SQL Series (SQL, COI, COD, GIA) Compiled Questions And Answers; issue 2006 version WBC Page 1 of 30

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SQL Series (SQL, COI, COD, GIA) Compiled Questions And Answers; issue 2006 version 060723WBC Page 1 of 30 NOTE: This Beta Version document currently undergoing extensive review and argumentation based on questions submitted to the SLlist email group by Alain Chabot (MMP) and Bill Thomson & Scott Bramley (SQLA). The work in progress will be regularly updated on various website resources. Long term goal is to make this compilation obsolete through edition update of the SQL Series rulebooks. BT 060723 Squad Leader Questions and Answers; 2006 Changes since the SQLA 2004 edition (such as the MMP Q/A responses) are designated in magenta BOLDFACE. Squad Leader Academy Commentary: This resource is specific the SQUAD LEADER (SQL) Game Series and as such does not apply to ADVANCED SQUAD LEADER (ASL), which for all practical purposes is a different game system. SQUAD LEADER is a masterpiece of small unit combat, one of The Avalon Hill Game Company s (TAHGC) all time best sellers and a common denominator in most boardgame grognard s inventory. John Hill's "Design for Effect" draws some criticism from purest mathematic point of view (consider in contrast to Harold E Hock & Randall Reed s TOBRUK) as an incorporation of miniatures play into a boardgame form. However the net result is a game that is both playable and captures the unpredictable nature of the topic simulated. Don Greenwood of TAHGC worked in concert with the designer to product the game in its published form. More that a game, SQUAD LEADER introduces a gaming system with an unlimit number of scenarios that can be created. The game system is expanded with extension 'gamettes' CROSS OF IRON (COI) (detailed Eastern Front); CRESCENDO OF DOOM (COD) (early war Western Front, British, French, Finns and Allied Minors); GI: ANVIL OF VICTORY (GIA) (Late war Western front British and Americans). These four games (SQL, COI, COD and GIA aka SQL Series) used the programmed instruction format which is both its forte and foible as the game evolved and serves as the basis for ADVANCED SQUAD LEADER. The latter utilized a chapter form rulebook with added detail, realism and player interaction at the expense of playability and constant player interaction. Squad leader's turn based play results in suitability for PBEM with VSQL established as the common vehicle for remote play. ASL is of greater realism but at the tradeoffs of inherit complexity, intense player interaction, greater expense and player commitment which in effect is a different game than SQUAD LEADER. The SQL series is attractive to the occasional player seeking greater playability, new gamer, former gamer returning to play or whose lifestyles dictate turn based play. Don Greenwood s contribution is highlighted in recognition of his services as the mail driver (Official title of Developer ; Program Manager is also an appropriate term) of the SQL series through the introduction and development of ADVANCED SQUAD LEADER. On a historical note, TAHGC and all assets were sold by it s parent company, Monarch Publishing, to Hasbro in August 1998. Hasbro in turn continued TAHGC latter years licensing of the ASL series development to Multiman Publishing (MMP). MMP continues to develop and market the ASL system. Some view ASL as an effective replacement for the SQL series. However, play of the SQL series continues to thrive independent of ASL. By an agreement with MMP as of January, 2006, MMP will place the SQL Series softcopy rulebooks online, and allowing a consolidated version to be developed. The net result will be a MMP sponsored document. Bill Thomson (SQLA Project Manager) serve as resource for ongoing revision under project oversight of MMP representative, Alain Chabot. This is a compilation of rules questions and answers about the Squad Leader game system from The Avalon Hill Game Company and is reproduced with their permission. It consists of official questions and answers that have appeared in The General, in Squad Leader and its 3 expansion gamettes, or been issued under the auspices of MMP. It also includes contributions from people who have sent answers they received from Avalon Hill. Also (to be) included are the official errata and addenda that have appeared in the above sources. The origin of an item is noted in {}, representing a General issue, a rulebook or a contributor. In the case of items that contradict each other, only the most recent is listed. The last TAHGC published rulebook editions were: SQUAD LEADER 4th edition CROSS OF IRON 4th edition CRESCENDO OF DOOM 1st edition GI: ANVIL OF VICTORY 2nd edition The principle contributors are:: Code Resource {KM} Klas Malmstrom <klamal@hem.passagen.se> {JM} J. M. Minnow {BT} Bill Thomson bill@wargameacademy.org; SQL series Q&A for TAHGC in its latter years On All Fronts (SL/ASL zine) {MMP} Multi-Man Publishing <asl_qa@multimanpub.com>; specifically Alain Chabot, MMP. A lion s share of the credit for creating this document is extended to Roland Gettliffe who has also served as its keeper through 2002. Q&A items originating from the four rulebooks are identified by rulebook, edition and page (e.g. SL4-23 means Squad Leader, 4th edition, page 23). Items originating from THE GENERAL are identified by volume, number, and page (e.g. 14.5-34 means Vol. 14, No. 5, page 34). From a suggestion by Alain Chabot, Q&A items referencing multiple rule sections are located by the first quoted section and cross-referenced in the subsequent sections. The last update was on July 30, 2004 using materials on hand from various sources. A full review of existing material to identify and resolve QUESTIONABLE Q&A contained within is being conducted by Squad Leader Academy. At some point these efforts become counterproductive and often the same questions are asked in many ways, hopefully with the same answer. Additionally this document has grown to the size of a rulebook. A set of next edition rulebooks and composite rulebooks exists in the SQLA archives Please send any errors, suggestions and (especially) new questions with *official* answers to achabot@rushcomm.ca or thru the MMP website.. Squad Leader Academy www.wargameacademy.org/sqla bill@wargameacademy.org Glossary: Abbr. Meaning AA Anti-Aircraft AFP Advancing Fire Phase AFV Armored Fighting Vehicle AP Armor Piercing ATG Anti-Tank Gun ATM Anti-Tank Magnetic Mine COT Cost of Terrain DM Desperation Morale DRM Dice Roll Modifier(s) FFE Fire For Effect FG Fire Group HD Hull Down HE High Explosive HEAT High Explosive Anti-Tank IFT Infantry Fire Table KIA Killed In Action LOS Line Of Sight MC Morale Check MF Movement Factor(s) MG Machine Gun MP Movement Point(s) NbW Nahverteidgungswaffe (AFV close defense system) OBA Offboard Artillery PF Panzerfaust PFP Prep Fire Phase PBF Point Blank Fire PP Portage Point(s) PSK Panzerschreck SP Self Propelled SR Spotting Round SW Support Weapon TEM Terrain Effects Modifier(s) TI Temporarily Immobilized SEQUENCE OF PLAY

