Section 1. Why training in timekeeping and scorekeeping?

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Timekeeper and Scorekeepers Manual 2009

Section 1 Why training in timekeeping and scorekeeping? This type of training will allow you to follow the game at a different and more interesting level. It will also allow the score sheet to be filled out in a uniform and correct manner as well as providing you with the necessary tools to handle specific situations that may arise. This exclusive training in timekeeping and score keeping will enable you to acquire the necessary competencies and skills that are necessary within your work. 1.1 Essential qualities for timekeepers and scorekeepers A good timekeeper and scorekeeper should possess the following qualities: a) Be impartial: The timekeeper/ scorekeeper is just as much of an official as the referees. It is therefore important to stay impartial, no matter what situations or circumstances arise. Sometimes, the timekeeper/ scorekeeper will know players that are playing, however it should not at any time in the course of the game become an issue where it promotes favouritism or hinders that person or team. For example; clapping, cheering, or booing. b) Be Competent: The timekeeper/ scorekeeper should be aware and know the rules that apply to the manual part of their job. These rules serve as the base for the decisions that are to be made and in following the training for timekeepers/ scorekeepers you will be more competent to fulfill the position properly. c) Be Consistent: It is important that the timekeeper/ scorekeeper be consistent throughout their decisions that they make during their work. The same applies when faced with identical situations; the decision or the end result should be the same. d) Be Attentive: The timekeeper/ scorekeeper has to be attentive during a game due to the fact that anything can happen at any moment throughout the game. In addition, the timekeeper cannot be distracted as this might hinder the quality of work. e) Be Punctual: The timekeeper/ scorekeeper must ensure punctuality at all times. If you think that it might take you a bit longer to set up your things, make sure that you allow yourself that time without hindering the start of the game.

f) Be Meticulous: The scorekeeper must use their best hand writing at all times. This is quite important due to the fact that the statistician must be able to read the score sheet in order for the stats to be done. It is important then to consider others when writing things down. 1.2 Scorekeepers Duties 1.2.1 Before the Game a) At home: The timekeeper/ scorekeeper must always verify the times of their games, and make it a habit to show up approximately 30 minutes before game time. Before leaving the house make sure you have the following: 1) Scrap paper 2) Blue or black ink pens (minimum of 3) 3) Liquid paper 4) Timekeeper/ scorekeeper manual 5) Bag to contain all of the above 6) Calculator if necessary b) At the Arena: Approximately 15 minutes before the game, the local team must provide the score sheet to the timekeeper/ scorekeeper. If for some reason you cannot find the appropriate coaches to get the score sheet, not to worry, you will most likely get it during the warm-up from either coach. It is important to be at your bench approximately 10 minutes before the warm-up starts. c) At the Timekeepers bench: Turn-on your clock and put in code(s) that is needed. Proceed to put up the warm-up time (2 minutes for games that last an hour, 5 minutes for games that last for an hour and a half, and giving a warning buzz at 2 minutes for Midget Espoir and 1 minute for all other leagues) and starting that time once the officials have allowed both teams on the ice. The timekeeper/ scorekeeper needs to make sure that the number of players on the ice from both teams corresponds to the number of players on the score sheet. If there is a discrepancy it is important that the referee be notified immediately. The scorekeeper must then verify if the following information on the score sheet is present and correct: 1) The game number, the date and the full name of both teams (e.g. Pirates D.D.O) 2) Names and numbers of the players on both teams (always ensuring that there are no identical numbers and that each player has a number) 3) That there are team stickers indicating all player information and that the stickers are on all the copies of the score sheet

