(position hands and grip as shown)

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Baseball without the Risk of Injury Baseball is truly a fantastic sport but can be very dangerous for novices. Baseballs are very hard and can travel over 100 mph when hit with a bat. That amount of force can do incredible damage to windows and cars, not to mention the human face/body. And as every teacher knows, baseball is also a highly sedate activity. The ball isn't continuously in play like in basketball or soccer, so students don t get much in the way of exercise playing this game. Given the above points, one might conclude the game of baseball doesn't belong in the PE curriculum. Fear not friends. Shuttle Baseball is a perfect solution that will forever change how the sport of baseball is taught AND learned! Safe & Faster-Paced PE Baseball Activity Shuttle Baseballs were developed to help novices get over their realistic fear ( and embarrassment) of being hit by the ball. This was accomplished by attaching a badminton shuttlecock to a soft foam baseball. Because the tail cone naturally orients behind the ball during flight, it moves slower. Not only that, it also somewhat resembles an arrow during flight. How to Throw a Shuttle Baseball This device is best thrown like a mini football, using a "spiral" rotation. Start by gripping the ball as shown below. Using a spiral rotation ensures the tail stays behind the ball during flight. This creates the wind drag effect needed to reduce the speed of the ball by 25%. Whether hit or thrown, a Shuttle Baseball has added "hang-time", giving beginning outfielders a fun challenge without being too difficult. (position hands and grip as shown) This promotes intuitive visual tracking, making it easier for a batter or fielder to judge the ball's speed, direction, and depth of travel. An added benefit of the shuttle tail is that these throwing implements have virtually no roll. This means less time is wasted chasing down passed balls, while more time is spent moving and learning. Versatile Teaching Implement for All Levels Shuttle Baseballs are great for a simple game of toss-ncatch on the school playground or in the gym. No mitts are needed. Play inside or out. Shuttle Baseballs are a truly revolutionary tool that helps teach your students all of the essential skills and abilities needed to play baseball. Otherwise complex training concepts are easily visualized, helping accelerate the learning exchange in ways never before possible. We are positive your students will absolutely enjoy playing and learning how to play baseball the Shuttle Baseball way. (throw like a football) Bundled Activity Sets or Ball-Only Shuttle Baseballs are available in ball-only sets of twelve. They are available in six bold color combinations for easy visibility. Use them indoors or out. Suitable for all-weather conditions and for use with any type of bat. For those of you looking to run a unit of PE baseball, we ve developed a list of drills and activities that meet current NASPE standards.

WEEK #1: THROWING/CATCHING Use Shuttle Baseballs to help elementary-aged children learn basic hand-eye coordination. Simply direct them to a safe area and let them practice throwing and catching the Shuttle Baseball with their playmates. For grades 7-12, our focus for Week 1 is to introduce your students to a number of throwing and catching mechanics allowing you to: Explain how the non-throwing arm and hand provide pr o pe r balance; How proper mechanics can influence the direction, distance, and accuracy of a thrown object; Explain key elements of throwing for distance, such as using a long throwing arc, choosing the proper launch angle of the elbow at release; incorrect correct Week #1 Culminating Activity Suggested activities that can be played during the last 15 minutes of class time. Students will have fun practicing the skills they just learned, reinforcing their knowledge. Us i n g increased arm speed while incorporating modified elbow angle and release point; Using a crow-step gather to effectively launch an accurate long-distance throw. Identify the key elements for increasing accuracy in throwing a ball such as maintaining correct form and using the fingers to generate the correct spin that allows the ball true flight and carry toward the target. Explain and demonstrate the correct technique for tracking the direction, speed, and depth of a well hit fly ball. Describe the proper hand and finger position for catching a ball (overhead versus a basket catch) and how to reduce the impact force while catching an object by using soft arms, hands and fingers. WEEK #1 - SUGGESTED DRILLS Around the World Description -Teams are formed in groups of 6 students. Each student stands arm-width apart forming a circle. The ball is tossed, clockwise and then counter clockwise. The group with the highest number of complete round trips (forward and back) wins. RISK/REWARD: If a ball hits the ground, the ball is returned to the starting position. Shuttle Football Description - For a new twist on football, kids can compete in a game of touch football using 3-on-3 teams. One defensive player rushes the QB using a 7-second count, while the other two match up as receivers and pass defender. Teams must use a new QB for each new game. Mix and combine the drills below to keep class attentive and motivated. 1-on-1 Short Toss and Catch (Standing) Partners stand 10-15 feet apart, facing one another. Option 1: Forearms are perpendicular to ground, elbow held in fixed position using non-throwing hand. Goal is to make accurate throws at chest level. Option 2: Underhand tosses, throws varied speed/location. Builds eye tracking/quick reflexes. 1-on-1 Short Toss and Catch (Kneeling) Partners face each other about 20-30 feet apart. Players kneel on the throwing-hand side knee with lead leg forward, foot touching flat on ground (bended knee). Torso and shoulders should rotate in unison. Practice throws overhand and sidearm for different feel. 1-on-1 Long Toss (Standing) Partners facing about 50 feet apart. Play long toss-n-catch, aiming throws at partner's chest. Shoulders should be lined perpendicular to target with student should stepping forward to transfer body weight and momentum into ball. The crow-hop gather is a useful technique.

