ANNUAL MOUNTAIN DISTRICT PUNKIN CHUNKIN & SPUD CHUNKIN

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ANNUAL MOUNTAIN DISTRICT PUNKIN CHUNKIN TROOP BUILT UNITS & SPUD CHUNKIN PATROL BUILT UNITS NOVEMBER 6 8, 2015 1

GENERAL RULES FOR TROOP BUILT 1. The Cherokee Area Punkin Chunkin Association (CAPCA) reserves the right to combine any classes if there is a lack of participation. If your Troop is entered into a class that is subject to being cut you will be contacted to see where you want to be moved. 2. Machines can only enter one (1) class per machine. 3. All machines must be able to fire within five (5) minutes. Human power will get an additional two (2) minutes to cock the machine. (Keep in mind that every attempt is made to give you twenty (20) minutes by informing you 4 machines or more down the firing line.) Any machine not able to fire when the pit boss decides your five (5) minutes are up will forfeit that round. NO EXCEPTIONS! Any special needs or concessions about time needed for your machine should be brought up at the leader's meeting. The CAPCA and Pit Boss will try to work with you to ensure you receive the notice you need. Again, Team Captains are responsible for making sure you're ready when it's your turn to chunk. 4. Pumpkins are not to be altered in any way, excluding marker paints. All pumpkins must be in their natural state 5. All machines must be set up in your assigned area. You will be given notice of this area on Friday evening. All machines must be set-up in their assigned area or you will be disqualified. 6. Pumkin weight is 8-10 pounds. The pumpkin the thrown the longest distance, is the winner and designated as the CHEROKEE AREA CHAMPION PUNKIN CHUNKER. This troop wins the overall chunk regardless of class. All others first place winners are Champion s of class entered. 7. If you are disqualified for any round in competition for breaking SAFETY OR REGULAR rules you will forfeit your longest distance, not the distance of the shot you are being disqualified on. 8. Each team must supply three (5) pumpkins, (2 practice and 3 official). These pumpkins must weigh between 8 and 10 pounds. Each "official Launch pumpkin" must be presented to the CAPCA for weighing prior to launch. 9. No air cannons are allowed. 10. Teams will chunk their punkin ONE TEAM AT A TIME! 2

PUMPKIN CHUNKIN CLASSES FOR TROOP BUILT Catapult Class 1. Pumpkins must weigh between 8 and 10 pounds. 2. Pumpkin must leave the machine intact. 3. No part of the machine shall cross the firing line. 4. No "wadding" (including bean chaff, straw, foam, metal, or any other object, or foreign matter) 5. Machine shall consist of springs, cords, rubber, dead weights, or other mechanical means of creating a stored energy. 6. Motorized winches and/or other cranking devices may cock the machine. 7. Machines may have adult assistance on the design and building. 8. Machines must be assembled, loaded, and chunked by youth under full adult supervision. 9. These machines require a back stop. Trebuchet Class 1. Pumpkins must weigh between 8 and 10 pounds. 2. Pumpkin must leave the machine intact. 3. No part of the machine shall cross the firing line. 4. No "wadding" (including bean chaff, straw, foam, metal, or any other object, or foreign matter). 5. Machine shall consist of swinging, or fixed counterweights. They can be made of wood, metal, or plastic. 6. Machines may have adult assistance on the design and building. 7. Machines must be assembled, loaded, and fired by the youth under full adult supervision. 8. Motorized winches and/or other cranking devices may cock the machine. 9. These machines require a back stop. Human Power Class 1. Pumpkins must weigh between 8 and 10 pounds. 2. Pumpkin must leave the machine intact. 3. No part of the machine shall cross the firing line. 4. No "wadding" (including bean chaff, straw, foam, metal, or any other object, or foreign matter) 5. Machines can use any kind of stored energy that can be stored by as many people as needed in two minutes. (Energy must be stored by the power of people, not by other means.) 6. Contestants shall be given a maximum of (2) two minutes from the start of cocking their machine until fully cocked and locked for safety. (This does not include the five (5) minute rule for being ready to fire) 7. Machines may have adult assistance on the design and building. 8. Machines must be assembled, loaded, and fired by the youth under full adult supervision. 9. Some may require backstops due to the type of machine. 3

