CURTIN STADIUM DODGEBALL RULES & REGULATIONS

Similar documents
CURTIN STADIUM NETBALL 5 s RULES & REGULATIONS

CURTIN TOUCH RUGBY RULES & REGULATIONS

CURTIN STADIUM FUTSAL RULES & REGULATIONS

Team Sports Indoor Soccer Rules

Social Sport Competitions Terms and Conditions

DODGEBALL RULES Revised: October 2016


YMCA SPORTS RTS. Information & Registration Pack Senior Basketball YMCA NSW EMPOWERMENT / HEALTHY LIVING / SOCIAL IMPACT

MIXED INDOOR NETBALL

Teams will be made up of 6-10 players. A minimum of six players will compete on a side; others will be available as substitutions.

College of Saint Scholastica. Intramural Sports Rules TRENCH RULES TEAM

SUMMER 2017/18 HANDBOOK: BASKETBALL FUTSAL NETBALL

GO Kickball s Official Rules of Dodgeball

YMCA Corporate Challenge

PCYC Northern Beaches

British Dodgeball Five Ball Rules

SENIOR DOMESTIC COMPETITION RULES

Intramurals Dodgeball Rules of Play

RULES OF THE GAME FOR INTRAMURAL DODGEBALL Revised June 19, 2018

BEACH VOLLEYBALL BYLAWS

By-Laws for all Sporting Competitions

Intramural Dodgeball

TEAM SPORTS BY-LAWS. Revised 7 th April 2017

~ 1 ~ 1.1 Club matches will be conducted and governed by FIFA Futsal Laws of the Game 2010

Intramural Dodgeball Co-Rec Rules 2018

YMCA SPORTS. JUNIOR & SENIOR COMPETITIONS 2019 Information Pack Multi-Sports YMCA NSW EMPOWERMENT / HEALTHY LIVING / SOCIAL IMPACT

It is the responsibility of all managers, coaches & players to comply with the above & ensure the appropriate behaviour of their team supporters.

Dodgeball Rules and Regulations of Play

BIG LEAGUE DODGEBALL RULES

SAND SOCCER TOURNAMENT RULES

INDOOR SOCCER RULES Updated: March 13, 2018

Basketball Competition Information Pack

GOkickball s Official Rules of Dodgeball

Dodgeball Rules and Regulations

Senators Junior Domestic Basketball Competition. Parents Handbook. As at October 2017

IM BROOMBALL RULES. Rule 1: Facility & Equipment... Page #1. Rule 2: Eligibility & Game.. Page #1. Rule 3: Intramural Broomball Specifics.

MELBOURNE EAST NETBALL ASSOCIATION INC. BY-LAWS MELBOURNE EAST NETBALL ASSOCIATION INC. BY-LAWS

Communication. Eligibility. Teams. Defaults. Game Times

2017 Co-Ed Dodgeball Team Packet

UVM Intramural Sports Outdoor Soccer Rules

Times : All senior matches will be timed and conducted as stipulated at each center.

LEAGUE RULES. All the above documents can be obtained from the Futsal Oz website - futsaloz.com.au

INTRAMURAL BASKETBALL RULES

Andover & District Netball Association 2010/11

MEN S FUTSAL COMPETITION RULES AND INFORMATION

Changes to BBA By-Laws for the 2017/18 Summer Season

PART A BY LAWS RELATING TO ALL COMPETITIONS

COCKBURN BASKETBALL ASSOCIATION COMPETITION RULES 2018/19

Geraldton Hockey Association [Inc.] 2017 BY-LAWS

Speed Soccer Rules. Except as designated below, NCAA rules will apply.

Floor Hockey Rules. Players

1st - 2nd Grade BASKETBALL RULES

2. Court and Equipment All games will be held in the Preston Center. Game balls will be provided by WKU Intramurals. 3. Officials and their duties

Spring Branch Memorial Sports Association

BASKETBALL GEELONG COMPETITION BYLAWS

Official Broomball League Guidelines City of Burnsville

UC MERCED INTRAMURAL SPORTS FLAG FOOTBALL RULES

Speed Soccer Rules. Except as designated below, NCAA rules will apply.

