STAGE 1 LITTLE OF THIS / LITTLE OF THAT Designed by David Bold

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STAGE 1 LITTLE OF THIS / LITTLE OF THAT Designed by David Bold must fall to score ready condition. Minimum Rounds: 26 Total Points: 130 Targets: 10 Metric, 2 Pepper Poppers, 4 Mini Pepper Poppers Scoring Notes: Targets T4 and T9 are not visible at rest and are therefore Disappearing targets. Misses will not count. hanging naturally at sides, heels on Xs. Procedure: On start signal, engage targets from with the Notes : All walls are hard cover and extend from ground to sky. MP1 activates out-and-back T4, which is not visible at rest. Either MP3 or MP4 can activate drop-turner T9, which is not 252532+25 visible at rest. Set-up Notes: T8 will not be visible where T5 is visible. The opposite will also be true. MP2, PP1, and PP2 are all forward falling poppers.

STAGE 2 THE BIG Z Designed by Betsy Grecoe, Dan Grecoe, Ira Grossman must fall to score. Minimum Rounds: 30 Total Points: 150 Targets: 14 Metric, 2 Pepper Poppers hanging naturally at sides, with toes touching Xs on rear fault line. Procedure: On start signal, engage targets from within the Set-up Notes: Targets T1 and T2 will have painted hard cover from the middle of the Lower A Zone to the bottom of the target. T6, T7, T11, T13, and T14 will be visible only through their respective ports.

STAGE 3 THE MONSON TWISTER Designed by the Monson Action Shooters must fall to score. Minimum Rounds: 31 Total Points: 155 Targets: 13 Metric, 1 Pepper Popper, 4 Mini Pepper Poppers hanging naturally at sides, and heels touching Xs on rear fault line. Procedure: On start signal, engage targets from within the Set-up Notes:

STAGE 4 FOUR SQUARE Designed by Al Senesi must fall to score. Minimum Rounds: 28 Total Points: 140 Targets: 12 Metric, 4 Pepper Poppers hanging naturally at sides, with heels on Xs of the rear fault line. Procedure: On start signal, engage targets from within the Set-up Notes: PP1 and PP2 will not be visible where PP3 and PP4 are visible. The opposite will also be true. PP2 will not be visible where T3 T6 are visible. PP1 will not be visible until the shooter is beyond T6.

STAGE 5 QUICK SPEED Brought to you by THE HARVARD SPORTSMEN S CLUB Designed by Betsy Grecoe Scoring Method: Comstock, best two hits on paper, steel must fall to score. Minimum Rounds: 8 Total Points: 40 Targets: 3 Metric, 2 Pepper Poppers. Penalties and Rules: Latest USPSA Handgun rulebook. Handgun Start Condition: Loaded and holstered in the Start Position: Standing erect, facing downrange, arms hanging naturally at sides. Procedure: On start signal, engage targets from within Shooting Area A or Shooting Area B. Competitors may use both Shooting Areas during the course of fire. Set-up Notes:

STAGE 6 PICK A SIDE Designed by Don Selesky must fall to score. Minimum Rounds: 32 Total Points: 160 Targets: 14 Metric, 2 Pepper Poppers, 2 Mini Pepper Poppers hanging naturally at sides, with heels on Xs of rear fault line. Procedure: On start signal engage targets from within the Barrels are softcover. Set-up Notes: PP1 and PP2 will be visible only from the Swinging Bridge.

STAGE 7 WIDE OUT Designed by Jeremy Jouette and presented by the Boston Urban Action Shooters Scoring Method: Comstock, best two hits on paper. Minimum Rounds: 32 Total Points: 160 Targets: 16 Metric hanging naturally at sides, toes anywhere on the rear fault line. Procedure: On start signal, engage targets from within the All walls are hard cover extend from ground to sky. Set-up Notes: Targets will be placed such that no bullets will impact the right side berm.

STAGE 8 POP AND RUN Designed by Steve Ouelette must fall to score. Minimum Rounds: 15 Total Points: 75 Targets: 6 Metric, 3 Pepper Poppers. hanging naturally at sides, inside the Shooting Area and behind the door. Procedure: On start signal, engage targets from within the Set-up Notes: At some location, T1, T2, T3, and T4 will be simultaneously visible. At another location, T1, T2, T5, and T6 will be simultaneously visible. At some location T1, T2, PP1, PP2, and PP3, will be simultaneously visible. At no point will any combination of arrays PP1-3, T3/T4 and T5/T6 be simultaneously visible.

STAGE 9 WALL SHOOT Designed by the Harvard Action Shooters Scoring Method: Comstock, best two hits on paper. Minimum Rounds: 24 Total Points: 120 Targets: 12 Metric hanging naturally at sides, anywhere behind the rear fault line. Procedure: On start signal engage targets from within the Set-up Notes:

STAGE 10 COWBOY LEFTOVERS Designed by the Harvard Action Shooters Scoring Method: Comstock, best two hits on paper. Minimum Rounds: 25 Total Points: 125 Targets: 12 Metric, 1 Pepper Popper.. hanging naturally at sides, heels on Xs of rear fault line. Procedure: On start signal, engage targets from within the Popper PP1 activates double-swinger T6/T7. Set-up Notes:.