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Transcription:

Coaches Guide

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Table of Contents SOMI-Specific Information...3 Uniform Guidelines...4 Equipment...4 General Rules...5 Level 4-Individual Stroke Play...6 Level 2-Unified Sports Team Play...7 Individual Skills Contest...8-14 Golf Etiquette...15 Registering for a State Event...16 Divisioning Process...17 Training Requirements...18 Eight Week Training Program...19-22 Coaches Certification...23 Concussion Certification...23 Coaches Code of Conduct...24-25 BBIC & Universal Precautions...25 Athlete Medical Procedures...26 FAQ...27 Resources...28-29 Notes...30 2

SOMI-Specific Information Sport season June-September Culminating State Event State Fall Games Events Offered Golf Level 1 Individual Skills Contest Golf Level 2 Unified 9-Hole Sports Team Play Golf Level 4 Individual Stroke Play 9-Hole National Governing Body Royal Ancient Golf Club of St Andrew's (FIFE) United Kingdom KY169JD 011-44-33-47-7580 3

Uniform Guidelines 1. Athletes must wear shirts with collars and dress shorts or pants. Golf gloves are allowed. Shoes: Golf, tennis or athletic shoes are acceptable, but are subject to inspection by an event official. No heeled shoes are allowed. No metal spikes. 2. Jewelry and denim may not be worn during games or practice. Headwear for religious or medical reasons are acceptable but must be brought to the attention of the Games Director prior to competition. Equipment 1. Each player is responsible for providing their own equipment. 2. A set of clubs shall include at least one wood, one iron and one putter. These clubs should be in an appropriate golf bag and should include golf balls. 4

General Rules 1. All whiffs and duffs are considered 1 stroke. Whiffs are completely missed balls. Duffs are topping the ball. 2. If a tenth stroke is played without holing the shot, the player shall record a score of 10x and proceed to the next hole. 3. Each player shall register by submitting a verified score or the average of the most recent six scores over nine holes. 4. All players will utilize the forward tee box 5. It two players tie for first place, the player with the fewest number of 10x scores shall be declared the winner. 5

1. Average of 70 or lower. Level 4 - Individual Stroke Play (9-hole) 2. This level is designed to meet the needs of those Special Olympics golfers who wish to play individually in a tournament where the stipulated round is nine holes. 3. The player should be capable of playing independently and be able to walk during the entire nine hole round. 4. The form of play shall be stroke play competition. 6

Level 2 - Unified Sports Team Play 1. Team Average of 120 or lower (18 holes). 2. This level is designed to give the Special Olympics athlete an opportunity to play in a team format with a partner in the traditional Unified Sports model where the teammates are of similar ability. A team shall include one Special Olympics athlete and a peer athlete without intellectual disabilities (unified partner). 3. One score should be submitted per team. 4. The players play alternately from the teeing grounds and then alternate strokes until the ball is holed. Example: If player A plays from the tee on the odd numbered holes, then player B would play from the tee on the even-numbered holes. Either an athlete or partner may begin the round. 5. Only one ball is in play on a hole. 6. If a 10th stroke is played without holing the shot, the player shall record a score of 10x and proceed to the next hole. 7. In cases where a team registers and the difference in handicaps is greater than 10, the team shall be divisioned according to a standard differential of 10 applied to the lower of the two handicaps. Example: Player A has a handicap of 10 and player B has a handicap of 35. For the purpose of divisioning, the tournament committee should apply the 10 stroke differential and consider player B to have a handicap of 20. 7

Individual Skills Contest The purpose of the individual skills contest is to allow athletes to train and compete in basic golf skills. The development of these key skills are necessary prior to advancing on to Level 3 and/or Level 5. Athletes may not be assisted by coaches, modifications will be made for hearing or visually impaired athletes. Event #1 - Short Putt 1. Purpose: To measure the athlete's ability to putt focusing on the short putt. 2. Equipment: One putter for each athlete who is in the heat; a regulation putting green with a properly marked (target) hole; and five balls for each hole being used. The starting point should be marked clearly. The short putts should be set up on a green with as little contour as possible. Note: Putting uphill is recommended instead of a side putt or a downhill breaking putt. A chalker is necessary to put the targets around the hole. 3. Description: A target hole is selected, and two circles are placed around the hole. The circles are 1.5 and.5 meters in radius. The athlete will strike five putts toward the hole. The putts will be made from a distance of 2 meters. 4. Scoring: The athlete will attempt five putts from a distance of 2 meters. A swing and a miss are 0 points and counts as one attempt. Contact with the ball is 1 point. A ball that stops within the outer circle is 2 points. A ball that stops within the inner circle is 3 points. If athlete sinks the putt, it counts as 4 points of 20 points possible. 8

