Great Lakes Kung Fu Championships Tournament Rules

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Great Lakes Kung Fu Championships Tournament Rules I. Dress Code: Traditional Chinese Martial Arts and any cotton or silk Chinese styled uniform with frog buttons. Long sleeve and short sleeve uniforms are acceptable. School t-shirts may be worn if traditional uniforms are not available. T-Shirts may be worn for all Sparring and Push Hands competition.. Martial arts type shoes are required in forms and weapons divisions. Our goal is to provide a friendly but disciplined competition environment. So we urge all participants to follow the uniform guidelines. II. Registration and Opening Ceremony: All competitors must be present for the opening ceremonies. If at all possible, we recommend that you take advantage of the pre-registration options. If you are registering onsite, try to take care of registration on Friday or arrive early on Saturday so that you will not be delayed. Competitors should become acquainted with the competition floor layout. They should know the rings where their divisions will be taking place. Competitors must be present at ringside when their divisions are about to begin.* Our goal is to expedite the flow of the competition and might move divisions to adjacent rings. Please pay attention to announcements both at ringside and from the PA system. *Note: If you have a conflict due to an event scheduled in another ring, you must notify the Chief Judge. We will do everything possible to see that you have a chance to compete in all of your scheduled events. III. Order of performance: The first to register is the last to go! Athletes will be listed in accordance with their date of registration; the earlier your registration is submitted, the lower you will be placed on the performance list. Unless you are the first athlete to perform, you will receive an "on deck" call announcing your name and signaling that you should prepare to compete as soon as the athlete ahead of you clears the floor. When it is your turn to compete, you will be called by name. If you are not present when your name is called, two additional calls will be made over the PA system. The second of these will be a final call. If you do not respond, you will forfeit the event. The forfeiture is final and cannot be reversed. Once called up, athletes should stand at the call of "ready," enter on the right side of the performance area that faces the Chief Judge, walk smartly to the starting point for their form, come to attention, and salute only the Chief Judge. NOTE: No spoken presentation of your name, form or style is necessary/required.. IV. The salute for empty hand and weapon forms: When called to perform, athletes will walk to the place on the competition floor where they will begin their form and greet the Chief Judge with a recognized salute or bow. Upon being acknowledged by the Chief Judge, athletes will return to attention and begin their form within 5 seconds.

Upon completing their form, competitors must once again come to attention and salute the Chief Judge. Competitors will wait to receive the scores, then perform one final bow toward the Chief Judge and walk off the floor. V. Skill level criteria: We do not base the skill level criteria on Belt or Sash Colors since every school has different standards and color schemes. To be fair, our skill levels criteria is based exclusively on the length of training or accumulated training. Competitors must register in all divisions at the same skill level and age group. Where 4 Categories: Novice: Competitors with less than 1 year of training Beginner: Competitors with one to less than 2 year of training Intermediate: Competitors with 2 to 4 years of training Advanced: Competitors with over 4 years of training Where 3 Categories: Beginner: Competitors with less than 2 year of training Intermediate: Competitors with 2 to 4 years of training Advanced: Competitors with over 4 years of training Where 2 Categories: Beginner: Competitors with less than 2 year of training Advanced: Competitors with over 2 years of training NOTE: Novice division, cannot compete with forms that contain tornado kicks, aerial techniques and splits and weapons other than Staff, Short Stick, Saber and Double Daggers. Flexible Weapons, Double Weapons (other than Double Daggers) and Other Exotic Weapons are not permitted in the Novice Division. VI. Scoring and Competition Area for forms: Competition should be a platform which not only encourages students to work harder, but also develop a greater interest in the art. We don t want to discourage competitors by associating certain scores with certain skill levels. So we use a standard scoring range for all levels. Scoring is thus determined by ones proficiency and skill. The better your skill performed, the higher your score. Only competitors with superlative skills in their respective categories should be awarded scores in the Upper 9 s. Scoring range for all skill levels: 8.00 9.99 All scoring starts at an average of 9.00. Scores rise or fall depending on the skill demonstrated by the competition. Judges score the performance of each competitor. The high and low score are dropped and the remaining scores are averaged to obtain a final score. Deductions, if appropriate, are made by the Chief Judge before the Final Score is given. If your division has 3 judges, all 3 scores will count toward your final score.

