Copyright 2003-2015 Jim Wagner. This course is the intellectual property of Jim Wagner. Teaching this material requires official instructor certification directly from Jim Wagner, founder of the system. WARNING: This lesson is designed for air gun training with proper safety gear. This lesson is not for actual firearms. Jim Wagner Reality-Based Personal Protection HANDGUN SURVIVAL Student Course Outline: September 2015 Lesson 10 Purpose of the course: To safely conduct air gun training for Reality- Based Personal Protection courses, and to have basic knowledge and skill sets. This course is not intended to qualify the student to conduct live-fire training. Briefing 1. Safety Rules a. The words Cease Fire! called out by anyone or a whistle blow stops the class and all weapons must be made CLEAR & SAFE and holstered immediately (or placed on tray or table for some facilities) 2. Training Schedule a. This course taught in 3 phases i. Safety ii. Shooting Positions & Movement iii. Tactics b. Terminology (trainer, trainee, instructor/range Safety Officer-RSO) i. RSO will ensure that all policies, regulations, and procedures are strictly enforced. ii. The classroom is the Range PHASE I Section 1. Gun Safety 1.01 Issue Air Gun TREAT AIR GUN LIKE A REAL FIREARM A) EYE PROTECTION ON 1) Always on during disassembling, assembling and on the range 1.02 Gun Safety Rules A) Treat all firearms as though they are loaded (ready to fire) B) Always point the muzzle in a safe direction C) Keep shooting finger indexed to avoid Negligent Discharge (ND) D) Alcohol, drugs, and medication and firearms do not mix. E) Make sure the weapon is clean and clear of obstructions.
F) NEVER point a weapon at someone, unless you intend to shoot them G) Know the laws H) Keep handguns away from children! Lock them up. Criminal and civil liability. 1.03 Range Safety Rules (The Training Facility is the Range) A) COLD RANGE, indicated by no range flag, means no weapons may be touched B) HOT RANGE, indicated by a red range flag or red placard, means that weapons are being handled C) Never touch your handgun unless instructed to by the Range Master D) Do not load speed loaders or magazines unless instructed to do so E) Always wear eye and ear protection (ear protection not required with Air Guns) F) Stay on the firing line until instructed to leave G) COLD LINE means that all weapons are hostered I) HOT LINE means that shooters may fire at targets J) Keep weapon pointed down range at all times (muzzle discipline) K) Raise your hand high above your head for questions L) Keep handgun holstered when not firing, and when a drill is over M) Never handle a handgun when someone or something is down range (people, animals, low flying aircraft above) N) Know what is beyond the target (Backdrop) O) Load & unload all weapons on the firing line ONLY P) Any item dropped on the firing line DO NOT PICK IT UP, and wait until the line is cold Q) Load magazines at loading table only (portable table is acceptable) R) In the event of an injury notify the RSO/Range Master Section 2. Weapon Familiarization 2.01 Weapon Nomenclature A) Cartridge B) Handgun 1) Revolver 2) Semi-automatic pistol 2.02 Loading Procedure A) Magazine Carry Method 1) Vertical ammo pouch carry vs. horizontal carry 2) Bullets point to centerline 3) Index finger on tip of first bullet when drawing magazine Phase II
Section 3. Weapon Handling 3.01 Finger Sight Test A) Determination of Dominant Eye, also known as Master Eye for Sight Alignment i. Thumb over target ii. Triangle over target 3.02 Grip A) Finger & thumb rap / fingers on fingers, thumb on thumb 1) Firm Handshake Grip (web of hand high into the tang) to reduce recoil 2) Fingers on fingers, thumb on thumb (thumbs forward) 3.03 Indexing A) Prevents sympathetic muscle contraction (Negligent Discharge ND) Section 4. Standing Shooting Positions 4.01 Modified Isosceles Stance (Standing) A) Low Ready Stance (muzzle pointed at the ground) B) High Ready Stance (muzzle below the chin) C) Extended Time Ready Stance (elbows tucked, muzzle on target) D) Shooting Stance (locked elbows, lean forward, muzzle on target) 4.02 Trigger Pull (backward even continuous pressure) A) Single Fire (Maintain Follow -Through) 3 rounds 1) Sight Alignment Instructor Trigger Squeeze (key holing) B) Controlled Pair 1) Multiple Wounds Theory C) Double Tap (instructor demonstration) D) Triple Tap (suspect won t stop or is wearing body armor) 4.02 Drawing the weapon and reholstering Section 5. Target Acquisition 5.01 Target Acquisition Principles A) Shoot to stop, not shoot to kill B) Shoot center mass 1) Do not shoot to wound C) Consider the backdrop (every round is accountable) D) Types of training targets: 1) Bad - Bull s Eye 2) Good - Silhouette
3) Better - Photo Realistic Targets / 3-D 4) Best Computer Generated 5) Ultimate - Human (Conflict Rehearsals) Section 6. Ground Shooting Positions 6.01 Kneeling A) Up (off of the heel) B) Down (Sitting on the heel) 6.02 Sitting A) Knees Up, Feet Spread, Lean Forward 6.03 Back 6.04 Prone A) Flat B) Side Section 7. Movement 7.01 Conflict Glide Target Forward A) Laser rule B) Third eye rule 7.02 Conflict Glide Target Horizontal 7.03 Run & Stop 7.04 Turning Movement A) 90 degree turn (Left & Right) 1) Look first and always step forward B) 180 degree turn C) Rotate & Shoot Drill (targets placed to sides and rear, and target called) 7.05 Cover & Concealment A) Definitions 1) Cover is an object in which to get behind that will stop bullets and fragmentation. 2) Cover by fire is shooting to keep the enemy occupied and afraid to shoot back 3) Concealment is an object in which to get behind in order to hide, but may not necessarily provide cover. B) Barricade to barricade movement
1) Don t crowd the barricade 7.06 Corners A) Quick peek a. High peek b. Low peek B) Slice The Pie a. Aim point at corner b. Lean and step Phase III Section 8. Room Entry & Building Searches (armed) 1. Two Types (Have a Tactical Plan) a. Dynamic induce shock and temporary confusion (coordinated with diversion) b. Stealth gain access without detection 2. Fatal Funnel 3. Gun position upon entry (anti-grabbing) a. Gun Retention Drill USE RUBBER TRAINING GUN i. Elbow to ribs, secondary hand defends 4. Jim Wagner Threshold Peak (allows for best cover and retention) a. Stand in threshold b. Handgun at Extended Time Shooting Stance c. Counterterrorist rotate 5. Position of Advantage (POA) (Wall Flood) Button Hook and Cross Over a. Get in fast b. Scan with muzzle c. Check hard-corner(s) 6. Low-light use of light (have tactical light stored next to firearm) i. Psycho-physical distraction ii. Proper usage 1. Carry and Hold methods (large and compact lights) A) Out to the side B) Cigarette Hold C) Strobe Light 2. Small bursts for large areas 3. Continuous sweep in small areas 4. Spanish pointing method in black out situations 7. Sweeping a. Low sweep b. High sweep 8. Dynamic Obstacle Look
Section 9. Subject Contact & Control 1. Rules of Engagement (Shoot, Don t Shoot situations) 2. Don t Shoot Situations i. Eye contact, loud firm voice, body posture ii. Think Second Subject iii. Arrest & Control (sitting & prone) 3. Verbal commands and citizen s arrest techniques a. Have Restraints b. Commands to a cooperative subject Get your hands up in the air! Spread your feet apart! Drop down on your right knee. Now, your left knee! Place your right hand on the ground in front of you! Place your left hand on the ground in front of you! Keeping your hands on the ground in front of you, slowly start walking backwards with you knees until you are lying on the ground! Place your arms out like a cross, with your palms up! Cross your ankles! Look away from me and place your ear on the ground! Do not move! Where is your partner? 4. Shoot Situations Close Quarters i. Walking the Gauntlet Drill (Moving Target Concept) ii. Lateral Movement iii. Gunshot wounds (odds) 5. Gun Retention Shot (Point Shooting) 6. Contact Shot Section 10. Body Shielding (Protection) 1. Step, Shield & Communicate a. Conflict Commands 2. Bagpipe Hold 3. Hair Control (for children) Section 11. Interference Engagement 1. Bump & Push (hands on weapon) 2. Bump and Push (push away interference) Section 12. Firefight Drills 1. Duel 2. Low Ready & Fire! 3. 2 Barricades, Two shooters 4. 3 Barricades, Three shooters Debriefing
1. Police the Range 2. Wash hands and face thoroughly (Always after range use)