Event #2 - Long Putt 1. Purpose: To measure the athlete's ability to putt focusing on the long putt. 2. Equipment: One putter for each athlete who is in the heat; a regulation putting green with a properly marked (target) hole; and five balls for each hole being used. The starting point should be marked clearly. The long putts should be set up on a green with as little contour as possible. Note: Putting uphill is recommended instead of a side putt or a downhill breaking putt. A chalker is necessary to put the targets around the hole. 3. Description: A target hole is selected and two circles are placed around the hole. The circles are 1.5 and 5 meters in radius. The athlete will strike five putts toward the hole. The putts will be made from a distance of 8 meters. 4. Scoring: The athlete will attempt five putts from a distance of 8 meters. A swing and a miss are 0 points and counts as one attempt. Contact with the ball is 1 point. If the ball stops within the outer circle, it counts as 2 points. If the ball stops within the inner circle, it counts as 3 points. If the athlete sinks the putt, he/she receives 4 points of 20 points possible. Event #3 - Chip Shot 1. Purpose: To measure the athlete's ability in hitting chip shots at 14 meters. 2. Equipment: An assorted number of irons for both right- and left-handed players are needed. (Woods and putters are not permitted for this skill); five balls for each hole being used; a safely-marked hitting area 3 meters by 3 meters square; chalk and marker; and a putting green with a clearly-marked target hole and flag. 3. Description: A chipping area is set up which includes a 3 m by 3 m square hitting area 14 meters from the hole. The hitting area should be between 3 and 4 meters from the edge of the green. A 3 meter and a 6 meter radius circle will be placed around the hole. The athlete is instructed to hit the ball at a designated hole getting it as close to the hole as possible. 4. Scoring: Athlete will attempt five shots from a distance of 14 meters off the green. A swing and a miss is 0 points and counts as one attempt. Contact with the ball counts as 1 point. A ball that stops within the outer circle counts as 2 points. A ball that stops within the inner circle counts as 3 points. If the athlete sinks the shot, they receive 4 points (20 points possible). 9

Event #4 - Pitch Shot 1. Purpose: To measure the athlete's ability in hitting controlled pitch shots in the air and in the proper direction. 2. Equipment: An assorted number of irons for both right- and left-handed players; five golf balls for each station being used; a safely-marked hitting area; chalk and marker; helmets and ball retrievers for the scorers; a target flag, tees, and a hitting mat or carpet; a 1 meter tall by a 5 meter wide net; and two 2-meter support poles for the net. 3. Description: The athlete is instructed to hit the ball from the teeing area over the net, between the poles, at a designated flag in the target area, trying to get the ball to land within the target area. 4. Scoring: The athlete will attempt five pitch shots over a net to a target area from a distance of 5 meters behind the net. A swing and a miss is 0 points and counts as one attempt. Contact with the ball is 1 point. Over the net and between the poles is 2 points. If the ball lands inside the target circle and rolls out or lands outside the target circle and rolls in, it counts as 3 points. If the ball goes over the net, lands, and stays in the target circle, the athlete receives 4 points (20 points possible). 10

