Tamworth Junior Cricket Association -TJCA. Secondary Competition. General Rules. Competition Rules. Umpiring Rules

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Tamworth Junior Cricket Association -TJCA Secondary Competition General Rules Competition Rules Umpiring Rules

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TAMWORTH JUNIOR CRICKET ASSOCIATION INC http://tjca.nsw.cricket.com.au Secondary School Cricket Competition Rules All matches in the Junior Competition will be played in accordance with the Laws of Cricket as laid down by the NSW Cricket Association, the Spirit of Cricket as defined by Cricket Australia and any special rules as laid down by the Tamworth Junior Cricket Association. GENERAL RULES 1.1 All players must be registered with Tamworth Junior Cricket Association on the form provided. 1.2 At the beginning of each game, opposing coaches may ask for the exchange of team lists. 1.3 Any team that plays an unregistered player in a game shall forfeit the match. 1.4 The competition for each age division, with the exception of Year 7 competition, will be held over the normal summer cricket season with a break during the Christmas school holidays. Specific dates will be decided each year. 1.5 The Year 7 competition will be held in Term 1 on dates to be decided each year. 1.6 Clubs / Schools will be required to nominate teams showing the names and birth date of each player in the team on the forms provide by TJCA on http://tjca.nsw.cricket.com.au/. 1.7 To play in a School Year based competition a player must be that Year at school at the beginning of the typical cricket season i.e.: October or be in Year 7 for the Year 7 competition. See 1.8 for exceptions. 1.8 Female players may play in a competition / division that is one year lower than their age allows for. For example, a girl in Year 8 may play in the Year 7 competition and/or the Year 7/8 competition. A girl in Year 9 may play in the Year 7/8 and/or the Year 9/10 competitions. 1.9 The committee will have the right to re-grade a team during the season. Any re graded team shall be given competition points equal to the average of all points scored in that grade as at the date of re-grading. 1.10 Any player attending a school without sufficient numbers to form a team may join another Club/School team. 1.11 Each team will be required to have 2 adults or qualified coaches present at all times; one to act as umpire and the other as supervisor/scorer. Failure to comply will result in loss of points for that round or any other action the committee may adjudge appropriate. 1.12 Results must be lodged by the coach of the winning team on the MyCricket website or received via email by the TJCA Recorder within 3 days of the match s conclusion. Failure to correctly notify of results by the winning team will result in one ladder point being awarded to both teams for that round. 1.13 Once a player has played with a club/school, the player cannot play with another club/school in the same competition unless written prior permission has been gained from the Tamworth Junior Cricket Association. Page 3

1.14 All players shall wear white clothing or school sports uniform together with appropriate footwear. Shorts are allowed. On complaint from the opposing captain to the umpire, the umpire shall deny participation to any player until their attire complies with this rule. 1.15 Umpires shall be suitably attired at all times. This includes covered shoes. No singlets or shirts with obscene or inappropriate slogans printed on them. 1.16 In the case of unsportsmanlike-like behaviour and non-compliance with the relevant code of conduct, whether the offender be a player, coach, spectator or parent, the committee has the right to take disciplinary action. Please note : Only two non-playing officials (umpires) are to be on the field at any time. No other people are allowed to enter the field of play. 1.17 Complaints against a player, coach, spectator or parent must be forwarded to the TJCA Secretary in writing. 1.18 First Aid each team shall provide a stocked and efficient first aid kit. Every team shall have written in its scorebook the names, addresses and phone numbers of the Ambulance Service, and local hospital 1.19 Lightning - 30/30 Lightning Rule: If thunder follows a lightning flash by thirty seconds or less, people in the open are at risk of being struck by lightning. In this circumstance play must cease immediately. All players and umpires must leave the field immediately and must not return to the field until thirty (30) minutes after the last lightning flash. No one should shelter under trees and everyone should avoid contact with plumbing. It is also recommended that people do NOT lie on the ground. The safest place in within a motor vehicle or a substantial building that properly grounded electrically. It is also recommended that no person enter the field of play during the period that play is suspended under this rule 1.20 All teams must supply two helmets with face guards for the use of their players with coaches to enforce the use of helmets whilst batting and keeping wicket. 1.21 Batsmen are required to wear a helmet, 2 batting gloves, 2 pads and a protector when batting. Players failing to comply with this rule shall not be allowed to bat. 1.22 Wicket keepers are required to wear a helmet, 2 wicket keeping gloves, 2 pads and a protector while keeping. Players failing to comply with this rule shall not be allowed to keep wicket. 1.23 10 metre rule: No fielder is allowed to field closer than 10 metres to the bat, in an arc in front of the wicket between point and square leg, and extended between square and fine leg behind the wicket. (See diagram) NB the restricted zone changes sides when a left-handed batsman takes strike and the fielders need to move accordingly. Page 4