4) That captains and assistant captains are indicated for both teams ** Only one captain and a maximum of 3 assistants are permitted 5) That all call-ups are indicated appropriately with PE and their number that is pre-assigned. (e.g. 501, 502, 503 ect.) 6) Suspended players in their appropriate sections as well as ensuring that they are crossed off the team sticker 7) The coaches signature from both teams ** If anything between numbers 2 and 7 is missing or wrong the referee needs to be advised immediately When the warm-up is finished, the timekeeper must then put up the time for the 1 st period. The following is a list for the length of the periods within each category of double letter games (for single letter games the 3 rd period is 10 minutes unless otherwise calculated): 1) Novice: 3 periods of 10 minutes 2) Atom: 3 periods of 10 minutes 3) Pee-Wee: 3 periods of 15 minutes 4) Bantam: 3 periods of 15 minutes 5) Midget: 3 periods of 15 minutes 6) Junior: 3 periods of 15 minutes 7) Midget Espoir: 1 period of 15 minutes and 2 periods of 20 minutes Exception: For the 3 rd period of each game, you must take the time that is left, divide it by 2 and add 5. For single letter games, instead of adding 5 you add 2. E.g. There is 30 minutes left in ice time, 30 divided by 2 is 15, then add 5 which equals 20. The 3 rd period then is 20 minutes. It is important for the scorekeeper to indicate on the score sheet at the bottom, the length of the 3 rd period. 1.2.2 During the game The timekeeper/ scorekeeper has to put all of their attention and focus on the game to ensure that nothing is missed. When there is a goal or a penalty, the scorekeeper must write in the information in their appropriate columns as given by the referee and then check the players number against the teams listed players to ensure that it corresponds. In the event that it does not correspond, the referee must be advised at the next whistle by buzzing him over to indicate the problem. It is of the utmost importance that the score sheet is filled out with care, meaning that the writing is legible and that all appropriate aspects are complete, with no missing items.

1.2.3 After the game The scorekeeper must indicate on the score sheet if there is any remaining time in the game that had not been played. The final score must written in the appropriate boxes. Under no circumstances does the scorekeeper or timekeeper close the score sheet for the referee, meaning the total number of penalty minutes or suspensions and the total goals. The score sheet then must be brought to the referees room. The scorekeeper/ timekeeper must then bring each time a pink copy of the score sheet, labelled Local and Visitors at the bottom, to its appropriate team. 1.2.4 General Reminder of General Rules The timekeeper/ scorekeeper must abstain from starting conversation and/ or discussions with players and spectators. You are there to apply rules and not to explain them. There should never be any hesitation when it comes to communicating with your immediate superior, especially when you have a serious question or concern. It is important to ask questions than to make mistakes, because there are no stupid questions when it comes to learning!

Section 2 The Score Sheet The score sheet contains the following information: 1) A section to identify the place, the town, the date, the division, the class, the game number and the league. a. The date and the game number should be entered by the home team; it should be verified to ensure that it is correct. b. If any other information is not filled in by the home team, then it is up to the scorekeeper to ensure that it is completed. 2) The left side of the sheet concerns the visiting team and the right side concerns the home team. a. For each team, there should be full names indicated. 3) A section for each team which is designated for the goals and assists. a. The referee will indicate to you 3 numbers when there is a goal. The first corresponds to the one who scored, followed by the assists. b. The scorekeeper must then write in the time (that has passed and not what is indicated on the score board) and the period. 4) A section for each team which is designated for penalties. a. A section for minor penalties (A) b. A section for all other penalties (B-C-D-E-F) c. The scorekeeper must write the players number, the penalty code as indicated by the referee, the time of the penalty (time passed in the period) and the period. 5) A section for the goalies, which should not exceed 2; one starter and one back-up. ** This only applies to Bantam, Midget, Junior; AA, BB, CC). ** a. For each period, the scorekeeper must indicate the number of goals that each goalie has allowed in. b. In total, the scorekeeper must indicate the total gaols that each goalie has allowed in and the times that they made saves. 6) A section for the franc-jeu (penalty limit for each team within their division and class), they are as follows: a. Novice: 8 minutes b. Atom: 10 minutes c. Pee-Wee: 12 minutes d. Bantam: 16 minutes e. Midget: 20 minutes f. Junior: 22 minutes 7) A section to write the names of the officials; the timekeeper, the scorekeeper, the linesmen and the referee as well as his/ her signature. 8) A section for the start and the end of the game as well as a section for the total spectators.