Event #5 - Iron Shot 1. Purpose: To measure the athlete's ability to hit an iron shot for distance within a set hitting area. 2. Equipment: An assorted number of irons for right and left-handed players; five golf balls for each station; a safely-marked teeing area; chalk and marker; hitting mat or carpet; tees; helmets; a safety zone for scorekeepers and ball retrievers to stand in; and a target flag and six cones to mark distance and boundary lines. 3. Description: The athlete is instructed to hit the ball from the teeing area (it is acceptable to tee the ball), tee, or ground (player's choice) toward designated flag in the hitting area trying to keep the ball within the boundary markers and achieving a distance of more than 90 meters. 4. Scoring: The athlete will attempt five shots toward the target while keeping the ball within designated width and distance parameters. A swing and a miss is 0 points and counts as one attempt. Contact with the ball is 1 point. If the ball stops between 30 m and 60 m distance and stays within 35 m width, it counts as 2 points. If ball stops between 60 m and 90 m distance and stays within 35 m width, it counts as 3 points. If the ball goes beyond 90 m and stays within 35 m width, it counts as 4 points (20 points possible). 11

Event #6 - Wood Shot 1. Purpose: To measure the athlete's ability to hit a wood shot for distance within a set hitting area. 2. Equipment: An assorted number of woods for right and left-handed players; five golf balls for each station; a safely-marked teeing area; chalk and marker; hitting mat or carpet; tees; helmets; a safety zone for scorekeepers and ball retrievers to stand in; and a target flag and six cones to mark distance and boundary lines. 3. Description: The athlete is instructed to hit the ball from the teeing area (it is acceptable to tee the ball) or ground (player's choice) toward the designated flag in the hitting area trying to keep the ball within the boundary markers and achieving a distance of more than 120 meters. 4. Scoring: The athlete will attempt five shots toward target while keeping the ball within designated width and distance parameters. A swing and a miss are 0 points and counts as one attempt. Contact with the ball is 1 point. If the ball stops between 60 m and 90 m distance and stays within 50 m width, it counts as 2 points. If ball stops between 90 m and 120 m distance and stays within 50 m width, it counts as 3 points. If the ball goes beyond 120 m and stays within 50 m width, it counts as 4 points of 20 points possible. 12

Event # 7 Bunker Shot (Optional) This skill is considered optional and may be included in ISC at the discretion of the Program. 1. Purpose to measure the athlete s ability to hit controlled shots from a bunker in the air in the proper direction to a defined circular target area. 2. Equipment I. An appropriate number of golf balls based on the number of competitors (it is recommended that five balls per player be available to eliminate having to retrieve balls) II. III. IV. A defined hitting area in a bunker or manufactured area with sand, paint or chalk, and markers; Shag bags or tubes to retrieve balls at station. A target flag, hitting mat or artificial surface covered with sands, paint, chalk or marker in the bunker from which to hit. V. The rim of the bunker (bunker face) should be at least 1 meter high and 5 meters wide. If not, a banner, net or barrier should be constructed such that from the bunker hitting area a ball must clear 1meter in height. Two 2-meter support poles should be used to support the banner, sign, net or barrier. Poles should also be used to designate 5 meters scoring width on the bunker face. 3. Description I. A target area shall be a circle with a 6-meter radius. II. III. IV. 4. Scoring The distance from the hitting area in the bunker to the 1-meter barrier or bunker face shall be 5 meters. The distance from the 1-meter high barrier or bunker face to the target area shall be 5 meters. The athlete shall make five attempts. The athlete is instructed to pitch the ball out of the sand and toward the designated target area. Note: The skill station should be located in a restricted area such as the driving range in order to provide the safest environment. If an unrestricted area is used, then the area should be roped off and clearly identified for volunteers, spectators and athletes. I. The athlete will attempt five shots at the target, scoring points according to where the ball lands. II. Athletes will score one point for making a stroke at and striking the ball. (A swing and a miss, or grounding the club, counts as one shot and the athlete receives a score of zero for that shot). 13

III. IV. A second point is scored if the ball goes over the barrier or bunker face and between the upright poles. A third point is scored if the ball lands inside the 12-meter circle and rolls out, or if the ball lands outside the 12-meter circle and comes to rest inside the circle. V. A fourth point is scored if the ball lands inside the 12-meter circle and comes to rest inside the circle. VI. The Bunker Shot score shall be the sum total of the five attempts. 14

