In this document you will find the work-in-progress army lists for the Corporation, Enforcers, Forge Fathers and Plague armies.

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Warpath Force Lists In this document you will find the work-in-progress army lists for the Corporation, Enforcers, Forge Fathers and Plague armies. They are incomplete the Corporation list just has the basics in at the moment enough to be playable with some variety. As we develop each army they will each get more units and exciting stuff. The Enforcer and Forge Father lists are probably closest to completion at the moment, but are both still open to change. Anything highlighted blue is placeholder text some of the vehicle names for example. Note that there are very few points values in at the moment these will be calculated and added once the rules themselves are finalised, ready for the beta. At that point we can play some more games and work out if they are correct! Force composition, especially in terms of the upgrades at the end of the list, will be limited in some way, but we haven t yet established how. For now, for the purposes of playtesting, pick two forces that feel like they should be balanced, and then play a game to see if they are. Feedback on this will give us an excellent steer on how to come up with the points calculation how much value to put on shooting ability, melee ability, speed, Command, etc. We are currently about halfway through the initial lists for the Asterians and the Veer-myn, and we will post those shortly. There should be enough here to play a wide range of games with differing tactics. Let us know how you get on! Thanks Mantic 1

The Corporation Corporation Marines (2-5 Teams) Spd 5 Insert Image Def 4+ Brk 3 / 6 / 8 / 10 / 11 Infantry Marine Team Points: 50 Laser Rifles 24 6 - Assault A 4 - Marine Ranged Support Team Points: 85 Autocannon 48 6 2 Suppressing Fire (1) Assault A 4 - Marine Anti-Tank Support Team Points: 75 Laser Cannon 48 2 5 Anti-Tank, Blast (D3) Assault A 4-0-1 Marine Comms Support Team Points: 60 Laser Rifles 24 6 - Assault A 4 - Special Rules: Communications Marine Unit Leader Points: 15 Leadership Corporation Veterans (2-5 Teams) Spd 5 Insert Image Def 4+ Brk 4 / 7 / 10 / 12 / 14 Infantry Veteran Team Points: 65 Laser Rifles 24 6 - Assault A 4 - Special Rules: Headstrong 0-1 Veteran Comms Support Team Points: 75 Laser Rifles 24 6 - Assault A 4 - Special Rules: Communications, Headstrong Veteran Unit Leader Points: 50 Leadership Command 1 2

Corporation Rangers (2-5 Teams) Spd 5 Insert Image Def 4+ Brk 4 / 7 / 10 / 12 / 14 Infantry Ranger Team Points: 65 Laser Rifles 24 6 - Assault A 4 - Special Rules: Recon Ranger Tank Hunter Team Points: 95 Laser Rifles 24 6 - Thermal Rifle 18 4 5 Anti-Tank Grenades & Mines A 6 5 Anti-Tank Special Rules: Fire in the Hole!, Recon Ranger Sniper Team Points: 90 Laser Rifles 24 6 - Sniper Rifles 48 4 2 Suppressing Fire (1) Assault A 4 - Special Rules: Recon 0-1 Ranger Comms Support Team Points: 75 Laser Rifles 24 6 - Assault A 4 - Special Rules: Communications, Recon Ranger Unit Leader Points: 15 Leadership Corporation Strider (Squadron: 2-3) Spd 6 Insert Image Def 7+ Brk 3 Vehicle Strider Heavy Burst Laser 36 6 2 Suppressing Fire (1) Assault A 4 3 3

Corporation Transport Gunship Spd 14 Insert Image Def 8+ Brk 4 Vehicle (Tank) Transport Gunship Heavy Burst Laser 36 6 2 Suppressing Fire (1) Special Rules: Anti-Grav, Transport (3) Corporation Battle Tank Spd 8 Insert Image Def 9+ Brk 5 Vehicle (Tank) Battle Tank Options: Laser Rifle 24 4 - Heavy Autocannon 12-48 12 2 Suppressing Fire (2) Replacement Weapon: Heavy Laser Cannon 12-48 2 5 Anti-Tank, Blast (2D3) 4

