CAMP UNITUS. Boatswains Manual. June 2004 (SDrury) Updated June 2017 (MLoney)

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CAMP UNITUS Boatswains Manual June 2004 (SDrury) Updated June 2017 (MLoney)

TABLE OF CONTENTS Times, Bells & Watches Naval Times 3 Naval Watches 5 Watch Bells 6 Boatswains Call Introduction 7 Four Main Calls 8 Nautical Terminology 9 Ropework Terms 11 Overhand Knot 13 Reef Knot 13 Figure Eight 13 Sheet Bend 13 Hitches 13 Half Hitch 13 Bowline 13 Round Turn & Two Half Hitches 16 Rolling Hitch 17 Cleat Hitch 17 Timber Hitch 19 Sheepshank 20 Heaving Lines 22 Whippings 23 Course Evaluation 2 P age

NAVAL TIMES, WATCHES & BELLS NAVAL TIMES As you learned in New Entry Training, The Navy and all military units use the Twenty-four Hour Clock. Use of the 24-Hour Clock is precise. If I told you to meet me at six o'clock would I mean that we were to meet in the morning or the evening? However, if I told you to meet me at eighteen hundred hours you would know right away to meet me in the evening. The following is a list of examples of times in the twelve-hour clock, twenty-four hour clock and how to say the time correctly. 1 a. m. 01:00 zero-one-hundred-hours 1:25 a.m. 01:25 zero-one-hundred-hours-twenty-five-minutes 6 a.m. 06:00 zero-six-hundred-hours 12 noon 12:00 twelve-hundred-hours 1:35 p.m. 13:35 thirteen-hundred-hours-thirty-five minutes 6 p.m. 18:00 eighteen-hundred-hours 12 midnight 00:00 zero-hundred-hours 12:01 a.m. 00:01 Zero-hundred-hours-one-minute TALKING POINTS: AM stands for Ante Meridiem which is Latin for before midday. PM stands for Post Meridiem which is Latin for after midday. To avoid ambiguity 12:01 a.m. (0001) is used for the beginning of the day, 11:59 p.m. (1159) for ending it. In English-speaking Canada and the United States, the term "military time" is a synonym for the 24- hour clock.. The 24-hour clock is also used in some specialist areas (aviation, navigation, tourism, meteorology, astronomy, computing, logistics, emergency services, hospitals), where the ambiguities of the 12-hour notation are deemed too inconvenient, cumbersome, or dangerous. Military usage, as agreed between the United States and allied English speaking military forces, differs in some respects from other twenty-four-hour time systems: Hours are always "hundred", never "thousand"; 1000 is "ten hundred" not "one thousand"; 2000 is "twenty hundred". The earliest country to introduce the 24-hour system nationally was Italy in 1893. Other European countries followed: France adopted it in 1912 (the French army in 1909), followed by Denmark (1916), and Greece (1917). By 1920, Spain, Portugal, Belgium, and Switzerland had switched, followed by Turkey (1925), and Germany (1927). By the early 1920s, many countries in Latin America had also adopted the 24-hour clock. 3 P age

During World War I, the British Royal Navy adopted the 24-hour clock in 1915, and the Allied armed forces followed soon after, with the British Army switching officially in 1918. The Canadian armed forces first started to use the 24-hour clock in late 1917. In 1920, the US Navy was the first US organization to adopt the system; the US Army, however, did not officially adopt the 24-hour clock until World War II, on July 1, 1942. 4 P age

NAVAL WATCHES The seaman uses the twenty-four hour clock and his day is divided into seven periods called watches. "Standing a watch" means being on duty at a specific station during a particular portion of the day. Each day is broken into 7 watches day 1 day 2 First Watch 4 hours 2000-2359 port starboard Middle Watch 4 hours 2359-0400 starboard port Morning Watch 4 hours 0400-0800 port starboard Forenoon Watch 4 hours 0800-1200 starboard port Afternoon Watch 4 hours 1200-1600 port starboard First Dog Watch 2 hours 1600-1800 starboard port Last Dog Watch 2 hours 1800-2000 port starboard The First Dog Watch 1600 to 1800 and the Last Dog Watch 1800 to 2000 are only two- hour watches. This is done to break up the cycle of watches so that the same watch personnel will not have to do the same watch over and over in the cycle. TALKING POINTS: The dog watches also allow for the entire crew to eat the evening meal at a normal time 1700 for the First Dog Watchmen, 1800 for the Last Dog Watchmen. It is suspected that the name dog watch arose because a sailor assigned one of the half watches was said to be dodging the watch. This became shortened to dog watch. 5 P age

