LION EL'JONSON Primarch of the Dark Angels WS BS S T W I A LD SV

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Lion Blade Lion Helm Armour of the Order LION EL'JONSON Primarch of the Dark Angels 8 5 6 6 5 6 5 10 2+ Monster Hunter Sire of the Dark Angels Strategic Expertise Bulky Lion Blade Range: - Strength: +1 AP: 2 Type: Melee, Master-Crafted, Murderous Strike, Strikedown Lion Helm: Confers a 4+ Invulnerable save to Lion El'Jonson and any Dark Angels units within 6 of him. Armour of the Order: Confers a 2+ Armour save. Sire of the Dark Angels: When Lion El'Jonson fights in a challenge, he gains Preferred Enemy against the enemy model in the challenge with him. Additionally, if he (and any Dark Angels unit he has joined) are placed in reserve, both he and the unit benefit from the Acute Senses special rule for the turn that they are deployed. Strategic Expertise: Any unit that is part of a force containing Lion El'Jonson placed in reserve gains the Infiltrate special rule. A force containing Lion El'Jonson may seize the Initiative on a roll of 4+ where this is allowed in a mission.

Fireblade The Gilded Panoply Firebrand Krak and Plasma Grenades FULGRIM Primarch of the Emperor's Children 8 6 6 6 6 8 5 10 2+ Sire of the Emperor's Children Sublime Swordsman Strategic Planning Bulky Fireblade Range: - Strength: User AP: 2 Type: Melee, Master-Crafted, Rending, Two-Handed Firebrand: This counts-as a Master-Crafted Volkite Charger with the Shred special rule. The Gilded Panoply: Confers a 2+ Armour save and a 5+ Invulnerable save, which increases to 3+ during close-combat. Additionally, any Armour or Invulnerable save made by Fulgrim that rolls 6 causes the enemy unit that inflicted the wound to pass an Initiative test, or suffer the effects of the Blind special rule. Sire of the Emperor's Children: Fulgrim has the Crusader special rule, and must always accept challenges in combat from a potential opponent that has WS5 or higher. While Fulgrim is present on the battlefield, all Emperor's Children units, as well as Fulgrim himself, gain +2 to their combat resolution results. Additionally, reserve rolls made by Emperor's Children units may be re-rolled if desired by the controlling player. Sublime Swordsman: In an assault, Fulgrim's Invulnerable save is increased to 3+. Additionally, when fighting in a challenge, Fulgrim gains a number of additional Attacks equal to the difference between his Initiative and the Initiative of his opponent. Strategic Planning: At the start of the game, Fulgrim may select a single Warlord Trait from the Strategic Traits table in the Warhammer 40000 rulebook, or from the Legion Warlord Traits table in the Horus Heresy: Betrayal book.

Gauntlets of Olympia Iron Warplate Grenade Harness Orbital Bombardment PERTURABO Primarch of the Iron Warriors 7 5 6 7 6 5 5 10 2+ Sire of the Iron Warriors Big Guns Never Tire Siege Mastery Gauntlets of Olympia: In the shooting phase, Perturabo can use these as either a Mult-Melta that targets a single enemy, or as two Heavy Flamers that can target two separate enemies. In the assault phase, these count-as a pair of Master-Crafted Chainfists. Iron Warplate: Confers a 2+ Armour save and a 4+ Invulnerable save. When wounded by attacks with a Blast profile, his Invulnerable save increases to 3+. Sire of the Iron Warriors: Perturabo, and any Iron Warriors unit he is with, benefit from the Tank Hunter special rule. As long as Perturabo is on the battlefield, both him and all Iron Warriors units are immune to Pinning. Big Guns Never Tire: When Perturabo is on the battlefield, all Iron Warriors Heavy Support units count-as Scoring units. Vehicles that fall under this category must not be Immobilised to benefit from this rule. Siege Mastery: If Perturabo is within 6 of an Iron Warriors vehicle with an Ordnance or Barrage weapon, that weapon does not roll for scatter. Perturabo may use his Orbital Bombardment an unlimited amount of times during the game, but he must still have line-of-sight to his target.

Unit Type: Jet-Bike (Character) Moonfang White Lightning Armour of the Khans Frag and Krak Grenades JAGHATAI KHAN Primarch of the White Scars 7 5 6 7 5 6 5 10 2+ Sire of the White Scars Master of the Hunt Moonfang Range: - Strength: User AP: 2 Type: Melee, Master-Crafted, Murderous Strike White Lightning: White Lightning is equipped with Hunter Boltguns, which have the following profile: Range: 24 Strength: X AP: 3 Type: Assault 1, Sniper, Twin-Linked Furthermore, White Lightning counts-as an Eldar Jetbike. Armour of the Khans: Confers a 2+ Armour save and a 4+ Invulnerable save. Sire of the White Scars: A force containing Jaghatai Khan may take Outrider Squads, Attack Bike Squadrons, and Sky Hunter Squadrons as Troops choices. As long as Jaghatai Khan remains on the battlefield, all White Scars units with the Bike profile (this includes Jetbikes, as well as Jaghatai Khan himself) benefit from the Skilled Rider special rule. Master of the Hunt: Jaghatai Khan, and any White Scars unit he is with (they must be Outriders, Attack Bikes, or Sky Hunters), benefit from the Furious Charge and Hit & Run special rules.