SQL Series (SQL, COI, COD, GIA) Compiled Questions And Answers; issue 2006 version 060723WBC Page 2 of 30 1. 4.7 May infantry units scheduled to enter play on a turn delay entry until the Advance Phase? A. Yes. {15.6-34}{COI4-38}{COD-104} MOVEMENT 2. 5.54 Is a shellhole/road hex considered open ground for purposes of infantry movement such that infantry entering such a hex along a road pays 1 MF rather than 1 1/2? A. Yes, but the terrain effects remain cumulative for vehicles. In addition, units leaving the hex along the road hexside could do so at the road movement rate. {14.5-34} 3. 5.7 A squad carrying 2 portage points of SW move 2 clear terrain hexes, and drops the 2 portage points. Can it pick up new SW totaling 2 portage points, and then move an additional 2 clear terrain hexes? A. No - that would constitute a total portage cost of 4, leaving the squad with only 3 MF to expend on movement. {SL4-23}{COI4-38} 4. 5.7 How is possession of support weapons indicated; e.g., assume two squads are moving through a hex carrying one or more support weapons and one squad is broken by defensive fire. May the other squad pick up the abandoned support weapon and continue movement? A. Yes. There is no provision in the game to indicate possession of support weapons between infantry in the same hex. Those desiring this additional complexity should agree that all support weapons in a hex belong to the nearest infantry unit stacked above them. Otherwise, it is assumed that any squad in a hex has access to weapons in the hex. {14.5-34}{COI4-67} 4.71 What is the maximum number of portage points a squad may carry? A. The answer is dependent on the number of MF the squad has to forfeit in exchange for added portage ability and therefore is affected by leadership, terrain, and the distance traveled. A squad wishing to move only one hex over Open Ground accompanied by a leader could carry a maximum of 8 portage points. The maximum amount which can be carried during an Advance Phase is noted in 5.73. {15.2-34}{COI4-67} 4.72 May a squad carry a support weapon into a new hex and then have another unit carry that support weapon into another hex during the same Movement Phase? A. No, a support weapon cannot be carried more than once during the same Movement Phase. {COI4-38}{COD-104} 4.73 See 63. & 5.74 4.74 May an infantry unit move into a hex containing support weapons and fire those support weapons during the Advancing Fire Phase? A. Yes - at half strength - providing they were not carrying portage points in excess of those listed in 5.74. {COI4-67} 4.75 May a squad which has moved carrying less than 4 portage points fire a support weapon that also moved that phase, but was not carried by the squad? A. Yes, but only if that SW (plus any other SW the squad is carrying) has a portage cost less than 4 [EXC: if equipment possession rules (164) are in effect, the squad may fire only an SW it possesses]. {MMP} 5. 5.74 & 48. Can a crew which enters a hex containing an abandoned AT Gun or ATR during the Movement Phase fire that gun in the Advancing Fire Phase? A. Yes, but SQL case G/ COI case D would apply (+3). {17.2-46} [Case letter changed between rulebooks] STACKING 6. 6.1 What are infantry units? A. Any squad, leader, or crew counter. {14.5-34}{COI4-67} 7. 6.1 & 29.2 Do portage points and passenger carrying capacities of vehicles count against hex stacking limits? A. No - as long as infantry or weapons are in a passenger mode they are treated as part of the vehicle. {15.6-34}{COI4-38}{COD- 104} 8. 6.3 Assume three broken squads occupy a hex with an MG. Could another friendly squad enter the hex during the Advance Phase and eliminate one of the broken squads to maintain stacking limits? A. No. {15.6-34}{COI4-38}{COD-104} BASIC LINE OF SIGHT (LOS) 9. 7.1 Assume a white dot is judged to not lie in the exact center of the hex. Should LOS be traced to the white dot or the hex center? A. The white dot - any dot not exactly centered should still be close enough to avoid this type of annoyance. {15.6-34}{COI4-38}{COD-104} 10. 7.2 If the white dot in a building hex is completely outside of any building (as in 4P6, 6C4, and 6K2), can a LOS be traced from the dot through the portion of the building in the hex without being blocked? A. Yes. {15.6-34}{COI4-38}{COD-104} 11. 7.2 & 17.6 state that MGs and normal infantry fire may fire through friendly units at a target hex without affecting the friendly units. Can they also fire through enemy units to a target hex without affecting the closer enemy units? A. Yes. {MMP} 12. 7.9 If the phasing player makes 2 attacks in the same phase against a multi-story building hex, can one attack be made considering the enemy units to be on the lower level, and the other attack considering the same enemy unit to be on the upper level? A. Yes - until Upper Building Levels (57) are utilized, units are considered to inhabit both levels simultaneously. {SL4-23} FIRE COMBAT PRINCIPLES 13. 8.2 May a squad that uses its inherent firepower during the Prep Fire Phase fire a SW during the AFP? A. No. {SL4-23} 14. 8.2 Suppose a squad has two LMGs. Can it fire one in the Prep Fire Phase and the other in the Advancing Fire Phase of the same player turn? A. No, once a unit (the squad) fires in the Prep Fire Phase, it cannot fire (even support weapons that have not fired) in the Advancing Fire Phase. {14.5-34}{COI4-67} 15. 8.5 and 17.5 May two squads targeting two separate hexes use the same DR? If one was using a MG and that MG was attacking both those hexes would the answer change? A. No. No. {MMP} 16. 8.5 & 106.51 Could two units in the same hex defensive firing into a bypass hex split their fire into two separate attacks - one at the hex center and the other at the hex juncture? A. No {17.2-46} 17. 8.6 May passengers on adjacent halftracks form a multi-hex FG? A. Yes. {SL4-23} 18. 8.6 Can a fire group be maintained if the only unit in a particular hex of the fire group chain is a leader without support weapons? What if the unit was a horse counter? A. Yes. No. {COI4-67} 19. 8.6 & 125 Can units on the first and third level of a third level building hex form a fire group without a friendly unit on the second level? A. No. {COD-104} TERRAIN EFFECTS MODIFIERS 20. 11. Are Terrain Effects Modifier cumulative? Example: Would AFV passengers get the +1 TEM for being in a woods hex in addition to any protective benefits of the armor? A. Yes. Note, however, that the +2 DRM for being behind a stone wall would not apply to infantry in a halftrack since they already have this DRM as provided by the halftrack. The halftrack itself, however, could use the stone wall +2 DRM against any MG fire directed at the halftrack itself - not the passengers. {SL4-23} 21. 11.1 Does the in building modifier apply to units firing at adjacent units in the same building? A. Yes. {SL4-23} 22. 11.5 What effect does a wall or hedge hexside have when it lies lengthwise along a potential LOS? A. LOS may be traced