Section 3 Penalty Codes 3.1 Penalty Codes A Minor penalties or bench minor penalties 2 Minutes B Major penalties 5 Minutes C Misconduct penalties 10 Minutes D Game Misconduct penalties or Gross Misconduct penalties 10 Minutes+ ejection E Match penalties 10 Minutes + ejection F Penalty shot /S Penalty after the whistle (e.g. A38/ S) NP Penalty on the non puck carrier (Codes 38, 45, 46, 86) 3.2 Penalty Numbers 3.2.1 Fight Related Infractions 1 Aggressor B1+D1+A1 2 Fighting B2+D2 3 Fisticuffs (fighting with one player involved) B3+D3+A1 4 Instigator B4+D4+A4 5 Remaining at the site of a fight C5 6 Second or subsequent fight during the same stoppage of play D6 7 Third or subsequent player entering a fight D7 8 First player to leave a bench during a fight or for the purpose A8+A8+D8 of undertaking a fight 9 Goalkeeper who leaves the goal crease during a fight A9 10 Grabbing opponent s hair, facial protector helmet or chin A10 or B10+D10 strap without gaining advantage to inflict punishment or injury 11 Grabbing opponent s hair, facial protector, helmet or chin E11+B11 strap and gaining advantage to inflict punishment or injury 12 Using his facial protector a s a weapon E12+B12 13 use of tape or other material on the hands to injure opponent E13+B13 14 Player deliberately removes his helmet to fight or to challenge D14 an opponent to fight

3.2.2 Stick Infractions Note: All players that receive a total of 3 penalties from this group in the same game will be ejected from the game. 22 Slashing A22 or B22+D22 or E22+B22 23 Spearing A23+A23 or A23+A23+D23 or E23+B23 24 Butt- Ending A24+A24 or A24+A24+D24 or E24+B24 25 Cross Checking A25 or B25+D25 or E25+B25 26 High Sticking A26 or B26+D26 or E26+B26 3.2.3 Body Infractions 31 Charging A31 or B31+D31 32 Attempt to injure or deliberate injure E32+B32 33 Spitting E33+B33 34 Elbowing A34 or B34+D34 35 Kneeing A35 or B35+D35 36 Kicking E36+B36 37 Head Butting A37+A37+D37 or E37+B37 38 Tripping A38 or B38+D38 or F38 39 Body Checking A39 or B39+D39 40 Checking from behind A40+D40 or E40+B40 41 Interference A41 or B41+D41 or F41 42 Interference from a bench A42 or A42+D42 or F42 43 Interference with the goaltender A43 or B43+D43 44 Boarding A44 or B44+D44 45 Holding A45 or B45+D45 46 Holding the Stick A46 47 Roughing A47 or B47+D47 48 Checking to the Head A48+D48 or B48+D48 or E48+B48 3.2.4 Miscellaneous Infractions 61 Verbal abuse of an official A61 or C61 or D61 62 Who engages in verbal taunts, insults or intimidation D62 based on discriminatory 63 Unsustained request for a measurement A63 64 Intentionally dislodging the goal from its position A64 or F64 65 Intentionally dislodging the goal from its position during F65 a break away 66 Gross misconduct for making a travesty of the game D66 67 Playing with a broken stick A67 68 Playing with an illegal stick or an illegally obtained stick A68 69 Throwing his stick or other object A69 or C69 or F69

