CEDAR PARK SOFTBALL RULES & REGULATIONS

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CEDAR PARK SOFTBALL RULES & REGULATIONS 1. In the event of rain or light failure if 40 minutes of playing time have been completed the game will be considered a complete game. The score of a called regulation game of 40 minutes shall be the score at the end of the last completed inning. 1A. In the event of rain or light failure and 4 ½ innings have been played and the home team is ahead this will be considered a complete game regardless of time. If games have not reached this point and 40 minutes have not been played, they will be replayed from the start. 2. The Cedar Park rainout number is 512-401-5050. If games are rained out the rainout number will be updated by 3:30 pm. If the rainout number has not been updated with the current day/date, you should assume you are playing and the umpires will declare a field playable/unplayable! We will have the website updated by 4:00 PM if games are canceled. We will guaranty the makeup of 2 weeks rained out at minimum. If the season must end before all games have been played, teams will be credited $25 per game not played towards a future registration. 3. Forfeit Info: We will have a 10 minute rundown time from the start of game time. The team that is waiting for players will automatically be declared the visiting team. Once ten minutes has elapsed and a team can not field a team a forfeit will be declared by the homeplate umpire. A) Any team forfeiting two regularly scheduled games shall be subject to suspension from further league play. Teams can avoid the two forfeiture suspensions by notifying the Cedar Park Parks & Rec office in advance of game in question. If a team calls in to forfeit a game, and that game is deemed unplayable (rain out, light failure, etc), the forfeit will be nullified and the game will be rescheduled. B) Teams must call a minimum 24 hours in advance if unable to make a game. Teams may be charged a forfeit fee plus unable to win league if notice is not given. 5. No games shall be postponed, EXCEPT for death of a manager or player. Teams must notify the Cedar Park Athletic Program Manager if something such as a death has occurred. 6. Alcohol Consumption During Play: For safety reasons the consumption of alcohol may not occur during the game. If an umpire visualizes a player drinking in the dugout the player will be ejected. GLASS CONTAINERS are PROHIBITED at the Brushy Creek Sports Park. 7. Warm up: No infield prior to the game. After the first inning, no warm-up pitches or infield will be allowed. Three warmup pitches will be allowed in slow pitch if there is change of pitchers. 8. Illegal Bats: If a player uses an illegal bat as defined by the ASA guidelines the bat and the player will be removed from the game immediately. The ASA website has a list of APPROVED bats for play in ASA. Bats on the ASA non-approved list may not be used. The bat must bear either the ASA 2000, ASA 2004, or the new ASA 2013 Certification Mark. Post factory stickers holographic ASA stickers will not be acceptable. These bats have been tested post production and only bats with factory engraved ASA stamps are acceptable. Dented bat, if a player hits a ball and upon inspection after the hit an umpire feels a dent, the bat will be removed from play. The bat may have been dented on that hit. A bat that you can hear rattle will be removed from the game by the umpire. This is considered an altered bat. 9. No Metal or Hard Football type spiked/cleats are allowed. 10. There will be two coin flips to determine the Home Team; the first flip will determine who calls heads or tails on the second flip. The winner of the second flip can choose home or visitor. If you have not turned in your lineup prior to the coin flip you will automatically be placed as the visiting team. 11. Time: Slow Pitch will have a 55-minute time limit. The home plate umpire will start the clock when he/she says, Home team take the field. When an inning has started, the inning must be completed unless the home team is at bat and leading in runs scored. The umpire will be the official timekeeper and scorekeeper.

