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TABLE TENNIS ROBOT AMICUS PROFESSIONAL OPERATION MANUAL IMPORTANT: Please read instructions carefully prior to use! 1. Assembly p.2 2. Control Panel (Quick Reference Guide) p.3 3. Operation p.4 3.1 Starting the robot p.4 3.2 The height of the projection head p.4 3.3 Ball Placement p.4 3.4 AFC function p.4 3.5 Memory p.4 3.6 Cluster p.4 3.7 Calibration p.4 Exercises, selected by Richard Prause p.5 4. Maintenance and Repair p.6 5. Error Management p.7 6. List of Replacement Parts p.7 7. Technical Data Further developing steps p.7 From novice to professional,from defender to attacker,... ideal for every type of player and every level of play Congratulations, you are now the owner of a Butterfly table tennis robot. The manufacturer offers a full 2 year guarantee as well as a 5 year service plan covering repairs and replacement parts, effective from the date of purchase. Please ensure you keep your receipt! Special features: Unique worldwide innovation: Ball delivery with state of the art three-wheel technology The wheels are manufactured using rigid sponge with a special coating for better durability Compact, solid, functional construction (6kg) A large all-round collection net Well designed and user-friendly control panel. Variable ball placement, adjustable to desired spin, speed and trajectory Programmed and random delivery of balls with different spin, speed, direction and trajectory Automatic correction of length of ball delivery Memory and IFC (Individual Frequency Control) functions Remote control All functions adjustable from the player s side on the control panel Adjustable height of ball delivery 21 pre-saved exercises selected by Richard Prause (see page 5) Please note: Please read this instruction manual carefully before using the machine! The Table Tennis Robot may only be connected to a 100-230V power supply The projection wheels rotate at high speed, therefore avoid touching the wheels while the machine is running as this can cause injury! The Table Tennis Robot, AMICUS PROFESSIONAL, should only be used in closed and dry rooms! 1

1. ASSEMBLY The following components are included with the robot and must either be assembled or connected to the machine prior to its use. 1 4 a) Base unit with collection net b) 24V DC power adapter c) Control unit d) Extension cable e) Control unit holder Other components: Allen keys, projection wheels, tube for wheel adjustment, spare rubber for the collection net, Velcro strips for securing the collection net. 1. Place the base unit on the table in an upright position (connections facing you). (Fig.1.). Open out the net supporting frame into Position 1. (Fig. 2); the metal poles facing you are for securing the base unit to the table as seen in the photograph. 2. Attach the base unit to the table with the aid of the preassembled holder (see photograph) and rotate the head by loosening the large screw on the base unit, turning it in the opposite direction (180 degrees). 5 2 3. Standing behind the machine, fold down the net supporting frame completely by gripping the top part of the frame on each side and pulling the sides apart until fully extended (Fig. 3.) Attach the plastic corner pieces to the corners of the table (Fig. 4.) 6 4. Then pull the ends of the ball collection net between the table tennis net posts and its supports, and secure the rubber bands to the clamp screws (Fig. 5). Secure the velcro strips, which are attached to the side of the ball collection net, to their counterparts fixed to the plastic corner pieces. See Fig. 6. Connect the extension cable and the adapter to the appropriate connections found on the side of the base unit (Fig.7). The cable on the opposite side of the table is then connected to the control unit which you should then mount onto the players-side of the table. (Fig. 8.) 2a 7 3 8 2

2. CONTROL UNIT (SHORT DESCRIPTION) Up and down button for setting ball trajectory 8 ball designator press buttons 1-8 yellow LEDs (2 green) for showing the designated balls 2 designator press buttons and LED line, pushing all at once is reset selecting memory place and general display saving and deleting memory stepping in and out of memory and feed back setting random placing and type and sign LED-s Button for giving sample ball setting the varying frequency and LED line setting sidespin and LED line setting speed and LED line setting spin and LED line Stop-Start button and sign LED Selecting the play time and sign LED-s Rotary button for setting frequency The current ball is the one which ones LED flashes in the upper line (always only 1 of the 8 LEDs) A rally of one or more balls is called play. Trajectory: Trajectory regulation Button 1-8: Setting