VII. Time limits for forms: All times are given in minutes. A penalty of 0.2 points will be deducted for each infraction of 5 seconds or partial increment thereof. Traditional Northern and Southern Style Divisions Min 0:30 Seconds, Max 2:00 Minute Tai Chi Hand and Weapon Forms Min 2:30 Minutes, Max 3:00 Minutes (warning given at 2:30 minute mark) Tai Chi 24 may be performed in Yang Style and 32 Tai Chi Sword may be performed in the Tai Chi Weapons. These categories will no longer be separated. Xing Yi and Bagua Hand & Weapons Forms Min. 45 seconds, Max. 2:00 Minutes.Note: In the Traditional Categories, Novice and Beginner are not subject to time requirements and Time Limits do not apply to Kids & Juniors. VIII. Penalties and deductions for forms: Northern Long Fist: Athletes can begin their form in any quadrant of the competition ring. The form must end in the same quadrant as the starting point*. Forms that end by facing opposite of the starting point will result in a.5 point deduction from the final score. Forms that do not end in the same quadrant as the starting point will result in a.2 point deduction* from the final score. *Competitors whose form does not end in the same quadrant must inform the Chief Judge before performing. No penalty will be awarded in such circumstances. Note: The Basic 32 Wushu Forms are permitted in the Traditional Novice Division, Traditional Kids, Traditional Juniors and Adult Novice Categories. Interruptions caused by uncontrollable circumstances will not be penalized. Re-performing due to forgetfulness will result in a.5 point deduction from the final score. The only exception is for all Novice & Kids & Juniors Beginners category. Broken weapons will result in a.5 point deduction from the final score; this applies to all skill levels. A dropped weapon will result in a.5 point deduction for Novice and Beginners and a Full 1 point deduction in all other categories, Dropping a weapon twice will result in a disqualification; this applies to all skill levels. Striking or Cutting oneself with a weapon is a.5 point deduction (multiple striking or cutting will result in multiple deductions). All sabers and swords used in the traditional divisions must be of Loong Quan type steel or heavier steel; the weapon must be able to sustain its own weight when placed on its tip. Note: All Kids and Juniors divisions are exempt from this rule. NOTE: Deductions are made only by the Chief Judge and deducted from the Final Score. Side Judges must keep track of the infractions when scoring but the Penalty Deductions are implemented ONLY by the Chief Judge.

Long Weapons such as the Quandao and Pudao are also subject to these requirements. Non-compliance with these weapon standards will result in a.5 point deduction from the final score unless otherwise specified. Weapon Length: Weapons require a certain length in order to be used efficiently. The requirements, with few exceptions, are generally the same for Traditional Chinese Martial Arts. The length of the weapon is determined according to the competitor's height. Saber and Swords: The minimum length for the saber and the straight sword requires that the tip of the weapon reach the competitors top of ear when held at the sides. Staffs and Spears: Staffs can vary in length from a minimum of the height of the competitor's eyebrow to well over the competitor's head. Staffs shorter than the competitor's eyebrow fall into the Other Weapons category. In divisions where there are no Open Weapons any length staff or stick may be used. Spears vary in length between Traditional Northern and Southern Systems. For Northern Systems the spear should reach the tip of the competitor's fingers when the arm is stretched overhead. For Southern Systems the spear can be slightly shorter but the spear tip must be above the competitors head. IX. Placing: Medals will be awarded from 1st through 3 rd place in each division. For Grand Champion awards for advanced athletes who have entered the required divisions, the winners will be determined by the highest total Medal Points. Points value is as follows: Gold Medal = 10 Points Silver Medal = 7 Points Bronze Medal = 5 Points Note: A Competitor Must Win at least One Gold Medal to receive the Grand Champion Award. Note II: No ties are allowed at any level since placements reflect the overall standing of a competitor. Tie breaking procedures will go into effect to determine the winner. X. Tai Chi Push Hands (Tui Shou): Fixed Step: Both feet must remain in contact with the floor at all times. Heel or toe may be raised briefly, but the foot may not leave floor or change position. The feet remain in the same starting position The front toe may be raised in yielding back The rear heel may be raised in shifting forward

Any sideward movement or double placement of the foot is not permitted Advancing or retreating of any kind is not permitted Restricted Step: For restricted-step push hands, the foot forward at the start of the round must remain forward for the duration of the round Either front or back foot may move, but not both at the same time; There must be a beat between steps (no charging) Movement is oriented along center line and players may not step more than 45 to either side to defend or gain advantage in pushing. The following descriptions for Competition Format, Match Area, Objective of Match, Progression of Match, etc., apply to both Fixed and Restricted Step Push Hands. Competition format: All matches are single elimination Matches consist of two 1-minute rounds of Running Time unless there is an Injury or a Warning. The players change leg position after the first round In the event of a tie, the match will be decided by sudden death: First to score wins. Match area: Two perpendicular lines form a cross at the center of the playing area Play is begun with the both players in forward stance The ball of the right foot on the horizontal stripe. Players' front feet are separated by the vertical stripe, which marks the centerline of the play area. When play is stopped for any reason, players return to the starting position. Objective of match: The objective of the match is to Uproot and Off-Balance the opposing player while maintaining own root and balance using Taijiquan (Tai Chi) principles. Progression of match: Play is begun in a neutral position with backs of right wrists touching. Left hands are placed on (not under) right elbow of opponent. (Reversed in second period.) Players move their arms together in a horizontal circle until referee feels a neutral state has been established. Players may not seek advantage at this point. Once the Center Judge says, Begin players must continue to play for a second or two before issuing energy. Players unable or unwilling to begin play neutrally may be issued a warning Continuous Contact. Players are expected to stick and adhere and may not break contact to gain advantage. All issuing must be preceded by contact (no striking) Breaking contact to gain advantage will result in a warning