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SECONDARY COMPETITION RULES 1 The competition shall consist of the following divisions: Year 7/8 Competition - Held Saturday mornings. Year 9/10 Competition Held weekday evenings. Year 7 T20 Competition Held weekday evenings. TJCA reserves the right to change the days of the week the competitions are held with due consultation and notice to association members. Provided the number of nominations make each competition viable. Players are permitted to substitute in an older age group. No player is permitted to play in a younger age group without the permission of the TJCA committee or the team will lose competition points. See separate rule regarding female players. BALLS Leather cricket balls are to be used for all matches, 156gm weight for the Year 9/10 and Year 7/8 and 142gm weight for the Year 7 competitions. These balls are to be purchased from TJCA, currently using Kookaburra branded balls. This is to prevent as far as reasonably possible damage to bats caused by inferior quality cricket balls being used and to provide a consistency across the competition. 2 Normal hours of play: Weekday evenings (Year 7 and Year 9/10) - from 4:00 pm to 5:40 pm for the 1 st innings, then an interval of a maximum of 10 minutes. The 2 nd innings must commence by 5:50 pm and conclude by 7:30 pm. Saturday mornings (Year 7/8) - from 8:30 am - 10:10 am for the 1 st innings, then an interval of a maximum of 10 minutes. The 2 nd innings must commence by 10:20 am and conclude by 12:00 noon. All play must cease at 12:00 noon even if this is mid over. 3 Teams may play 12 per side, provided there is a maximum of 11 fieldsman on the field at any one time. Teams must nominate a bowling 12 th man and a batting 12 th man. The wicketkeeper must not be nominated as the bowling 12 th man. 4 THE TOSS, COMMENCEMENT OF PLAY, MINIMUM NUMBER OF PLAYER: 4.1 Minimum number of players is seven (7). 4.2 The toss shall be taken by 8.20am on Saturday mornings, 3:50 pm on evening games. If one team is not ready to toss at this time, that team automatically forfeits the toss to the side that is ready to take the toss. 4.3 The captain of the home team makes the toss of a coin with an umpire present. The visiting captain calls the toss whilst the coin is in the air. The team listed first on the official draw is regarded as the home team. 4.4 If a team does not have at least seven (7) players in attendance by the scheduled start of play that team automatically forfeits their win of the toss to the other side. The team that then lost the toss then makes a choice to bat or field. Page 6

4.5 If one team is ready to play at 8.45am or 4:15 pm ( 15 minutes after the standard match start time) and the other is not, the defaulting team shall forfeit the match to the non-defaulting team. 4.6 In the event of a forfeit the person in charge of the non-defaulting team shall complete the score sheet for the game. The facts and circumstances of the forfeit should be conveyed to the recorder of the Tamworth Junior Cricket Association via email. 5 POINTS 5.1 Teams will not gain an advantage by rescheduling matches to get around inclement weather either by intention or good fortune. If the Tamworth Regional Council (TRC) close wickets due to weather and TJCA cannot move these games to other venues then all games in that round are to be treated as a washout / draw. If a game in this round is played on an earlier date then this game will be changed to a draw/washout as well. Games that have been rescheduled to a later date in that washed out round will also be treated as a draw. If one of more matches are a wash out DURING the match time then only these games as washed out and the other games can be completed and these results will stand. 5.2 Points will be allocated as follows: 6 Result Points Allocated Win 6 Loss 1 Tie 3 Draw including matches which are not finished due to weather cond Forfeit 0 Winning team fails to submit results 1 A team receiving a forfeit shall be awarded the maximum points gained by any team in that competition for the round. The team forfeiting a match receives no points. This mean that a team that FORFEITS in advance of the days play still gets ZERO if that round is washed out due to rain and the winning team only gets TWO for the Draw/Washout the same as the other teams who were due to play that round. 2 5 Page 7