Maintaining the course: 1. Replace your divots. Golf Etiquette 2. Turf tends to explode on impact, making it difficult, if not impossible, to replace the divot. In this case, you have two options: 3. You can use the toe of your shoe to kick in the turf around the edges of the divot. 4. Many courses often put containers of a soil/seed mixture on their carts and tees. If this is the case, simply fill in the divot with the mixture. 5. After hitting from a bunker, rake the area you played from, as well as all your footprints and any others within reach. 6. Rakes should be left either in or nearby the bunker. 7. Using a tee, knife, key or repair tool, repair the mark on the green by working the edges towards the center, without lifting the center of the mark. Don't tear the grass. Finish by smoothing the area with a club or your foot. Try to get the area smooth enough to putt over. 8. Just remember that while the Rules of Golf allow you to repair pitch marks on your putting line, you cannot repair spike marks on your putting line until after you have putted. On the green, remember: 1. Don't step on your fellow players putting lines -- the imaginary line that connects the ball to the hole. 2. If you're ball is not furthest from the cup mark your ball, either with a plastic marker or a small, thin, dark coin such as an old penny. 3. Do not stand where you might distract a fellow player and don't move. 4. Don't make any noise when your fellow player is preparing to putt. 5. If you don't have a caddie and are asked to tend the flagstick, make sure you aren't standing on anyone's line. 6. Hold the flagstick at arm's length so the flag doesn't flutter in the breeze, and make sure your shadow doesn't fall across the hole or line. Loosen the bottom of the flagstick so it doesn't stick when you try and remove it by pulling it straight up after the other player has putted. The flagstick should be removed right after the player has hit the ball. 7. If you lay down the flagstick, lay it off the green to prevent doing any damage to the green. 8. Generally, the player closest to the hole will tend the flagstick. 15

Registering for a State Event 1. Each coach must submit a Seasonal Intent form 8 weeks prior to the State Culminating event. The form will be emailed out 12 weeks before the event date. 2. Each athlete, unified partner, coach, chaperone and guest must be registered in GMS by the registration deadline. I. All alternates must also be registered in GMS. Athletes cannot replace Unified Partners and vice versa. II. Each player shall register by submitting a verified score or the average of the most recent six scores over nine holes. 3. Once turned in, the Area Director will receive notification of any athletes with missing requirements, including missing/expired physicals or missing scores. If the information is not received, the area will be notified that the athlete has been dropped. 4. For an area to be in compliance for State Games: I. All athletes must have a current physical on file at the State Office II. III. IV. All Unified Partners must have a Unified Partner form on file at the State Office All coaches and chaperones must have current Protective Behaviors, General Orientation, and a Volunteer form on file at the State Office All coaches must have a current sport certification and concussion training on file at the State Office. 16

Divisioning Process 1. The procedures for divisioning have been developed to assist competition managers in applying the principles of fair and equitable competition to athletes of all ability levels. An athlete's ability is the primary factor in divisioning. Factors in establishing competitive divisions are age, gender, and times. 2. Ideally, a sufficient number of athletes or teams will participate at every competition so that equitable divisions can be structured. Experience has shown that in some competitions, however, there will not be a sufficient number of athletes to structure ideal divisions. 3. All coaches are reminded to review the sections in the Official Special Olympics Sports Rules for clarifications of divisioning and age groupings. All questions concerning divisioning can be directed to Heather Burke at burke1hn@cmich.edu. 17

Training Requirements 1. In order for an individual or team to participate in competition, the athlete or team must be involved in an eight-week training program and receive training and competition opportunities. 2. A minimum 10 hours of training must occur before a culminating event. Training usually consists of 1-4 hours each week for eight weeks. 3. Although it is the desire to include every athlete that is training in all the games we offer, due to the many athletes we have competing in the state, it is not always possible. That is why we offer area, regional and a variety of state events to give all the athletes quality competition opportunities. 4. Coaches who are training athletes in a particular sport should follow the established SOMI sports seasons. The sports season is 8-12 weeks prior to the state competition for that sport. SOMI establishes sports seasons to provide maximum training time for the athletes and to coincide with competition opportunities. 18