balls 1-8 Pushbutton Place: select placement (left g left half of the table, right g right half of the table) Pushbutton memory Select a previously saved exercise ==>: Display screen: Displays what exercise is actively Clear: Deletes exercise Save: Saves exercise Quit: Exit the Memory Function Mem t: Enable memory function Pushbuttons Ball / min% individual speed regulation when playing with varied spin (IFC): Side spin: Sidespin regulation (-90 g sidespin left; 0 g no sidespin, right sidespin g 90) Speed: Speed regulation (1 g slow; 25 g fast) Spin: Spin regulation (-5 g extreme backspin, 0 g no spin; 7g extreme topspin) Start / stop: Start or stop the robot Ball / min: Regulation of the ball frequency (balls/min) At 0 balls / min -> Silent mode (Silent stand by) Sample: Simulates a ball delivery without saving it (press once to start, twice to stop) Cycle: defines the duration of the exercise, Pauses automatically after 20, 40, 60 or 80 seconds Place: Spin, speed and trajectory of the balls is equal to 1-8 but their placement varies randomly Type: Plays 1-8 balls in random 3

3. OPERATION 3.1 STARTING THE ROBOT Fill the ball container with a sufficient quantity of balls (50-60 balls) and then turn the Ball/ min rotary switch to the 0 position before turning on the power. After turning on the power, the robot will carry out a brief self test (approximately 5 seconds) and the control unit will then automatically switch to the basic setting. By turning the Ball/min rotary switch to a higher position the projection motors will start to work and the robot will start releasing balls. We can define the following elements in order to set the AMICUS PROFESSIONAL easier. 3.2 THE HEIGHT OF THE PROJECTION HEAD As with all the Amicus robots, the height of the robot head can be adjusted as follows: Loosen the hand screw on the back of the tube which holds the projection head. The tube can be moved up and down as required. (Fig. 9.). Finally adjust to the desired height, ensuring that the top of the outer tube lines up with one of the markings on the inner tube then tighten the hand screw (Fig. 10). 9 10 3.3 BALL PLACEMENT 1. Ball delivery to a specific point on the table After you have turned on the robot, the control unit automatically plays the balls on a certain point. The parameters for each ball can be changed using the Trajectory, place, side-spin, spin and speed buttons. To press the sample button simulates the set of them over, by a single bale ejection. 2. Programmed ball delivery to various points on the table With the Buttons 1-8 more balls can be selected. (max. 8). Then can be set with the associated buttons the various parameters. The flashing yellow LED shows which ball is in play next. After completion of a round the balls are played again from the beginning. 3. PLACE rnd function To use the rnd function, press the Place button. In this case, the Robot delivers balls randomly selected from them in a circle with a diameter of 20cm and this simulates a real game situation. 4. PLACE RND function By repressing the Place button to select RND is enabled. Now the selected balls are ejected in random order. Again, the flashing LED will shows the next ball. 5. Rnd and play Rnd together In the press the Place button a third time, you can share Rnd or rnd together. The balls are then ran-domly played with a radius of 20cm to the items selected in each case. 6. TYPE RND function The TYPE RND function is activated by pressing the TYPE button. The ball will be ejected accidentally, but the spin, speed and trajectory adjustment of the balls 1-8. 7. IFC (Individual Frequency Control) The new IFC (Individual Frequency Control) function can be selected when several kinds of balls are se-lected in an exercise at the same time. If the IFC feature is enabled, you can set the time intervals between the individual balls with different spins. 8. Exercises with service By rapid, double press the keys 1-S. and / or 2-S. exercises can be trained with service. (LED green)if you play an exercise with service, the robot makes the design of the impact a short break from 1.0-1.5 seconds. Important: If you have two set ups, the robot randomly chooses one of these two. 3.5 MEMORY Programming sequences and exercises takes time. In order not to lose the programmed exercises after the robot is switched off, AMICUS PROFESSIONAL allows to save up to 99 exercises that can be played at any time. Note: Memory Banks 79-99 contain presaved exercises that should not be overwritten. Saving exercises in the memory Set the rotary switch ball / min to the 0 position and press the Mem.t. Button (the Base LED lights up and the space 00 appears on the display.) It is possible, with the keys (c) and (b) choose