12. Game: Slow-pitch teams may start with nine players; the missing tenth player shall be placed in the tenth batting position and shall be an automatic out. If the tenth player arrives, he/she must assume the tenth batting position. A team may only pick up a 10 th player who is not listed on the lineup card at the start of the game until the end of the 3 rd inning, but the exact player listed on the lineup card in the 10 th slot may fill that role anytime during the game. Teams starting with ten players may finish with nine, but the missing player in the line-up shall be an automatic out. The Extra Player (EP) may be used. A team may start with eleven players in their line-up, with any ten playing defense. Team may finish with ten players, but the missing player in the line-up shall be an automatic out. The EP may also be used in Co-Rec play. A team may start with twelve players in their line-up with any ten playing defense. The team may finish with eleven players, but the missing player in the line-up shall be an automatic out. 13. RUN RULE will be in effect as follows: 20 run rule after 3 innings, 15 run rule after 4 innings, 12 after 5 or 45 minutes of play 14. HOME RUN RULES: Home Run = untouched ball, over the fence Novice 1 homerun (batter out) Low 2 homeruns (batter out) Intermediate 4 homeruns (batter out) When a player hits a home run he does not have to touch each base or first. It is considered a Hit & Sit. If there are runners on base, they do NOT have to go to the next base, they can return to the dugout. If it is a 4 base error, each base must be touched in proper order. After a team has hit it s number of Home Run s allowed by that division, any batter hitting another Home Run shall be an automatic out and runners may not advance (this is considered a Dead Ball Out). 15. After time has expired or 7 innings played, tied ball games shall go to 1-Pitch play 3 balls, 2 strikes 1 foul ball. (A foul ball in 1-Pitch will be dead and the runners cannot advance on a catch). Play will continue until a winner is determined. All other rules remain in effect. 16. All league games (men s, women s, and co-rec) will start with a 1-1 count (1 bail and 1 strike). An extra foul ball (2) will be given on the 3rd strike. Note: First foul ball with two strikes will be live and runners can advance on a catch; second (extra) foul will be dead and runners cannot advance. 17. TIE BREAKER procedures for League Champions: 1) Best record in direct competition with all other tied teams. 2) Run differential (runs scored minus runs allowed) between tied teams. 3) Run differential in all games. 18. GAME BALLS: Teams will be required to furnish the umpire with one playable ball and the umpire has the right to reject any ball considered to be unplayable. All teams must have an additional ball ready in case of foul balls to keep the game running. (1) Approved softballs must be factory stamped with, ASA, licensed trademark for slow pitch league play. Final judgment left to the umpire. Umpires MUST be able to read the stamp! (2) In any division of slow pitch, if the balls are different (restricted and non-restricted flight), teams will be required to hit the ball they furnish. (3) Women will hit the 11 ball, in both women and co-rec leagues. (4) Hot balls are NOT allowed! (5) It is the job of the pitcher to check for proper identification if a ball is thrown in during the game. The pitcher must check the ball and if the pitcher questions if the ball is approved for play, the pitcher must request time and hand the ball to the umpire for verification. (6) 11 balls with a COR.44 or less and 375 Compression will be allowed for female players. 12 COR.52 balls with a 300 compression will be required for men. This is new to 2014. (7) All softballs used MUST be optic yellow in color. 19. Uniforms and helmets are NOT required for LEAGUE play. EXCEPTION: Proper athletic shoes are required. No metal spikes or metal cleats will be permitted. WARNING: Base manufacturers advise that sliding into a softball base represents a clear and present danger. A poorly executed slide may cause serious injury! 20. THE DOUBLE FIRST BASE is used to avoid collisions and consequent injuries at first base. When the batter hits the ball and there is a play at first base, the batter/runner must touch only the orange base or be ruled out by the umpire: the defensive player must touch only the white base. If there is no play at first base, (i.e. the batter hits a double or a clean