Week One Practice One 1. Welcome Eight Week Training Program I. Introduce the game of golf & explain equipment II. III. IV. Go over safety procedures Warm up and stretching exercises: perform large muscle group movement (jog lightly in place or brisk walking) and stretching exercises Skill Assessments Week One Practice Two 1. Review skills learned in previous practice. Discuss rules & etiquette 2. Warm up 3. Skills Session I. Introduce grip II. Introduce putting 4. Competition Session I. Have athletes try to sink 5 putts. II. Start out close, then a progressively further distance. 5. Cool Down & Discussion Week Two Practice One 1. Opening remarks; warm up; review last week s skills. 2. Skills Session: I. Demonstrate proper stance. II. III. Have athletes assume stances of other sports to show similarity. Demonstrate arm swing 3. Competition Session: Putting & Chipping contest 4. Cool Down & Discussion 19

Week Two Practice Two 1. Warm up & review 2. Skills Session: practice stance and arm swing. Incorporate hitting balls 3. Competition session: Play range ball relay I. Spread teams out evenly around the range and at the sound of a whistle attempt to pick up as many balls as they can 4. Cool down and discussion Week Three Practice One 1. Opening remarks; warm up; review last week s skills. 2. Skills Session: Introduce pivot & grip 3. Demonstrate similarities between the golf swing motion and other sports. Have athletes throw a tennis ball with arm below waist Week Three Practice Two 1. Warm up and stretch. 2. Go over safety with club. 3. Teach Grass Cutting Drill as follows: I. Using proper grip and stance, athlete swings club back and forth a short distance and brushes the grass. II. Then swing the club back until the hands hinge and brush the grass continuously. III. Athlete should also try this drill with feet together will help the athlete feel the body turn. Week Four Practice One 1. Opening remarks; warm up; review last week s skills. 2. Skills Session: demonstrate basic golf swing. teach movement progression. 3. Competition Session: Play Open Fairway as follows: I. Open fairway is an introduction to the concept of playing golf where athletes hit the ball, locate it and hit it again until reaching a designated finish area. II. III. IV. Have athletes divide into 4 groups and form single file lines about 20 yards apart. Each athlete plays a ball to the finish line counting all swings, including misses. Athletes attempt to travel in a straight line, but shots that go astray or into another player s area can be played; however the errant player must yield the right of way. V. The distances and types of balls can be changed for progression and variety. 4. Cool down 20

Week Four Practice Two 1. Warm up & Stretch 2. Divide into equal groups and compete in the skills competition 3. Cool down Week Five Practice One Play a game Week Five Practice Two 1. Warm-up, and then stretch. 2. Evaluate play from previous practice. Discuss what they did well and what improvements need to be made. Perform skill drills based on this. 3. Cool down and team talk. Week Six Practice One 1. Opening remarks; warm up; review last week s skills. 2. Competition Session: Play Tee Track as follows: I. Tee Track is an introductory golf activity which uses a boundary (track) from the start to finish. II. Each athlete begins play from a designated area and attempts to follow a course or track (10-15 yards wide) to a finish point. III. Balls which are struck out of the boundary area must be retrieved, with a penalty stroke added, and play continued from that point. IV. Athletes count each swing and penalty until they advance the ball across the finish line. 3. Play Putting Relay as follows: I. Divide players into two teams II. At the start command the first person putts their ball until they get it in III. After getting the ball inside the hole the next player on their team can start. Play continues until all players on one team have successfully putted 4. Cool down and team talk. Week Six Practice Two Compete against a local team Week Seven Practice One 1. Warm up, stretch, and review previous week 2. Competition: Crack Putter Open as follows: I. A putting contest on a variety of surfaces (walks, blacktop, flooring, etc) or green to see who can make the ball stop closest to the target (crack or line like in pitching pennies). 21

II. Play begins from both ends of the surface with the players putting toward the crack or line. III. Scoring zones are marked with higher values nearer the crack. IV. If another player strikes a competitor s ball, the balls will be scored where they come to rest. V. Each player should be given a set number of putts. 3. Range ball target competition 4. Cool down Week Seven Practice Two 1. Warm up & Stretch 2. Skills Session: chipping and pitching. I. Review mini swing and half swing. II. Have athletes use different clubs. 3. Competition Session: Play Field Goal Golf as follows. 5. Cool down I. The athlete attempts to hit the ball through space or target zones at different heights established by placing rope or string across goal post standards, trees, etc. Week Eight Practice One 1. Warm up, stretch, and review previous week 2. Skills Session: I. Demonstrate full swing. II. Demonstrate swing sequence. III. Use tennis balls on tee. 3. Review basic rules of golf and etiquette. 4. Competition Session: Set up a short course have athletes play a scramble (best ball). 5. Cool Down & Discussion Week Eight Practice Two - Compete at area or regional games 22