SQL Series (SQL, COI, COD, GIA) Compiled Questions And Answers; issue 2006 version 060723WBC Page 3 of 30 through a lengthwise hexside obstacle only if that obstacle is directly connect to the firing or target hex. {COI4-67} 23. 11.53 Would exposed passengers on a halftrack be considered on higher terrain than the wall or hedge hexside of that target hex? A. Yes, therefore, infantry target would receive a DRM for only the halftrack, not the halftrack and the wall/hedge. The effect of fire traced across a wreck and/or into woods, however, is in addition to the +2 DRM for the halftrack s wall. {15.2-34}{COI4-67} 24. 11.53 If two units are in adjacent hexes and a wall/hedge is between them do wall/hedge DRM apply if they fire upon each other, and would vehicles be considered hull-down to each other? A. Yes. {KM} 25. 11.53 Does fire which crosses a hexside junction containing a wall/hedge and another not containing a wall/hedge (e.g., fire from 4BB2 into 4Z2), get the wall/hedge bonus? A. Yes. {MMP} 26. 11.53 Does fire ALONG a wall/hedge hexspine (e.g., 3R3 to 3S5) get the benefits of the wall/hedge? A. Yes. {MMP} 27. 11.6 In the example of a Fire Group, if the center unit fires separately, can the two 8-3-8 s still combine to form a Fire Group? A. No. {SL4-23} MORALE 28. 12.22 If two leaders in a hex with one infantry squad break, how many Morale Checks must each unit take? A. The first leader checked takes only the MC called for by the IFT; the second leader would have to take the IFT MC and a normal MC, if the first leader broke. Assuming the 2nd leader also breaks, the squad would have to take the IFT MC and two normal MC. {SL4-23} 29. 12.22 If a leader fails a MC causing another leader in the same hex to take a second MC, does the first leader have to take a second MC also due to the failure of either of the second leader s MCs? A. Yes. {17.2-46} 30. 12.22 If two leaders are in a hex, and the first one passes a morale check, while the second one fails, must the first leader take an additional morale check? If a squad was in that hex, must it take a leader loss morale check? Is there a limit to the number of leader loss morale checks a squad can take due to a series of leaders breaking or being KIA d? A. Yes. Yes. No. {MMP} 31. 12.22 See 83.3 & 12.22 32. 12.4 If there are two leaders in a hex, may they help each other in their Morale Checks? A. Yes. {14.5-34}{COI4-67} BROKEN UNITS 33. 13. See 54. & 13. 34. 13.4 Can broken units rout off the board if it is part of their Victory Conditions to leave the board? A. Broken units may never rout off the playing surface unless specifically allowed by the scenario in play. {15.6-34}{COI4-38}{COD-104} 35. 13.4 If a unit is broken in an open hex which is not in an enemy LOS but all rout routes are prohibited, may the unit stay in the hex? A. No - it is eliminated for failure to rout. {15.6-34}{COI4-38}{COD-104} 36. 13.4 & 53.4 May a broken unit rout into a wire hex? A. No. {COI4-38} 37. 13.4 See 53.4 & 13.4 38. 13.4 & 116. Do scouts qualify as known enemy position or enemy unit and thereby affect broken and routing units? A. Yes. {COD-104} 39. 13.41 Can a routing unit rout towards an enemy position which is out of its LOS at the beginning of the rout phase, but which is in the LOS of other friendly units? A. Yes. {SL4-23} 40. 13.41 Is the following a correct alternative phrasing of 13.41? A broken unit in the LOS of an enemy unit may not move closer to it even if it moves out of the enemy s LOS. A. Yes. {SL4-23} 41. 13.41 Are concealed units known enemy positions in the context of this rule? A. No - as long as the enemy unit(s) elects to stay concealed, the broken unit is free to rout in its direction. The concealed unit could abandon its concealment in order to deny the routing unit that particular route, and in doing so would eliminate the routing unit. {SL4-23}{COI4-67}{COD-74} 42. 13.41 May a broken unit already adjacent to an enemy unit move adjacent to it before moving further away? A. Yes, the key is not to move closer to a known enemy unit. 43. {14.5-34}{COI4-67} 44. 13.41 May a unit rout towards any enemy unit providing it is not within the LOS of that unit? A. Yes, but it must stop in its present hex as soon as it comes into the LOS of an enemy unit and if that hex is open ground the unit is eliminated if without an alternate rout route. {16.5-46} 45. 13.41 If the nearest available cover to a broken unit which must rout happens to be occupied by concealed or hidden enemy units, what happens? A. The rout is enacted as if no enemy units exist in the referred-to hex, but upon entering that hex the routed unit is eliminated and the enemy unit(s) lose their concealment or hidden status. {COI4-38}{COD-104} 46. 13.41 & 42.5 What happens when a broken unit tries to rout into a building or woods hex containing a Hidden Unit? A. It would be eliminated and the hidden unit would lose its hidden status. {15.6-34} 47. 13.41 See 116.6 and 13.41 48. 13.42 May you rout through a smokefilled hex as if behind a hedge or wall? A. Yes - in addition, AFVs, wrecks, entrenchments, bunkers and roadblocks can serve to alter clear terrain for purposes of determining allowable rout route and defensive fire vs. adjacent AFVs. {SL4-23} 49. 13.42 Does a leader have a normal range when determining the possible rout path of a broken unit? A. Only if it is manning a support weapon, in which case it assumes the normal range of that support weapon. {COI4-67} 50. 13.42 Could a broken unit rout past an AFV outside its Covered Arc if that AFV has only Covered Arc fire capabilities? A. Yes. {COI4-67} 51. 13.42 When a infantry unit breaks beneath an AFV/Wreck and has no clear rout path, may it remain beneath the AFV/Wreck? A. Yes...unless it is a burning AFV, in which case the unit must pass a normal MC (67.4) to remain in the hex. {COI4-67} 52. 13.42 & 20.81 Can a unit rout in the open in normal range of an enemy unit with or without support weapons locked in close combat? A. Yes, units engaged in melee have no normal range. {COI4-38}{COD- 104} 53. 13.42 & 119.9 Does 119.9 change normal range for 50 cal MGs? A. Yes, it limits it to 16 hexes unless a leader is present. {COD-104} 54. 13.42 May a routing unit which routs into an open ground hex behind a wall or hedge stop in that hex if it cannot safely continue to better cover due to the conditions of 13.41? A. Yes. {MMP} 55. 13.42 May a routing unit rout through an open ground hex if it contains a smoke counter? Through an open ground hex if all enemy LOS is blocked or goes through a smoke counter? A. Yes. Yes. {MMP} 56. 13.43 & 106. Must a unit broken while in the act of bypass movement rout into the obstacle hex rather than into an adjacent hex of the hexside being traversed? A.