base hit), the batter/runner can tag the white OR orange base and continue running to second base. Any runner reaching or passing first base will only use the white base after doing so. Clarification for 2010: On any force out attempt from the foul side of first base, or an errant or missed throw pulling the defense into foul ground, the defense and the batter-runner can use either the white or orange portion; this includes overthrows. 21. For Seasons beginning in 2013 the length between each base is now 70 ft for ALL leagues. ASA has implemented this change to bring more defense to the game and all Cedar Park leagues will use the 70 ft length for all classifications. 22. THE COURTESY RUNNER RULE: Teams are allowed to use one courteous runner for any player per half inning. The new runner must be the last out. After the one courtesy runner has been used in a half inning, if a player is injured and cannot run the opposing team s manager must agree to allow the last batted out to run for the injured player. If the opposing team does not agree and the player cannot run an out will be declared by the umpire. 23. BLOOD RULE: Any player who has blood on their body or uniform must clean and cover the wound and replace the soiled clothing before continuing play. If the player is a base runner (offense), he/she will be removed from the game and replaced with the player (same gender), who made the last out, with no substitution being charged; OR, the team may substitute and have regular substitution rules apply. If the player is on defense, he/she is removed and a substitution is made; OR, the team may play by the short-handed rule (see ASA Rule 4 Sec. 1). If the player is scheduled to bat within one inning after being notified of the situation, and fails to appear at bat, the batter will be skipped with no penalty. After one inning has elapsed and the batter has failed to appear at bat, an automatic out will be charged. NOTE: The Athletics Office strongly recommends that all players bring a change of clothing and medical supplies to the game. Also, it is recommended that teams utilize the EH rule, batting 11 or 12 players to avoid this situation. 24. DIG-OUT RULE: No digging out in the batter s box will be allowed. Any player digging out will be warned first, and if the player continues, he/she will be called out. This rule is to reduce the wear and tear in the batter s boxes. 25. OPEN ROSTERS: Adult league age is 16 years and older. Any person between the age of 16 or 17 must obtain a parental permission form from the Cedar Park Parks & Recreation Office before participating in any league game. Men may not play on a women s team, women may play on a men s team. All Players must carry a valid Texas Driver s License or Government photo identification at all times in case of possible suspension enforcement. For 16 & 17 year old participant, a parental permission form must be signed prior to playing in the league and submitted to the Cedar Park - Parks and Recreation Office. 26. Player Pickup s: Teams playing Low or Novice are permitted to pick up one player from an Intermediate team at the fields. Low and Novice teams May Not pickup 2 or more Intermediate players from other teams at the fields. (If you are a Low Co Rec Team you may pick up two Female players from an Intermediate team) 27. Additional Player Rule: If you have your 10 player s, do not go pickup an Intermediate player as your 11 player or DH. Your team will be caused to forfeit. Play with your 10 players. 28. Based on availability, league champions will be required to move up to the next highest division, skipping a season between move-up.. 29. CO-REC RULES: (1) Men hit 12 COR.52 softballs with 300 compression and women hit 11 cor.44 softballs with a 375 or less compression. It is the managers and pitchers responsibility to hit or pitch the correct ball. (2) Automatic walk rule does apply to league play but only with 2 OUTS. With 2 outs, if the male walks, (intentional or unintentional), it is an automatic two-base walk. The female has the option to hit or walk. NOTE: On an automatic walk it is not mandatory that the baserunner physically touch first base before going to second. With less than 2 outs, the male still takes 2 nd base but the female must bat. (3) No metal spikes or metal cleats. (4) Offensive team must alternate batting line-up according to gender. (5) Defensively, teams may place players in any position on field. (6) Bases will be 70 feet (7) Unsportsmanlike conduct will not be tolerated and offender is subject to immediate removal from game. (8) The defensive player must give at least 50% of the base and base path to the runner. No deliberate blocking of base or base path. (9) If a co-rec team wishes to play with 6 Female players and 4 Male players this will be allowed. A team may not play with 6 Male players and 4 Female players.

(10) If you are playing with 9 players the tenth batting spot is an out, regardless if both teams are playing with 9. This rule will apply even if each manager attempts to ask the umpire to not call the out. The ASA rule is the tenth batter is out. (11) All outfielders must stay behind the infield dirt when a female batter is at the plate and cannot cross out of the outfield grass toward the infield until the ball has been hit. If an outfielder crosses into the dirt prior to the ball being hit in the umpires eyes a dead ball call will be made by the umpire, the batter will be awarded first base and any base runners will be awarded one base if forced by the batter. 