UTM CAMPUS REC INTRAMURAL MEN S INDOOR SOCCER

MELTON BASKETBALL JUNIOR & SENIOR DOMESTIC COMPETITION RULES

Dodgeball Rules Edition. Contents. 11. Warnings and Penalties 2. Dodgeball Etiquette 7. Match and Scoring 12. Appendix

City of Harlingen Parks & Recreation Department Adult Softball League Local Rules & Regulations

c. Goalie: Personal mask and gloves must be worn. It is recommended that shin guards and/or tube socks also be worn. d. Player: Recommendation-

The Court. Equipment. Players

Indoor Soccer Rules. All yellow highlighted rules are new rules for this year.

Indoor Soccer RULES. General Rules:

DODGEBALL GENERAL A. Rosters one one II. Equipment D. Prohibited Equipment may not wear jewelry. may not may not wear are not permitted III.

OUTDOOR SOCCER RULES Updated: August 21, 2018

Preface. It is imperative that all participants become familiar with the information contained in this packet.

Indoor Soccer Tournament Rules

The International Handball Federation rules will govern all play for any rule not covered in the following Intramural Sports rules:

BEGINNING OF THE GAME AND PLAY FORMAT:

HANDBALL RULES. c. Officials may use discretion to stop the clock for unusual delays and prolonged injuries.

Intramural Sports Team Handball Rules

Registration & Information Pack

Inner Tube Water Polo 2015 EDITION

Netball Victoria Competitions Rules and Regulations

SACSSGSA VOLLEYBALL RULES

Intramural Sports. Floor Hockey Rules

Inner Tube Water Polo

Sierra Valley Sports. Basketball Rulebook

City of Harlingen Adult Softball League Local Rules and Regulations

2015 BROOMBALL RULES

IM 4v4 Volleyball Rules

Oswego State Campus Recreation Intramural Sports

YORK SPORT 5ASIDE FOOTBALL LEAGUE

League Rules of Play

RULES CHANGES All rules changes for the seasons have been highlighted for you to easily identify them.

YMCA SPORTS. JUNIOR & SENIOR COMPETITIONS 2018 Registration Packs Futsal / Indoor Soccer YMCA NSW EMPOWERMENT / HEALTHY LIVING / SOCIAL IMPACT

OUTDOOR SOCCER RULES

Extreme Football s Rules and Regulations Contents:

Special Olympics New Jersey Flag Football Rules

Geelong Basketball and Netball Centre

Indoor Soccer Rules REVISED

Floor Hockey Rules and Regulations of Play

REGISTRATION: GRADING DAYS:

General Rules Revised* 10/29/13

Perth Softball League Summer Competition Ground Rules

Intramural Dodgeball Rules

Juniors Seniors Mixed Juniors

Transcription:

CURTIN STADIUM Kent Street Bentley WA 6102 GPO Box U1987 Perth WA Tel: +61 8 9266 7870 Fax: +61 8 9226 1933 Web: www.curtinstadium.edu.au CRICOS Provider Code 00301J (WA), 02637B (NSW) CURTIN STADIUM DODGEBALL RULES & REGULATIONS PLEASE NOTE: The following are basic rules and regulations specific to the Curtin Stadium Evening Social Sport Dodgeball Competition. Nominations and fixtures: Please note that it is the team s responsibility to find out their team s fixtures. Teams will not be called regarding their games times. All fixtures and results are available on our website http://life.curtin.edu.au/curtin-stadium/social-sport.htm this link will be emailed to team captains and vice captains prior to the first week of competition. Fixtures and results will also be available on the SportFix app by searching Curtin Stadium. Management reserves the right to add and change any game times where necessary. All teams can expect to get an even spread of game time slots over the season. Game times are between 5.30pm and 10:45pm although games could run early and/or later depending on team numbers. Special fixture requests will be considered. Requests should be submitted in writing at time of registration. Curtin Stadium will consider all requests but cannot guarantee requests can be accommodated depending on the structure of the competition and the effect it may have. Changes to playing grade must be made in the first three weeks of competition (if applicable). These changes will be made at the discretion of the Sports Program Officer. Changes will be made in the following instances: o A team requests a grade change. Any requests must be made to the Sports Program Officer on 9266 7052 or email stadiumsports@curtin.edu.au o The Sports Program Officer and/or Umpires believe that a team is not compatible with the grade that they are currently playing in. Teams can contact the Sports Program Officer on 9266 7052 for any general enquiries. 1. The Playing Area Curtin Stadium Beach Courts