6 ONE DAY GAMES: One day rules for Year 7/8 Competition 6.1 These matches will consist of a maximum of 26 overs per side. In the event the team fielding in the first innings does not bowl the required 26 overs, they are only entitled to receive the same number of overs as they bowled to opposing team. If the team bowling in the second innings does not bowl the required number of overs by 12 noon, the books will be ruled off at the completed over prior to 12 noon. The team with the greater number of runs at the end of the same number of overs shall be the winner. If the number of runs both teams have scored at the end of the same number of overs received is the same the game is declared a TIE. For example: Team A scores 129 from their 26 overs. At the conclusion of the 23rd over they were 2/103. Team B then bat and face 23 overs up to 12:00. At the conclusion of the 23rd over Team B have scored 8 / 109. Team B wins the game as they had more runs at the same over number when play was forced to conclude. Any team causing a delay in the start of play of either innings shall be penalised 5 runs for every 5 minutes delay; such penalties to be added to the non-offending team s total. 15 overs must be bowled by each team to constitute a game. If each team has not received at least 15 overs the game is declared a draw. 6.2 RETIREMENT OF BATSMN Each batsman must retire immediately on reaching 40 runs including the last two batsmen. Batsmen may retire earlier except the last two batsmen who must reach 40 runs before retiring. The scorers need to keep a running tally of the batters score and advise the umpires on the field when the batter approaches 40 runs. Retired batsmen may resume their innings when one of the last two non-retired batsmen loses their wicket or reaches 40 runs. Retired batsman must resume batting in the order of the lowest retired score through to the highest retired score. If batsmen have the same retired score then they are to return in the order in which they batted. Batsmen can only be retired once. Batsmen that retire at less than 40 and then resume their inning are permitted to bat on past 40 runs and bat on until dismissed or choose to retire out 6.3 BOWLING The maximum number of overs to be bowled by any bowler shall be 6 or one quarter of the number of overs available in a shortened match. Maximum bowling spell is 4 overs for medium and fast bowlers. A medium pace bowler is one that a normal wicketkeeper would typically stand back away from the stumps when keeping wicket. A break from bowling after a spell prior to bowling again, must at least as long as the number of overs bowled in the spell. EG- if a bowler bowls the first 4 overs from their end (overs 1,3,5,7) they cannot come on to bowl again until at least over 12 (4 overs after their last over which was over 7). Page 8

Spell and rest between spell restrictions do not apply to slow / spin bowlers. Slow or spin bowlers can be defined as one that a normal wicketkeeper would typically keep up to the stumps for. The maximum number of deliveries in any one over is 8 no matter how many no balls or wides the bowler delivers. Umpires must enforce the laws of cricket regarding having bowlers removed who persistently bowl in a dangerous manner or run on the protected area of the pitch. 7 T20 GAMES: Year 7 and Year 9/10 Weekday evenings. This competition is a 20/20 format due to time constraints. The aim is participation, all fielders should bowl and there are limits on the number of overs per player and the number of runs per batter. 7.1 These matches will consist of a maximum of 20 overs per side. In the event the team fielding in the first innings does not bowl the required 20 overs, they are only entitled to receive the same number of overs as they bowled to opposing team. If the team bowling in the second innings does not bowl the required number of overs by 7:30 pm, the books will be ruled off at the completed over prior to 7:30 pm. The team with the greater number of runs at the end of the same number of completed overs shall be the winner. In the event of both teams having the same score at the end of the same number of completed overs the match will be a Tie. See the example in the One Day rules for the 7/8 competition. Any team causing a delay in the start of play of either innings shall be penalised 5 runs for every 5 minutes delay; such penalties to be added to the non-offending team s total. 15 overs must be bowled by each team to constitute a game. If either team does not face at least 15 overs the match is to be declared a Draw 7.2 Each batsman must retire immediately on reaching 30 runs including the last two batsmen. Batsmen may retire earlier except the last two batsmen who must reach 30 runs before retiring. At the fall of a wicket or retirement of either of the last two batsmen the previously retired batsmen may resume their innings provided there are sufficient overs and time remaining. Retired batsmen may resume their innings when one of the last two non-retired batsmen loses their wicket or reaches 30 runs. Retired batsmen must resume batting in the order of lowest retired score through to highest. Batsmen can only be retired once. If batsmen have the same retired score then they are to return in the order which they batted. 7.3 The wicketkeeper is not allowed to bowl. This is to prevent wasting of time changing keepers. Every other player must bowl a minimum of 2 overs. Three overs may only be bowled if a team has less than 11 players (10 players available to bowl). If a team has the minimum of 7 players then two players may bowl 4 overs i.e. 2 x 4 overs and 4 x 3 overs. The maximum number of overs to be bowled by any bowler shall be 4, with a maximum spell of 2 Page 9