70 Abusive language, gesture or obscene gestures A70 or C70 or D70 71 Illegal face-off A71 72 Not proceeding immediately to the penalty bench C72 73 Participating in the play without proper protective equipment A73 or C73 74 Wearing an illegal equipment A74 or C74 75 Second misconduct penalty D75 76 Inciting an opponent C76 77 Bench minor penalty A77 78 Leaving the penalty bench A78 or F78 79 Refusing to have equipment measured A79+C79 80 Refusing to start play B80+D80 or B80+D80+F80 81 Delay of game A81 or F81 82 Closing the hand or freezing the puck A82 or F82 83 Too many players on the ice A83 or F83 84 Verbal aggression against an official E84+B84 85 Physical aggression against an official E85+B85 86 Hooking A86 or B86+D86 87 Kick shot A87 or B87+D87 88 Leaving the bench at the end of the period and/ or the game A88 or D88 99 Other (explain) A-B-C-D-E-F99 3.3 Registration of Infractions 3.3.1 Bench Penalties and Team Penalties The scorekeeper has to indicate on the score sheet the coach who is at fault as well as the player (in brackets) that is serving the penalty for that coach. (Example: 101- for the head coach and (10) for the player who served it for him/ her). 3.3.2 Goalie Penalties The scorekeeper has to indicate on the score sheet the goalie that is at fault as well as the player that is serving the penalty for the goalie. (Example: 30- for the goalie and (10) for the player that is serving it for him/ her). 3.3.3 Player that serves a penalty for another player If a player is ejected from the game for committing three stick infractions, or has committed more infractions than his opponent then an extra player is required to serve a minor penalty for him. The same applies when a player has committed an infraction that leads to an ejection and/ or the player receives 10 minute misconduct. However, it must be indicated on the score sheet the number of the ejected player and the one who is serving it for him in brackets.

If at any time there is confusion about which player was ejected and what number they were, you may ask the referee or the linesmen in order for clarification and limited mistakes. 3.3.4 Infractions committed with the stick For each stick penalty that occurs, the scorekeeper must circle the period that the infraction occurred. The importance of this is to keep track of the stick penalties in order to be aware and sure when the limit has been reached, which is 3. Timekeeping Section 4 The timekeeper is responsible for regulating the time as well as penalties. 4.1 Timekeeping of the game The timekeeper has to start the time once the puck has been dropped and stop the time once the whistle has been blown. 4.2 Timekeeping of penalties 4.2.1 Coincidental penalties If on one stoppage of play there are multiple penalties that occur, only the difference in time that occurs between both teams goes up on the clock. However the exception lies when one player receives a minor penalty and the other receives a major. In this scenario, each original penalty goes up on the clock. Here are the rules to be observed: 1) Always cancel out as many penalties as possible 2) Cancel the penalties in a way to make the team only one player short 3) Cancel the penalties in a way to avoid taking an extra player off the ice 4) Cancel the penalties using the order that the referee has called them in (or indicated them to you in) Here are a few examples of game situations: 1) A6----2 B11----2 Immediate cancellation- Full Strength 2) A6----2 B11----2

A7----2 B14----2 Immediate cancellation- Full Strength 3) A6----2 B11----2+2 A7----2 Immediate cancellation- Full Strength 4) A6----2 B11----2 A7----2 Team A will play 1 man short. A7 will serve the 2 minute penalty. A6 penalty is cancelled due to order of occurrence. 5) A6----2 B11----2 A7----2 B14----2+2 Team B will play 1 player short for 2 minutes. B11 must serve the time penalty to avoid taking another player from the ice. 6) A6----2 B11----2+2 B14----2 Team B will resume play 1 player short for 4 minutes. B11 will serve the time penalties in order to make team B only 1 player short. 7) A6----MP+5 B12----5+GM Immediate cancellation- Full Strength 8) A6----5+GM+5+GM B12----5+GM B11----5+GM Immediate cancellation- Full Strength 9) A6----5+GM B12----5+GM A7----5+GM Team A will resume play with 1 player short. A player that was on the ice will have to serve A7 penalty. A6 penalty cancels with B12 due to the order of occurrence. 10) A6----5+GM+5+GM B12----5+GM Team A will resume play with one player short for 5 minutes. Team A will have to take a player from the ice to serve the time penalty. 11) A3 5+EI+2 B7 2 A6 5+EI+2+2 B8 2 A9 5+EI B11 5+EI+2 B12 5+EI+5+EI+2 Team B will resume play 1 player short. The Minors to B11 and B12 are cancelled to avoid taking another player from the ice. B8 serves the time penalty. B7 penalty is cancelled because of order of occurrence.

