Fusco Full Circle Jiu-jitsu Curriculum

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Fusco Full Circle Jiu-jitsu Curriculum Foundation Rank Requirements and Point Totals Adult White Belt, 1 Stripe 20 points from the foundations curriculum o Showing respect within the dojo Adult White Belt, 2 Stripes 30 points from the foundations curriculum o Honor o Focus Adult Orange Belt 49 points from the foundations curriculum Kids White Belt, 1 Stripe 6 points from the foundations curriculum o Showing respect within the dojo Kids White Belt, 2 Stripes 13 points from the foundations curriculum o Showing respect at home o Attendance Kids Yellow Belt 20 points from the foundations curriculum o Showing respect at school o Attendance o Focus Kids Yellow Belt, 1 Stripe 24 points from the foundations curriculum o Honor in the dojo and in life Kids Yellow Belt, 2 Stripes 29 points from the foundations curriculum Kids Orange Belt 41 points from the foundations curriculum o Honor at home Kids Orange Belt, 1 Stripe 48 points from the foundations curriculum o Honor at school

Foundation Curriculum with Point Levels: Knowledge 1 Jiu-jitsu = flexible fighting method (origin Japan) 1 Karate = empty hands (origin Okinawa) 1- Self-defense goal = escape danger 3- The Five Virtues of Full Circle 1- Awareness: steps to an assault Intent Test/positioning Attack 1- Three pillars of fear control: Focus on a goal Breath control Practice to create confidence 1- Dojo etiquette & rules Strategy 2- Fundamental strategy Don t get hit Move to your strength and attacker s weakness Escape or neutralize Stances 1- Attention with bow 1- Natural position 1- On guard position Footwork 1- Step, step 1- Box pattern 1- Clock method 1- Zig, zig, zag Blocking/parrying/evasion 1- Mirror method with arms 1- Mirror method with legs 1- Forehand parry 1- Backhand parry 1- Slip 1- Bob and weave Punching/strikes 1- Jab 1- Straight (cross) 1- Hook 1- Upper cut 1- Overhand 1- Back fist Kicking 1- Front kick 2- Step up side kick 1- Round kick 1- Knee strike Clinch work 1- Arm drag 1- Neck or high arm drag 1- Underhook 1- Neck clinch drill 1- Use neck clinch drill for front choke defense 3- Use arm/neck drags & underhook against Arm grabs Pushes and punches 1- Hand fighting Sparring 1- Combat vision 2- Basic sparring with punch combinations 2- Sparring with punch/kick combinations 1- Distance control 2- Use of angles 2- Timing

Intermediate Rank Requirements and Point Totals All Intermediate ranks require the following: Attributes (Rated 1 to 5, a 3 is required for o Honor o Martial maturity o Tenacity o Fitness o Additionally for kids, demonstrate responsibility at the dojo and home Adult Orange Belt, 1 Stripe 19 points from the intermediate curriculum Adult Orange Belt, 2 Stripes 37 points from the intermediate curriculum Adult Blue Belt 56 points from the intermediate curriculum Adult Blue Belt, 1 Stripe 70 points from the intermediate curriculum Kids Green Belt, 1 Stripe 25 points from the intermediate curriculum Kids Green Belt, 2 Stripes 32 points from the intermediate curriculum Kids Blue Belt 44 points from the intermediate curriculum Kids Blue Belt, 1 Stripe 52 points from the intermediate curriculum Adult Blue Belt, 2 Stripes 79 points from the intermediate curriculum Kids Orange Belt, 2 Stripes 8 points from the intermediate curriculum Kids Green Belt 16 points from the intermediate curriculum Kids Blue Belt, 2 Stripes 60 points from the intermediate curriculum Kids Blue/Purple Belt 69 points from the intermediate curriculum