2. Players (Open) Teams are made up of six (6) players. Teams can have a maximum of four (4) substitutes. The competition is open, allowing for any combination of males or females to be on the court. Players can only play for their registered teams. Players can only register for one team. 3. Player Equipment All players are required to wear a team uniform consisting of the same coloured tops by the end of the first two weeks of grading. Teams who fail to do so will be supplied with stadium bibs. All players must remove objects such as watches/jewellery (taping of facial jewellery is expected) that may be dangerous to other players. A wedding band or a medic alert bracelet may be worn, but must be appropriately taped. Failure to do so may result in the ineligibility of the player to participate in the current game. Nails must be cut. 4. Substitution of players Substitutions can only occur at the end of each game. 5. To Play The minimum number of players on court without incurring a forfeit is four (4). All weekly game fees must be paid prior to the start of scheduled games. Teams will receive a team sheet when they pay at reception players must initial the team sheet and hand to the umpire prior to the game. No Team sheet = No Game. Not only does it keep the other team waiting, late starts effect the whole evening s fixtures times, therefore the clock will start running at the scheduled time. If a team is late, they will be penalised accordingly and the game will go on.

Penalties: 1 minutes late loss 1 players 2 minutes late loss 2 players 3 minutes late loss 4 players 4 minutes late 1 game Games will be forfeited if a team is not ready to play within ten (10) minutes of scheduled game time. The opposing team will be awarded the winner 5-0. Forfeits are to be determined by the referee as mitigating circumstances may apply. 6. Length of the game The match will run for a total of 40 minutes, consisting of as many games possible within this time period, changing ends at the completion of each game. Maximum game time of 7 minutes. 7. Methods of scoring Teams earn one point per game won in the match. The first team to legally eliminate all of the opposing team s players will be declared the winner of that game. In the case of equal numbers of players remaining after regulation game time, that game will be awarded a draw. 8. Competition Points Win = 3 points Draw = 2 points Loss = 1 point Forfeit = 0 points (10-0 LOSS) Bye = 0 points 1. The Game The object of the game is to eliminate all opposing players by getting them OUT. This may be done by: Hitting an opposing player with a LIVE thrown ball below the shoulders. If a player ducks below shoulder height and gets hit above the shoulders they are still OUT. Catching a LIVE ball thrown by your opponent before it touches the ground. If a player catches a live ball thrown by an opponent before it touches the ground a teammate of the player who caught the ball who was the FIRST player to be previously out can rejoin the match. The teammate must rejoin the game through the end zone. If a ball is thrown above the head at a player, the player who threw the ball is automatically out and only allowed to come back if a player from their team catches an opposition throw. Each game begins by placing the six (6) dodge balls along the centre line. Players then take a position behind their end line, and the whistle is blown to start the game. Once a ball is retrieved it must be taken behind the green line (as shown in rule 1.1) before it can be thrown at the opposition. 2. Boundaries During play, all players must remain within the boundary lines. Players may leave the boundaries through their end zone only to retrieve stray balls. They must also return through their end zone immediately. A LIVE ball can only be thrown from within the boundaries.

