SLA 1.2 CHARACTER GENERATION

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SLA 1.2 CHARACTER GENERATION Total Character Points (CP): 300 pts. 1) Pick race Human Literacy 1, Detect 1. SLA Info 2, Rival Company 1, Streetwise 2, Unarmed Combat 1 Frother Detect 1, SLA Info 1, Rival Company 1, Streetwise 2, Unarmed Combat 1, 2-H Blade 2 Ebon Literacy 1, Detect 1, SLA Info 2, Rival Company 1, Communique 2, Persuasion 1 Brain Waster Intimidate 2, Unarmed Combat 2, Streetwise 1, Literacy 1, Detect 1, SLA Info 1 Wraith Raider Survival 2, Tracking 2, Detect 1, Martial Arts 1, Running 1, Climb 1 Shaktar Unarmed Combat 2, Detect 1, Evaluate Opponent 1, Rival Company 1, Survival 2, Climb 2 Stormer 313 (Malice) Unarmed Combat 2, SLA Info 1, Rival Company 1, Intimidate 2, Streetwise 1, Eval. Opponent 1 Stormer 711 (Xeno) * Unarmed Combat 2, SLA Info 1, Sneak 1, Hide 2, Climb 1, Detect 2 Stormer 714 (Chagrin) * Unarmed Combat 3, Intimidate 2, Evaluate Opponent 1 Vevaphon * Detect 1, SLA Info 1, Unarmed Combat 1, 1-H Blade 1, Sneak 2, Sleight 2 Advanced Carrien** Unarmed Combat 1, Evaluate Opponent 1, tactics 2, Survival 2, Detect 1, Intimidation 1, 2 Signature Moves. *: from the Karma book. May not be allowed by some GMs. **: from the Contract Directory. May not be allowed by some GMs. 2) Pick attributes Normal stats start at 5. Ebons and Brain Wasters also have a FLUX stat, which starts at 10. STRength DEXterity DIAgnose CONCentration CHArisma COOL (FLUX) Attributes cost five CP to increase by one point, up to the racial maximum. Flux has no maximum limit. Racial maximums are 10 unless otherwise noted: STR DEX DIA CONC CHA COOL Humans 10 10 10 10 10 10 Frother 12 10 8 10 10 10 Ebon 9 10 10 13 11 9 Brain Waster 11 10 10 11 8 11 Wraith Raider 10 15 12 9 10 8 Shaktar 13 13 8 8 9 12 Stormer 313 (Malice) 15 13 8 8 8 15 Stormer 711 (Xeno) 13 15 10 9 7 12 Stormer 714 (Chagrin) 20 12 1-5 2-7 1-3 15 Vevaphon 10 10 10 10 10 10 Advanced Carrien 12 10 12 9 10 8 3) Calculate derived stats PHYSique = (STR + DEX) / 2 KNOWledge = (DIA + CONC) / 2 TOTAL HITS = STR + PHYS

4) Buy skills and Ebb Powers Skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Cost 1 3 6 10 15 21 28 36 45 55 66 78 91 105 120 Skills cannot be bought at higher levels than the attribute that governs them. Ebons must buy their Ebb powers in the same way as skills, so be sure to keep aside points for that! Ebb powers cannot start at higher than rank 10. See pages 184-191 of SLA corebook for Ebb Powers. STRENGTH Axe* Blade, 1-H Blade, 2-H Chainaxe Club, 1-H Club, 2-H Flexible Weapon Industrial Weaponry* Pole-arm Unarmed combat DEXTERITY Archery* Co-ordination* Drive Motorcycle Extreme Violence* Flail* Gymnastics (subtract skill rank as extra dodge) Hide Manual Forgery Martial Arts Pistol Rifle Sewing Sleight Sneak Trick Shot* Zero-G Manoeuvres* CONCENTRATION Artistic Ability Biofeedback (Ebon/BW only)* Blind-Fighting* Business Finance Detect Drive (Civilian) Drive (Military) Drunken Fighter [- Combat Skill]* Gambling Marksman Medical (Surgery) Photography Weapons Maintenance CHARISMA Animal Handling* Communique Diplomacy Disguise Haggle Interview Leadership Persuasion Seduction Sing Telegenics* DIAGNOSE Bribery Business Administration Computer Use Demolitions Electronic Forgery Electronic Locks Forensics Industrial Electronics Industrial Mechanics Intimidation Lock-picking Medical (Paramedic) Pathology Read Lips Tactics Torture Tracking Xenobiology* PHYSIQUE Acrobatics Auto/Support (needed for autofire) Climb Dance Running (+0.3m/rank) Shield* Sports (various) Swim Throw Wrestling --------------------------------------------------------------- COOL Willpower*

