Officials Hand Signals

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Roller Derby Coalition of Leagues (RDCL) Officials Hand Signals To accompany the RDCL V3.1 Ruleset - May 15, 2017

Roller Derby Coalition of Leagues (RDCL) Officials Hand Signals The following document shows the hand signals used by the officiating crew during an RDCL bout. Hand signals are used by all officials to communicate penalties and procedures to the skaters, bench staff, other officials, announcers and spectators. Hand signals for penalties are to be used at the time a penalty is issued by a penalty calling referee and for communication between the officials. The following are the penalty categories this document will cover: Penalties Penalty Procedures Pack Procedures Jammer Procedures Penalty Box Time Keeping & Miscellaneous - 1 -

RDCL Penalties When penalties are issued to a skater, the issuing official will use the appropriate hand signal for the penalty. The Expulsion hand signal should only be used by the Head Referee for that bout. Above the Shoulders (AS) Section 6.3 Closed fist against the side of the helmet. Arms (A) Section 6.4 Bend one arm up and touch that forearm with the opposite hand. Back Blocking (B) Section 6.5 Start with both arms bent with open palms facing forward near chest. Push hands outward from body. Low Blocking (L) Section 6.6 Open hand is brought across the chest to touch the opposite shoulder. - 2 -

RDCL Penalties Stopping (S) Section 6.7 Use an open hand with fingers together, facing outward with a bent arm. Directional Blocking (DB) Section 6.8 Use an open hand with fingers together facing outward with a bent elbow, then rotate the arm 90 counter clockwise at the elbow (like a windshield wiper). Multi-Player Blocking (MB) Section 6.9 Clasp both hands together and hold across chest. Blocking (BB) and Assisting out of Bounds (AB) Section 6.10 / 6.11 Start with both hands parallel, open palms with closed fingers, start above the shoulder and finish by the hips on the opposite side of the body. - 3 -

RDCL Penalties Failure to Reform (FR) Section 6.12 Start with closed fist, arm extended away from the body, at the midsection level, and pull in to the body. Out of Play Penalties (OP / BP / AP) Section 6.13 / 6.14 / 6.15 Use an open hand with fingers together, with palm of hand facing inward, held above the shoulders at a 90 angle. Move hand downward in front of the body. Skating out of Bounds (SB) Section 6.16 Use open hands with fingers together, palms facing each other, held above the shoulders on one side of the body. Move the hands back and forth together at the wrist. Cutting the Track (X) Section 6.17 Create an X with forearms and hold in front of the body. - 4 -

RDCL Penalties Illegal Blocks (IB) Section 6.18 Use an open hand with fingers together, palm up, held midsection level. Bring the hand across the body so that the palm faces downward. Illegal Procedures (IP) Section 6.19 Use closed fists and rotate forearms around each other in a circular motion. Delay of Game (D) Section 6.20 Right hand is open with fingers together, palm of hand facing inward, held in front of the body at a 90 angle. Left hand is with fingers together, palm up, held at midsection level in front of the body. Move right hand downward in front of the body and touch left palm. Unsporting Conduct & Insubordination (UC / IS) Section 6.21 One arm extended away from the body with a closed fist. Take the other arm, flat hand, fingers together, touching top of arm and slide it down towards wrist. - 5 -

RDCL Penalties Fighting Section 6.22 Hold a closed fist touching open palm of opposing hand at the midsection of body. - 6 -

RDCL Penalty Procedures If you are to Expel a skater for an egregious act, use the Expulsion hand signal. To remove skaters from the track due to extra skaters or other safety related issues, use the Remove Yourself From the Track hand signal. Expulsion Start with right arm, with a closed fist and thumb extended, straight out from the body. Bend arm over shoulder thumb first. Remove Yourself From the Track Start with extended arm above the shoulders and away from the body and pull it back towards the hips ending on the opposite side of the body. Double Jammer Down Start with both hands open and fingers together, fingertips touching the sides of the head. Bring hands down and tap hips. Repeat. Totem Both hands are above the head, fingers and palms together, fingers pointed upward. Move hands left and right above head. - 7 -

RDCL Pack Procedures Split Pack Hold both hands above the shoulders with arms bent at 90. Both hands should be parallel, open palms and closed fingers. Pack is Here Hold both hands shoulder width apart in front of the body. Both hands should be parallel, open palms and closed fingers. Split Pack Countdown From the Split Pack signal left arm remains up, right arm rotates in a circle at the elbow, one rotation per second. Out of Play Warning Use an open hand with fingers together, with palm of hand facing inward, held above the shoulders at a 90 angle. - 8 -