Coaches Certification 1. The head coach or assistant coach for each team must be certified (in that sport) in order for the team to attend the state-culminating event and obtain an award. 2. To become certified in a sport the coach must: I. Complete the on-line General Orientation and Protective Behavior quizzes at somi.org II. III. IV. Completion of a sport-specific training school or mentoring program. Complete and turn in a Volunteer A form and Application for Sports Training. Complete and turn in Heads Up certification. 3. ** Coaches cannot train athletes unless all certification requirements and athlete medical forms are up to date. 4. A coach s certification will expire after three (3) years. For a coach to become recertified they may: I. View an online recertification video II. Attend a training school or webinar Concussion Certification 1. Sports-related concussions can be serious or even life-threatening situations if not managed correctly. The National Federation of State High School Associations (NFHS) and Centers for Disease Control and Prevention (CDC) have teamed up to provide information and resources to help educate coaches, officials, parents and students on the importance of proper concussion recognition and management. To take the concussion training course visit one of the following websites: http://www.cdc.gov/concussion/headsup/youth.html http://www.nfhslearn.com/electivedetail.aspx?courseid=38000 2. When you complete the training a box will pop up asking you to enter your name, Please put your FIRST & LAST NAME. If you do not do that right away, you will have to take the whole training over again! 3. When you have completed your certification in Concussion Training, please print your certificate and either fax it to the SOMI state office or scan/email to Kellie Murphy at murph4kj@cmich.edu 23

Coaches Code of Conduct 1. Places athletes' health and safety first Coaches/chaperones shall place the health and safety of Special Olympics athletes above all else. When traveling to state competitions, coaches/chaperones are expected to provide for their athletes' physical and emotional needs 24 hours a day. Responsibility for the athletes does not stop after their competitions or after they have gone to bed in the evening. Coaches/chaperones must act at all times as the parent or guardian providing praise /commendation as well as discipline. 2. Knowledgeable in sports rules Coaches shall be knowledgeable of all existing Special Olympics (both SOMI and SOI) and National Governing Body competition rules and regulations and prepare their athletes prior to competition in accordance with those rules. 3. Willing to follow the rules and model good sportsmanship Coaches/chaperones shall abide by the letter and spirit of the rules and be responsible for conducting themselves with appropriate behavior and in a sportsmanlike manner at all times. Coaches who do not conduct themselves in this manner or who are offensive by action or language toward athletes, other coaches, volunteers, opponents, officials, and/or spectators may be prohibited from coaching. 4. Encourages athletes to put forth their best efforts Coaches/chaperones shall be honest and instruct athletes to compete with maximum effort in all preliminary trials and finals, or he/she may be prohibited from coaching by the Games and/or Sports Rules Committee at the specific competition. Coaches should review the Athlete Code of Conduct with athletes before or at the first practice. 5. Follows no recreational swimming rule It is the responsibility of the coach/chaperone to follow and adhere to the guideline of "no swimming" during all SOMI Culminating Events. The health and safety of athletes is allimportant. If a coach/chaperone takes athletes swimming at hotels without authorization, this will be considered a violation of the Code of Conduct, and the persons responsible will receive a letter of warning and may be separated from the program. 6. Follows the no alcohol/tobacco/or controlled substances policy The use of alcoholic beverages, tobacco, and/or controlled substances is not permitted at any training or competition venue per Section 4.09a of the SOI General Rules. 24