SQL Series (SQL, COI, COD, GIA) Compiled Questions And Answers; issue 2006 version 060723WBC Page 4 of 30 Yes, if that obstacle is not occupied by enemy units or already stacked to capacity. {COD-104} 57. 13.44 If the nearest building or woods hex already contains friendly units, can routing units rout into that hex and exceed stacking limits? A. No, they may rout through the hex but not into it, all routed units in excess of stacking limits are eliminated. NOTE: Broken units in a target hex in excess of stacking limits as a result of defensive Fire are not eliminated unless the overstacking still exists at the conclusion of the following Rout Phase. {SL4-23} 58. 13.44 Is a broken unit on the second level of a building hex not connected by stairs considered adjacent to a unit in the hex below? A. No. {15.6-34}{COI4-38}{COD-104} 59. 13.51 Are known enemy positions those in LOS of the broken unit or all visible units on the board? A. Those in LOS of the broken unit. {KM} RALLYING OF BROKEN UNITS 60. 14.2 If there are two leaders in a hex may they both try to rally the same broken squad? A. No - a unit may attempt to rally only once per Rally Phase. {17.2-46} 61. 14.6 Does Desperation Morale apply to the fire that caused the unit to break? A. Yes - if it occurred since the preceding Rally Phase. DM applies only to those broken units which have been fired on during the preceding Player Turn. {SL4-23} 62. 14.6 See 109.2 & 14.6 LEADERSHIP 63. 15.1 Can a player choose not to add a leader s leadership rating to a firegroup in its hex? A. Yes. A player can t be forced to use the +1 leadership rating of a poor leader except in Morale Checks and Rally attempts where it influences all units in the same hex. {SL4-23} 64. 15.2 If adjacent friendly infantry stacks have leaders in each hex, can the units in those hexes combine their fire into a multihex fire group and still use the leadership modifier? A. Yes - providing each hex of the chain has a leader, and the total leadership modifier does not exceed that of the least effective involved leader. {SL4-23} DEFENSIVE FIRE PRINCIPLES 65. 16. If a stack of units have been brought back to a hex for Defensive Fire and one squad breaks, can the other squads and/or leader take an alternate route after that hex than they originally took in the Movement Phase? A. No. {KM} 66. 16.3 Assume a squad and leader move 6 hexes during the Movement Phase. During the Defensive Fire Phase, they are returned to the third hex of their path and fired upon resulting in the leader breaking. Is the squad still returned to its intended ending hex which costs 6 MFs? A. No - the squad could utilize only one more MF from the point where it was fired at, however due to its loss of MFs it need not move into the 4th hex of its earlier path if it chooses to take an alternate path. 67. {15.6-34}{COI4-38}{COD-104} 68. 16.4 & 23.3 Assume an engineer places a Demo Charge from the hex he starts the Movement Phase in and then moves away. Does the defender have any chance to fire at the engineer in the placement hex or does the Demo Charge automatically explode? A. In this case, the defender may Defensive Fire at the hex the engineer started movement from, due to the special action taken, but even if that hex was open ground, the -2 Defensive Fire DRM for moving in the open would not 69. apply. {COI4-67} 70. 16.4 & 31.4 If infantry debarks into an adjacent hex, may it be fired on in the hex it debarked from? A. Yes, but it would receive a +1 DRM for being beneath an AFV. If that hex happened to be in open ground, the -2 DRM for movement in the open would also apply for a net DRM of - 1. If the passenger were to debark directly into an adjacent open ground hex, only the -2 DRM for defensive fire would apply in that adjacent hex. {SL4-23}{COD-74} 71. 16.7 See 64.44 & 16.7 72. 16.7 See 69.83 & 16.7 MACHINE GUNS 73. 17. Can leaders apply their leadership modifier to the TO KILL roll of MGs being used under their direction against AFVs? A. No. {15.6-34}{COI4-38}{COD-104} 74. 17.3 Would a leader manning an MG alone have any effect against an AFV? A. No. {16.1-34}{COI4-38}{COD-104} 75. 17.5 Do shellholes, wheatfields, walls & hedges stop penetration? A. Walls & hedges do, but only when on the same level as both the target and firer. {SL4-23} 76. 17.5 Can MG penetration be used against the same target unit if it survives the first attack, but keeps moving along the LOS of the MG? A. No. A unit can be attacked only once per phase by the same MG. {SL4-23} 77. 17.5 Can MG penetration affect an AFV if the original target is infantry? A. No. {COI4-38}{COD-104} 78. 17.5 May a squad target an enemy hex that has been fired upon with a penetration attack by a fire group in his own hex? A. No (see 8.5). {MMP} 79. 17.5 See 8.5 and 17.5 17.6 See 7.2 & 17.6 80. 17.7 & 24.6 If a LOS is traced exactly along a hex edge of a single smoke-filled hex, is the fire affected? A. No, except in the case of penetrating MG fire where the smoke would affect all potential target hexes lying to that side of the smoke hexside. Of course, the firer could choose to trace his fire through the non-smoke adjoining hex and thus avoid the smoke altogether. {SL4-23} 81. 17.8 See 18.1 & 17.8 82. 17.8 & 18.4 Can Berserk units destroy support weapons? A. No. {KM} FATE 83. 18. What happens if a berserk unit is charging the nearest unit in it s LOS and on the way becomes closer to another unit in it s LOS which was not in its LOS when it started the charge? A. It charges the closer unit. {KM} 84. 18.1 Assume a Russian LMG and MMG are in the same Fire Group and a 10 is rolled for the Fire Combat. Are both MGs out of action? A. No - although you only use one dice roll to effect breakdowns of all participating support weapons, it should be obvious that only the LMG with a breakdown number of 10 would be affected. {SL4-23} 85. 18.1 & 17.8 Could a unit purposely jam a support weapon rather than destroy it? A. Yes. {COI4-67} 86. 18.2 See 17.8 & 18.2 87. 18.2 & 63.51 Suppose an AT Gun malfunctions permanently. Can its crew still use its gun shield as cover rather than removing it from the game? A. Yes, but for no more than one game turn. The gun would still draw fire and it is doubtful whether the crew would stay with it long; therefore it shouldn t be allowed to act as a permanent source of cover forevermore. {16.1-34}{COI4-38}{COD-104} 88. 18.2 & 110. Can other than Russian crews go berserk while still in their vehicles? A. Only if using COD/GI rules. {KM} 89. 18.4 May an MG firing on a predesignated hex utilize the -2 bore sighting DRM for