a location. If a space should not be assigned the number is flashing. When you press the Save button, the exercise is saved. If you want to delete exercises, they must select the exercise you want to delete and press the Clear button. Playing saved exercises Press the Mem. t. Button to enter the exercise memory, then select an exercise with the b button. The 21 exercises on page 5, selected by Richard Prause are stored at position 79 99 3.6 CLUSTER Fill in the cluster storage The cluster memory allows to switch the saved exercises one after the other. After each completed exer-cise the AMICUS takes a short break and starts the next exercises. Press the Mem t. Button to enter the memory storage. To select exercises you want to copy in the cluster using the c, b keys. By repeatedly pressing the Mem.t. Button you will go into the cluster memory, choose it there also a loca-tion (C0-C9). If you press the Mem.t. button third time the cluster storage will bei finished with the Save button. 3.7 CALIBRATION To calibrate the AMICUS press the two Trajectory buttons. The robot should now play a ball without any spin near the center of the table. If this is not the case, then they put the ball on a pedestal like that. To exit the calibration press-ing start button. Remote control The remote control has four functions: 1 If the ball / min switch is set to 0, can be ejected with the red key always a single ball. 2 If the ball / min switch is not set to 0, then a full-scale exercise is the red button to start 3 The Sample button has the same function as on the control panel, there is a ball throw simulated. 4 With the two buttons + and - you can set the frequency of the ball eject. 4

3.6 PRE-SAVED EXERCISES LEFT-HANDED Position Ball 1 Ball 2 Ball 3 Ball 4 Ball 5 79 Forehand Backhand 80 Backhand Mid - table 81 Forehand Mid - table 82 Backhand Backhand Forehand Forehand 83 Backhand Mid - table Backhand Forehand 84 Forehand Mid - table Forehand Backhand 85 Backhand Backhand Backhand Forehand 86 Forehand Forehand Backhand 87 Short Backhand Long Backhand 88 Short Forehand Long Forehand 89 Short Forehand Long Backhand 90 Short Backhand Long Forehand 91 Backhand Mid - table Forehand 92 Forehand Mid - table Forehand 93 Backhand Mid - table Backhand 94 Backhand Mid - table Backhand Forehand Forehand 95 Forehand Mid - table Forehand Backhand Backhand 96 Half-long Mid - table Long Backhand 97 Half-long Forehand Long Backhand 98 Half-long Mid - table Long Forehand 99 Half-long Backhand Long Forehand RIGHT-HANDED Position Ball 1 Ball 2 Ball 3 Ball 4 Ball 5 79 Backhand Forehand 80 Forehand Mid - table 81 Backhand Mid - table 82 Forehand Forehand Backhand Backhand 83 Forehand Mid - table Forehand Backhand 84 Backhand Mid - table Backhand Forehand 85 Forehand Forehand Forehand Backhand 86 Backhand Backhand Forehand 87 Short Forehand Long Forehand 88 Short Backhand Long Backhand 89 Short Backhand Long Forehand 90 Short Forehand Long Backhand 91 Forehand Mid - table Backhand 92 Backhand Mid - table Backhand 93 Forehand Mid - table Forehand 94 Forehand Mid - table Forehand Backhand Backhand 95 Backhand Mid - table Backhand Forehand Forehand 96 Half-long Mid - table Long Forehand 97 Half-long Backhand Long Forehand 98 Half-long Mid - table Long Backhand 99 Half-long Forehand Long Backhand Note: Short balls should be returned with a flick, half long balls with topspin. More exercises with Videos can be found in the official Butterfly APP for android and ios. To start the exercises, simply turn up the ball / min knob. 5

4. MAINTENANCE AND REPAIR Important: Always unplug from the mains before carrying out any maintenance or repairs! Ensure that whilst operating the robot small objects such as hair and broken balls etc do not find their way into the collection net and subsequently into the machine, because this can lead to ball jams. The ball projection wheels are very durable and will last for at least 500 hours. Never-theless, these wheels will finally wear off after intense use. One sign for a worn wheel is that the machine releases the balls at irregular lengths at high speed. This means that the surface of the wheels does not have enough grip on the balls. For that rea-son, the distance of the wheels has to be adjusted. To do this first remove the adjustable plastic tube from its holder which can be found between the projection wheels (Fig. 11.). First loosen the black adjusting screw next to the protective cover of the lower motor (Fig. 12.) with the bigger allen key provided with the accessories. Push the motor up towards the adjustable tube, gripping its cover, until the wheels touch the tube. (Fig. 13.) Repeat this for the two upper mo-tors. Then rotate the two upper motors away from the projection hole. Grip the outer casing to enable the removal of the projection wheels from the axis of the motor. (Fig. 16.) 