UAV DOWN US MARINES IN AFGHANISTAN

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Transcription:

SKIRMISH SANGIN PRESENTS UAV DOWN US MARINES IN AFGHANISTAN COLIN PHILLIPS & CHRIS POOCH SCENARIO & RULES FOR SKIRMISH SANGIN PAGE 1

Overview: To combat an increase in Taliban attacks in Helmand, ISAF have been maintaining a near constant rotation of unmanned aerial vehicles and other air assets above the green zone. An RQ-1 Predator undertaking a routine observation flight, suffered a catastrophic mechanical failure and has crashed in a known Taliban stronghold. A flight of USAF F-16s were tasked to overfly the crash zone to establish what kind of state the remains of the crashed drone are in. The two aircraft overflew the crash site, visually identifying that the RQ-1 had ditched in a poppy field and was relatively unscathed. As they began to make their turn to get a better look, the missile warning klaxons of both aircraft sounded, they were under missile lock. The two aircraft immediately deployed flares and took evasive action. Flight command immediately ordered the jets to hit their burners and escape and hook up with their refuelling tanker somewhere over Pakistani airspace. The missile lock indicates the drone may have come under surface-to-air missile attack, but the state of the crash site points to mechanical failure as the more likely scenario. Discerning between the two causes would require the recovery of drone s valuable flight computer, and any other wreckage which may provide evidence of mechanical failure, or shrapnel damage. A squad of US Marines have been providing support for a small team of combat engineers scoping out a hearts and minds project of digging a well in the village of Nuz. The small group of Americans are the nearest combat capable unit and have been ordered to secure PAGE 2 SCENARIO & RULES FOR SKIRMISH SANGIN

the crash site. They must recover the flight computer, the drone s brain, and destroy the drone before the Taliban can recover it as the propaganda value to the Taliban would be immense. Scenario The drone has come down almost intact in a poppy field. The USMC team is to secure the drone, remove its brain and then set charges to destroy the wreckage. Meanwhile the Taliban are mobilising to take advantage of the downed drone, send the video of its capture to the world. Setup The drone is placed in the centre of the table, in the middle of a poppy field. Before the start of the game. The Taliban player than selects which table edge they will start on with the USMC coming from the table edge directly opposite. Securing the drone Capturing the drone intact is crucial for both sides, a marine in contact with the drone must spend 6 AP (3 AP over two turns) removing the drone s flight computer. This is a delicate task, and should the marine be forced to stop - either by moving away from the drone, or being forced to move due to a failed morale test, the process must be restarted. Once the flight computer has been removed, it must be taken off the ISAF table edge. If the marine carrying the flight computer is wounded, or killed the flight computer can be retrieved from the body for cost of 1 AP. A Taliban which defeats (successfully knocked the marine prone or worse) the marine holding the flight computer in hand to hand combat will also retrieve the flight computer as part of the AP spent on the attack. The Taliban to win must take the flight computer off their table edge. Three of the marines are carrying Breaching Charges SCENARIO & RULES FOR SKIRMISH SANGIN PAGE 3

for blowing holes in compound walls, which can be also used to destroy the wreckage. A marine in contact with the drone may spend 3 AP laying a breaching charge. After placing the charge, the marine may move up to 6 away. The first AP in the character s next activation is spent detonating the device, which has a 90% chance of successfully destroying the drone. Grenades may be thrown at the drone to destroy it, however this will only occur with a hit, if the grenade misses the explosion has no effect on the wreck. Drone Wreck The wreckage of the drone counts as medium cover. ISAF Briefing Upon receiving their orders, the Marines move towards the crash site.. The mission is to quickly get in, grab the flight computer, blow the drone and get out before too many Taliban arrive. The team will have to do this without air support while the threat of the surface to air missile is still in play, so it is critical that HQ can figure out if the threat is real, or whether the Taliban have just found a way to confuse the aircraft s sensors. The marines start off table, and will move on in their first active combat phase. Each of the ISAF soldiers is equipped with a single hand grenade. Three marines are carrying a breaching charge. Veteran Squad Leader 15(17) 1d10+4 75% 3 M16A4 2,4,6,8 Pistol (BODY x4) 68% Rifle (BODY x4 +10%) 78% Heavy Weapon (BODY x3) 51% Spot (100%) First Aid (40%) Throw (BODY x4) 68% Forward Observer (BDY x3) 51% Fire Team 1: Veteran Automatic Rifleman 13 (15) 1d10+4 75% 3 M249 3,5,7,9 Pistol (BODY x4) 60% Rifle (BODY x4 +10%) 70% Heavy Weapon (BODY x3) 45% Spot (100%) First Aid (40%) Throw (BODY x4) 60% Forward Observer (BDY x3) 45% Fire Team 1: Veteran Fire-Team Leader 11 (13) 1d10+4 75% 3 M16A4 4,6,8,10 Pistol (BODY x4) 52% Rifle (BODY x4 +10%) 62% Heavy Weapon (BODY x3) 39% Spot (100%) First Aid (40%) Throw (BODY x4) 52% Forward Observer (BDY x3) 39% Fire Team 1: Veteran Grenadier 18 (20) 1d10+4 75% 3 M16A4/ M203 1,3,5,7 Pistol (BODY x4) 80% Rifle (BODY x4 +10%) 90% Heavy Weapon (BODY x3) 60% Spot (100%) First Aid (40%) Throw (BODY x4) 80% Forward Observer (BDY x3) 60% Fire Team 1: Average Rifleman 12 (14) 1d10+4 55% 3 M16A4 3,5,7,9 Pistol (BODY x3) 42% Rifle (BODY x3 +10%) 52% Heavy Weapon (BODY x2) 28% Spot (100%) First Aid (40%) Throw (BODY x3) 42% Forward Observer (BDY x2) 28% PAGE 4 SCENARIO & RULES FOR SKIRMISH SANGIN