overs. The maximum number of deliveries in any one over is 8 no matter how many no balls or wides the bowler delivers. 7.4 Umpires must enforce the laws of cricket regarding having bowlers removed who persistently bowl in a dangerous manner or run on the protected area of the pitch. 7.5 One designated wicketkeeper for each game i.e. wicketkeeper not to change during a game. This is to reduce time being wasted as the T20 games have a short time frame to be completed in. 7.6 At the fall of a wicket the incoming batsman has 90 seconds to be at the crease. This time starts from the moment the umpire signals the wicket has fallen. If the batsman is not at the crease within the required time the captain of the fielding team may appeal to the umpire for the incoming batsman to be given out timed out The umpire should take into consideration whether in their opinion the batsman was intentionally wasting time before making the decision. 7.7 Drinks may be taken at 10 overs, if absolutely necessary such as in very hot conditions. UMPIRING RULES The umpires are the sole judges of fair and unfair play Actions which may constitute unfair play include changing the condition of the ball, deliberately trying to distract the striker, obstructing the batter, dangerous and unfair bowling, and time wasting. The umpires also decide whether the ground is fit for play due to rain, bad light, damage to the pitch or out field or other hazards. The ground checklist for the insurer must be completed for every match, this document can be found on the TJCA web site. Umpires are to signal towards the scorers and look for immediate acknowledgement from them. Before play starts set up a system where the scorers wave back at the umpires whenever they signal. 1 CONCRETE WICKETS The ball will become dead immediately if it hits a crack in the concrete wicket. The ball will be re-bowled. 2 NUMBER OF ON-SIDE FIELDSMEN The number of on-side fieldsmen shall not exceed five, of whom not more than two may be behind the batters popping crease at the instant of the bowler s delivery. In the event of an infringement of this rule by the fielding side, the umpire should call No Ball. 3 WIDE A ball shall be signalled WIDE BALL if it is bowled so high or so wide that, in the opinion of the umpire, it passes out of reach of the striker and would not have been within their reach when taking guard in the normal position. [See also No 4(a) No Ball] The umpire should revoke the call if the striker hits a ball that has been called Wide. If runs are completed off a wide ball, the total will be what is run plus one run. If no runs are made, one run shall be scored. All will be recorded as sundries/ extras. If the wide ball reaches the boundary 5 wides are Page 10

recorded. A batsman may be out from a WIDE in the following ways: Hit wicket Stumped Handling the ball Run out Obstructing the field An extra ball is to be bowled for each wide provided that no more than eight balls are bowled in the over. Page 11