14 15 16 If a ball jam should occur, the machine will try to remove the jam automatically by turning the motor and the projection wheels backwards and forwards (7-8 times). Should for any reason the feeding motor and both projection motors jam at the same time, the machine will stop to prevent any damage to the motors. In this case, all six yellow lights will start to flash on the control unit. You will have no alternative but to remove the head from the machine together with any damaged balls located in the bottom sec-tion of the robot with the aid of a pencil or screw-driver, etc. (Fig. 18) 18 11 12 The plastic disc can now be removed from the motor shaft. (Fig. 17.a, b,) Remove the plastic disc from the projection wheel (which is held together by three screws) and replace it with a new one. 17 13 17b Please note: The correct distance between the wheels should be 36-37 mm. If the distance can no longer be adjusted, the ball projection wheels have to be re-placed. Therefore loosen the screws (Fig.14.) located in the wheel mounts using the smaller allen key provided among the accessories; this applies to all three wheels. Now remove the adjusting screws on the two upper motors (it is not sufficient just to loosen them) (Fig. 15.) Slide the new wheel onto the end of the axis and tighten the screw. Then adjust the correct distance of the wheels with the help of the adjustable tube as described above. 6

5. ERROR MANAGEMENT PROBLEM SOLUTION The robot does not function after mounting a.) Check the correct connection of the extension cord between body and the control box. b.) If the rotary button for ball frequency (Ball/min) is set to 0, set it to a higher value. The ball is released with irregular lengths. Check the distance between the ball throw discs the discs may be worn. (see page 4) The robot releases balls irregularly: two balls quickly, then failing to release one ball. E1 is displayed, yellow lights flash on the control unit, the feeding motors are stuck. Ball jam. E2 is displayed, the robot stops. Ball gets stuck between throwing discs. Yellow lights flash on the control box. E3 is displayed, the robot stops. The electronics have overheated, perhaps due to an electric shortage in the machine. There are silver rings on the tube of the robot head. These rings have to be visible when mounted on the tube of the base. Please mount the head exactly on top of the base so a ring is visible. Unplug the power cord, and remove foreign object or defective ball in the ball transport. Plug the robot back in. Unplug the power cord and remove the ball between the throwing discs. Then set the Ball/min button to 0 and plug the robot back in. Start the robot again with low speed balls. If E3 is still displayed, please consult a technician to solve the problem. 14 Attention: If you are not able to resolve the problems with the help of this checklist, a specialist must be consulted! Please contact your specialist supplier or the Butterfly service centre (address is located on the side). Always contact a competent specialist if the power cable is defective or if the fuse blows again immediately after being replaced. Failure to do so will invalidate your claim for a refund during the two year guarantee period Pin for regulating the length 6. LIST OF REPLACEMENT PARTS 7. TECHNICAL DATA mobil -100 Base unit with collection net mobil -101 Robot head Professional 102 Control unit mobil -103 Holder for control unit mobil -104 DC adapter (24V; 2,5A) mobil -105 Extension cable mobil -106 Projection motor mobil -107 Feeding motor mobil -108 Oscillating head motor mobil -109 Motor for height adjustment mobil -110 Projection wheel mobil -111 Axis for projection wheel mobil -112 Ball placement mechanism mobil -113 Motor casing (3 part) Further replacement parts on demand! Mains Power Supply: 100-230V, 50-60 Hz transformer, approximately 40 W The robot should only be operated indoors within a temperature range of 0-40 C. Weight: 6 kg (with net) Overall dimensions (with net): Height 0.75m; Width 0.28 m; Depth 0.25 m Conformity with the Low Voltage directive 73/23/EEC As last amended by EEC Directive 93/68/EEC Registration No.: AN 50091861 0001 Report No.: 17004848 001 As is evident from Test Report Nos. NTEK-2010NT1115351E and NTEK-2010NT1115353SS The robot AMICUSPROFESSIONAL is permitted - tabled to bear the CE trademark. Further product information and the product video are available on butterfly.tt/amicus Tamasu Butterfly Europa GmbH Am Schürmannshütt 30h GERMANY 47441 Moers Tel: +49 2841 9053223 amicus@butterfly.tt www.butterfly.tt www.facebook.com/butterfly.europe 7