SQL Series (SQL, COI, COD, GIA) Compiled Questions And Answers; issue 2006 version 060723WBC Page 5 of 30 all penetration targets? A. Yes - between the MG and the pretargeted hex. Penetration past the pre-targeted hex does nor receive this advantage. {COI4-67} 90. 18.4 & 34.8 & 39.2 If a Russian AFV crew rolls a 2 on a MC while still in the vehicle, do they become berserk? A. Yes, but only as a result of enemy fire (not breakdown). If they do go berserk, they abandon the AFV only if is immobilized, and are subject to the same rules for abandoning the vehicle as a crew which fails a MC. Thereafter, they must charge the nearest enemy unit. If the AFV is not immobilized, the AFV must charge the nearest enemy unit and attempt an Overrun stopping in the Overrun hex, unless it is in a stone building or is another AFV, in which case, it must move adjacent to it and fire at the target until it is destroyed. It must then charge the next nearest unit and so on. {15.2-34}{COI4-67} 91. 18.4 & 64.44 Can CE units go berserk? A. Yes, but they do not have to leave the AFV. The AFV must attempt an Overrun (unless the defender is in a stone building or AFV, in which case, it must move adjacent to the enemy and fire until the enemy unit is eliminated). The berserk unit must return to normal status after destroying the enemy unit it charged. If the AFV is eliminated but the crew survives, they are no longer considered berserk. {COI4-68} 92. 18.41 Must berserk units pass a Pre-AFV Attack MC? A. No. {COI4-68} 93. 18.42 Can Russian Berserk units carry support weapons? A. Only those which will not detract from its maximum movement capabilities; e.g. a squad may carry up to three portage points, a leader only one portage point. {SL4-23} 94. 18.42 What if a berserk unit does not have a LOS to an enemy unit? A. It doesn t have to charge until it does. In the meantime it cannot move from its present hex. {COI4-68}{COD-74} 95. 18.42 Could a unit which goes berserk while adjacent to an enemy unit fire in the Prep Fire Phase? A. No. {COI4-68} 96. 18.42 May a berserk unit already adjacent to an enemy unit at the beginning of the Movement Phase move to another hex if it remains adjacent to the original adjacent enemy unit? A. No - such movement would not be the shortest route to the closest enemy unit. The berserker could fire at other units during the Advancing Fire Phase, though. {15.2-34}{COI4-68} 97. 18.42 Does the passenger of a Motorcycle, truck or AFV charge the enemy while still a passenger or does it dismount before it charges? A. It dismounts. {COI4-38}{COD-104} 98. 18.42 What happens if a berserk unit, in order to move to the closest unit in LOS, must move out of its LOS to get there? A. It still continues to charge the same hex. {KM} 99. 18.42 If the unit in the target hex a berserker is charging is eliminated or moves out of LOS, and there are no other enemy units in the berserker s LOS, does that berserker still charge towards the original target hex? A. Yes, and it will immediately charge the first enemy unit to which it obtains LOS; if it reaches the original target hex without seeing another enemy unit, it must stop there until it has a LOS to another enemy unit when it must charge the new target. {MMP} 100. 18.43 If a berserk unit must take the shortest route in MFs to the enemy unit, wouldn t it always have to use Bypass Movement if such a maneuver resulted in a MF savings? A. Yes, but if presented with several routes of equal MF costs, the berserk unit may choose which to use. {COI4-38}{COD-104} 101. 18.5 If a leader becomes berserk, are the berserk rolls for good order squads made before any normal morale check rolls due to enemy fire? A. No, all morale checks caused by the enemy fire are made first; any unbroken unit then undergoes the berserk morale check. {MMP} 102. 18.5 See 50.1 & 18.5 & 110. PROCEDURES OF MOVEMENT AND FIRE 103. 19.3 Is it legal for an AFV to use a coaxial MG attack as a sort of ranging fire to determine if a clear LOS exists for the AFVs main armament? A. Yes. {COI4-68} 104. 19.4 & 55.24 May squads advance 1 hex as an entire stack with a leader to gain his benefit against mine attack? A. No. Movement in the Advance Phase is one unit at a time, but the same beneficial effects can be had by sending the leader in first without having to worry about the squad taking an extra MC if the leader fails his. {16.1-34}{COI4-38}{COD-104} CLOSE COMBAT 105. 20. See 73.9 & 20. 106. 20.1 When attacking units that possess a flamethrower in Close Combat, is 1 subtracted from the dice roll? A. No. {COI4-68} 107. 20.1 Does smoke affect Close Combat? A. No. {COI4-68} 108. 20.4 May a unit be attacked more than once per player turn in Close Combat? A. Yes, but all such attacks must be predesignated. {14.5-34}{COI4-68} 109. 20.4 & 73.5 Suppose a Close Combat attack is made against both a CE (exhausted) and non CE unit. Would the -1 DRM apply to both units? A. No - the DRM would only apply to the CE unit. Assume the dice roll is a 6 ; the CE unit would be attacked by a 5 dice roll, the other unit by a 6, even though there was only one dice roll. The same logic would be applied to IFT attacks on combination CE-non CE targets. 110. {16.1-34}{COI4-38}{COD-104} 111. 20.5 Is the firepower of a LMG doubled in Close Combat? A. No. {16.1-34}{COI4-38}{COD-104} 112. 20.6 Can a leader in a melee use its leadership DRM defensively to worsen an opponent s attack? A. No -leadership DRMs can be used only to improve your own fire. 113. {COI4-38}{COD-104} 114. 20.72 Suppose two or more leaders are alone in a hex with enemy squads in Close Combat. Do they each have a nominal strength of 1? A. No - together they would have a nominal defense strength of 1. Of course, if they had a LMG, they could man it at full effect for an attack strength of 2. {COI4-68} 115. 20.8 & 59.6 Assume spreading fire reaches a hex in which opposing units are locked in melee. Can they each go to a separate hex and break the melee? A. No - 20.8 takes precedence. They cannot leave the hex while in melee and are consequently eliminated. {COI4-68} 116. 20.81 & 89.3 Can a Russian squad locked in melee eliminate its prisoners? A. No. {COI4-38}{COD-104} 117. 20.83 & 20.9 Suppose four squads (2 Russian and 2 German) are locked in melee and during the Russian Prep Fire Phase outside fire into the melee hex breaks both Germans and one of the Russian squads. What happens? A. The broken Russian squad is eliminated, the two German squads are either eliminated or captured at the Russian s option and the good order Russian squad is free to move or fire as if it had started the phase alone in the hex. 118. {COI4-38}{COD-104} 119. 20.9 See 89.22 & 20.9 FLAMETHROWERS 120. 22.1 If a flamethrower fires at an enemy 1 hex away, would it also hit a friendly unit

