INITIATION PROGRAMMING

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INITIATION PROGRAMMING 2017-2018 THE INITIATION PROGRAM A PROGRESSIVE, LEARN TO PLAY TEACHING CURRICULUM The Initiation Program serves as the foundation upon which the entire minor hockey association is built. Youngsters at every level of play benefit from getting the right start in the game. The Initiation Program is crucial in building the skills of house league and competitive players alike. Children learn through participating in practice drills and informal modified games. The Initiation Program is closely aligned with Hockey Canada s Long-Term Player Development (LTPD) Model. If the beginner has fun, develops some basic skills and builds confidence, there is a good chance that player will go on to enjoy hockey for many years. CORNERSTONES & FOCUS OF THE INITIATION PROGRAM A progressive learn to play teaching curriculum To ensure that the child s first contact with hockey is a safe and positive experience. To have fun while playing hockey and engaging in physical activity To learn the fundamental skills required to play the game of hockey - Introduced through stations/small spaces/small area games To develop self-confidence, and experience a sense of personal achievement To create and refine basic motor patterns

Emphasis is on fun and fundamental skill development, while also allowing youngsters to experience fitness, fair play and cooperation and to ensure a positive experience for children Age-Appropriate - Designed practice and game play that is appropriate to the age, size and skill level of the participant WHAT IS AGE APPROPRIATE SKILLS PROGRAMMING? Designing practice and game play that is appropriate to the age, size and skill level of the participant. FUNDAMENTAL HOCKEY SKILLS Age-appropriate skills programming Introduced through Skills Stations/Small Spaces FUNDAMENTAL GAME SKILLS Age-appropriate modified games Introduced through Small Area Games and Cross-Ice / Half-Ice games CROSS-ICE HOCKEY Cross-Ice hockey allows each player to spend developing skills for future success and enjoyment in the game. For more experienced players, instead of the comfort of open ice, they are forced to make quicker decisions because the game area is smaller - which makes them better. The players that are less experienced improve because they spend more time with the puck. For all players, more ice-time and more repetitions mean increased development. 2

BENEFITS OF CROSS-ICE & HALF-ICE HOCKEY Increased emphasis on skating skills including agility, balance, coordination and quickness Number of puck battles increases significantly Puck control and puck protection skills are enhanced resulting in more confidence with the puck Fundamentals of skating, puck control, passing, and shooting are reinforced Less time and space increases the frequency and speed of making hockey decisions Offers a more challenging environment to improve ice awareness and elevate hockey sense Increased intensity of competition results through the progressive skill improvement of players THE RESEARCH WHAT THE NUMBERS TELL US 2.75x more shots on goal per minute 2x more pass attempts 5x more passes received 2x more shot attempts/player 5x more puck battles 2x more change of direction pivots 2x more puck touches 1.75 shots/minute vs 0.45 shots/minute playing full ice 3

SKATING Acceleration increased by 10% Advanced skaters reached top speed in 60 feet or less The cross ice playing surface is 85 feet in length, meaning players can and do reach top speed in cross ice hockey Effective skating, especially at higher levels, is a combination of turns, pivots, starts and transitions. Cross Ice hockey trains players to skate the game, rather than simply skating fast in straight lines. It provides more acceleration, more agility, and more engagement. It also doubles players puck handling opportunities The flat-out use of maximum skating in the game of hockey, it simply doesn t happen very often. What does happen is that you have to be adjusting, changing, going forward, backward, lateral, always turning and moving toward the puck; that s agility skating. Practices in smaller areas generate more stops, starts, turns and, most importantly, more puck touches. George Kingston - Former Canadian Men s National Team, NHL, International Coach COACH EDUCATION Coach 1-Intro to Coach Designed with focus on communication, teaching skills, leadership, skill analysis, lesson organization and safety and risk management THE MANDATE HOCKEY CANADA - January 2017 To accept the recommendation that the Initiation age group shall only use cross ice, or half ice for all game play effective the 2017-18 season. Full ice games shall not be permitted. Unanimously Carried 4

HOW TO IMPLEMENT GAME DAY Age Levels DIVISION INITIATION 5-6 years old House League; Local League Coach Qualification Practice Format Game Format prior to Dec.1 st Game Format after Dec.1 st Tournaments Shift Length Officials Coaches On-Ice during Games Puck Nets Boards / Dividers / Bumpers Roster Size Number of Players on Ice Goaltenders Faceoffs Score Standings Penalties Offside/Icing Policy Reference Coach 1 Intro to Coach Station-based Hockey Canada Initiation curriculum Initiation Program Development Season Low Org / Modified Games Cross-Ice / Half-Ice Cross-Ice format Initiation Jamborees Set Time/Buzzer n/a Yes Lightweight (4 oz.) Blue Puck Small/Modified (Recommended/Not required) Recommended/Not required (Flexibility in what is used to create ice divisions) Ideally 8 12, to a maximum of 19 Rostering requirements unchanged from 2016-2017 season 4V4 or 5V5 Part-Time Start game/period No No No No OMHA Policy 2.3 Program Below Novice 5

SETTING UP THE RINK CROSS-ICE RINK CONFIGURATION OPTIONS 1-Scrimmage / 4-Skills Stations The cross-ice scrimmage in this set-up is part of the overall practice plan. Effectively becomes the fifth skills station. Keeps all players active, on the ice and engaged. 1-Scrimmage / 2-Skills Stations In this set-up, there are four (4) teams on the ice together. For the first half of the session, two teams play cross-ice in the middle rink section. The two other teams practice in the two end zones. Half-way through the session, the teams switch - the two teams in the Skills Stations move into the middle to play aginst each other and the two teams that were playing move into the two Skills Stations. 2-Games Two cross-ice game run simultaneously. Neutral zone is set-up for the player benches. This could be used during a Jamboree. 6

2-Games / 2-Skills Stations A variation on the previous set-up where two (2) skills stations are set-up in the neutral zone and all players are active and engaged. HALF-ICE RINK CONFIGURATION OPTIONS 1-Scrimmage / 4-Skills Stations The cross-ice scrimmage in this set-up is part of the overall practice plan. Effectively becomes the fifth skills station. Keeps all players active, on the ice and engaged. 1-Game / 2-Skills Stations Variation of the previous set-up. Could have four (4) teams on the ice two (2) playing half-ice game and two (2) in skills stations, or; Have two (2) teams playing and instead of players sitting on the bench, have them active between game-shifts in the skills stations. 7

2-Games Two half-ice games run simultaneously. Teams would share player benches and use one door each. This could be used during a Jamboree. Note: recommend boards to divide the rink in this set-up to keep pucks in their respective playing areas and reduce the chance of errant shots. RESOURCES Additional resources, including Video, Curriculum and Implementation Guides can be found on the OMHA Initiation Page 8