Fire Team 2: Veteran Fire-Team Leader 12(14) 1d10+4 75% 3 M16A4 3,5,7,9 Pistol (BODY x4) 56% Rifle (BODY x4 +10%) 66% Heavy Weapon (BODY x3) 42% Spot (100%) First Aid (40%) Throw (BODY x4) 56% Forward Observer (BDY x3) 42% Fire Team 2: Average Grenadier 10 (12) 1d10+4 55% 3 M16A4/ M203 4,6,8,10 Pistol (BODY x3) 36% Rifle (BODY x3 +10%) 46% Heavy Weapon (BODY x2) 24% Spot (100%) First Aid (40%) Throw (BODY x3) 36% Forward Observer (BDY x2) 24% Fire Team 2: Average Rifleman 18 (20) 1d10+4 55% 3 M16A4 1,3,5,7 Pistol (BODY x3) 60% Rifle (BODY x3 +10%) 70% Heavy Weapon (BODY x2) 40% Spot (100%) First Aid (40%) Throw (BODY x3) 60% Forward Observer (BDY x2) 40% Fire Team 2: Average Automatic Rifleman 11(13) 1d10+4 55% 3 M249 4,6,8,10 Pistol (BODY x3) 39% Rifle (BODY x3 +10%) 49% Heavy Weapon (BODY x2) 26% Spot (100%) First Aid (40%) Throw (BODY x3) 39% Forward Observer (BDY x2) 26% Fire Team 3: Veteran Fire-Team Leader 16 (18) 1d10+4 75% 3 M16A4 2,4,6,8 Pistol (BODY x4) 72% Rifle (BODY x4 +10%) 82% Heavy Weapon (BODY x3) 54% Spot (100%) First Aid (40%) Throw (BODY x4) 72% Forward Observer (BDY x3) 54% Fire Team 3: Average Grenadier 14 (16) 1d10+4 55% 3 M16A4/ M203 3,5,7,9 Pistol (BODY x3) 48% Rifle (BODY x3 +10%) 58% Heavy Weapon (BODY x2) 32% Spot (100%) First Aid (40%) Throw (BODY x3) 48% Forward Observer (BDY x2) 32% Fire Team 3: Average Rifleman 9 (11) 1d10+4 55% 3 M16A4 4,6,8,10 Pistol (BODY x3) 33% Rifle (BODY x3 +10%) 43% Heavy Weapon (BODY x2) 22% Spot (100%) First Aid (40%) Throw (BODY x3) 33% Forward Observer (BDY x2) 33% Fire Team 3: Veteran Automatic Rifleman 13 (15) 1d10+4 75% 3 M249 3,5,7,9 Pistol (BODY x4) 60% Rifle (BODY x4 +10%) 70% Heavy Weapon (BODY x3) 45% Spot (100%) First Aid (40%) Throw (BODY x4) 60% Forward Observer (BDY x3) 45% SCENARIO & RULES FOR SKIRMISH SANGIN PAGE 5

