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Zombie Mosh Puts you in a world where the undead have risen in a zombie apocalypse. A world where only the smart and well armed survive. You take on the role of a survivor, as some of your family and friends have either been bitten or become a buffet for the horde of horrors. As the zombies rise you will have to go to great lengths to keep alive and keep safe. Are you going to try to make it out of the city. Are you going to stick it out and fight back against the horde. Are any of the government quarantine areas still intact. What was the government s involvement in the initial outbreak. These questions will all be answered eventually. With these rules you can recreate any scene from any of your favorite zombie movies. These rules are designed to be easy to learn fast to play and fun. Within these pages is everything you need to play exciting games of zombie mayhem. There are rules for the shambling dead and the newly turned zombies. You will also find rules for survivors and the many weapons that are used to purge the zombie presence. There are also rules for vehicles,. The rules can handle as many of your friends as you want to play. There is also several scenarios included to get you started. This is the first game rules released by Sinister Jester Studios. It has been a long road of learning and refining our designs. This will be the first in what will be a long list of games to come. With the company expanding it s audience on the web and getting our rules out to more than our regular players we will continue to keep the ball rolling. Soon you will be able to get official minis for this and all our upcoming games. Our company is more than just friends creating games, it s also an attitude. Sinister Jester is, away from the norm and darker yet just keep it fun! Our entire crew have given to this project in the hopes that we can do this full time someday. We also hope that people will enjoy our creation as much as we do. The excitement that is generated every time we demo this game is testament to it s quality. Please feel free to contact us and let us know what you think or just to say hello!

A game of zombie madness written by Jim Grady A sinister jester studios game Version 2.5 2007 Sinister Jester Studios

Introduction If you ve ever watched and enjoyed zombie movies, this game is for you. It is for two or more players who will play either the heroes or the zombies. It is written to be easy to read and to play. We ve included many examples of play. Freedomville was a nice Midwest community nothing too exciting ever happened there unless you count the time John Cougar Mellencamp was the Grand Marshal in the Sunflower Festival parade. Just a quiet typical town, a great place to live until now. Just at the out skirts of the city limits a government train carrying a top secret chemical agent derails and wrecks, spilling and releasing this chemical into the community s environment. The strange thing about this chemical is it animates the dead, bringing them virtually back to life! What do the dead want? Well as in every great zombie movie, they want to eat you! They have an inexhaustible hunger for the flesh of man. The good thing is they are slow and have basically animal intelligence. So how do you kill the already dead? You must destroy the brain. Shoot it or bash it, just destroy it. You will have many weapons to choose from. Some are firearms, so you may keep them at range and many are melee, if you like your combat up close and personal. What Zombie Mosh is all about As the zombies rise from their graves in Freedomville, the local law enforcement is flooded with far out reports and cries for help. Their ability to deal with the outbreak has gone well beyond any contingency plan, anarchy rules. Many of your friends and neighbors have fallen, been devoured or have become zombies themselves. You realize you are on your own. Time to prepare, you are determined to make it. Survival of this horrific catastrophe will rely on your instincts and working with other survivors. Zombie Mosh puts you in the role of a human survivor or the walking undead in a tabletop environment. Everything is represented by miniature figures and scenery of trees, bushes, walls, vehicles and buildings, giving you a total view of the scene being played out on your tabletop. Zombie Mosh can be played in many ways. Two players could take turns alternating between playing zombies and humans to see who can finish a particular scenario quicker or one player can run the scenario and zombies while the other players can each play a human to work together or as individuals to survive the scenario. Just do your best, and remember a game is played for fun, you win just by playing! Thanks for visiting Freedomville U. S. A. 1 Playing Zombie Mosh allows for a great amount of creativity from collecting, painting, and converting figures to building scenery elements for a nicer looking tabletop and even better games. This becomes as much of a hobby as playing the game itself. These rules will give you all the information you need to play very exciting games of zombie survival. Later rules will be released to include gangs, law enforcement, swat teams, the military, and more vehicles, adding greater variety and enjoyment to your games.

So welcome to Freedomville, there is no time to relax, the zombies are already gathering at the doors with their relentless hunger, smashing windows trying to get at your tasty flesh. So it s time to either hole up and wait for rescue or find something to crack open skulls with and kick some zombie ass! Who we are This game is created by Sinister Jester Studios. We create miniatures and rules for miniatures on our website. Our philosophy here at Sinister Jester is games written by gamers for gamers. We are all gamers and we all play the games we produce. Now is an exciting time for us, we are expanding on the web and making it easier for you to get our products. We are looking forward to all the feedback from our new customer base as this will enable us to give you more of what you want. Let s face it without you guys we wouldn t exist. So take this game for a test spin, kick the tires and let us know what you think. 2

Reading a profile Reading a profile is important to the game. It tells you how your figure will act in the game. The profile below is a sample of a typical zombie in the game. M - Movement. The basic length in inches that a figure can move in a turn. FS - Fighting Skill. The number added to the Melee roll. TH - To Hit. The number or higher needed to score a hit on the roll of 2d6. W - Wounds. The amount of damage a figure can take before it is removed from play. I - Initiative Modifier. This is added to the Melee roll in melee as a modifier. VR Vital Roll. Number or higher needed to hit a vital spot. The Zombies The mindless undead. Many have risen from their graves, animated from morgues and funeral homes, some even recently turned from the infectious bite of the horrors. They are slow, unable to run, or perform complicated tasks. They can t climb ladders, or open doors, they beat them down and break through windows. There is a rumor of a stronger, faster zombie, known as the Rage zombie. Let s hope this is just rumors! The standard number of zombies in a game is determined by how many humans there are in the game. Normal zombie distribution is 5 zombie figures for every 1 human figure in the scenario. This number can be adjusted upwards or lowered depending on how hard or easy you want the scenario to be. Here is the zombie profile: Zombie M FS TH W I 6 2 0 1-1 Vital Roll Human - 4+ Zombies and Survivors Now that you know how to read a profile, you must remember that each figure in the game has a profile. The figures you will play are either Zombies or Survivors (also referred to as humans). Here is a brief description of each and their profile. 3

The Survivors They are the typical citizens of Freedomville, going through their everyday lives. Shopkeepers, mailmen, law enforcement, friends and neighbors, all having a normal day, until it was suddenly interrupted by the dead inexplicably animating and coming to life. Each human has a story, their weapons are often improvised. They represent you the player. Survivors of the zombie horror, just trying to stay alive. Each human may carry one melee and one shooting weapon only. Choose them from the weapons section. The profile used for humans is as follows: Human M FS TH W I 6 3 7 1 0 Vital roll Zombie 4+ The Turn sequence The turn sequence is the order in which play happens in the game. This sequence must be followed exactly, though there are exceptions. Here is a quick overview of the turn sequence. Each turn is broken down into phases. Each phase is explained to help you understand how the game is played. Unless the scenario states otherwise, the humans always take the first turn. 1) Movement Humans- On the humans movement, you will move all vehicles in use first. Then you will move any charges into Melee. Any runners would be moved next, remember that a runner cannot end it's movement in base to base contact with a zombie. Place any figures on Opportunity Fire at this time. Face your figures to stand and shoot. Make all remaining normal movements. Zombies- On the zombie movement, you will first check any twitchers on the twitcher chart. Then if there are any humans changing into zombies this turn, you will have them rise in place, ready to move. Move any zombie chargers, remember zombies don't change their movement rate to do this. Move all the rest of your zombies. Then move your "Toasters" randomly using the Scatter Template to determine direction. 2) Shooting Humans- Choose an eligible target according to the rules in the shooting section. Check the distance to the target to see if it is in range. Be sure to check for any to hit modifiers that might apply, then roll to hit. If the hit is successful, you must then roll to see if you hit a vital spot, if you hit a vital spot then roll on the zombie survival chart, for the effect. All grenades and the flame thrower are concidered shooting weapons. 3) Melee Zombies- Zombies can't shoot. Humans and Zombies- Melee is the hand to hand fighting phase. Both figures involved roll 2d6 adding their Fighting Skill, their Initiative modifier, and any melee modifiers to the roll. The winner rolls on the proper survival chart, and any effect is applied. 4) Follow Up Zombies- Only zombies have a Follow Up phase. During the follow up, zombie players roll to see what happen to "Toasters" on the Burn Baby! chart and apply the results. Then you will now place any incoming zombies on the board where the scenario allows. The humans and zombies alternate turns, each following this sequence until one side has won the scenario. We will now describe in detail the rules for each phase starting with the movement phase. 4