Corporation Orbital Commander Cmd 3 Spd - Insert Image Def - Brk - - Orbital Commander Special Rules: Orbital Bombardment N/A 2 5 Orbital Command Blast (4D3), Limited (1), Suppressing Fire (3) Corporation Unit Upgrades Corporation General Upgrade any Unit Leader to a General, granting: Command 2 Corporation Lieutenant Upgrade any Unit Leader to a Lieutenant, granting: Command 1 Corporation Sharpshooter Upgrade any Team with a Sharpshooter, granting: Precision Fire Order Corporation Medic Upgrade any Team with a Medic, granting: Medic 5

Enforcers Army Background Orders Enforcers have access to the following Orders in addition to the standard ones. Level 2 Coordinated Offensive Two of your units may be activated in the same Activation. Both target units must be within 12 of the same Commander. This ability counts as your single Activation, but marks both units as activated. The units may perform any action(s) as part of their activation. If both units Shoot or Assault the same enemy, this must be declared before any dice are rolled, and you must roll to damage with both units before determining casualties. Level 3 - Fusillade Choose a target. Any unactivated units with line of sight to that target may immediately perform a Blaze Away action at that target. In addition, any hits may be rolled to damage as if a Shoot action were being performed. Roll to hit and damage with all units before determining casualties. None of the participating units are marked as activated, although giving this order does count as your Activation. 6

Enforcers (1-2 Teams) Spd 6 Insert Image Acc 3+ Def 5+ Brk 4/8 Infantry Enforcer Team Genling 45 Laser Assault Rifles 24 6 1 Assault A 4 - Special Rules: Anti-Grav, Communications Enforcer Ranged Support Team Genling 45 Laser Assault Rifles 24 6 1 Burst Laser 36 4 1 Assault A 4 - Special Rules: Anti-Grav, Communications Enforcer Heavy Support Team Special Rules: Enforcer Assault Team >Missile Launchers (AT) 6-48 4 4 Anti-Tank, Heavy Firepower >Missile Launchers 6-48 4 1 Blast (D3+1), Heavy Firepower >Pistols 12 6 1 Assault A 4 - Anti-Grav, Communications Pistols 12 6 1 Wristblades A 8 1 Special Rules: Anti-Grav, Communications Enforcer Tank Hunter Support Team Pistols 12 6 1 Thermal Rifle 18 4 5 Anti-Tank Wristblades & Mines A 8 5 Anti-Tank Special Rules: Anti-Grav, Communications Enforcer Incinerator Support Team Pistols 12 6 1 Incinerator 12 2 1 Blast (2D3) Wristblades A 8 1 Special Rules: Anti-Grav, Communications, Fire in the Hole! Enforcer Defender Team Shotguns 12 6 1 Assault A 8 - Special Rules: Anti-Grav, Communications, Mobile Defences Enforcer Unit Leader Leadership Command 1 7

Enforcer Pathfinders (1-2 Teams) Spd 6 Insert Image Acc 3+ Def 4+ Brk 4/8 Infantry Pathfinder Team >LSX Sniper Rifles 6-60 4 2 Suppressing Fire (1), Tag >Pistols 12 6 1 Assault A 6 - Recon Special Rules: Pathfinder Team with D.O.G. Drone >LSX Sniper Rifles 6-60 4 2 Suppressing Fire (1), Tag >Pistols 12 6 1 Burst Laser 36 4 1 Assault A 6 - Special Rules: RDL Transmission, Communications, Recon Enforcer Pathfinder Unit Leader Leadership Command 1 Precision Fire Order [BOXOUT]Special Rule: RDL Transmission The D.O.G. Drone is primarily a support tool for isolated Pathfinder units it carries their equipment and provides automated fire support when necessary. However, it also logs every piece of information encountered by the Pathfinders and their survey drones, building a highly-detailed map of the area, its inhabitants and any areas of military strength. This reconnaissance-data-log, or RDL, is uploaded periodically to High Command, but the drone is also equipped to perform an emergency upload during intense conflict, giving the Enforcers off-world an up-to-theminute log of a battle s progression and troop movements. While the D.O.G. Drone is in play, the controlling player may re-roll a single Command die in each Turn of the game. In addition, if the drone is destroyed during a battle, the Enforcer play may use an Order to access its final upload and give the Enforcers a unique advantage. This is a Level 1 Order, and the dice for it are rolled as soon as the drone is removed from the table. If successful, at the end of a mission when calculating victory points, roll a D6 and multiply the result by 10. Add this to the controlling player s score.[/boxout] 8