A player only needs to have won foot in the field of play to be classed as in Players will receive warnings from the referees to remain within the boundary lines and about not leaving / returning through the end zone immediately. If this behaviour continues then the referee will deem the violating player/s to be OUT. Only players leaving the playing zone to retrieve balls will be classed as a SAFE player, until they return correctly back into the field of play. Players who retreat outside the live playing area or into the middle zone in order to avoid being hit will still be considered a LIVE player and can get out. Already out players may retrieve balls from areas OFF the sand on their side of the court, in order to encourage continuity. 3. Live and Dead Ball Rule A LIVE ball is a ball thrown by an active player from within the playing area. The ball is classed as dead as soon as it first makes contact with the opposing player ruling them out, the sand or another ball. Catches or hits off any deflections will not be counted as an out or catch. 4. Incomplete Catch Rule A catch may be taken anywhere IN or OUT of the field of play, providing the ball is classed LIVE. However, if the catch is ruled incomplete as the ball is dropped or uncontrolled the player will be ruled out. If the catching player takes the catch whilst in possession of another ball and the LIVE ball first makes contact with the dead ball, this will be ruled as a catch, if dropped the catch will be classed incomplete regardless of the ball on ball first contact. 5. Head shots Any shot above the shoulders will not be considered out, ruling the throwing player out. If a player ducks or deflects the ball into their head, they can be ruled out. If the player has ducked and receives a head shot of severity, the throwing player will be ruled out Head shots will be at the Umpires discretion and each case will be classed individually with various factors taken into consideration. 6. Violation In order to reduce stalling, a violation will be called if a team in the lead controls all six (6) balls on their side of the court for more than 10 seconds. If this occurs the team that offends will be automatically required to pass the other team 3 balls and once this occurs play can begin again. In order to reduce stalling, a violation will be called if a team controls two (2) or more balls on their side of the court and make no effort to throw a live ball at the opposition for a period of 30 seconds. The violation will result in an opposition player who was previously out rejoining the game. Scrunching or squishing of the ball will be considered ball tampering and the player will be ruled OUT.

9. Suspensions and Ejections Incidents of a dangerous or unsportsmanlike nature that are reported by the referee or an opposing team will be taken seriously. All information regarding the incident will be taken into account and a decision on an appropriate resulting action will be made by the Sports Program Officer in consultation with senior staff members. Actions may include being removed from the game or venue when the incident occurs, an official warning or a suspension of at least 1 game. Any played that receives two technical fouls in one game will be ejected from the match. If this results in the team not having enough numbers to play on then that team will forfeit the match. 10. Forfeits and Withdrawals Teams must attend every fixtured game for the season or notify the Sports Program Officer on 9266 7052 or stadiumsports@curtin.edu.au if they cannot attend a fixtured game and a forfeit will result. A game will be declared a forfeit when: o A team is not ready to play within (10) ten minutes of the scheduled start time; o A team fails to honour their fixtured game (this includes finals). Any team forfeiting will incur the following fine s: Any team that has notified the Sports Program Officer by 4.00pm the day of the fixture: Normal game fee for that chosen sport. Any team that does not show up to a fixture game without notifying the Sports Program Officer prior to 4.00pm the day of their fixture will be charged twice (2x) the Normal Game fee for that chosen sport. This is referred to as a NO SHOW FEE Should a team forfeit their game the forfeit fee must be paid the week proceeding a forfeit. Unfinancial teams will not receive competition points. Teams whose payments are up to date prior to their last game will receive their last game free as part of the fee paid at the time of registration. Teams with outstanding forfeit fees from previous season will not be eligible for the next season until all fees are paid. If a team forfeits their match, the opposing team will be awarded a win 10 0 and their game fee will be held over to the following week. Any team that withdraws from the competition throughout the season will be issued with a $200 withdrawal fee. 11. Finals Procedures In the case of equal game wins at the end of the five (5) games a one (1) minutes sudden death overtime period will be played at the end of the fifth game. At the end of that minute the team with the greater number of players on court will be declared the winner. Again if team numbers are equal an additional one (1) minute period will be played and so on until a winner is determined. Players are only eligible to play finals if they have played at least 1 game during the regular season fixtures. 12. Have Fun! The referees and competition organiser have the right to review any rule stated above at any time prior to or during the competition. If a situation arises which is not mentioned

above the referees and/or competition organiser will use their discretion in making a decision.