WATCH BELLS A ship s bell is used to indicate the time aboard a ship and regulate the sailor s duty watches. There are eight bells, one for each half-hour of a four-hour watch. The bells are struck in a pattern of pairs for easier counting with any odd bells at the end of the sequence. The end of the watch is considered at 8 bells, hence the saying Eight bells and all is well. # of bells Bell pattern First Middle Morning Forenoon Afternoon First Dog Last Dog watch watch watch watch watch watch watch One bell. 20:30 0:30 4:30 8:30 12:30 16:30 18:30 Two bells.. 21:00 1:00 5:00 9:00 13:00 17:00 19:00 Three bells... 21:30 1:30 5:30 9:30 13:30 17:30 19:30 Four bells.... 22:00 2:00 6:00 10:00 14:00 Five bells..... 22:30 2:30 6:30 10:30 14:30 Six bells...... 23:00 3:00 7:00 11:00 15:00 Seven bells....... 23:30 3:30 7:30 11:30 15:30 Eight bells........ 0:00 4:00 8:00 12:00 16:00 18:00 20:00 TALKING POINTS: Notice the bell count over a dog watch one, two, three, eight! All watches end with 8 bells regardless of the watch length. Notice how the number of bells is an even number on the hour and an uneven number on the half hour 6 P age

BOATSWAIN'S CALL The use of the "boatswain's call" in English ships can be traced back with certainty to the days of the Crusades, 1248 AD. In former days, it was worn in English ships and fleets as an honored badge of rank, probably because it had always been used for passing orders. As long ago as 1485, it was worn as the badge of office of the Lord High Admiral of England, and by his successors in office up to 1562. Thereafter, it was used throughout the English fleets for passing all orders, and since about 1671 it has always been known as the boatswain's call. Nowadays, the boatswain's call and chain are the badge of office of the Chief Boatswain's Mate, quartermasters, boatswain's mates and junior qualified servicemen. To sound the boatswain's call, hold it between the thumb and index finger so that the thumb is on or near the shackle. See the figure below for terminology. The buoy will then rest comfortably in the hollow of the hand. By blowing into the end of the gun and closing and opening with the last three fingers, you will be able to vary the note by throttling the air as it comes out of the hole. Do not let the fingers touch the edges of the hole or the end of the gun as this will stop the sound completely. Although a variety of notes and tones may be sounded on the call, only two notes and three tones are used to make pipes in ships. The low note is sounded by blowing into the gun with the fingers clear of the hole. The high note is sounded by blowing into the gun, and throttling the hole by closing the fingers. Blowing steadily into the gun sounds the plain note, either low or high note. The warble is made by rapidly opening and closing the fingers as you blow into the gun. Vibrating the tongue against the roof of the mouth makes the trill, as you blow into the gun. At one time these notes and tones were used to make a great variety of pipes. Many evolutions at sea could be carried out with hardly a spoken word being passed to the crew, all the orders being relayed by sounding the appropriate pipe on the boatswains call. Nowadays, only a very few special pipes are used. 7 P age

THE PIPES - THE FOUR MAIN CALLS The numbers at the top of each figure represents seconds of time. The nature, continuity and tone of the notes are indicated by the various lines, and the degree of their slope indicates the speed of ascent or descent of the notes. The "STILL" is piped to call personnel to attention as a mark of respect or to order silence as for rounds, colors and sunset. It is also used to announce the arrival onboard of a senior officer or to salute another warship or senior officer's barge passing your ship. The "CARRY ON" is piped after the reason for the "still" is completed. The "GENERAL CALL" is used to gain the attention of the Ships Company before passing an order. The "SIDE" is piped when the commanding officer of a ship, an officer of the naval environment of the rank of Commodore and above, a foreign naval officer in uniform, or, a member of the Royal family is coming alongside in a boat and when coming on board or going ashore. The side is also piped when a corpse is taken aboard or ashore and when the body is committed to the sea in a funeral at sea. 8 P age