Enforcer Jetbikes (1-5 Teams) Spd 12 Insert Image Acc 3+ Def 6+ Brk 3 / 6 / 8 / 10 / 11 Large Infantry Jetbike Team Twin Genling 45 Laser Assault Rifles 24 6 1 Assault A 4 - Special Rules: Anti-Grav, Communications Jetbike Ranged Support Team Twin Genling 45 Laser Assault Rifles 24 4 1 Heavy Burst Laser 36 6 2 Suppressing Fire (1) Assault A 4 - Special Rules: Anti-Grav, Communications Jetbike Heavy Support Team Twin Genling 45 Laser 24 4 1 Assault Rifles >Missile Launcher (AT) 6-48 4 4 Anti-Tank >Missile Launcher 6-48 4 1 Blast (D3+1) Assault A 4 - Special Rules: Anti-Grav, Communications Jetbike Unit Leader Leadership Command 1 9

Enforcer Peacekeepers (1-5 Teams) Spd 6 Insert Image Acc 3+ Def 6+ Brk 3 / 6 / 9 / 11 / 13 Large Infantry Peacekeeper Team Twin Genling 45 Laser Assault Rifles 24 4 1 Energy Gauntlets A 4 3 Special Rules: Anti-Grav, Communications Peacekeeper Ranged Support Team Twin Genling 45 Laser Assault Rifles 24 4 1 Burst Laser 36 4 1 Energy Gauntlets A 4 3 Special Rules: Anti-Grav, Communications Peacekeeper Incinerator Support Team Twin Genling 45 Laser Assault Rifles 24 4 1 Incinerator 12 2 1 Blast (2D3) Energy Gauntlets A 4 3 Special Rules: Anti-Grav, Communications, Fire in the Hole! Peacekeeper Defender Support Team Twin Genling 45 Laser Assault Rifles 24 4 1 Assault A 4 - Special Rules: Anti-Grav, Communications, Mobile Defences Peacekeeper Unit Leader Leadership Command 1 10

Enforcer Strider (Squadron: 2-3) Spd 6 Insert Image Acc 3+ Def 7+ Brk 4 Vehicle Strider Heavy Burst Laser 36 6 2 Suppressing Fire (1) Assault A 4 3 Special Rules: Communications Strider Unit Leader Upgrade any 1 Strider in a Squadron to a Unit Leader, granting: Command 1 Enforcer Interceptor Spd 18 Insert Image Acc 3+ Def 8+ Brk 3 Vehicle (Tank) Interceptor >Twin Heavy Burst Lasers 36 12 2 Suppressing Fire (1) >Missile Pods 72 4 5 Anti-Tank Special Rules: Communications, Flyer, Transport (1) Enforcer Bomber Spd 14 Insert Image Acc 3+ Def 8+ Brk 3 Vehicle (Tank) Bomber Special Rules: >Twin Heavy Burst Lasers >Bombs 12 2 4 Communications, Flyer 36 12 2 Suppressing Fire (1) Blast (3D3), Limited (3), Suppressing Fire (2) 11

Enforcer Orbital Commander Cmd 3 Spd - Insert Image Acc 3+ Def - Brk - - Orbital Commander Special Rules: Orbital Bombardment N/A 2 5 Orbital Command Blast (4D3), Limited (1), Suppressing Fire (3) Enforcer Unit Upgrades Enforcer Captain Upgrade any Unit Leader to a Captain, granting: Command 2 Enforcer Engineer Upgrade any Team with an Engineer, granting: Command 1 XXX Order Enforcer Sniper Upgrade any Team with a Sniper, granting: Command 1 Precision Fire Order Enforcer Medic Upgrade any Team with a Medic, granting: Medic 12

Forge Fathers Army Background Orders Forge Fathers have access to the following Orders in addition to the standard ones. Level 1 Masters of Engineering terrain piece to bring it crumbling down around its occupants. This Order must be targeted at a friendly unit. That unit ignores all modifiers for terrain when Shooting in that Activation. Level 2 Tis but a Scratch! Choose a Commander. All friendly units within range at that point are granted the Unflinching ability until the end of the Turn, removing any grounded markers. Forge Fathers are masters of both geology and construction, and can target the weak points in a 13