Taliban Briefing The stories of the weapon brought in by the convoy last night must have been true, one of the enemy planes has been brought down! If we can secure the crash site then we show the world how much the Americans fear us. Our fighters must get there before the Americans, we must gain the glory of destroying their precious plane. The Taliban start off table, and will move on in their first active combat phase. Veteran Taliban 18 75% 3 AK47 1,3,5,7 Pistol (BODY x4) 72% Rifle (BODY x4 +10%) 82% Heavy Weapon (BODY x3) 54% Spot (100%) First Aid (40%) Throw (BODY x4) 72% Forward Observer (BODY x3) 54% 17 35% 3 AK47 2,4,6,8 Pistol (BODY x2) 34% Rifle (BODY x2 +10%) 44% Heavy Weapon (BODY x1) 17% Spot (100%) First Aid (40%) Throw (BODY x2) 34% Forward Observer (BODY x1) 17% 14 35% 3 AK47 3,5,7,9 Pistol (BODY x2) 28% Rifle (BODY x2 +10%) 38% Heavy Weapon (BODY x1) 14% Spot (100%) First Aid (40%) Throw (BODY x2) 28% Forward Observer (BODY x1) 14% Average Taliban 11 55% 3 AK47 4,6,8,10 Pistol (BODY x2) 22% Rifle (BODY x2 +10%) 32% Heavy Weapon (BODY x1) 11% Spot (100%) First Aid (40%) Throw (BODY x1) 11% Forward Observer (BODY x1) 11% 19 35% 3 AK47 1,3,5,7 Pistol (BODY x2) 38% Rifle (BODY x2 +10%) 48% Heavy Weapon (BODY x1) 19% Spot (100%) First Aid (40%) Throw (BODY x2) 38% Forward Observer (BODY x1) 19% Average Insurgent 11 55% 3 RPG 4,6,8,10 Pistol (BODY x2) 22% Rifle (BODY x2 +10%) 32% Heavy Weapon (BODY x1) 11% Spot (100%) First Aid (40%) Throw (BODY x2) 22% Forward Observer (BODY x1) 11% Novice Insurgent 18 35% 3 AK47 1,3,5,7 Pistol (BODY x2) 36% Rifle (BODY x2 +10%) 46% Heavy Weapon (BODY x1) 18% Spot (100%) First Aid (40%) Throw (BODY x2) 36% Forward Observer (BODY x1) 18% Average Taliban 16 55% 3 AK47 2,4,6,8 Pistol (BODY x3) 48% Rifle (BODY x3 +10%) 58% Heavy Weapon (BODY x2) 32% Spot (100%) First Aid (40%) Throw (BODY x3) 48% Forward Observer (BODY x2) 32% Average Insurgent 20 55% 3 PKM 1,3,5,7 Pistol (BODY x3) 60% Rifle (BODY x2 +10%) 70% Heavy Weapon (BODY x2) 40% Spot (100%) First Aid (40%) Throw (BODY x3) 40% Forward Observer (BODY x2) 40% Novice Insurgent 17 35% 3 AK47 2,4,6,8 Pistol (BODY x2) 34% Rifle (BODY x2 +10%) 44% Heavy Weapon (BODY x1) 17% Spot (100%) First Aid (40%) Throw (BODY x2) 34% Forward Observer (BODY x1) 17% Novice Insurgent 14 35% 3 AK47 3,5,7,9 Pistol (BODY x2) 28% Rifle (BODY x2 +10%) 38% Heavy Weapon (BODY x1) 14% Spot (100%) First Aid (40%) Throw (BODY x2) 28% Forward Observer (BODY x1) 14% PAGE 6 SCENARIO & RULES FOR SKIRMISH SANGIN

Veteran Insurgent 18 75% 3 PKM 1,3,5,7 Pistol (BODY x4) 72% Rifle (BODY x2 +10%) 82% Heavy Weapon (BODY x3) 54% Spot (100%) First Aid (40%) Throw (BODY x4) 72% Forward Observer (BODY x3) 54% 11 35% 3 AK47 4,6,8,10 Pistol (BODY x2) 32% Rifle (BODY x2 +10%) 42% Heavy Weapon (BODY x21) 16% Spot (100%) First Aid (40%) Throw (BODY x2) 32% Forward Observer (BODY x1) 16% Average Taliban 13 55% 3 PKM 3,5,7,9 Pistol (BODY x3) 39% Rifle (BODY x3 +10%) 49% Heavy Weapon (BODY x2) 26% Spot (100%) First Aid (40%) Throw (BODY x3) 39% Forward Observer (BODY x2) 26% 11 35% 3 AK47 4,6,8,10 Pistol (BODY x2) 32% Rifle (BODY x2 +10%) 42% Heavy Weapon (BODY x21) 16% Spot (100%) First Aid (40%) Throw (BODY x2) 32% Forward Observer (BODY x1) 16% Average Taliban 13 55% 3 AK47 3,5,7,9 Pistol (BODY x3) 39% Rifle (BODY x3 +10%) 49% Heavy Weapon (BODY x2) 26% Spot (100%) First Aid (40%) Throw (BODY x3) 39% Forward Observer (BODY x2) 26% Novice Insurgent 17 35% 3 AK47 2,4,6,8 Pistol (BODY x2) 34% Rifle (BODY x2 +10%) 44% Heavy Weapon (BODY x1) 17% Spot (100%) First Aid (40%) Throw (BODY x2) 34% Forward Observer (BODY x1) 17% Taliban Victory Points Points ISAF Victory Points Points UAV captured intact 250 UAV brain recovered 150 UAV captured without the 150 UAV destroyed 100 flight computer ISAF soldier killed 50 Taliban killed 10 ISAF soldier wounded 25 Optional Mission change (MRB page 69) 50 SCENARIO & RULES FOR SKIRMISH SANGIN PAGE 7

DRONE POSITION PAGE 8 SCENARIO & RULES FOR SKIRMISH SANGIN

SPECIAL THANKS All USA images courtesy of: https://www.dvidshub.net Design and layout: Colin Phillips This document is free to use and may be shared between players. This document or the information herein must not be resold in any format and all copyright is owned by Radio Dishdash Publications. SCENARIO & RULES FOR SKIRMISH SANGIN PAGE 9