NAUTICAL TERMINOLOGY Living and working on a ship can be quite different than in a house or apartment. This is why the navy uses different words for things and places. At cadets, we call the building that we parade in the ship. In the navy shore based buildings are known as stone frigates. aft adrift aloft athwart aye, aye batten down beam belay berth bow bravo zulu brow bulkhead Charlie Oscar cleat CO coxswain deck deckhead draught duff easy fathom forward freeboard gaiters galley gangway in the direction of the stern late or absent from watch above running from side to side yes, understood to secure closed or shut the width of the ship to cancel and order or to make fast a rope a place to sleep or to secure a ship forward end of the ship well done, good job, congratulations a gangway between two ships or from ship to shore the walls of the ship commanding officer a piece of metal or wood with two horns around which ropes are made fast commanding officer most senior cadet in charge of corps floor ceiling the amount of the ship under the waterline dessert carefully, slowly nautical measurement of 6 feet towards the bow the amount of the ship above the waterline white leggings worn by senior cadets kitchen hallway 9 P age

gash hatch hatch coaming haul taut heads HMCS hoisting Irish pennents knot kye lee liberty boat make and mend mess midships number one pipe down port pusser quarter deck rig of the day scran locker scuttle-butt secure ship's company sick bay silent hours stand easy starboard stone frigate stow wakey-wakey wardroom XO garbage a door on the deck used to go below decks the raised area upon which the hatch attaches to pull tight washroom Her (His) Majesty's Canadian Ship raising (flags, etc) loose threads hanging from badges or uniform speed in nautical miles per hour bedtime snack, hot chocolate opposite side to that which the wind is blowing going ashore, leaving corps at night half day during working week that was set aside to repair and replace kit dining or recreation room the center portion of the ship the executive officer an order to keep silent / at sea, a free afternoon to catch up on lost sleep the left side of the ship when facing forward anything that is service issue or personal discipline (sharp, crisp clean) where the flags are raised the uniform to be worn stowage for kit left lying about rumours to make fast, to stop work all members of the corps ship's hospital hours between pipe down and calling the hands; only emergency pipes are made a short break or a drill movement the right side of the ship when facing forward a naval building to put away wake up time officers mess executive officer 10 P age

ROPEWORK - TERMS 1. The Working End In knotting terms the end of the rope that is used to actually tie and form the knot is known as the Working End, such as the end used to tie a stopper knot. The working end can also be referred to as the tag end. 2. A Bight A bight is a U-shaped section of rope usually used to tie knots on the bight. 3. The Crossing Point A crossing point is where the rope crosses itself, this will happen if we take a bight of rope and twist it to form a loop. 4. An Overhand Loop Depending on which direction we twist a bight to form a loop, we will either end up with an overhand loop or an underhand loop. An overhand loop is created when the working end of the rope lies over the top of the standing part. 5. The Interlocking Elbows Interlocking elbows occur when a bight of rope is twisted twice to form two crossing points. 6. An Underhand Loop If the standing part of the rope lies over the top of the working end, then an underhand loop is formed. An underhand loop is the opposite of the overhand loop. 7. The Standing Part The standing part is the length of rope, cord or twine that lies between the working end and the standing end. If we were to rappel down a rope, we would attach to and descend down the standing part. 8. The Standing End The standing end is the opposite of the working or tag end of the rope. When rappelling this would be the end of the rope that we send down to the ground or landing point. Never forget to tie a stopper knot near the standing end, even if the ropes do touch the ground or landing point. 11 P age

Strictly speaking, a knot is tied in the end of a line as a stopper overhand knot, figure eight knot A stopper knot is used to stop the end of a rope fraying, or to stop it running through a small hole or constriction. A bend is used to tie two ropes together reef knot, sheet bend A bight is simply an open loop in a rope or a semi -circle where the rope does not cross An eye is a closed bight or a circle of rope which crosses itself A turn is is a closed loop in a rope by made by making a circle in the rope A hitch is used to tie a rope to a spar, cleat, ring or post cleat hitch, timber hitch, round turn and two half hitches A hitch can also be used to tie one rope ONTO another rope rolling hitch A jam is when the knot tightens under tension and you cannot get it undone! Whipping is used to prevent the end of a rope from fraying by binding twine or whipcord around the end of a rope 12 P age