Intermediate Curriculum with Point Levels: Strikes 1- Hammer fist 1- Palm heel 1- Tiger mouth 1- Ridge hand 2- Elbow strikes 1- Knee strike 1- Knife hand Star pattern footwork 1- Basic 1- Advanced Escapes 1- Arm grabs 1- Front choke 1- Side head lock 2- Bear hugs front, side, rear 1- Rear choke Clinch work 1- Type and positional hierarchy 1- Swim drill 1- Improving position 2- Off balancing 2- Pummeling for position 2- Attached striking Ground skills 1- Front roll 1- Back roll 1- Break falls (back, side) 1- Front roll with break fall 1- Standing up in base 2- Basic reference points Mount, guard, half- guard, across side, North- South 2- Riding skills Basing, hooks, post, scoop 2- Upa and elbow escape 2- Passing the guard 2- Escape across sides 1- Americana from mount and across sides 1- Wrist lock from across sides 1- Arm bar from across sides and mount 1- Kimura from across sides 1- Collar chokes 1- Rear naked chokes 2- Strikes (attack/defense) Ground skills - Fighting from the guard 1- Kimura 1- Guillotine choke 1- Sweep 1- Arm bar 1- Leg triangle choke 1- Arm triangle choke 1- Getting up Throws/takedowns 1- Outside throw 1- Sit down 1- Single leg 1- Double leg 1- Hip toss 1- Hip throw 1- Lat toss 1- Sacrifice throw 2- basic wrist lock takedown and integration Anti-grappling 1- Underhooking 1- Sprawl and crawl 1- Head snap down 1- Standing guillotine choke 1- Pull to sacrifice throw 1- Pull to guard 1- Returning to your feet (mount, across sides) Submission grappling 2- Standing game (clinch, off balancing, takedown) 2- Positional work (getting, maintaining, defending, escaping) 2- Submission work (getting, applying, defending, escaping) Sparring 2- Fakes 2- Set ups 1- Using head kicks 1- Covering skills 2- The draw 2- Counter fighting Points for other sparring, grappling and self-defense skills not included in the intermediate or advanced curriculum will be considered on a case by case basis.

Advanced Rank Requirements and Point Totals All advanced ranks require the following: Attributes (Rated 1 to 5, a 3 is required for o Honor o Compassion o Tenacity o Martial maturity o Level of integration o Flow o Focused calm o Fitness Adult /Kids Purple Belt 16 points from the advanced curriculum Adult /Kids Purple Belt, 1 Stripe 33 points from the advanced curriculum Adult /Kids Purple Belt, 2 Stripes 44 points from the advanced curriculum Adult /Kids Brown Belt 54 points from the advanced curriculum Adult /Kids Brown Belt, 1 Stripe 65 points from the advanced curriculum Adult /Kids Brown Belt, 2 Stripes 78 points from the advanced curriculum

Advanced Curriculum with Point Levels: Knowledge 3 Read awareness manual (Quiz) 2- Multiple attackers BEEP strategy Attacking the attack & other responses 3- Develop initial strike responses (ISR) from frames 1, 2, 3 1- Circle block 2- Star pattern with circle block 1- Pak sao Kicking 1- Piston kick 1- Cut kick Controlling skills 2- Using balance control points 2- Sticky hands 3- Expand sticky hands drill to Include Strikes Locks Hand fighting/clinching Throws/takedowns Standing takedown locks 1- Basic wrist lock (one handed) 2- Arm bar and takedown 2 Figure four takedown lock 2- Finger locks (maneuver & takedown) 2- Countering standing locks Grappling skills 3 Clinch/off-balancing/throw-takedown combinations (Can be counted multiple times) 4 Defenses to intermediate submissions 2- Combination submission attacks (can be counted multiple times) All ranges sparring/grappling & scenario drills 2- Integration of striking at all ranges 2- Integration of sparring/clinching/grappling 3- Empty hand attack scenarios (microfight) 2- Four E s strategy 4- Adapt previous skills to zoning and controlling edged weapons Include Parries/blocks/ISR Employing strikes Hand fighting/sticky hands/clinch work Takedowns/throws Grappling/submissions 4 Scenario attacks with edged weapon 1- Understand the basic functioning of firearms 2- Close range firearms disarms Speed bag 1- Straight punch with both hands 1- Hammer fist with both hands 1- Punch/hammer fist combination 1- Double strike 1- Two doubles 1- Figure 8 1- Rolling strike 2- Apply speed bag skills to sticky hands drill or self-defense Pressure points 3- Level 1 3- Level 2 3- Level 3 Kata 4- Basic Naihanchi Shodan 4- Bunkai for Naihanchi 5- Passai 5- Bunkai for Passai Points for other skills not included in the advanced curriculum will be considered on a case by case basis. Weapon skills 3- basic edged weapon skills and fighting 3- Sumbrada with one disarm & abinico 5- Weapon form 5- Application of weapon form 4- Modern weapon proficiency Counter weapon skills

Black Belt - Curriculum elements selected for testing Practical application of Full Circle s principles and concepts Teaching Project Plus - You must have mastered the basic skills/principles and through catalysts have formed functional solutions that are part of you. Your training must result in maturity on the physical, mental and spiritual planes. You set an example and live by values that bring compassion, harmony and protection/strength to those around you. Your skills and attitude are directed at helping those around you to reach their martial arts goals. Each test is tailored to the individual. You should prepare by reviewing all you have done and the path that has brought you to where you are. The test will push you to express your abilities in the art of suppleness.