Note: Human power machines will be allowed the time to cock plus time to secure and fire. The cocking time will be limited to 2 minutes. Secure and fire time is five (5) minutes like all machines. SPUD CHUNKIN CLASS (TREBUCHETS ONLY) FOR PATROL BUILT 1. The Cherokee Area Spud Chunkin Association (CASCA) reserves the right to combine any classes if there is a lack of participation. 2. All machines must be able to fire within two (2) minutes. (Keep in mind that every attempt is made to give you five (5) minutes by informing you. 5 machines on the firing line.) Any machine not able to fire when the pit boss decides your five (5) minutes are up will forfeit that round. NO EXCEPTIONS! Any special needs or concessions about time needed for your machine should be brought up at the leader's meeting. The CASCA and Pit Boss will try to work with you to ensure you receive the notice you need. Again, Team Captains are responsible for making sure you're ready when it's your turn to chunk. 4. Spuds are not to be altered in any way, excluding marker paints. All Spuds must be in their natural state and be no more than one (1) pound or 16 ounces. And no less than 14 ounces. 5. All machines must be set up in your assigned area. You will be given notice of this area on Friday evening. All machines must be set-up in their assigned area or you will be disqualified. 6. The Spud thrown the longest distance, is the winner and designated as the. CHEROKEE AREA CHAMPION SPUD CHUNKER. This Patrol wins the overall chunk regardless of troop.. 7. If you are disqualified for any round in competition for breaking SAFETY OR REGULAR rules you will forfeit your longest distance, not the distance of the shot you are being disqualified on. 8. Each patrol must supply three (5) " SPUDS", (2 practice and 3 official). These spuds must weigh between 14 and 16 ounces. Each "official Launch Spud " must be presented to the CASCA for weighing prior to launch. 9. No air cannons are allowed. 10. Teams will chunk their SPUDS ONE PATROL AT A TIME! 11. Spud Chunkers can be no larger than 4 wide and 6 long, no exceptions remember the arm of the unit is part of this length requirement. 4

SAFETY REQUIREMENTS FOR EACH UNIT 1. All catapult and trebuchet machines must have a safety strap or mechanism to hold the throwing arm or boom in case of early fire when loading. You are responsible for making sure everyone stays clear behind your machine, in case of a misfire. Personnel handling ropes or cable should wear gloves such as a sailing or repelling type to prevent burns. 2. Backstops will be required for any machine that can fire backwards (even if it has never done so). Any machine inspected on the field or approved in advance, as "not able to fire backwards" will be exempt from this requirement. Machines marked for backstops that fire without one will be disqualified from the chunk. This includes anytime they fire while on the field. 3. Machines may not chunk until the safety committee inspects and approves them to be safe by the CHEROKEE AREA PUNKIN CHUNKIN SAFETY RULES. Any alterations after being inspected will require another inspection to be able to fire. 4. Hard hats and eye protection are required to be worn by all fire line personnel in pit when firing. 5. Each machine must have a first aid kit in plain view and clearly marked for all people to see, but not on machine. A fire extinguisher is required for machines that can create sparks. 6. A medic will be on staff during the event. 7. A barrier behind the firing line will be constructed for safety purposes. 5

Event Schedule FRIDAY: 3 pm 8 pm - Troops arrive, set up at designated camp and register 9 pm- Scout leadership cracker barrel SATURDAY: 7 a 8 a -wake up / breakfast in your camp 8:30 a - Reveille and flag ceremony in campsite 8:45 a 11 a make final adjustments to machines 11 a 12 noon - Test launch (2 launches) and inspection of all machines for rule and safety requirements 12 noon 1:00 lunch 1:00 p Chunkin STARTS 3 p 5 p - clean up and machine break down- return to camp 6 p dinner in camp 9 p lights out SUNDAY: 7 a wake up and breakfast 8:30- A Scout is Reverent 9 a check out and depart 6

These awards are given per class: Additional Awards BEST DESIGN BEST SPIRIT FARTHEST DISTANCE BEST CAMP GADGET Pioneering project 7

CAC PUNKIN CHUNKIN Where: Rock City Enchanted Maze When: NOVEMBER 6-8, 2015 (Check-in will begin at 5:00 PM on Friday) Cost: $15.00 per person (Saturday lunch is included). Late fee of an additional $5 per person in effect after October 23 rd. NO REGISTRATION AFTER NOVEMBER 4th. Saturday Gate Admission: $3 per person (includes patch, while supplies last). Refunds for this event will be granted in accordance with the Refund Policy of the Cherokee Area Council, BSA. A copy of the policy is available on the council s web site, CherokeeAreaBSA.com, and at the Scout Service Center. Unit Number: Unit (circle one): Troop Crew Unit Coordinator Name: District: Phone #: ( ) Cell #: ( ) E-mail: Class of machine (circle one): Catapult Class Trebuchet Class Human Power Class Potato Class Registration Type # of attendees x Fee = Total Scouts x $15.00 = Adult Leader x $15.00 = Saturday Visitor (does not include lunch) x $3.00 = Total Amount: = 8

Questions Contact: Thomas Brasel at tabrasel@gmail.com Ryan Ivey at ryan.ivey@scouting.org Event Code: 6CCMP 9