Forge Father Steel Warriors (1-4 Teams) Spd 4 Insert Image Def 5+ Brk 4 / 8 / 12 / 15 Infantry Steel Warrior Team Hailstorm Rifles 24 4 2 Assault A 4 - Headstrong Special Rules: Steel Warrior Ranged Support Team Special Rules: Headstrong Stormrage Veteran Team Special Rules: Rekkhyrr Team Hailstorm Rifles 24 4 2 Hailstorm Autocannon 36 4 2 Suppressing Fire (1) Assault A 4 - >Magma Cannons 36 4 6 Anti-Tank, Heavy Firepower >Mjolnir Missile Launchers 6-48 4 2 Blast (D3+2), Heavy Firepower >Hailstorm Pistols 12 4 2 Assault A 4 - Headstrong Dragonbreath Flamers 12 8 1 Blast (D3) Assault A 6 - Special Rules: Fire in the Hole!, Headstrong Steel Warrior Unit Leader Leadership Forge Father Militia (2-4 Teams) Spd 4 Insert Image Acc 5+ Def 4+ Brk 4 / 8 / 11 / 14 Infantry Militia Team Hailstorm Rifles 24 4 2 Assault A 4 - Special Rules: Headstrong Militia Unit Leader Leadership 14

Forge Father Brokkrs (1-4 Teams) Spd 4 Insert Image Def 4+ Brk 4 / 8 / 12 / 15 Infantry Brokkr Team Special Rules: Brokkr Bunker Assault Team Burst Pistols 12 4 1 Assault A 8 1 Headstrong Burst Pistols 12 4 1 Magma Rifle 12 2 6 Anti-Tank Assault A 8 1 Special Rules: Fire in the Hole!, Headstrong Brokkr Unit Leader Leadership Brokkr Engineer Upgrade any 1 team with an Engineer, granting: Command 1 Repair Order Forge Father Valkyrs (1-5 Teams) Spd 8 Insert Image Def 4+ Brk 4 / 8 / 11 / 14 / 16 Large Infantry Valkyr Team Twin Hailstorm Rifles 24 8 2 Assault A 6 - Special Rules: Headstrong Valkyr Unit Leader Leadership 15

Forge Father Forge Guard (1-2 Teams) Spd 4 Insert Image Acc 3+ Def 6+ Brk 5 / 10 Infantry Forge Guard Team Hailstorm Rifles 24 4 2 Forge Hammers A 4 4 Blast (D3) Headstrong Special Rules: Forge Guard Ranged Support Team Hailstorm Rifles 24 4 2 Hailstorm Autocannon 36 4 2 Suppressing Fire (1) Forge Hammers A 4 4 Blast (D3) Special Rules: Headstrong Forge Guard Anti-Tank Support Team Hailstorm Rifles 24 4 2 Magma Cannon 36 2 6 Anti-Tank Forge Hammers A 4 4 Blast (D3) Special Rules: Headstrong Forge Guard Unit Leader Leadership 16

Forge Father Iron Ancestor (Squadron: 2-3) Cmd 1 per team Spd 5 Insert Image Acc 3+ Def 8+ Brk 4 Vehicle Iron Ancestor Twin Hailstorm Autocannon 36 6 2 Suppressing Fire (1) Assault A 6 5 Doomstorm Pattern Iron Ancestor Twin Hailstorm Autocannons 36 12 2 Suppressing Fire (2) Assault A 2 2 Thor Pattern Iron Ancestor Urban Pattern Iron Ancestor Assault A 12 5 Twin Magma Cannon 36 4 6 Anti-Tank Dragonbreath Flamer 12 2 1 Blast (2D3) Assault A 6 5 Fire in the Hole! Iron Ancestor Unit Leader Upgrade any 1 Iron Ancestor to a Unit Leader, granting: Command 2 Shield (4) Forge Father Transport Tank Spd 8 Insert Image Def 9+ Brk 5 Vehicle (Tank) Transport Tank Hailstorm Rifle 24 4 2 Assault A 4 3 Special Rules: Transport (2) 17