SQL Series (SQL, COI, COD, GIA) Compiled Questions And Answers; issue 2006 version 060723WBC Page 6 of 30 in LOS 2 hexes away? A. Yes - and using the same dice roll. {SL4-23} 121. 22.1 If a flamethrower is picked up and fired during the Advance Phase by an engineer that that has moved into the hex during the just finished Movement Phase, is the flamethrower fired at full or half strength? A. Half - provided the squad was not carrying 4 or more portage points at the time (5.74). {17.2-46} 122. 22.1 Can a flamethrower really fire through smoke without adding any DRM? A. Yes, and contrary to the answer given in Vol. 16 #1 of THE GENERAL, smoke does not act as a form of concealment. {COI4-38}{COD-104} 123. 22.1 Do flamethrowers penetrate through woods or buildings, thereby attacking two of them in one resolution? A. No. {COI4-38}{COD-104} 124. 22.1 & 55.7 If a flamethrower is in a minefield hex being attacked by an FFE, does the -1 DRM apply to the chance of clearing the minefield? A. No - the -1 would apply only to infantry in the target hex - not the terrain unless considering the possibility of a fire appearing in the target hex. {COI4-38}{COD-104} 125. 22.1 & 75.4 Are flamethrowers halved for firing from marsh hexes? A. Yes. {16.1-34}{COI4-38}{COD-104} 126. 22.7 If there are two flamethrowers in a target hex, is the Fire Combat dice roll adjusted -1 or -2? A. -2. {SL4-23} 127. 22.7 Does fire directed against units in a hex containing a vehicular flamethrower qualify for the -1 DRM? A. No. {COI4-38}{COD-104} 128. 22.7 Why would a flamethrower s presence in a hex cause infantry in the same hex to be more susceptible to incoming fire? A. Due to the danger of it exploding. {KM} 129. 22.7 Does fire against a target hex which contains a flamethrower by an attacking flamethrower still qualify for the -1 modifier? A. Yes. In 22.2 add [EXC: see 22.7]. {MMP} DEMOLITION CHARGES 130. 23.1 Can regular units carry flamethrowers and demo charges as long as they don t use them? A. Yes. {SL4-23} 131. 23.3 Assume a Demo Charge is placed on an AFV through the rear target facing, but before the charge explodes in the Advancing Fire Phase, the AFV changes its Covered Arc to fire in its Defensive Fire Phase. A. The Demo Charge is applied to the target facing at the time of placement, which in this case would be the rear target facing. {COI4-68} 132. 23.3 May a unit which fires in the Prep Fire Phase also place a demolition charge in the adjacent hex if it does not move? A. Yes, providing it does not utilize any other support weapon. {16.1-34}{COI4-38}{COD-104} 133. 23.3 Can infantry debark a transporting vehicle into an adjacent hex and place a demo charge in a hex adjacent to his present hex during that Movement Phase? A. Yes. {17.2-46} 134. 23.3 See 16.4 & 23.3 135. 23.3 & 103.1 May an assault squad place a demo charge in an adjacent hex while aboard a halftrack or other vehicle as passenger? A. No, except in the Defensive Fire Phase as a thrown charge under the rules of 103.1. {16.1-34}{COD- 104} 136. 23.5 If a demolition charge is placed across a wall/hedge hex, does the wall/hedge modifier apply in addition to other protective cover? A. Yes. {MMP} 137. 23.5 & 80.412 Does the latter replace the former in re: to leadership modifiers affecting demolition charges? A. No - it is an exception for a specific instance: bridge demolition. {16.1-34}{COI4-70}{COD- 104} SMOKE 138. 24. Does smoke in a first level building hex affect the higher levels and vice versa? A. Yes. {17.2-46} 139. 24. & 63.22 Can smoke be placed in a water hex by any means?a. No, other than from burning vehicle in a bridge hex or briefly from a burning amphibian in a shallow river hex (128.73). {COI4-70}{COD-104} 140. 24.1 Can an engineer place unlimited smoke in any scenario unless restricted by a SSR or OB? A. Yes, one per turn [EXC: until the Smoke Grenades rules are in effect; 141.7]. {MMP} 141. 24.3 Can engineers make smoke in the hex they currently occupy? A. Yes. {COI4-68} 142. 24.3 & 31.5 Can a passenger ever place smoke? A. No. {17.2-46} 143. 24.5 & 102.63 & 107.7 Is the movement penalty for moving through dispersed smoke 1 or 1/2 MPs? A. 1/2. {COD-104} 144. 24.6 If the LOS to a target crosses two smoke-filled hexes, would two dice be thrown to determine the smoke modifier, and if so, could two smoke counters in the same hex increase the effect? A. Yes, but the total DRM could not exceed +6. No. {COI4-68}{COD-74} 145. 24.6 Does smoke along a fire lane affect fire from all levels? A. Yes, smoke is not considered merely a level one obstacle to LOS. {14.5-34}{COI4-68} 146. 24.6 Would penetrating fire through smoke be halved as Area Fire? A. No. {COI4-68} 147. 24.6 See 17.7 & 24.6 148. 24.6 & 44.21 In a situation where vision is not a factor - such as penetrating fire through a wheatfield hex, would smoke penalties still apply? A. No, but concealment counters would still serve to halve the already halved attack. {COI4-68} 149. 24.6 & 44.23 Is fire traced through a smoke or wheatfield hex into an open ground hex subject to the -2 DRM for moving in the open? A. Yes. {COI4-68} CONCEALMENT 150. 25. Assume a gun and crew are beneath a concealment counter. Does the crew receive the +2 DRM to incoming AREA infantry fire? A. Only if the incoming fire crosses the gun s Covered Arc. {COI4-70}{COD-104} 151. 25. See 46. & 25. & 42. 152. 25. During a night scenario, what is the movement allowance for? counters/stacks, 4 or 6? A. 6 - Assuming the infantry beneath it can move 6. 153. 25.3 May a unit already under a concealment counter grow another one? A. No. {17.2-46} 154. 25.3 Can units in bunkers grow concealment counters? A. No. {17.2-46} 155. 25.3 See 96.2 & 25.3 156. 25.4 Can a concealed leader attempt to rally a non-concealed broken unit and still maintain its own concealment status? A concealed broken unit? A. No. Yes. {COI4-68} 157. 25.4 Do adjacent broken units (RE: any ) reveal concealed units? A. No (25.5). {17.2-29} 158. 25.4 Can a non-concealed leader attempt to rally a concealed broken unit with the concealed unit maintaining its concealment status? A. No, the concealed broken unit must lose its concealment to