RDCL Jammer Procedures When signaling lead jammer or not lead jammer, follow the RDCL Best Practices guide to use the correct verbal cue. Lead Jammer (Ref) Right hand is in a fist with index finger pointed at the lead jammer with a straight arm. Left arm is extended straight above the shoulder while the hand holds an L shape with the thumb and index finger. Lead Jammer (Eye) Right arm is extended above the shoulders while the hand holds an L shape with the thumb and index finger. Not Lead Jammer (Ref) Arms sweep across each other, in an outward and inward direction, in front of the body. Not Lead Jammer (Eye) Creates an X with both arms raised above the head. - 9 -

RDCL Jammer Procedures Lapped Jammer (Ref) Taps the top of helmet with an open palm. Lapped Jammer (Eye) Taps the top of head with an open palm. Jammer Never Left Pack (Ref) Use an open hand with fingers together with palm facing body. Hand moves across the throat. Jammer Never Left Pack (Eye) Use an open hand with fingers together with palm facing body. Hand moves across the throat. - 10 -

RDCL Jammer Procedures Jammer Passed While Out of Bounds (Ref) Both hands have index finger pointed upward in front of body. One hand stays in place while the other hand moves around the stationary finger. Jammer Passed While Out of Bounds (Eye) Both hands have index finger pointed upward in front of body. One hand stays in place while the other hand moves around the stationary finger. Ghost Points (Ref) Taps shoulder with elbow pointing away from body. Ghost Points (Eye) Taps shoulder with elbow pointing away from body. - 11 -

RDCL Jammer Procedures Out of Play Points (Ref) Use an open hand with fingers together with palm of hand facing inward, held above the shoulders at a 90 angle. Out of Play Points (Eye) Use an open hand with fingers together with palm of hand facing inward, held above the shoulders at a 90 angle. Eye Reports First Taps top of wrist on extended arm with two fingers. Pass numbers Hold up the number of scoring passes and rotate hand in a circle in front of the body by moving hand towards and away from the chest. - 12 -

RDCL Penalty Box Jammer in the Box Point to the temple with index finger to indicate jammer in the box (showing where the star on the helmet cover would be). Number of Skaters in the Box Extend hand above shoulders and show how many players are in the box. If a jammer is in the box, use the hand signals prior to showing the number of players in the box. - 13 -

RDCL Time Keeping & Miscellaneous Team Time Out Use open hands with fingers together to create a T shape in front of body. Extend arms toward the team requesting the time out with open hands, fingers together. Official Time Out Taps both shoulders with elbows pointing away from body. Wait / Not Ready Use an open hand with fingers together and hold high above your shoulders. - 14 -

RDCL Time Keeping & Miscellaneous Ready Use a fist with your thumb extended and hold high above your shoulders. Jam Reset Right hand is in a fist with index finger pointed upward and arm bent at 90. Rotate your hand in a circle. Numbers Below are the approved methods of signaling numbers. If you are showing a number higher than five, use both hands. Penalty Jam Start with closed fist, arm extended above the body and pull downward. - 15 -

RDCL Penalty Codes AS A B L S DB MB BB AB FR OP BP AP SB X IB IP D UC IS Above the Shoulders Arms Back Blocking Low Blocking Stopping Directional Blocking Multi-Player Blocking Blocking out of Bounds Assisting out of Bounds Failure to Reform Skating out of Play Blocking out of Play Assisting out of Play Skating out of Bounds Cutting the Track Illegal Blocks Illegal Procedures Delay of Game Unsporting Conduct Insubordination - 16 -

RDCL Penalty Codes Codes in numerical order of rules section Codes in alphabetical order AS Above the Shoulders AS Above the Shoulders A Arms A Arms B Back Blocking AB Assisting out of Bounds L Low Blocking AP Assisting out of Play S Stopping B Back Blocking DB Directional Blocking BB Blocking out of Bounds MB Multi-Player Blocking BP Blocking out of Play BB Blocking out of Bounds X Cutting the Track AB Assisting out of Bounds D Delay of Game FR Failure to Reform DB Directional Blocking OP Skating out of Play FR Failure to Reform BP Blocking out of Play IB Illegal Blocks AP Assisting out of Play IP Illegal Procedures SB Skating out of Bounds IS Insubordination X Cutting the Track L Low Blocking IB Illegal Blocks MB Multi-Player Blocking IP Illegal Procedures SB Skating out of Bounds D Delay of Game OP Skating out of Play UC Unsporting Conduct S Stopping IS Insubordination UC Unsporting Conduct - 17 -