OVERHAND KNOT (MUST BE TIED IN UNDER 10 SECONDS) The overhand knot is the simplest of knots to tie. It is used primarily in tying other knots and is seldom used alone. But, when used alone it is generally used to prevent rope from pulling through a hole, pulley or the loop of another knot. For this reason the overhand knot is known as a "stopper knot". If the overhand knot is pulled too tight it becomes very difficult to undo. REEF KNOT (MUST BE TIED IN UNDER 10 SECONDS) The reef knot, though very simple, is one of the more useful knots. Because it won't slip, it can be used to join two ropes of equal size. It is used in package tying and in First Aid. The reason the reef knot is used in first aid is because the knot lies flat it is more comfortable for the patient. TYING A REEF KNOT To tie a reef knot, take one end of each rope, or the opposite ends of the same rope, in each hand. Lay the end from the right hand over the one from the left hand and pass it under to form a half- knot. This will transfer the ends from one hand to the other. The end now in the left hand should be laid over the one from the right and passed under to form another half-knot. This will give the effect of two intertwined loops that can be tightened by pulling one loop against the other or by pulling on the ends only. To remember the sequence for tying a reef knot, memorize the following mnemonic: RIGHT OVER LEFT AND UNDER, LEFT OVER RIGHT AND UNDER. If the end and the shank on one side of the knot are pulled away from each other, the knot will be loosened and the other end can be slipped off. 13 P age

FIGURE EIGHT KNOT (MUST BE TIED IN UNDER 10 SECONDS) The figure eight knot is primarily used as a "stopper knot" and is better then an overhand knot because it is easier to un-tie if pulled tight. The figure eight knot can also be used to temporarily prevent the stands of a rope from unraveling at the end. It is also used in first aid to provide traction to the feet of an injured person. TYING A FIGURE EIGHT KNOT To tie a figure eight knot, make a bight near the end of the rope. Then, taking the short end lay it over the top of the long side forming an eye. Bring the short end behind the long side and then down through the eye. Pull the ends tight. SHEET BEND (MUST BE TIED IN UNDER 10 SECONDS) The sheet bend is a very useful knot that can be used to join two ropes of unequal size. It can also be used to join a rope to any eye or ring. It is a very strong bend and will not slip. In fact the harder you pull on it the tighter it gets! TYING A SHEET BEND To tie a sheet bend, make a bight at the end of one rope. Take the end of your second rope and go under the bottom of the bight. Then going over the top of one side of your bight, circle around the back and out the other side. Bring the end on top of your bight again and then under the trailing end and over the bottom of the bight. Pull tight. To tie a sheet bend to a ring or eye, just use the ring or eye as the bight. 14 P age

HITCHES Hitches are used to secure a rope to a spar, ring, hook or other item. HALF HITCH The half hitch is the simplest of hitches and usually forms part of the other hitches. This hitch may be used in series to secure a sail to a boom or to secure a long bundle such as spars or oars. It is very easy to apply, but may come loose if subjected to vibration or if the two ends are not firmly secured. TYING A HALF HITCH It is very easy to tie a half hitch. Simply, with one end of the rope circle the object you want to secure to once. Drape the end of the rope over the stationary part of the rope. Ensure that there is tension on both ends or the hitch will simply fall apart. BOWLINE (MUST BE TIED IN UNDER 15 SECONDS) The bowline is used anywhere a temporary eye is needed in a rope that will not slip, as in mooring a boat. The bowline is a very strong hitch that will not slip or come untied no matter how hard it is pulled on. It will in fact not lose its shape at all. For this reason it is the most effective temporary eye in a rope of all. The eye can be any size you desire, for whatever job it's needed for. TYING A BOWLINE 15 P age

ROUND TURN TWO HALF HITCHES (MUST BE TIED IN UNDER 15 SECONDS) This hitch is exactly as its name states. It is simply a round turn and two half hitches. It is used to secure a rope to the ring of a buoy or an anchor, or to a spar. In order to make this hitch more secure or permanent you must use a stop as in the illustration underneath. This is a very strong hitch that will not slip even under tremendous pressure which makes it ideal for securing to an anchor. You don't want your anchor rope to slip and leave you drifting! TYING A ROUND TURN AND TWO HALF HITCHES To tie this hitch simply make a round turn through the ring or around the spar that you want to secure to. Then with the running end make two half hitches around the standing end of your rope and pull tight. You can then secure the running end to the standing end with a stop. There are many types of stops. You can use twine, wire or a prefabricated metal stop that is clamped into place. The metal stop should only be used for a permanent hitch. 16 P age