4 NO BALL For delivery to be fair, the ball must be bowled, not thrown. If either umpire be not entirely satisfied of the absolute fairness of a delivery in this respect, they shall call and signal No Ball instantly upon delivery. (a) (b) (c) In matches played on wickets other than turf wickets, any ball bowled and pitched off the playing surface of the wicket on either side of it, shall be called a NO BALL. The umpire at the bowler s wicket shall call and signal No Ball if, in the delivery stride, no part of the bowler s front foot is behind the popping crease, whether grounded or raised, or if he/she is not satisfied that the bowler s back foot has landed within and not touching the return crease or its forward extension. Full tosses that pass or would have passed above the batsman's waist, or short pitched balls that pass above or would have passed above shoulder height (in a batsman s normal stance) are NO BALLS. This applies to all bowling, the speed/pace of the delivery is not relevant for No Ball. The speed of the delivery IS taken into consideration for dangerous & unfair bowling. (d) (e) A NO BALL shall be called if the ball is pitched in the bowler s half of the wicket. A NO BALL shall also be called if the ball bounces more than twice or rolls along the ground before reaching the batsman. E.G. The ball can bounce twice before reaching the batsman, bounce after the batsman and hit the wicket and the batsman is out bowled If a "No Ball" is scored off, the runs are recorded to the batsman (or the teams Byes if the batsman does not strike the ball) plus one to the NO BALLS. A batsman may be out from a No Ball in the following ways: Run out Hit the ball twice Handled the ball Obstructing the field An extra ball is to be bowled for each No Ball provided that no more than eight balls are bowled in the over. 5 LBW The striker shall be out LBW in the circumstances set out below: (a) Striker attempting to play the ball The striker shall be out LBW if he/she first intercepts with any part of their person, dress or equipment a fair ball which would have hit the wicket and which has not previously touched his bat or a hand holding the bat, provided that: (i) the ball pitched in a straight line between wicket and wicket or on the offside of the Striker s wicket, or in the case of a ball intercepted full pitch would have pitched in a straight line between wicket and wicket; and Page 12

(ii) the point of impact is in a straight line between wicket and wicket, even if above the level of the bails. (b) Striker Making No Attempt to Play the Ball The Striker shall be out LBW even if the ball is intercepted outside the line of the off-stump, if, in the opinion of the umpire, he/she has made no genuine attempt to play the ball with his bat, but has intercepted the ball with some part of his person and if the circumstances set out in (a) above apply. NB (i) the ball must be pitched in a straight line between the wickets or on the off-side. The batsman CANNOT be out LBW to a ball pitched outside the leg stump even if the ball was going to hit the wicket. (ii) (iii) (iv) The batsman may be out LBW if any part of his person is hit other than the hand(s) holding the bat (i.e. if the above conditions are fulfilled). The batsman cannot be out LBW if the ball first hits the bat. Usually that part of the striker s person that is hit must be in a straight line between the wickets at the moment of impact. However, the batsman may be out LBW if he has made no genuine attempt to play the ball and some part of his person is struck outside the off-stump, as long as the umpire is of the opinion that the ball would have hit the stumps. 6 LEG BYES Leg byes shall be scored only if, in the opinion of the umpire, the deflection of the ball from any part of the striker s person has been unintentional and a genuine attempt to hit the ball was made. Should the umpire consider the deflection has been intentional, he/she shall call Dead Ball as soon as one run has been completed, or the ball has reached the boundary, and such runs shall be disallowed. 7 SUBSTITUTES A substitute is a player from the opposing team supplied to even out the playing sides or to ensure all players get a game. Substitutes shall be allowed to field for any player during a match. A substitute can field in any position except wicket keeper. The opposing captain cannot object to any player acting as a substitute in the field. Subject to the rules on registered players and age restrictions. 8 TIMED OUT An incoming batsman shall be Timed Out if he/she wilfully takes more than three minutes to come in. The three minutes being timed from the moment a wicket falls until the new batsman steps onto the field of play. If this is not complied with and if the umpire is satisfied that the delay was wilful and if an appeal is made, the new batsman shall be given out by the umpire at the bowler s end. It is an essential duty of the captain to ensure that the in-going batsman passes the out-going one before the latter leaves the field of play. This is all the more important in view of the responsibility resting on the umpires for deciding whether or not the delay of the individual amounts to a refusal of the batting side to continue play. 9 TIME An over shall always be started if time has not been reached for the cessation of play, and that over so started shall be completed unless a batsman is out or retires within two (2) minutes of the completion of any Page 13

period of play. 10 TIME WASTING Umpires are urged to discourage the wasting of time by a fielding side. (There are rules to cover this, but it is best if both umpires encourage a high standard of fair play from both teams) Page 14