Mjalnar Wolf Helm Belt of Russ Fenrisian Runeplate LEMAN RUSS Primarch of the Space Wolves 9 5 7 6 5 6 6 10 2+ Sire of the Space Wolves Freki and Geri Furious Charge Witch Spite Mjalnar Range: - Strength: +1 AP: 2 Type: Melee, Master-Crafted, Murderous Strike Wolf Helm: Any Space Wolves unit with line-of-sight to Leman Russ may re-roll any failed Morale tests. Any enemy Independent Character who wants to challenge Leman Russ must first pass a Leadership test, or become unable to attack at all that turn. Belt of Russ: Confers a 4+ Invulnerable save. Fenrisian Runeplate: Confers a 2+ Armour save. Successful wounds inflicted on Leman Russ by enemy models with the Daemon profile must be re-rolled. Sire of the Space Wolves: Leman Russ, and any Space Wolves unit he is with, benefit from Hatred (Psykers), and may also re-roll failed to-wound rolls against such enemy models/units during close-combat. Any Space Wolves unit within 12 of Leman Russ may use Leadership value instead of their own for Morale checks. Freki and Geri: The wolf-brothers of Leman Russ have their own stats profile: WS5 BS0 S5 T4 W3 I6 A4 LD10 SV4+ When Leman Russ is slain, Freki and Geri also count-as destroyed remove them from the table. Additionally, they can never leave Leman Russ' unit. As long as either Freki and/or Geri remain on the battlefield, Leman Russ can pass Look Out Sir! attempts on a roll of 2+, and will roll D6+D3 when attempting a Sweeping Advance. Witch Spite: Leman Russ passes Deny The Witch attempts on a D6 roll of 4+.

Wrath of Dorn Dorn's Arrow Armour of the Aquilla Frag and Krak Grenades ROGAL DORN Primarch of the Imperial Fists 7 5 6 6 5 5 5 10 2+ Sire of the Imperial Fists Defensive Expertise Bolter Drill Wrath of Dorn Range: - Strength: User AP: 2 Type: Melee, Master-Crafted, Rending (4+) Dorn's Arrow Range: 24 Strength: 4 AP: 4 Type: Assault 4 Armour of the Aquilla: Confers a 2+ Armour save and a 4+ Invulnerable save. In close-combat, the Invulnerable save increases to 3+. Sire of the Imperial Fists: Whilst Dorn remains on the battlefield, all Imperial Fists units (including Dorn himself) benefit from the Stubborn special rule. When Dorn is within 6 of an allied structure, any successful armour penetration rolls made by enemy units against that structure must be re-rolled. A force that includes Rogal Dorn may take Legion Veteran Squads as a Troops choice. Defensive Expertise: When Dorn is deployed, nominate one allied structure within your deployment zone. Both the Cover Save and the Armour Value of the structure increase by +1 for the duration of the game. Armour Values affected in this way cannot exceed the maximum value of 14. Bolter Drill: Dorn, and any Imperial Fists unit he is with, may re-roll failed to-hit attempts when shooting with Bolt Pistols, Boltguns, Storm Bolters, and Heavy Bolters. Dorn's Arrow also benefits from this rule.

Talons of Terror Armour of Midnight Corona Nox KONRAD CURZE Primarch of the Night Lords 7 5 6 6 5 6 5 10 3+ Sire of the Night Lords The Night Haunter Terror Sight Bulky Talons of Terror Range: - Strength: User AP: 2 Type: Melee, Fleshbane, Murderous Strike, Terrify* Terrify: When determining the results of an assault, each killing blow scored by Konrad Curze will count as two towards the total result. Armour of Midnight: Confers a 3+ Armour save, and the benefit of the Stealth special rule. Corona Nox: Confers a 2+ Invulnerable save. On the first time that the save fails, the save is reduced to 3+. When it fails again, it is reduced to 4+ for the rest of the game. Sire of the Night Lords: As long as Konrad Curze remains on the battlefield, both he and all Night Lords Fast Attack units benefit from the Infiltrate special rule, and can set up anywhere outside of 12 of an enemy unit, rather than the normal distance of 18. If Konrad Curze is slain, all Night Lords units gain Hatred against the enemy model/unit that inflicted the killing blow, so long as they have line-of-sight to it. The Night Haunter: Morale tests caused by Konrad Curze's Fear are taken with a -1 Leadership penalty. Konrad Curze benefits from the Night Vision special rule. Konrad Curze must be targeted as if the Night Fighting special rule is in effect, and is immune to wargear that ignores Night Fighting. Terror Sight: Konrad Curze can re-roll all failed Armour saves during both shooting and close-combat.

Unit Type: Jump Infantry (Character) Spear of Telesto Angel's Radiance SANGUINIUS Primarch of the Blood Angels 8 5 7 6 6 6 5 10 2+ Sire of the Blood Angels Prophetic Sight