Valid techniques: Pushing, pulling with one hand, trapping techniques, non-impact techniques that cause opponent to lose balance, and single-hand grabbing techniques that cause opponent to lose balance. Target Areas: Contact is permitted between the hips and collarbone. Note: The head, neck, spine, and legs may not be attacked and will result in a warning or disqualification depending on the severity of the infraction. Scoring: The center judge as well as any of the corner judges may call for a point Points are awarded by majority judges' decision. One point is awarded for uprooting opponent. A point is awarded against the opponent when a warning is called. Warnings: Grabbing. A one-handed pluck is a valid technique, but players may not seek to control opponent by grabbing for longer than one second, Wrapping hands around the back. Grabbing clothing Pulling with both hands Striking: Any percussive contact (makes a sound) is considered a strike. Charging: (Restricted step.) Players may not take successive steps forward without pausing. Joint Locks (Qinna). Joints may not be attacked with force Not following the Chief Judge's directions The following will result in immediate disqualification:. Excessive and dangerous use of force Accumulation of 3 warnings over duration of match Unsportsmanlike conduct by the competitor, parent or coach. Abusive language will result in being expelled from the competition with NO REFUND! XI. Shuai Chiao: Rules will be posted on: www.shaolininstitute.com www.shuai-chiao.org XII. Light-Contact Continuous Sparring: Mandatory protective equipment must be supplied by the athlete and must include: Head protector, mouth guard, groin cup, foam gloves with no exposed fingers, and foam foot protectors that cover entire foot. Shin guards are optional. We recommend (not required) that head gear for Sparring have a Plastic Face Shield. Foot Gear must cover toes, heel and sides of foot. Hand Gear must cover fingers. Note: Shin-Instep guards and Open finger (MMA type gloves) are not permissible.

Competition format: All matches are single elimination consisting of three one-minute rounds of running time. The time is stopped for injuries or equipment adjustment. At the end of each round the winner of that round is declared by the decision of the majority of the judges. The winner of two out of three rounds wins the match. In case of a tie after the three rounds there will be a final one-minute round to determine a winner; if still tied after this round, the winner is determined by the Chief Judge. NOTE: By definition, light contact sparring implies that blows and kicks must be of a tagging nature and not executed with heavy impact force! Match Length (running time unless there is an injury): For Teens and Adults - Continuous Sparring consists of Three 1 Minute Rounds: First competitor to winner 2 Rounds wins the Match For Kids and Juniors: Continuous Sparring consists of one 90 Second Round of running Time unless there is an Injury or a Warning. Competitor with most points after time wins the match. Note: In Case of a Tie there will be a 30 Second Sudden-Death to determine the winner. Progression of match:. Athletes enter the ring at the command of the Chief Judge Before initiating competitive sparring athletes salute the chief judge and then each other The Chief Judge will commence the match by giving the signal to begin The Chief Judge directs the match with verbal signals ("begin," "stop," etc.) Legal contact targets: Light contact to front and sides of torso Light contact to side of head gear Light contact to upper thigh Non-contact targets: Front of face Groin Back Note: Any contact to these areas may result in immediate disqualification Allowable techniques: Sharp, clean punches and kicks Momentarily grabbing the opponent's wrist to execute a technique Leg sweep to the front leg Illegal techniques: Elbows Knees Spinning backfist Joint locking

Striking any area of the opponent's back or groin Sweeping the rear leg or the supporting leg when the opponent is kicking Any blind technique The following infractions will result in a warning: Willingly running out of the ring Use of illegal techniques Striking an illegal target Not following the Chief Judge's directions The following will result in immediate disqualification: Heavy impact force Bleeding that results from an illegal strike Accumulation of 3 warnings in the match Unsportsmanlike conduct by Athlete, Coach or Parent NOTE: By definition, light contact sparring implies that blows and kicks must be of a tagging and jarring nature and not executed with heavy impact force! XIII. ARBITRATION: A formal procedure must be followed when a competitor or instructor would like to launch a protest regarding a presumed discrepancy in the application of the rules. 1. Request, complete, sign and submit the Arbitration form 2. The arbitration form must be signed by the competitor and the instructor/coach 3. If the competitor is under 18 years of age a parent or legal guardian must sign the Arbitration Form 4. The fee for arbitrating the dispute is USD $50.00 5. The fee is refunded if the dispute is settled in the competitor's favor 6. The Arbitrator's decision is final and will be rendered in a timely manner