design, build and fly their flying machines to overcome various challenges for the different SAFMC categories. Page 7

For Category C, D and E participants, tables may be provided within the main competition hall as common areas for teams to work on their flying machines. Alternatively, teams may be assigned a designated area instead. Teams should expect the following during the course of the competition: The competition hall will open at 8 am. Only registered team members of the participating teams can enter the competition hall from 8 am to 6 pm. As for spectators, there is a separate entrance to the spectators viewing gallery and they are not permitted to enter the competition zone (playing field and team booths). No trial runs will be allowed in the flying area unless specified by the officials. For Category C1, D and E participants, all transmitting devices must be surrendered to SAFMC officials. For Category D and E participants, no video transmitting devices, including spares, should be powered on in the competition hall unless specified by the officials. For Category C1, D2 and E participants, no team is allowed to charge batteries within the competition hall. The team is required to bring sufficient batteries for all the missions. 5. CATEGORY A AWARDS The judges make all scoring decisions and their decision is final. For arbitrary cases, the SAFMC Organising Committee will have the final say. There is no limit to the number of awards that a team can win. For example, it is possible for a team to win Range Award, Time Aloft Award and Presentation Award. 5.1 CHAMPIONSHIP AWARD This is the most prestigious award that a team can win under CAT A. It is bestowed on the team that embodies the spirit of SAFMC. Teams are considered for the Championship Award based on their overall excellence and total learning experience during the course of the competition. The table below shows the weightage of each individual score that counts towards the Championship Award. Page 8

Award Weightage Range 20% Time Aloft 20% Precision 20% Theory of Flight 20% Presentation 20% Total 100% Each score will be normalised with the highest score in the class to obtain the weightage. E.g. Calculating Range Score: Range Score used in Team's Range Score Championship = Longest Range Score in the Award Competition x 20% 5.2 BEST RANGE RECORD This award is given to the team that beats the current standing Range record for Category A since the inception of SAFMC. The standing Range record can be found on our website at www.safmc.com.sg. 5.3 BEST TIME ALOFT RECORD This award is given to the team that beats the current standing Time Aloft record for Category A since the inception of SAFMC. The standing Time Aloft record can be found on our website at www.safmc.com.sg. Page 9

5.4 RANGE AWARD, TIME ALOFT AWARD AND PRECISION AWARD This award is given to the team whose plane obtains the longest distance, longest time aloft and/or best precision score in the competition. 5.5 THEORY OF FLIGHT AWARD This award is given to the team that scores the highest in the Theory of Flight Criterion during the presentation. This award recognises the team s knowledge in aeronautics, theory of flight and design. 5.6 PRESENTATION AWARD This award is given to the team that scored the highest in the Presentation Criterion during the presentation. This award recognises the team s ability in delivering a presentation with confidence, fluency, and flair. 5.7 PRIZES CATEGORY A Awards Medals Trophy Cash Prize Remarks Championship Award $500.00 1 st and 2 nd Runner Up will receive only Medals Best Range Record Current Record: 25.16m Best Time Aloft Record Current Record: 8.03s Range Award $200.00 Time Aloft Award $200.00 Precision Award $200.00 Theory of Flight Award $200.00 1 st and 2 nd Runner Up will receive only Medals Presentation Award $200.00 Note: All members of winning teams will receive a certificate. Page 10

6. CATEGORY A CHALLENGE 6.1 RANGE CHALLENGE Teams are to launch their planes behind the Starting Line to obtain the best distance score in the field below: The details of the field are as shown below: Page 11

6.2 RANGE CHALLENGE RULES & SCORING 1. Teams are to launch their plane from behind the Starting Line onto the field. 2. The score (in metres) will be taken from the Starting Line to the 1 st point of contact, within the playing field, where the plane touches the ground, any other objects (other props or netting) or the point where it flies over the netting. 3. If the plane flies the maximum length of the field and hits the netting at the field end, the maximum field length will be awarded to the team. 4. The distance will be taken lengthwise along the playing field. 5. The plane s flight time will also be taken to be used as a tie breaker, if any. The example below shows a plane hitting the net first. The range is measured from the Starting Line to the 1 st point of contact, along the edge of the field. Page 12

The example below shows a plane hitting the floor then bouncing further. The range is measured from the Starting Line to the 1 st point of contact, along the edge of the field. The example below shows a plane flying over the netting and hitting the floor. The range is measured from the Starting Line to the point where the plane flies over the net, along the edge of the field. Page 13

6.3 PRECISION CHALLENGE Teams are to launch their planes from the Starting Line to obtain the best precision score in the field below: Page 14

The details of the field are as shown: Note: Height and size of rings may vary on the actual day of the competition. 6.4 PRECISION CHALLENGE RULES & SCORING 1. Teams are to launch their plane behind the Starting Line into the loops. 2. The scores will be awarded based on the loops that the planes fly through after leaving the participant s hand till 1 st point of contact, within the playing field, where the plane touches the ground, any other objects (other props or netting) or the point where it flies over the netting. Page 15

The first loop is worth 5 points for entry of paper plane. The second loop is worth 15 points if the previous loop is scored. The third loop is worth 30 points if the previous 2 loops are scored. The fourth loop is worth 60 points if the previous 3 loops are scored. The fifth loop is worth 100 points if the previous 4 loops are scored. The final loop is worth 140 points if the previous 5 loops are scored. 3. The points are accumulative, the more loops the plane goes through, the more points the team receives. 4. Points will only be awarded once for each loop. 5. The plane s flight distance will also be taken to be used as a tie breaker, if any. The example below shows the plane going through the 1st loop, then hitting the 2nd loop before going through it. The score is taken only from the 1st loop. Page 16

The example below shows the plane going through the 1st loop and the 2nd loop before hitting the floor. The score is taken from the 1st and 2nd loop. 6.5 TIME ALOFT CHALLENGE Teams are to launch their planes from within the Playing Field to obtain the longest time aloft score in the field below: Page 17

6.6 TIME ALOFT CHALLENGE RULES & SCORING 1. Teams are to launch their plane from within the Playing Field. 2. The score (in seconds) will be taken from the time when the plane leaves the participant s hand till the time when the plane first touches the field, any other objects (netting) or when the plane leaves the field. 3. In the event of a tie, the tied teams are to do a fly-off, to compete amongst each other again for the best score, to break the tie. The example below shows the plane launch and flying until hitting the floor. The score is taken from launch till impact on the floor. *In the event the paper plane touches (1st point of contact) any structure out of the 20m X 20m play field, the score is taken from launch till 1st contact point. Page 18

The example below shows the plane launch and flying until hitting the net then bouncing to the floor. The score is taken from launch till impact on the net. 7. CATEGORY A CHALLENGE SETUP 1. Teams are not allowed to bring in paper planes, books, manuals, notes, drawings or any material, printed or electronic, related to folding instructions or paper plane competitions. Teams may be checked for illegal items and must be ready if asked to do so. 2. Teams will be given a total of THIRTY (30) minutes to create THREE (3) paper planes, one for each challenge. The playing field will be open for trials during this period. 3. Only one participant from each team will be allowed to use each playing field. Participants are to queue to use the field. Each participant will be given ONE (1) minute to test their plane before being asked to re-queue. 4. Towards the end of the THIRTY (30) minutes, the playing field will be closed and teams must submit their planes to the SAFMC officials for them to be stored in a Page 19

box. The officials will inspect the planes to ensure all the regulations are met. Any planes that fail the inspections will be given FIVE (5) minutes to rectify the problem. Failure to meet this may end in the team s disqualification from the challenge. 5. Teams must complete the THREE (3) paper planes and attempt the trials at the playing field within THIRTY (30) minutes. No extension of time will be given. 6. The planes will be quarantined till the teams are called up again for the challenge. 7. When the challenges start, teams will be called upon and two (2) participants are to report at the Reporting Point to collect their plane for the specific challenge. One participant will throw the plane and the other will retrieve the plane, upon the referee s signal. Each challenge may be attempted twice, and the best score will be taken. 8. Each challenge consists of TWO (2) attempts and both must be completed within THREE (3) minutes. The best score will be taken for each team. 9. Only one plane can be used for each challenge. A single plane cannot be used for different challenges. 10. Teams may not modify the Launch Area, Starting Line, any props or the Playing Field. 11. Upon the Referee s signal, the challenge will start. The participant may launch the plane. 12. All planes must be launched within the Launch Area (2m x 10m) and behind the Starting Line (Range and Precision Challenge) or the Playing Field (Time Aloft Challenge). 13. Each paper plane must be launched by hand and unaided (not using slingshots, elastic bands or any forms of launchers) by one participant. 14. Participants must be physically in the Launch Area provided for each category from the start of the attempt to launch until the finish of the launch (when the participant let go of the paper airplane). 15. The participant may run up, fast walk or jump up when launching the paper airplane. Participants must not jump/step out of the Starting Line even when the Paper Airplane is released from the participants hands (Range and Precision Challenge). Page 20

If there are violations to the launch rule, it will be considered a failed attempt and the scores/points gained will not be recorded. 16. At the end of the challenge, the Referee will complete the score sheet and the participant must sign on it to acknowledge the score. 17. For any team that disagrees with any of the Referee s decisions and wish to appeal must inform the Referee after the challenge and before leaving the playing field area. 18. The Chief Referee may call for a re-attempt if necessary. However, the following are not valid reasons to call for a re-attempt: Participant s launch technique. Any deviations in the playing field setup, within the declared margins. 19. Teams must heed the instructions of the referees during the game play. 20. Any teams found in violation of the rule(s) may forfeit the challenge and be awarded zero (0) points or may be disqualified from the competition. Multiple violations by the team may result in the school to be disqualified from the competition. 21. The SAFMC Category A Chief Referee has the final say on all rules and regulations. 22. The Chief Referee and Referees will not review any form of recording at any time during the competition. 23. Teams found acting in a disrespectful and/or rowdy manner may be disqualified from the competition. Multiple violations by the team may result in the school being disqualified from the competition. 24. Teams are encouraged to clear any doubts about challenge or rules before the start of the competition. Page 21

8. CATEGORY A PAPER PLANE FOLDING REGULATIONS Teams participating in Cat A must construct their paper planes according to the rules below. The SAFMC Category A Chief Referee has the final say on all rules, regulations and the paper plane design compliance. 1. Each paper plane must be made on-site during the competition with one SAFMC Official Paper. Each paper is a standard A4 (297mm x 210mm), 80GSM. a. Each team will be given THREE (3) sheets of papers of different colours by the SAFMC Officials on the day of the challenge. Teams are not allowed to use their own paper. Range Challenge = Pink-coloured Paper Precision Challenge = Blue-coloured Paper Time Aloft Challenge = White-coloured Paper b. Teams are not allowed to make a plane from more than ONE (1) sheet of paper. c. Teams may exchange a used sheet of paper for a new one. However, the entire sheet of paper must be returned to obtain a new one (portions of the paper cannot be missing). d. Paper planes should not be created by multiple papers or different coloured papers. 2. Teams are allowed to fold, cut, or tear the paper to create the plane. Any portion of the paper that was cut and detached may be reattached. 3. Teams are allowed to use glue from glue sticks on the plane, a standard UHU Stick. Each team will be given ONE (1) glue stick by the SAFMC Officials on the day of the challenge. Teams are not allowed to use their own glue. 4. All paper planes may not be made from any other material except for the materials provided by the SAFMC Officials on the day of the challenge. 5. Teams must write their team number and team name on all their planes. The number and name must be clearly visible to the SAFMC Officials. Page 22

6. Teams are allowed to use stationery (scissors, rulers, pen, etc.) and other tools (hair dryer) during the competition to create the paper plane. 7. All paper planes must reasonably resemble a fixed wing structure. A crushed paper does not qualify as a paper plane and it will not be allowed in the competition. 8. Teams must create their paper planes in a safe manner (no running with scissors, throwing paper clips at others, etc.). Any teams behaving or using a method of building which is deemed unsafe by the SAFMC Officials may be disqualified. 9. The colours of the papers may change on the day of competition. However, the weight of the papers and size will remain the same. 9. CATEGORY A PRESENTATION During the presentation, teams will be allocated a specific time slot to present about their flying machine in ITE College Central. Teams will present to a panel of judges the work they have done for this competition. These teams will be assessed according to the following criteria: 1. Theory of Flight 50% 2. Presentation Skills 50% Each team is given only TEN (10) minutes [FIVE (5) minutes for presentation, FIVE (5) minutes for Questions & Answers] for the entire presentation. Presentations using laptops will not be allowed. Each team will be allowed a maximum of TWO (2) A1 size posters as visual aid for their presentation. Teams may bring a model paper plane (as a visual aid) to facilitate their presentation. The presentation plays an integral part for those teams who wish to vie for the SAFMC Championship Award. Page 23