Forge Father Flame Assault Tank Spd 7 Insert Image Def 10+ Brk 5 Vehicle (Tank) Flame Assault Tank Heavy Flame Unit 12 6 1 Blast (2D3) Assault A 8 4 Special Rules: Mobile Defences, Transport (1) Forge Father Battle Tank Spd 7 Insert Image Def 9+ Brk 5 Vehicle (Tank) Battle Tank Options: Hailstorm Rifle 24 4 2 Heavy Hailstorm Cannons 12-60 10 3 Suppressing Fire (2) Assault A 4 3 Replacement Weapon: Heavy Magma Cannon 12-60 4 6 Anti-Tank, Blast (D3) Forge Father Jotunn Weapons Platform Spd 3 Insert Image Def 6+ Brk 2 Vehicle (Tank) Jotunn Weapons Platform Heavy Hailstorm Cannons 60 12 3 Suppressing Fire (2) Assault A 4 - Options: Replacement Weapon: Heavy Magma Cannon 60 4 6 Anti-Tank, Blast (D3) Forge Father Unit Upgrades Forge Father Huscarl Upgrade any Unit Leader to a Huscarl, granting: Command 2 Shield (3) 18

The Plague Army Background Orders The Plague have access to the following Orders in addition to the standard ones. Level 1 Transfixed by Fear are rolled for the Assault. Unflinching units are not affected by this Order. Level 2 Thirst for Blood Once the victims of the Plague have tasted flesh, their hunger only grows. If a Plague unit completely destroys an enemy unit in Assault, you may use an Order to allow the follow-up Move action to end by Assaulting a second enemy unit. Use this Order when you Assault an enemy unit. Add D3 Suppression Tokens to that unit before any dice 19

Plague 3 rd Gens (2-5 Teams) Spd 5 Insert Image Acc 5+ Def 4+ Brk 4 / 8 / 11 / 14 / 16 Infantry 1+ 3 rd Gen Team Rifles 24 6 - Assault A 8-0-2 3 rd Gen Ranged Support Team Rifles 24 6 - HMG 36 4 - Suppressing Fire (1) Assault A 8-0-1 3 rd Gen Mortar Support Team Rifles 24 6 - Blast (D6), Heavy Firepower, Indirect, Mortar 12-48 4 - Suppressing Fire (2) Assault A 8-0-2 3 rd Gen Grenade Support Team Rifles 24 6 - Grenade Launcher 18 2 - Blast (2D3) Assault A 8 - Fire in the Hole! 3 rd Gen Beast Support Team Rifles 24 6 - Dogs/Swarm A 12-3 rd Gen Unit Leader Leadership Plague Zombies (4-8 Teams) Spd 5 Insert Image Acc - Def 3+ Brk 3 / 6 / 9 / 12 / 15 / 18 / 21 / 24 Infantry Zombie Team Teeth and Claws A 6 - Special Rules: Unflinching 20

Plague 2 nd Gens (1-3 Teams) Spd 7 Insert Image Acc - Def 5+ Brk 4 / 8 / 12 Large Infantry 2 nd Gen Team Teeth and Claws A 8 1 Special Rules: Reckless Advance, Unflinching Plague Aberration Spd 6 Insert Image Acc - Def 6+ Brk 4 Massive Infantry Aberration Teeth and Claws A 12 4 Special Rules: Bulky, Reckless Advance, Unflinching Plague Striders (Squadron: 2-3) Spd 6 Insert Image Acc 5+ Def 7+ Brk 4 Vehicle Plague Strider Flamer 12 4 1 Blast (2D3) Assault A 6 3 Anti-Tank, Fire in the Hole! Plague Transport Gunship Spd 14 Insert Image Acc 5+ Def 8+ Brk 4 Vehicle (Tank) Transport Gunship Heavy Burst Laser 36 6 2 Suppressing Fire (1) Special Rules: Anti-Grav, Transport (3) 21

Plague Battle Tank Spd 8 Insert Image Acc 5+ Def 9+ Brk 5 Vehicle (Tank) Battle Tank Options: Laser Rifle 24 4 - Heavy Autocannon 12-48 12 2 Suppressing Fire (2) Replacement Weapon: Heavy Laser Cannon 12-48 2 5 Anti-Tank, Blast (2D3) Plague Teratons (Squadron: 2-3) Cmd 2 Spd 5 Insert Image Acc - Def 7+ Brk 2 Massive Infantry Plague Teraton Teeth and Claws A 4 3 Special Rules: Bulky, Unflinching Plague 1 st Gen Mutant Cmd 4 Spd 5 Insert Image Acc - Def 7+ Brk 3 Massive Infantry 1 st Gen Mutant Teeth and Claws A 8 3 Special Rules: Unflinching Plague Unit Upgrades Plague Lieutenant Upgrade any Unit Leader to a Lieutenant, granting: Command 1 22