30. Umpires will be appointed by the Cedar Park Parks & Recreation Office, and must be members of the Softball Umpires Association. Umpires are authorized and required to enforce all rules and regulations of the game. They have the power to order a player, coach or manager to do or omit to do any act, which in their judgment is necessary to give force and effect to one or all of these rules. ONLY TEAM MANAGERS MAY TALK TO UMPIRES ON THE FIELD DURING THE GAME! Assigned umpires will be in complete charge of the ballpark area from ten minutes before games begin until all spectators and players have left the ballpark area. Managers of teams will be responsible for the conduct of their players prior to, during and following the games. This includes curtailing any, and all, profanity and verbal abuse! 31. There will be a ZERO TOLERANCE POLICY for profanity, taunting, and trash talking. Any player, manager, and/or coach will be ejected for the use of such. There will not be a warning and if is not protested, the player may or may not be replaced. In the event the player is not replaced, an automatic out will be charged when that player is scheduled to bat. A team may drop to a minimum of nine players less than nine will constitute a forfeit. 30. Throwing or carrying a bat (Rule 52 ASA Umpire Manual) When a player throws the bat intentionally in anger, the player should be ejected. Should the bat slip from the batter s hands, there is no penalty unless the discarded bat prevents the defensive team from making a play on the ball, and then interference should be called. There is no penalty when a player carries a bat to first base. Should the batter/runner use the bat to prevent the defensive player from making a play, then interference should be ruled. 32. SUSPENSIONS: ANY PLAYER EJECTED FROM A GAME WILL HAVE 1 MINUTE TO VACATE THE PARK (IF REQUESTED BY THE UMPIRES). EJECTED PLAYERS REFUSING TO LEAVE THE PARK WILL BE GROUNDS FOR THE GAME TO BE FORFEITED. EJECTED PLAYERS WILL ALSO BE SUSPENDED FOR THE NEXT PLAYABLE GAME INVOLVING THAT TEAM and ANY OTHER TEAM IN THE CEDAR PARK SOFTBALL LEAGUE FOR AT LEAST ONE WEEK. FAILURE TO COMPLY WITH THIS RULE WILL CAUSE FORFEIT OF GAME BY THE TEAM THAT PLAYER IS ILLEGALLY PLAYING FOR. Any player who strikes an official is automatically suspended until the case has been considered by a court of law. Assault and battery charges will be filed and if the player is found guilty, the player becomes suspended indefinitely. A player who pushes or otherwise molests an official is suspended for a minimum of one year from date of incident. Managers shall instruct their players to remain in the dugout during any dispute involving rule interpretation or unnecessary rough tactics between members or opposing team. Umpires will eject offending players and report those individuals to the Athletics office. Any player reported for harassing an umpire or staff member may be suspended depending on the severity of the encounter. Threats of bodily harm towards officials or staff members will be grounds for removal from the league. 33. PROTEST: In case of protest, the burden of proof will rest with the manager protesting. Any protest to be effective must be made to the umpire at the time of the play in question. A written protest accompanied by the protest fee of $50.00 must be submitted within 48 hours to the Cedar Park Parks and Recreation office to be accepted. (Saturday, Sunday and holidays will not count in the time limit). If the Protest Committee upholds protest, the $50.00 will be donated to the Cedar Park Adult Softball League. If decision is overturned, a refund of $50.00 will be made. There will be no protests concerning player eligibility or umpire judgment calls. 34. DISQUALIFICATION PROCEDURES AND APPEALS: Any team and/or player who has been suspended from league play for any reason will be given a hearing prior to disqualification. The team or player shall be notified of the time, place and date of hearing. Should the accused fail to attend the hearing, the person conducting the hearing may proceed to take the evidence of those in attendance. The Parks and Recreation Athletics staff will take all evidence into consideration. A team or player disqualified from league play may appeal to the Athletics Program Manager or his appointed agent who shall determine if a fair hearing was held and equitable decision reached. The decision of the Athletics Program Manager or appointed agent will be final. Any player, who desires to appeal, must notify the Athletics Program Manager in writing of his intention to do so within one week after the mailing notice of disqualification. A team or team member may be disqualified for any of the following: unsportsmanlike conduct, abusive language, throwing bat in anger or disgust, intentional delay of game tactics, rough tactics against opposing player, intentional spiking, fighting, or playing while intoxicated.

35. Player Suspension: Managers are responsible for reporting the ejection of a player within 24 hours of the occurrence. Umpires will report this as well, but we need to hear from the manager so we can get a complete picture of what happened to cause the ejection and obtain player information. NOTE: THOUGH THE CEDAR PARK ADULT SOFTBALL LEAGUE WILL BE PLAYING BY ASA RULES, THIS LEAGUE IS NOT YET SANCTIONED BY THE ASA NOR DOES IT POSESS ANY MEMBERSHIP WITH ASA OR ANY OTHER SOFTBALL ASSOCIATION AT THIS TIME. UPDATED: 02/01/15