WEEK #2 STRIKING W/ IMPLEMENTS Use Shuttle Baseballs to help your students learn key motor skills and movement patterns necessary for successfully striking a stationary and moving target. In their 2nd week, students will be exposed to a number of challenging ball striking scenarios designed to instill the importance of key batting fundamentals. Students should develop a base understanding that a proper swing is one that feels effortless and looks fluid. To assist in their learning and development, your main objectives are to: Explain the purpose of proper positioning at the plate (i.e., the bat head must effectively be engaged thru entire strike zone with ample coverage of inside/outside of home plate via retraction/ extension of arms, etc.). Explain the i m p o r t a n c e of visual focus when striking objects, tracking or reading the movement and pace of a pitched ball from release point. Teach the student how to plane the pitch in strike zone/point of impact (see right). Identify the core aspects of striking a ball: batter attitude (empty/clear mind), anticipation (wait for a good pitch/react swiftly), application of force via free flowing swing (around the rotational axis). Identify methods for improving rate of success: batting stance (open vs. closed feet position), short and compact swing with explosive follow through. IMPORTANT: A level swing does NOT mean parallel with the ground. It means having a swing that moves through the strike zone on the same plane as the pitch. A level swing boosts the odds of making "square contact'' with the ball. Bat Direction Hit ball toward CF Simulated Pitch Path TIP: Use a 10 degree launch (angle relative to ground) to help the novice student visualize their ideal swing path at the precise moment when bat meets ball. WEEK #2 SUGGESTED DRILLS Begin the week by teaching to swing the bat alone. The goal here is to let the student become familiar with the weight of the striking tool. Once this is established, utilize batting tees to compliment underhand (bean bag throwing motion) or overhand (football throwing motion) pitching. The more hitting stations, the more repetitions per batter. Live-Feed Batting Practice & Tee Drills Now hit it to RF TIP: Tee up a Shuttle Baseball with the tail pointing toward the direction you want the ball to be hit. Pointing the tail is another form of visualization, helping you teach proper hit placement. Break up the c lass into small groups and instruct the pitchers to feed the batter slow pitches down the middle of the strike zone. Give each hitter a limit of ten swings per at-bat. Rotate hitters between different groups so they see the greatest variety of pitchers/throwing motions. HELPFUL TIPS: Observe the batter's stance: Does the student look balanced? Are they overswinging? Are they getting jammed? P r o v i d e t h e m w i t h your observations and give them an opportunity to self-correct first, then offer help. Live-Feed Batting Practice (Intermediate)

Week #2 Culminating Activity: STRATOSPHERE Description - A variation of the popular Wiffleball game, Over the Line (OTL). Split the class into groups of 6 for games of 3-on-3. Teams should be randomly selected each day to allow new social interactions and to avoid stacking teams. Five field cones and three Shuttle Baseballs per field. HR Line = Between 120-180 distance (40-60 steps) from home plate cone 1. A batted ball must be hit over the line (fair or foul), for the catch to count as an out. 2. Each batter gets 5 pitches (MAX) to either score a point or be retired on a caught flyball OUT. 3. Three outs per inning per team. 4. Score as of last full inning of play determines win/loss. OVER THE LINE (OTL) Line Markers 15 steps (45ft) apart OTL Line = Roughly 60ft from home plate cone (20 steps) OVER THE LINE (OTL) (BELOW THE LINE) (BELOW THE LINE) Ball must be over the line to be caught for an out. Game ends after 15 minutes. Boo-Yah! Format: 3-on-3. Teams use own pitcher. Each batter gets 5 pitches to hit a ball over the line. Home Plate Cone

WEEK #3 - TEAMWORK AND STRATEGY In the final week of Shuttle Baseball, students will participate in competitively scored baseball game. Based on your observations through Week 2, create balanced teams featuring a good mixture of hitting/fielding per team. Play a traditional game of 9-vs-9 team format (time/space permitting). Instructors h a v e informed students on the proper strategies and tactics needed for the team to succeed in the areas of offense and defense. The NASPE objective this week is for your students to exhibit responsible personal and social behavior that respects self and others in a physical activity setting. Playing the game of baseball means supporting your team with encouraging words and most of all, having fun while learning. Some important things to emphasize this week include: Balance, reaction time, agility, coordination, power, speed are individual attributes. Each individual has an impact on the teams performance on both offense and defense. Leadership skills can be displayed through helpful and encouraging advice. It s important to remain positive at all times. A good team player must know the responsibility of the position they are assigned on defense. Offensively, they must be aware of what a teammate is doing as a hitter or baserunner. Defensively, they must be aware of the number of outs and whether a baserunner is facing a force out in order to make the proper decision. Positive, appropriate, and well-timed communication with one s peers on the baseball field or off is a necessary element of good social behavior and interaction. Evaluate the relationships of physical, emotional, and cognitive factors affecting individual and team performance (encourage students to build-up each other's confidence and grasp the benefits of camaraderie on and off the field). Camaraderie is essential to good team chemistry and in general. Include others in physical activities and respect individual differences in skill and motivation (i.e., knowing how/when to modify game for lesser skilled players). Week #3 Culminating Activity: 9-on-9 Baseball Traditional rules are followed with ONE EXCEPTION: IF A PITCHED BALL BOUNCES ON HOME PLATE, THE BATTER IS OUT. This rule change is intended to produce higher scoring games because it challenges pitchers to aim for strikes,