ROLLING HITCH (MUST BE TIED IN UNDER 15 SECONDS) The rolling hitch is used to either secure a smaller rope to a larger rope or to a spar. Note that this hitch is nothing more than a clove hitch that is started off with a round turn instead of a half hitch. To ensure that this hitch is secure, the pull must be in the direction of the round turn ( the ends, not the round part ). This hitch can also be used to hang an object from a vertical rope or spar. In hanging an object the round turn should be on the bottom with the hitch at the top. TYING A ROLLING HITCH To tie a rolling hitch, first make a round turn around the rope or spar that your rope is to be secured to making sure that the open ends of your round turn are in the direction that the rope will be pulled from. Then bring the running end of the rope to the other side of the standing part and going underneath the spar, circle it and put the running end through the loop you have just made. To tighten this hitch pull the standing part taut in a sideways direction. 17 P age

18 P age

TIMBER HITCH The timber hitch is used to secure a rope to a spar or to secure a rope to a cylindrical object, like a timber or bale, for hoisting (lifting) or to tow a cylindrical object. It is a very strong hitch that will not slip or loosen. TYING A TIMBER HITCH To tie a timber hitch, make a turn around the object to be hoisted. Then start to twist the rope back on itself. With the end of the rope, make about three tight turns around the rope used in the turn around the object to be hoisted. To tow an object, follow the timber hitch with one or two half hitches along the object to be towed. The half hitches are to ensure that the timber hitch does not get pulled off the end of the object being towed. 19 P age

SHEEPSHANK The sheepshank knot was once considered vital for all seaman. It shortens a rope without cutting it, which save money. It suspends slack lines out of harm s way (as you need to do with bell ropes). A sheepshank will also bridge a weak or damaged portion of a rope that must be used regardless. This is perhaps its most useful and least mentioned function. 20 P age

21 P age

HEAVING LINES In order to pass a hawser or similar type line ashore or to another ship, a smaller line must first be passed and used to haul the larger one over. For replenishment at sea and for long distance passing, a 'bolo' or 'gun line' is passed. The everyday way for short distances though is by 'heaving lines'. Most heaving lines are made using sash cords of about 1" circumference. These lines vary in length but are normally not longer than 150 feet. One end of the heaving line is made into a monkey s fist; some monkey's fists are weighted in order to throw them farther. To throw a heaving line, the line is first coiled into the hand in bights about 3 to 4 feet in circumference. You then separate this coil in half keeping the half with the monkey's fist in your heaving hand, allow about 5 feet of line to hang between the coils, turn the body sideways to the target, heaving arm extended and holding the other half palm open facing the target. Heave the weighted end, coil and all towards the target and allow as much of the unweighted end to go out as necessary. You should normally retain the inner end in your hand, or you may secure it to the guardrail. 22 P age

WHIPPINGS COMMON WHIPPING (Must tie in 15 minutes, neatness will be assessed) The general purpose of whipping is to prevent the end of a rope from fraying. The lazy man's way of achieving this is to either tie an overhand knot in the end of the rope or to melt the end of polypropylene rope. The practice if melting is dangerous as very hot melted rope tends to drip and if it drips onto the skin it could cause a very serious burn. A good seaman detests a line which has not been whipped. Most people tend to place too much whipping on a line. The amount required is equal to the diameter of the rope and no more. If more is used the whipping has a greater chance of becoming loose. When whipping always remember to keep the turns very tight and very close together. Remember whipping is meant to be permanent so make it tight enough to stay in place. 23 P age

NAVY LEAGUE OF CANADA CAMP UNITUS BOATSWAIN'S COURSE EVALUATION Cadet Name: Corps: Section Mark Percent Comments Times & Watches Exam /30 Boatswain s Call Exam /40 Terminology Exam /30 Ropework Exam /50 Attitude /10 Total /160 Passed: Yes No Awarded Badge: Yes No By: Date: