Rule 1: Player Eligibility & Registration

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Any rule and situation not specifically covered are subject to the current version of the National Federation of High Schools (NFHS) Volleyball rules and the judgement and discretion of the intramural sports staff. All rules are subject to change at the discretion of the Intramural Sports Office, and the Intramural Sports Office has the final decision on all situations covered and not covered by the rules. Rule 1: Player Eligibility & Registration Player Eligibility Currently enrolled (at least half-time), fee-paying Tennessee Tech University students as well as faculty and staff of the University may participate in intramural leagues and tournaments. Prior to each contest and event, participants must present a valid Tennessee Tech University EagleCard. Players can compete for only one team in each league. Once he or she signs in for one team, that player cannot transfer to another team in that league for the duration of the season. For postseason eligibility, a player must have participated in at least one regular season game. Current varsity athletes cannot participate in their sport or related sport. Former varsity athletes cannot participate in their sport or related sport for one calendar year (365 days) after their official affiliation with a college or university team has ended. Current and former professional athletes are prohibited from playing in their sport or related sport. The Intramural Coordinator or Assistant Coordinator shall make the final decision on eligibility issues. Registration Teams should register on IMLeagues by the deadline and send a representative to the captain s meeting unless they have received prior consent from the Intramural Sports Office to miss the meeting. Otherwise, teams not represented at the captain s meeting may be ineligible to participate in the season. Rule 2: League Format & Team Composition League Format Each league will be broken into divisions. Teams in each division will play at least three regular season games, and playoff eligibility will be determined by the number of division teams as well as your division standing. Division standings will be determined by (1) number of wins, (2) Head-to-head record, (3) point differential, (4) sportspersonship, and (5) coin toss. Leagues (Subject to Change Due to Number of Registered Teams) Men s Open Women s Open Co-Recreational Interfraternity Council (IFC) Panhellenic Council (PHC) Team Composition Each team will have six players on the court at one time, and a minimum of five players are required to start the game. Each team shall designate a captain who serve as the point of contact between the team and IM staff.

Rule 3: Defaults, Forfeits, Grace Periods, & Protests Defaults A default is an unplayed game without penalty (e.g. being dropped from the league or being assessed a fee). To receive a default, the team captain or representative must notify the Intramural Sports Office by 2:00 PM on the day of the contest. In order to verify that the request is legitimate, the team captain or representative must notify the Intramural Sports Office via e-mail or in person. Phone calls will not be accepted. Forfeits A forfeit is failing to field a team for an intramural contest without contacting the Intramural Sports Office. The score for forfeit games is 1 0. Teams may be assessed a $40.00 fee for each forfeit. The team captain will have a hold placed on his/her eagle online account until the fee is paid. If a team forfeits its first game of the season, that team may be dropped from the league and replaced with a team on the waiting list. Any team that forfeits a game will be ineligible for the playoffs. A second forfeiture may result in being dropped from the league. Grace Period If at least one team member has signed in at game time, the team will be granted a five-minute grace period. Once a team reaches the minimum number of players to start the game, the team must start when directed by IM staff. The game clock will be set to forty (40:00) minutes. A team may not wait for additional players once the minimum number of players has been reached. If the team has not reached the minimum number of players required to play at the end of the grace period, the game will be declared a forfeit. Protests Protests will be considered by Intramural Sports Graduate Assistants and Professional Staff. During the contest, teams may protest (a) player eligibility, (b) the misinterpretation or the misapplication of a rule, or (c) a scoring error. Protests regarding items b and c must be submitted immediately. If the team loses the protest, they are charged with a time-out. Protests regarding the judgement of the game officials will not be recognized. When protesting player eligibility: o Regular season: The eligibility of any player may be protested at any point during the regular season (e.g. before, during, and after the contest; anytime during office hours) o Playoffs: Player eligibility must be protested before the start of the contest. Protests made after the start or end of the game will be not recognized. Rule 4: Playing Area & Equipment Playing Area All games will be played on either Memorial Gym s Main Court or the East Gym of the Campus Recreation & Fitness Center. The following diagram depicts the lines and zones as well as the serving/rotation order. The Right-Back (RB) position shall always be the server.

Team Benches Team benches will be located on opposite sides of the court. Team fans and spectators must occupy their team s side of the field. Game Ball The Intramural Sports Office will provide the volleyballs for competition. If both captains agree, a substitute ball may be used. Intramural sports staff reserve the right to declare any ball legal or illegal for play. Clothing & Equipment All attire and equipment is subject to the approval of Intramural Sports staff. Any clothing or equipment that is deemed unsafe or illegal must be removed prior to competition. IM staff reserves the right to ask participants to remove or conceal clothing that, in the opinion of IM staff, displays offensive or demeaning language or imagery. Proper athletic attire is required. Footwear o Players are required to wear athletic shoes (e.g. basketball shoes, running shoes, tennis shoes). o Footwear including but not limited to boots, cleats, open-toed shoes, crocks, and sandals is strictly prohibited. Jewelry o Religious or medical jewelry is permitted and must be taped down against the body. o All other jewelry is prohibited and must be removed prior to the contest. Headwear o Players may wear knit or stocking caps, headbands, and hair control devices made with soft and non-abrasive material.

o Headwear including but not limited to baseball caps, bandanas with knots, hard plastic hair devices, bobby pins, and safety pins is strictly prohibited. Pads/Braces o Leg & knee braces covered with soft, pliable material and free of any sharp edges are allowed. o Compression sleeves and wrist sweatbands are permitted above the waist. o Casts and other equipment made of hard, unyielding materials may not be worn above the waist. Blood o Participants that are bleeding, have an open wound, and/or have an excessive amount of blood on the uniform will directed to leave the game. The bleeding must be stopped, the open wound must be covered, and/or the bloody uniform must be changed/cleaned before the player can return to the game. Rule 5: Timing & Scoring Timing TTU Volleyball matches shall have a fifty minute (50:00) time limit. If the score is tied at the end of the forty-five minutes, the serving team shall serve once more to determine a winner Timeouts Each team will receive one sixty-second time-out per game. Game stoppages due to blood, injury, and unexpected events are official timeouts and will not be charged to either team. Scoring Each match shall be best two-out-of-three games. The first and second games shall be played to twenty-one (21) points or when a team has a two-point lead. The third game shall be played to fifteen (15) points or when a team has a two-point lead. Mercy Rule There is no mercy for TTU IM Volleyball matches. Rule 6: Playing Rules Determining the first serve A toss of a coin or odds/evens will determine which team shall have the first choice. The team that wins the toss shall have the following options: o To serve or receive service of the ball o To select the side of the court on which to play After the winner of the coin toss has chosen, the losing team will have choice of the remaining options. Serving At the beginning of a new game, the serving order shall be set and maintained for the duration of the game. If an incorrect server is discovered during his or her service game, a side-out shall be called, any points made by the illegal server shall be lost, and the serving order shall be corrected. The server may move freely behind the rear boundary line but make contact within the sidelines extended and before stepping on the court or boundary line. The server must wait for the referee s signal and whistle before serving. After receiving the signal, the server has five (5) seconds to contact the ball for service.

If the server releases the ball for service but does not attempt to complete the service motion, a replay will be awarded. A player may only receive one replay during a term of service Players on the serving team may not group or stand in a position that blocks the view of the receiving team. A serve is legal if it hits the net, goes over the net, and proceeds to land in-bounds on the opponent s side of the court. Receiving the serve A player may NOT attack or block the serve. Boundaries The court, boundary lines, and the area of the net inside the antennae are considered inbounds. A ball that hits or travels outside the antennae is out of bounds. The ball must pass over the net inside the boundary lines and antennas in order to be legal. The ceiling may be played if the ball remains on the playing team s side of the net/court and they have hits remaining. Center Line o A player may touch the floor across the center line with one or both feet/hands provided a part of the foot/feet or hand(s) remains on or above the center line. o It is a violation if a player completely crosses the center line under the net. o A player may cross the extension of the center line outside the court at any time provided he/she does not interfere with play by the opposing team. o While across the center line extension outside the court, any player may play a ball that has not completely crossed the vertical plane of the net extended. Contacting the Ball The ball must be clearly hit. Throwing, lifting, tossing, holding the ball as well as causing ball to come to rest on a player s body is illegal. Each team is entitled to a maximum of three contacts to return the ball to the opponents. A ball driven into the net, other than a service, may be recovered within the limits of the three team contacts. With the exceptions of blocks and simultaneous contacts, a player may not contact the ball twice consecutively. If teammates simultaneously contact the ball, it will count as one contact, and the involved players are eligible to participate in the next contact. Blocking does not constitute a team contact, and any player may make the first contact of the ball after the block. If two opponents simultaneously and instantaneously contact the ball over the net (e.g. a joust), the ball remains in play and the team receiving the ball is entitled to another three hits. If such a ball lands out of bounds, it is the fault of the team on the opposite side of the net from where the ball lands A player whose legal position at the time of the serve is in the back row may not block or attempt to block or attack the ball above the height of the net in front of the ten-foot line. Net Play If the opposing team, has used its three hits, a player may block or attack a ball on the other side of the net. Otherwise, a player may not reach over the net to play the ball A player may not reach under the net and touch the ball or a player on the opposing team when the ball is in play on the opponent s side of the court. It is a foul when a player or a player s clothing touches any part of the net. Incidental contact with the net by a player s hair or glasses or by a ball driven hard into the net shall be allowed. Substitutions Substitutions are unlimited, and all substitutes must enter in the server s position. A player may not substitute into different positions during a single game.

Unsportsmanlike Conduct Card Yellow Red Yellow & Red Penalty Warning One point One point & Ejection of Player Yellow Card o Three yellow cards issued to a single team will result in forfeiture of the contest. o A yellow card may be issued for behavior including but not limited to the following: Entering or leaving the court without permission from the officials Persistently committing violations Foul or vulgar language Questioning or showing resentment of the decisions or judgement of the officials Unsportsmanlike conduct Red Card o A player receiving a red card is ejected from the game. o A red card may be issued for behavior including but not limited to the following: Fighting Foul or abusive language directed at another player, an official, or IM staff Two Yellow Cards Spitting at an opponent, teammate, or game official Attempting to kick or strike an opponent, official, or IM staff Rule 7: Co-Recreational Modifications Team Composition Number of players Male to Female Ratio Six Players 3:3, 2:4, or 1:5 Five Players 2:3 or 1:4 Four Players 2:2 or 1:3 Serving Males and females shall alternate serving. Contacting the Ball If the ball is contacted more than once, a male and female must contact the ball before it crosses the net. Substitutions All substitutions must be male-for-male or female-for-female.