4.2.2 Goals Scored When a goal is scored, there might be the need to remove a penalty that has the least remaining time left in it, as long as it is not a coincidental penalty or a major penalty. Here are a few examples of potential game situations: 1) A7 2 B8 2 4:00 A8 2 3:30 B scores at 3:00 A8 returns at 3:00. The coincidental penalties to A7 and B8 did not cause their team to be shorthanded. 2) B3 2 5:00 A8 2 4:30 A9 2 4:00 B scores at 3:50 A8 returns at 3:50. Team A is playing shorthanded; the first time penalty terminates. 3) B3 2 5:00 A8 2 4:30 A9 5+GM 4:00 B scores at 3:30 A8 returns. Team A is playing shorthanded and serving a Minor penalty. 4) A7 5+EGM 6:30 A8 2 6:15 B scores at 6:10 A8 returns on the ice. 5) A8 2+2 4:00 A9 2 3:30 B scores at 3:00 The first penalty assessed to A8 is terminated. No one returns. 6) A8 2+2 4:00 A9 2 4:00 B scores at 3:00 The first penalty assessed to A8 is terminated. No one returns. Order of occurrence of the penalties is the critical factor.

7) A9 2 4:00 A8 2+2 4:00 B scores at 3:00 A9 returns. Order of occurrence of the penalties is the critical factor. 8) A8 2+2 5:00 A9 2 4:30 B scores at 2:50 A9 returns. A8 began second penalty at 3:00. 9) A6 5+GM 4:00 A9 2 3:30 B11 2 3:00 B scores at 2:30 A9 returns. Team A is playing shorthanded and is serving a Minor penalty. 10) A8 2 B3 2 4:00 A9 5+GM 3:30 B scores at 3:00 No player returns. The only time penalty being served by Team A is the Major to A9. 11) A6 2 B14 2+2 B16 5+GM 5:00 A scores at 4:30 The coincidental penalty rule required a player from the ice to serve B14 s 2 minute penalty. This player would return with the scoring of the goal at 4:30. B14 would now start serving his coincidental penalty and would return at the first stoppage of play after 2:30. 12) A6 2 B14 2 B16 5+GM+2 5:00 A scores at 4:15 No player returns. A player from the ice serves the 5+2 penalty to B16. 13) A6 2 B14 2 B16 5+GM+2 10:00 A scores at 4:45 A player from the ice serving the Minor penalty to B16 returns. A6 and B14 return at 4:45 (or the first stoppage of play on or after 8:00). 4.2.3 Delayed Penalties Here are the rules to follow in regards to delayed penalties:

1) If a third player from the same team receives a penalty while two other of his/ her team mates are already serving their penalties, the third penalty cannot start before one of the other two has ended. Nevertheless, the third player penalized must at once proceed to the penalty bench, but shall be replaced on the ice by a substitute until such time as the penalty time of the penalized player shall commence. 2) When a team has three players serving penalties at the same time and while due to the delayed penalty rule a substitute for the third player is on the ice, none of the three penalized players on the penalty bench may return to the ice until play has been stopped. When the play has been stopped, the player whose full penalty has expired may return to the play. 3) When the penalties to the player or players have expired and the penalized team is entitled to more than four players on the ice, the penalty timekeeper shall permit the penalized players to return to the ice in order of the expiry of their penalties. 4) In cases where Minor penalties are assessed at the same time to more than one player from the same team, those penalties shall be served in order of occurrence. This does not apply when there is a coincidental minor penalty. 5) When a Major penalty and a Minor penalty are assessed at the same time against two different players of the same team, the penalty timekeeper shall record the Minor as being the first penalty assessed. 4.2.4 Calling of penalties Here are a few examples of game situations where penalties are called: 1) Team A is serving a Minor penalty. The referee signals a delayed penalty calling for a penalty shot against a player on Team A. Team B scores a goal prior to the stoppage of play. Is the penalty shot awarded? No. The scoring of the goal by Team B terminates the Minor penalty being served by Team A. The appropriate Minor (Major or Match) penalty shall be assessed for the delayed penalty originally calling for a penalty shot. 2) Team A has a player serving a Minor penalty. The referee signals a delayed penalty against a player of Team A. Another player on team A throws his stick at the puck in his own defending zone. Team B scores a goal before the play is stopped. Is a penalty shot awarded? No. The scoring of the goal by Team B terminates the Minor penalty being served by Team A. The delayed penalty against Team A as well as a Minor penalty for throwing the stick shall be assessed.

3) Where there are delayed Minor penalties to two different players of the same team to be called, but a goal is scored against that team before the next stoppage of play, the referee shall designate which penalty is to be assessed and which of the two Minor penalty is to be assessed and which of the two Minor penalties is to be washed out, based on the order of occurrence of the two infractions. 4) Team A #10 receives a Minor penalty at 4:30. Team B #4 receives a Minor penalty at 3:30. The referee signals a delayed Minor penalty against Team A #6. Team B scores at 3:00 before the referee can stop play to assess the delayed Minor penalty to Team A #6. Is the delayed penalty to Team A #6 washed out as a result of Team B s goal? Yes. Team A is not considered to be short-handed and therefore the delayed Minor penalty to Team A #6 would not be assessed as a result of the goal being scored by Team B. Particular Situations Section 5 5.1 Player that leaves the penalty bench too early If a player leaves the penalty bench before his/ her penalty is over, (for example: there was 5 seconds left in the penalty and the player jumped on the ice) the timekeeper/ scorekeeper must alert the referee at the next stoppage of play by buzzing the clock. The player will then be assessed a penalty for leaving the penalty bench early (A78). In addition to the extra penalty given by the referee, the extra time that was left must be added to the penalty (for example: there was 5 seconds left in the penalty, then what goes on the clock is 2:05). 5.2 Player or Coach that disrespects the timekeeper/ scorekeeper The timekeeper/ scorekeeper is just as much an official as those on the ice. Players and coaches must respect you in the same manner as the on ice officials. In the event that a player or coach uses foul language or inappropriate gestures towards you, you must let the referee know at the next available moment (usually the next stoppage of play). The referee will then assess the situation and act accordingly. The same applies after the game is over; in this event you go to the officials room and let the referee know what happened without exaggeration and embellishment. Under no circumstances do you

answer the player or coach back, just ignore them and keep walking to the where the officials are located. 5.3 Fighting In the event of a fight, the timekeeper/ scorekeeper is another pair of extra eyes that are there to help the referee and the linesmen when needed. The scorekeeper must watch the local teams bench and the timekeeper must watch the visitors bench in case there are players that jump their bench to participate in the fight. In the event that this does happen and a fight breaks out, here s what to do: 1) The scorekeeper must take note of the 1 st player that leaves their bench from both teams. It might end up that this player has already ended up in the penalty box. 2) The scorekeeper must take note of those players that have left the penalty box. 3) The scorekeeper must also take note of goalies that leave their creases. 4) The scorekeeper must also take note of the players that are involved in the fight as well as the 3 rd man in. 5) The scorekeeper must also take note of particular situations that might have happened. For example: a player that removes their helmet and uses it as a weapon. 6) The timekeeper must help the scorekeeper in all of the above mentioned tasks. 7) If the referee asks, the scorekeeper has to help him/ her in describing the situations in order to help with assessing penalties and/ or writing a report.