7. Carries all athletes' forms It is the responsibility of the coach/chaperone to carry a copy of each athlete's Application for Participation form at practices and competition. 8. Obey all laws I will obey all federal, state and local laws and facility, venue, and Special Olympics rules. 9. Responsibility While attending tournaments, I am fully aware that I am responsible 24/7 for my athletes. BBCIC & Universal Precautions The following guidelines have been established regarding blood-borne contagious infection carriers participating in the Special Olympics Michigan program: 1. When an athlete is a blood-borne contagious infection carrier, specific reference will be indicated on the Health Appraisal Form, which is required for each participating athlete. 2. All identified carriers will be assigned a personal chaperone unless behavior warrants a less restrictive ratio of up to 4:1 athlete-to-coach ratio. Regardless of ratio, the athlete's chaperone will: I. Monitor and restrict the athlete's interpersonal activities to those conducive to good hygiene. II. III. IV. Encourage good hygiene while the athlete is participating in team and individual sports. Supervise sleeping quarters and eat meals with the carrier athlete to encourage proper eating habits. Report immediately to the medical staff any incident observed by the chaperone where the carrier athlete breaks the skin of another person by scratching, biting, etc. 25

Athlete Medical Procedures 1. In order for an athlete to compete in any Special Olympics Michigan event they must send a complete physical form to the State Office. This form must be signed by a physician. The physical must be completed every three (3) years. All athlete physicals should be in the possession of the head coach at all practices, tournaments, team functions, etc. 2. In the event that an athlete suffers from a sports related concussion, bring to medical staff immediately. If the athlete is diagnosed, an incident report form must be filled out and returned to the SOMI state office. In order for the athlete to return to play, they must receive written consent from a health care provider, which also must be turned into the SOMI state office. 3. It is your responsibility as a coach to have an emergency action plan in place for all practices, travel, or local tournaments you attend. 26

FAQ Q: Is there a dress code for the athletes while on the course? A: Athletes must wear shirts with collars and dress shorts or pants. Heeled or metal spiked shoes, jewelry and denim are not allowed to be worn during games or practice. Q: Who should tend to the flagstick while the athletes are putting? A: Generally, the player closest to the hole will tend the flagstick. Q: What do coaches need to do to become certified? A: Coaches need to complete the on-line General Orientation and Protective Behavior quizzes at somi.org, complete a sport specific training school or mentoring program, complete and turn in a Volunteer A form and Application for Sports Training and a Heads Up certification. Q: Who is responsible for the athletes forms? A: It is the responsibility of the coach/chaperone to carry a copy of each athlete s Application for Participation form at practices and competition. Q: When is the State tournament? A: The culminating state event is held at Fall Games on the last weekend in September. The tournament takes place at the Eagle Crest Golf Course in Ypsilanti, MI Q: How do I register my athletes for the State Tournament? A: Each player shall register by submitting a verified score or the average of the most recent six scores over nine holes. Athletes may enter one of the events offered. You will work with your Area Director to register the athlete in GMS. Always check with your AD to see when their deadline is to submit scores. 27

Resources Heather Burke Sports & Training Director burke1hn@cmich.edu Divisions, Rules, Competition Nick Caudle Sports & Training Manager, Regional Programs caudl1n@cmich.edu SW Specific Training Schools, Coaches Education, SW Regional Tournaments Kellie Murphy Coordinator of Sports and Volunteers, State Office murph4kj@cmich.edu Training Schools, Coaches Education, Volunteers Rick Brady Sports & Training Coordinator, Regional Programs caudl1n@cmich.edu SE Specific Training Schools, Coaches Education, SE Regional Tournaments Janice Sager Senior Specialist Clerk janice.sager@cmich.edu Athlete Medical Forms, Registration Materials, GMS 28

Resources For the following SOI Resources please visit: http://www.somi.org/sports/sports.html Golf Coaching Guide Rules, Protocol and Etiquette Planning a Training Session Quick Start Guide Teaching Skiing Skills And many more For the following SOMI Resources please visit: http://somi.org/sports/coaches.html Volunteer/ Guest Registration Form General Orientation Participation Guide, General Orientation Quiz, Protective Behaviors Training Head s Up: Concussion Training Application for Sports Training Certification Registration for Coaches Training Recertification Quizzes And many more 29

Notes 30

Let me win. But if I cannot win, let me be brave in the attempt. www.somi.org