SQL Series (SQL, COI, COD, GIA) Compiled Questions And Answers; issue 2006 version 060723WBC Page 7 of 30 be rallied by an unconcealed leader. {MMP} 159. 25.4 & 49.7 Does a concealed unit illuminated by a starshell lose its concealment counter? A. Yes - if it is in the LOS of an enemy unit which could see it in a daylight scenario, i.e., in an open ground hex where it wouldn t be entitled to concealment. Note that under the Bypass Movement rules (106.6) a concealment counter is not automatically lost to an adjacent unit thus a concealed unit in woods or buildings would not automatically lose its concealment. {COD-104} 160. 25.4 See 116.2 & 25.4 161. 25.4 See 136.83 & 25.4 162. 25.41 Do concealed leaders add their benefits to friendly nonconcealed units fired on in their hex? A. No, unless the leader gives up his concealed status, in which case, all concealed units in the hex would lose their concealment status. {SL4-23} SEWER MOVEMENT 163. 27.3 Must a squad have the ability to move 3 hexes after adding any bonus for leader accompaniment and subtracting any excess portage costs in order to use sewer movement? A. Yes. {SL4-23} 164. 27.5 & 27.7 Assume units using sewer movement surface in a hex containing mines (or booby traps). Are they governed by the same rules (27.7A & C) as apply to units being fired on? A. Yes - note however that such units could not gain concealment status before being attacked by the mines, and that the entrance hex would be eliminated only by a KIA result gained without use of the -2 DRM. {COD-104} 165. 27.7 Suppose units utilizing sewer movement end their movement phase in a sewer entrance hex containing a broken enemy unit. Can that unit rout away before the Close Combat Phase? A. No - it is eliminated or captured. {COD-104} VEHICLE STACKING AND PLACEMENT 166. 29.2 Do vehicle stacking rules limit the number of units that may attack a tank in Close Combat? A. No - normal infantry stacking limits (6.2) apply to opposing units in any Close Combat hex. {COI4-68} 167. 29.2 See 6.1 & 29.2 AFV MOVEMENT 168. 30.2 Do vehicles which move during the current movement phase count as obstructions to movement (2 MP per vehicle)? A. Yes. 169. 30.4 What does it cost for an AFV to pivot in the hex that it starts movement from? A. 2 MP plus the Cost of Terrain in any hex moved into. {SL4-23} 170. 30.4 & 123.2 Is a motorcycle considered a vehicle in regards to the relative costs for moving through terrain containing a vehicle? A. No. {COD-104} 171. 30.5 Can vehicles move sideways so as to present their front armor facing to an enemy as opposed to flank or rear shots? A. Of course not! All vehicles must move in the direction of their Covered Arc with the front of the vehicle facing the hex moved into. The extra cost for a vehicle moving outside of its Covered Arc merely allows the vehicle to change its Covered Arc within the hex it starts its move from before moving into another hex. {COI4-68} 172. 30.7 Now that AFVs can move through the same hex occupied by an enemy AFV, what happens if the moving vehicle is immobilized in that hex, thus leaving two opposing AFVs in the same hex? A. They may fire at each other at 1 hex range. {16.1-34}{COI4-38}{COD-104} TRANSPORTING INFANTRY/TANKS AND SP GUNS 173. 31. See 114. & 31. 174. 31.1 How can a support weapon carried on a vehicle with no passengers be unloaded? A. Any infantry unit in or moving through the hex containing the vehicle (including an abandoning crew) may pick up the support weapon at the usual portage cost. {COI4-68} 175. 31.1 May a vehicle exceed its maximum portage capacity at the expense of additional MP? A. No. {15.2-34}{COI4-68} 176. 31.1 May infantry ride amphibious tanks while in the water? A. No. {COI4-38}{COD-104} 177. 31.1 Could a SPW 251/10 with no passenger capacity or a SPW 251/1 already containing its full passenger capacity carry additional passengers on the exterior like a tank? A. No. {COI4-38}{COD-104} 178. 31.1 & 58.4 May passengers ride an AFV which is reducing a wooden building to rubble? A. No. {COI4-68} 179. 31.3 Are units that debark in open ground subject to a -2 DRM? A. Yes, but they also get +1 for the vehicle. (see 144.931). 180. 31.3 If an AFV in an open ground hex debarks infantry which then moves into an adjacent woods hex, can the infantry be fired upon in the open ground hex? Does the -2 moving in open DRM apply? Does the +1 AFV cover DRM apply? A. Yes. Yes. Yes. {MMP} 181. 31.4 See 16.4 & 31.4 182. 31.4 Do terrain effects modifiers apply to infantry fired upon while embarking on an AFV? or disembarking? A. Yes, to be specific, infantry would be subject to all terrain modifiers in the embarkation hex plus the -2 DRM for moving in the open (if an open hex) and the +1 for being beneath an AFV. {14.5-34}{COI4-68} 183. 31.4 May infantry debarking from a vehicle into an adjacent hex do so regardless of terrain movement cost...such as debarking onto a higher elevation hex than the vehicle occupies? A. Yes. {COI4-68} 184. 31.4 & 31.6 & 31.7 Are passengers who dismounts into an adjacent hex ever considered to be in the same hex as the vehicle?, and if so could they be fired on in that hex?, and with what DRMs? A. Yes. Yes. +1 DRM if it unloaded from an AFV, plus -2 DRM if it unloaded in open ground. {KM} 185. 31.5 See 24.3 & 31.5 186. 31.6 See 34.2, 31.6 & 47. 187. 31.7 If an AFV fires any armament or is hit by defensive fire while moving, must it pay the 2 MP cost for any infantry which are forced to dismount? A. Yes. {SL4-23} 188. 31.7 If a tank or SP Gun fires in the Advancing Fire Phase, does the dismount of any passengers cost the vehicle 2 MPs? Similarly for dismounts caused by a hit by non-infantry fire? A. No; Yes, if it occurs during the Defensive Fire Phase and prior to the vehicle s total use of its MPs. {COI4-68} 189. 31.7 If AFV passengers are forced to dismount during their Prep Fire Phase, can they still fire at full strength during that Prep Fire Phase? A. No, they could only fire at half strength and only during the Advancing Fire Phase. Furthermore, they could not move any further during that Movement Phase. Similarly, passengers could not fire during the Defensive Fire Phase if forced to vacate their AFV during the opponent s preceding Fire Phase. {COI4-68} 190. 31.7 If a tank or SP Gun fires in the Defensive Fire Phase, forcing its passengers to unload, is there a 2 MP loss

SQL Series (SQL, COI, COD, GIA) Compiled Questions And Answers; issue 2006 version 060723WBC Page 8 of 30 from the next Movement Phase? A. No. {COI4-68} 191. 31.7 What happens to support weapons on an AFV when passengers are eliminated or broken? A. If broken, the support weapon dismounts into the same hex as the broken passengers. A KIA result also dismounts the support weapon but as an inverted (malfunctioned) weapon and into a adjacent hex to the AFV of the firer s choice. {COI4-68} Weapons that do not have a malfunction status such as demo charges and panzerfausts are eliminated. {COI4-38}{COD-104} 192. 31.7 & 79.1 Assume infantry on an AFV is forced to dismount by enemy defensive fire after the AFV has moved its full or near full movement allowance. Must Excessive Speed breakdown be utilized to account for the extra 2 MPs or fraction thereof? A. No - movement simply ends in the target hex. {COI4-68}{COD-104} 193. 31.7 If a unit is forced to dismount into an open ground hex, by defensive fire, is it considered to be moving in the open? A. No. 194. 31.7 Is it possible for infantry on an AFV to debark and avoid paying the 2 MP by waiting for the AFV to fire its main armament in the Advancing Fire Phase, thus getting a free dismount? A. Yes - but this is a loophole which is changed in GI. AFVs AS COVER 195. 32.1 Does infantry fire against a hex which contains both passenger AND nonpassenger infantry affect both sets of units? A. Yes, if AFV passengers or CE HT passengers (although different DRM may apply to each type of unit). {MMP} 196. 32.1 Does an HE attack against an AFV hex which contains both passengers AND non-passengers affect both sets of units? Does it affect the AFV? A. Yes, if the infantry are the target (unless the Advanced To Hit Table is in effect, in which case passengers are only affected as per 145.11). No (assuming the infantry are the targeted units). {MMP} 197. 32.1 & 112.812 Do passengers still receive the +2 DRM for fire directed at them across the Covered ARC from the same hex? A. No - such protection is forfeited at such extremely close range. {COD-104} 198. 32.1 See 101.411 & 32.1 199. 32.3 If a LOS crosses the extended barrel of an AFV is it blocked? A. No. {COI4-68}{COD-104} 200. 32.5 Units in an entrenchment receive no additional protective DRMs for an AFV being in the same hex because they are not moving together, but do those same units have to take a normal MC if the AFV is destroyed in their hex? A. Yes, the AFV represents more than physical cover and its loss at such close quarters would have a serious effect on morale. {COI4-68}{COD-104} 201. 32.6 Moving vehicles present no LOS obstacles during the Defensive Fire Phase, but if an AFV moves into a hex containing stationary infantry, does the infantry if fired on get the +1 modifier for the AFV? A. No, 32.51 is quite specific about this. {COI4-68} AFV COMBAT 202. 33.3 If an infantry unit is entrenched in a woods hex, what row to you use on the TO HIT Table when firing at it? A. The more difficult target category; in this case - entrenchments. 203. {15.2-34}{COI4-68} 204. 33.31 & 33.5 & 34.5 If a tank only pivots during its Movement Phase and fires in the Advancing Fire Phase (case B) does it do so at half firepower? Similarly, for a tank firing outside its Covered Arc? A. No. No. The only penalty is to add the appropriate Hit Determination Dice Roll Modifier. {COI4-68} 205. 33.32 Pivoting in a hex causes enough time expended to allow a shot in a vehicle s initial hex during Movement/Defensive Fire, but does it also cause enough movement for a +2 [to hit DRM] for moving target? A. Yes. 206. 33.4 Is the 50c. MG effective vs. soft vehicular targets outside its normal range? A. No, unless it is used on the IFT (51.4). {COI4-68} 207. 33.4 Can a MMG/HMG or.50 cal weapon kill an AFV when firing at greater than normal range? A. No. {14.5-34}{COI4-68} 208. 33.9 Is a crew considered a squad for victory purposes? A. Yes, unless specifically stated otherwise. {MMP} 209. 33.9 See 46.54 & 33.9 210. 33.9 & 138.4 If a vehicle is destroyed, but the passengers/crew survive can they take any portaged or vehicle support weapons with them? A. No. {COD-104} AFVs VS. INFANTRY 211. 34. Assume an AFV direct fires HE at a hex in which infantry just unloaded from a halftrack...who is affected - the halftrack, infantry, or both? A. Once the infantry unloads, the hex contains two different targets and the firer must specify which he is firing at. If he chooses the halftrack and eliminates it, the infantry must take a normal MC (32.5). Otherwise, he can affect only one target, not both. {COI4-68} 212. 34.2 Does a direct fire hit by any piece of ordnance against multiple infantry units in the same hex affect all those units equally? A. Not necessarily. Besides the obvious case of different terrain modifiers which could apply to the IFT for such things as infantry in and outside of entrenchments, there are circumstances under which some units in the same hex would not even be hit and therefore not have to roll on the IFT at all. For example, a TO HIT might suffice to hit an acquired target but, due to different TO HIT modifiers might miss a moving or concealed target. In such a case only the unit which is hit must undergo an effects roll on the IFT. {17.2-46} 213. 34.2 & 34.3 Can AFV MGs fire before the main armament? A. Yes, but once any armament fires the covered arc utilized is frozen for all other weapons in that weapon housing (bow or turret) for the duration of the fire phase. {COI4-68}{COD-104} 214. 34.2 & 31.6 & 47. Is a CE crew affected by an HE shell that hits (but does not destroy) an AFV? Are AFV passengers? Are CE HT passengers? Are non-ce HT passengers? A. Yes to the first three [EXC: see 138 for effects vs an armored carrier crew]; the same dice roll used on the AFV To Kill Table is used with a +2 on the IFT affects (AFV passengers only get the +2 modifier if fired upon from the same or lower elevation _and_ through the vehicle covered arc, and also must immediately dismount). No. {MMP} 215. 34.2 & 41.1 If a vehicle/gun fires at infantry behind a wall/hedge would there be a +2 TO HIT DRM for hull-down?, or +2 DRM on the IFT if the infantry was hit?, or both? A. No. Yes. No. {KM} 216. 34.5 See 33.31 & 33.5 & 34.5 217. 34.5 Do both the TO HIT DRM case K (Target Concealed) and the provisions of Area Fire (1/2 x) both apply to a concealed infantry target? A. Yes, but Area Fire would not apply in the case of an armored target. 218. {COI4-68} 219. 34.7 & 64.42 Must the co-axial MG factor be used against the same target hex as the main armament and vice versa as was the case in the basic game with the 360 degree MG firepower factor? A. Yes, unless specifically listed otherwise on the vehicle data chart. {COI4-68}{COD-104}