INDOOR FLAG FOOTBALL RULES Game time 2 halves f 22 minutes each Running time thrughut Play clck is 25 secnd frm the time the fficial whistles ready fr play. Warning will be given at ten secnd left nly. Delay f game = 5 yard penalty Jewelry THE EPIC-CENTER STRONGLY RECOMMENDS THAT PLAYERS DO NOT WEAR JEWELRY OF ANY TYPE. IF PLAYERS WEAR JEWELRY, THAT PLAYER IS RESPONSIBLE FOR ANY AND ALL REPERCUSSIONS AS A RESULT OF THE JEWELRY TO THEMSELVES, OTHER PLAYERS AND THE FIELD. Time uts Each team will be allwed ne full (ne-minute) time-ut and 3 shrt (stp the clck nly) time ut per game. Each team shall be able t carry n mre than 3 times ut t the secnd half. The full time ut can be up t ne minute in length, but will end when the team calling the time ut is ready t resume play. Scring Tuchdwn 6 pints Pint after tuchdwn Frm the 10 yard line 2 pints Frm the 3 yard line 1 pint Return f intercepted pass n PAT 2 pints Safety 2 pints Interceptin f the Pint after TD - defense receives the number f pints that the ffense attempted. Ball is dead after the interceptin.
Line f Scrimmage Offense must have 4 players n the line f scrimmage Failure t have 4 players n the line = 5 yard penalty (live ball ful) Defense has n minimum players n the line f scrimmage. All interir linemen (ffense and defense) must be in a standing psitin with their hands n lwer than their knees. Failure t start a play in a standing psitin will result in a dead ball ful fr illegal frmatin = 5 yard penalty. Defensive players must be within 5 yards f the line f scrimmage t rush passer Failure t be within 5 yards and rush = 5 yard penalty (live ball ful) One ffensive player is allwed in mtin at the snap Tw men in mtin (illegal shift) = 5 yard penalty (live ball ful) N bumping f receivers by defensive players Chucking r illegal cntact = 5 yard penalty Defensive players may nt crss line f scrimmage Offsides = 5 yard penalty (dead ball ful) Running the Ball Running plays cannt ccur within 5 yards f the first dwn line (center field) r the gal line (including all pints after tuchdwn). Officials will be respnsible t annunce when ffense is in the n-run zne. A pass, in the n run zne, that des nt crss the line f scrimmage is a run play and is an illegal run. Running in the n-run zne = 5 yard penalty frm riginal line f scrimmage AND lss f dwn, r the lss f the ability t replay a pint after tuchdwn. Runner must make every effrt t avid cntact with a defender. The defender has the right t maintain his psitin. Failure t avid defender (Charging) = 10 yard penalty frm pint f ful
Runner may nt use his hands, feet r arms in any way t avid having his flags pulled this includes stiff-arming. Runner may never leave his feet t prevent frm being deflagged r t advance the ftball (including int the end zne). Runner may leave his feet t avid a fallen player. Flag guarding = 10 yard penalty frm the spt f ful and lss f dwn. Any member f the team may run the ball. Fumbles will result in a dead ball. The team in pssessin f the ball at the time the ball hits the grund will retain pssessin. Defenders must make an attempt t deflag the runner and nt merely push the runner ut f bunds. Unnecessary rughness = 10 yard penalty Defenders may nt tackle a runner in an attempt t deflag him. Unnecessary rughness = 10 yard penalty Defenders may nt hld a runner with ne arm r hand and try t deflag him with his ther hand. If the defender grabs at the flag and gets a hand full f jersey r shrts, play is legal s lng as secnd hand is nt used t deflag. Defensive hlding = 10 yard penalty If a runners flags have fallen ff inadvertently (after the snap and befre the player becmes a runner). The play will revert t ne-hand tuch. Passing the Ball Receivers need nly ne ft in bunds (sideline r end line) fr a valid receptin. Quarterback is affrded ultimate prtectin. N defender may hit the arm f a quarterback r be clse enugh t the arm after the ball is thrwn t hit the arm. Prtectin cntinues even if the defensive player deflects the ftball. Penalty Rughing the quarterback = 10 yards frm the end f the play N player may be allwed t interfere with the right f anther player t make a catch f a passed ball Penalty: Defensive pass interference = 1 st dwn at the spt f the ful
Penalty: Offensive pass interference = 10 yards and lss f dwn All players may thrw a pass r catch a pass. Only ne frward pass attempt is permitted fr each dwn. Illegal frward pass = 5 yard penalty and lss f dwn. Defenders must make an attempt t deflag the runner and nt merely push the runner ut f bunds Unnecessary rughness = 10 yard penalty Blcking 2 n 1 blcking is legal prvided that bth blcks are abve the waist. N player can start a play frm a 3 pint r 4 pint stance Delay f game = 5 yard penalty Blcks must be with straight arms, withut using elbws and blckers may nt leave their feet t make a blck. Unnecessary rughness = 10 yard penalty N player may hld anther player in an attempt t hinder that player s prgress. Hlding = 10 yard penalty frm spt f the ful. N player may blck anther belw the waist. Unnecessary rughness = 10 yard penalty Flags When flags fall ff inadvertently, the play reverts t ne-hand tuch. All players must start a play with their flags prperly attached. Delay f game = 5 yard penalty Flags cannt be the same clr as the players shrts. Shirts must be tucked in at all times when a player is n the field.
Flags cannt be tied r altered in a way that deflagging is made mre difficult. Illegally tied flags ffense = 10 yard penalty and lss f dwn. When defender deflags the runner the defender shuld hld the flag in the air t help mark the spt f deflagging. Defender shuld NOT thrw the flag away frm the runner. Unifrms Players shuld nt wear baggy clthing. Shirts must be tucked in at all times when a player is n the field. Players cannt wear pants f any type. Players must wear shrts withut pckets. Teams shuld have similar clred shirts. Players will nt be allwed t wear hats with brims. Sft brimless hats are allwed fr warmth. Players cannt wear any jewelry. This includes rings, bracelets (including LIVESTRONG varieties), necklaces and piercings (ear, nse, lip, eyelid, r any ther expsed), Exceptins are made fr medical alerts (taped t the bdy t avid getting snagged) and wedding bands. These types f jewelry are permitted prvided the player understands the risks assciated. Penalty fr wearing jewelry will be Delay f game = 5 yards penalty and player is excused until the jewelry is remved General Rules Teams shuld be ready 10 minutes prir t the stated starting time games can start up t 10 minutes befre the hur. Center must be affrded time t prtect himself (stand up and face the defender). Unnecessary rughness = 10 yard penalty Games cannt end n a defensive penalty. Games can end in a tie n vertime, except fr playff games.
Fumble in the end zne will be ruled a safety and the defensive team will be awarded 2 pints and the ball Any penalty n the ffense in the end zne will result in a safety. NO punting. All drives will cmmence at the drive start pint There will be n unsprtsmanlike acts tlerated befre, during r after a game. Unsprtsmanlike acts (including but nt limited t: taunting, baiting, prfanity, threatening) will be dealt with by way f unsprtsmanlike penalties. At the sle discretin f the fficials, unsprtsmanlike acts can be penalized in yardage, time ff the field, and/r ejectin. All unnecessary rughness and unsprtsmanlike penalties can result in ejectin frm the game if the circumstances warrant such curse f actin. Circumstances include, but are nt limited t: Players intent t injure anther player; severity f the infractin; repeated unnecessary rughness penalties by the same player. IN ALL CASES, ruling by the fficials will stand.