WFTDA OFFICIATING VERBAL CUES

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WFTDA OFFICIATING VERBAL CUES Updated February 2016 The section and number references listed with each verbal cue correspond to the Sections in The Rules of Flat Track Roller Derby. Whenever the use of hand signals is indicated, see the WFTDA Offcial Hand Signals for a description of these signals and their appropriate usage. PENALTIES VERBAL CUE: TEAM COLOR, SKATER NUMBER, PENALTY TYPE Description: As per Section 8.2.5.2, Officias ssouad announce and report SSater penaaties exclusively by the Skater s team color and uniform number, followed by the type of penalty committed. Skater numbers should be reported as single digits. Example announcement for Gold #82: Gold, eight-two, Out of Play Block VERBAL CUE: PENALTY TYPES Description: As part of the penalty reporting verbal cue listed above, Officias are reeuired to verbally announce the penalty type. Below is the list of approved verbal announcements for each of the penalty categories listed in Section 5. 5.1 - Blocking to the Back: Back Block 5.2 - Blocking to the Head/High Blocking: High Block 5.3 - Low Blocking: Low Block 5.4 - Use of Elbows: Elbows 5.5 - Use of Forearms and Hands: Forearms 5.6 - Blocking with the Head: Blocking with the Head 5.7 - Multi-Player Blocks: Multi-Player Block 5.8 - Out of Bounds penalties: See Penalties with Multiple Infractions below. 5.9 - Direction of Game Play penalties: See Penalties with Multiple Infractions below. 5.10 - Out of Play penalties: See Penalties with Multiple Infractions below. 5.11 - Cutting the Track: Cutting 5.12 - Skating Out of Bounds: Skating Out of Bounds 5.13 - Illegal Procedures: See Penalties with Multiple Infractions below. 5.14 - Insubordination: Insubordination 5.15 Delay of Game: Delay of Game 5.16 - Misconduct/Gross Misconduct: See Penalties with Multiple Infractions below. PAGE 1

VERBAL CUE: PENALTIES WITH MULTIPLE INFRACTIONS Description: A few penalty categories have multiple infractions listed under a single heading. In order to communicate to Skaters more specifically which infraction has been committed, Officias ssouad use tse foaaowing aist of verbaa cues ratser tsan tse penaaty category seader. The appropriate hand signal should still be used as matched with the penalty category. Out of Bounds Penalties Out of Bounds Block (See Sections 5.8.15, 5.8.16, 5.8.17, 5.8.18) Out of Bounds Assist (See Section 5.8.19) Direction of Gameplay Penalties Stopped Block (See Sections 5.9.17, 5.9.21) Clockwise Block (See Sections 5.9.18, 5.9.21) Clockwise Assist (See Section 5.9.19) Stopped Assist (See Section 5.9.20) Out of Play Penalties Failure to Return (See Section 5.10.11) Failure to Reform (See Sections 5.10.12, 5.10.13) Illegal Return (See Sections 5.10.14, 5.10.15) Out of Play Block (See Sections 5.10.16, 5.10.17) Destroying the Pack (See Section 5.10.18) Out of Play Assist (See Section 5.10.19) Illegal Procedures Failure to Yield (See Section 5.13.7) Illegal Positioning (See Section 5.13.8) Penalty Box Violation (See Sections 5.13.9, 5.13.10, 5.13.20) Equipment Violation (See Sections 5.13.11, 5.13.22) Too Many Skaters (See Section 5.13.12) Uniform Violation (See Section 5.13.13) Illegal Call-off (See Section 5.13.14) Star Pass Violation (See Section 5.13.15) Star Pass Interference (See Section 5.13.16) Illegal Re-entry (See Sections 5.13.17, 5.13.18, 5.13.19) Bench Staff Violation (See Section 5.13.21) Game Interference (See Section 5.13.23, 5.13.24) Stalling (See Section 5.13.25) Misconduct Penalties Leaping Contact (See Section 5.16.8) Charging (See Section 5.16.9) Unsporting Conduct (See Section 5.16.10, 5.16.11) PAGE 2