11 BOUNDARIES (a) Before the toss for innings the umpires shall agree with both sides on the boundaries for play, and on the allowances to be made for them. (b) An obstacle within the playing area is not to be regarded as a boundary unless so arranged by the umpires. (c) Six runs shall be awarded for a hit which strikes any fixture on the boundary fence on the full pitch, provided the ball strikes the fixture above the general level of the boundary fence. (d) If a boundary results from an overthrow or from the wilful act of a fieldsman, the allowance for a boundary shall be added to the runs already run including the run in progress if the batsmen have already crossed. 12 DEAD BALL The ball shall be deemed to be dead on being, in the opinion of the umpire, finally settled in the hands of the wicketkeeper or of the bowler; or on reaching the boundary; or, whether played or not, on lodging in the dress of either a batsman or umpire; or on the call of over or time by the umpire; or on a batsman being out from any cause. NB The ball shall cease to be dead on the bowler starting his/her run or bowling action. 13 DANGEROUS & UNFAIR BOWLING The bowling of fast short pitched balls is dangerous and unfair if they are likely to inflict physical injury on the striker irrespective of the protective equipment he/she may be wearing. The relative skill of the striker shall be taken into consideration. Any delivery which, after pitching, passes or would have passed over head height of the striker standing upright at the popping crease, although not threatening physical injury, shall be included with bowling under dangerous deliveries as above. Any delivery, other than a slow paced one, which passes or would have passed on the full above waist height of the striker standing upright at the popping crease is to be deemed dangerous and unfair, whether or not it is likely to inflict physical injury on the striker. A slow delivery which passes or would have passed on the full above shoulder height of the striker standing upright at the popping crease is to be deemed dangerous and unfair, whether or not it is likely to inflict physical injury on the striker. Dangerous and unfair bowling - action by the umpire (a) As soon as the bowler s end umpire decides from above that the bowling has become dangerous and unfair, he/she shall call and signal No ball. When the ball is dead, he/she shall caution the bowler, inform the other umpire, the captain of the fielding side and the batsmen of what has occurred. This caution shall apply throughout the innings. (b) If there is any further instance of dangerous and unfair bowling by the same bowler in that innings, the umpire shall repeat the above procedure and indicate to the bowler that this is a final warning. This warning shall also apply throughout the innings. (c) Should there be any further repetition by the same bowler in that innings, the umpire shall call and signal No ball and when the ball is dead direct the captain to suspend the bowler immediately and inform the other umpire and scorers of the reason for this action. Deliberate bowling of high full pitched balls If the umpire considers that a bowler deliberately bowled a high full pitched ball (beamer), deemed to be dangerous and unfair as defined above, then the caution and warning prescribed above shall be dispensed Page 15

with. The umpire shall call and signal No ball. When the ball is dead direct the captain of the fielding side to suspend the bowler immediately, inform the other umpire and scorers of the reason for this action. A bowler suspended shall not be allowed to bowl again in that innings. If a bowler is suspended and if applicable, the over shall be completed by another bowler, who shall neither have bowled any part of the previous over, nor be allowed to bowl any part of the next over. 14 SIGNALS Boundaries: Four: by waving the hand from side to side Six: by raising both arms above the head Byes: by raising the open hand above the head Leg Byes: by touching the raised knee with the hand Wides: by extending both arms horizontally No Balls: by extending one arm horizontally Out: by raising the index finger above the head. One Short: Dead Ball: Revoking a decision: by bending the arm upwards and touching the top of the nearest shoulder by crossing the arms in front of the body with hands resting on the legs above the knees by crossing the arms in front of the body with hands touching the shoulders Penalty run 5 penalty runs to the batting team bring one arm across the chest and tap the shoulder 5 penalty runs to the fielding team bring one arm across the chest and place on shoulder. Page 16