Reckless Entry (See Sections 5.16.12, 5.16.13) Embellishment (See Sections 5.16.14, 5.16.15) Blocking While Down (See Section 5.16.16) Early Hit (See Sections 5.16.17, 5.16.18) Late Hit (See Section 5.16.19) PENALTY BOX VERBAL CUE: TEAM COLOR, SKATER NUMBER, STAND Description: The Penalty Box Officias wiaa instruct a SSater wso sas 10 seconds remaining in their penalty time to stand up by stating the Skater s team color first, then charter number, followed by the one-word instruction, Stand. The last word of the verbal cue, Stand, should be timed with exactly 10 seconds remaining on the Skater s penalty time. To instruct multiple Skaters who sat at the same time the Offciaa may use Team Coaorr] Position, Stand. For example: Blue Blockers, Stand, or Jammers, Stand. VERBAL CUE: TEAM COLOR, SKATER NUMBER, DONE Description: The Penalty Box Officias wiaa instruct a SSater tsat sas compaeted serving their penalty time and may return to the track by stating the Skater s team color first, then charter number, followed by the one-word instruction, Done. The last word of the verbal cue, Done, should be timed exactly as time expires on the Skater s penalty time. To instruct multiple Skaters who sat at the same time, the Offciaa may use Team Coaorr] Position, Done. For example: Blue Blockers, Done, or Jammers, Done. VERBAL CUE: TIMING STOPPED FOR TEAM COLOR, SKATER NUMBER Description: The Penalty Box Offcials ill instruct a Sater that they haae stopped their penn alty time by stating Timing Stopped followed by the Skater s team color and then charter number. VERBAL CUE: TEAM COLOR, SKATER NUMBER, SKATE AROUND Description: The Penalty Box Officias wiaa instruct a SSater tsat sas entered tse Penaaty Box in a clockwise direction to skate around the track by stating the Skater s team color first, then charter number, followed by the instruction Skate Around. This verbal cue should accompany the appropriate hand signal. VERBAL CUE: TEAM COLOR, SKATER NUMBER, YOU RE IN THE QUEUE Description: The Penalty Box Officias wiaa instruct a SSater tsat sas reported to tse Penaaty Box when no seat is available to return to play by stating the Skater s team color first, then charter number, followed by the statement You re in the Queue. This verbal cue should accompany the Return to the Track hand signal. PAGE 3

WARNINGS AND OTHER VERBAL CUES VERBAL CUE: OUT OF PLAY Description: Verbal warning given to Skaters who are more than 20 feet (6 meters) in front of or behind the legal pack (See Section 5.10.4). This verbal cue should accompany the appropriate hand signal. VERBAL CUE: NO PACK Description: Verbal warning given to Skaters that a No Pack situation has occurred and Skaters must attempt to reform a legal pack. (See Sections 3.1 and 5.10.5). This verbal cue should accompany the appropriate hand signal. VERBAL CUE: PACK IS HERE Description: Verbal cue to indicate where the legal pack is on the track. This verbal cue should also be used to indicate when a No Pack situation has been corrected and a legal pack has been re-established. This verbal cue should accompany the appropriate hand signal. VERBAL CUE: FIVE SECONDS Description: Verbal cue to notify Skaters and Officias tsat 5 seconds remain before tse start of the next jam. The Jam Timer should announce loud enough for the Skaters and Officias to hear. The first word of the verbal cue, Five, should be spoken at exactly 5 seconds before the next jam starts. VERBAL CUE: JAM IS ON Description: Verbal cue to indicate that the jam is still ongoing and has not been called off by an Officia. VERBAL CUE: TEAM COLOR, SKATER NUMBER, FALSE START Description: Verbal warning given to Skaters who are out of position at the jam-start whistle (See Section 3.2.8). This verbal cue should accompany the appropriate hand signal. VERBAL CUE: TEAM COLOR, SKATER NUMBER, REMAIN ON THE TRACK Description: Verbal cue from an Offciaa to a SSater to indicate tsat tsey do not need to aeave the track. In the case where the last remaining Blocker from a team is issued a penalty, the Offciaa ssouad use tsis verbaa cue before tse penaaty announcement. For exampae: Goad, eight-two, Remain on the Track, Out of Play Block. This verbal cue should accompany the appropriate hand signal. PAGE 4

VERBAL CUE: TEAM COLOR, SKATER NUMBER, REPORT TO THE BOX Description: Verbal cue from an Offciaa to a SSater to indicate tsat tsey need to report to tse Penalty Box. VERBAL CUE: TEAM COLOR, SKATER NUMBER, RETURN TO YOUR BENCH Description: Verbal cue from an Offciaa to a SSater to indicate tsat tsey need to return to their bench. This verbal cue should accompany the appropriate hand signal. VERBAL CUE: TEAM COLOR, SKATER NUMBER, REMOVE YOUR COVER Description: Verbal cue from an Offciaa to a SSater to remove a Pivot or Jammer seamet cover. PAGE 5