KNOWLEDGE Astronomy Computer Subterfuge Contract Circuit Info* Covert Engineering* Cult Info* Demolitions Disposal Evaluate Opponent High Fashion* Literacy Medical (Practice) Military Pilot Navigation Psychology Repair Electronics Repair Mechanics Rival Company SLA Information Space Navigation Streetwise Survival KNOWLEDGE HOBBY SKILLS Agriculture Archaeology Architecture Botany Cinematography Cooking Ecology History Languages: Killan Wraith Shaktarian Sign Language New Parisian Mathematics Music (general) Palaeography Physiography Physiology Play Instrument Theatre Video Games Zoology All races get their home language at Rank 8 for free. Shaktar & Wraiths must buy Killan separately. 5) Select Advantages and Disadvantages Advanced Carrien automatically get Bad Vision 3 (sunlight), Bad Reputation 5 (almost everyone), Good Vision (night), PV 3 (hide), Good Luck 2 - this costs 0 points. Stormers and Adv. Carrien also get claws (DMG 1, PEN 1, AD 0). Shaktar claws are (DMG 0, PEN 1, AD 0). Chagrin tusks are (DMG 2, PEN 2, AD 0) PHYSICAL Looks: Handsome/Ugly +1/-1 10/10 Ambidextrous 10 Vision: Good/Bad +2/-2 10/10 Hearing: Good/Bad +1/-1 10/10 Figure: Good/Bad +1/-1 10/10 Speech: Good/Bad +2/-2 1/1 Timekeeper:Good/Bad +1/-1 10/10 Sleeper: Good/Bad +1/-1 10/10 Sterile -1 Allergy 0/-2 0/10 General: Good/Bad +2/-2 10/10 Medical Illness 0/-3 0/10 DNA Tattoo/Hallmark: Good/Bad +1/-1 10/10 Drug Addict 0/-2 0/10 MUNDANE Financial: Good/Bad +3/-3 10/10 Vehicle +2/-2 10/10 Housing: Good/Bad +3/-1 10/10 Income: Good/Bad +2/-2 10/10 Info: Good/Bad +1-1 10/10

MENTAL Cool: Exceedingly/Jelly +5/-5 1/1 Phobia 0/-2 0/10 Arrogant 0/-1 0/10 Psychoses 0/-3 10/10 CIRCUMSTANTIAL Major Friend/Enemy +5/-5 10/10 Minor Friend/Enemy +1/-1 10/10 Luck: Good/Bad +4/-4 10/10 Dependant 0/-1 0/10 SOCIAL Pacifist 0/-2 0/10 Reputation: Good/Bad +2/-2 10/10 General: Good/Bad +2/-2 10/10 Chicken 0-2 0/10 HOBBY Natural Aptitude +3/0 10/0 Simple: Good/Bad +1/-2 10/10 6) Choose Training Package Get listed skills at rank 2, or at +1 rank if you already have them. Death Squad Auto/Support, Rifle, Rival Company, Tactics, Evaluate Opponent, Unarmed Combat Kick Murder Hide, Sneak, Martial Arts, Climb, Acrobatics, Any Close Combat Skill Investigation & Detect, Rival Company, SLA Info, Streetwise, Interview, Forensics Interrogation Medical Paramedic, Medical Practice, Forensics, Psychology, Pathology, Computer Use Mechanics Mechanics Repair, Mechanics Industrial, Electronics Repair, Electronics Industrial, Computer Use, Computer Subterfuge Pilot & Navigation Pilot Military, Drive Military, Drive Motorcycle, Navigation, Auto/Support, Mechanics Repair Business Business Administration, Business Finance, Communique, SLA Info, Computer Use Strike Squad Drive Civilian, Drive Military, Pistol, Rifle, Paramedic, Any Close Combat Skill Scouting Tracking, Streetwise, Detect, Running, Sneak, Rifle Media Cinematography, Interview, Communique, Literacy, SLA Info, Streetwise 7) Buy equipment Start with 1500c and starting equipment set. Add 100c induction bonus after game starts. Excess can go to LAD account. See equipment lists in back of Karma book.

8) Finishing Touches a) Determine hit points: TOTAL HITS = STR + PHYS Head: Total Hits / 3 (round up) Torso: Total Hits Arms: Total Hits / 2 (round down for each arm) Legs: Total Hits / 2 (round up for each leg) All Stormer types regenerate 1 wound at the end of every 4th round. When all wounds are healed, they regenerate 1 hit point at the end of every 4th round. b) Movement (metres/phase) Race Walk Run Sprint Running Skill (run/sprint only) Human 1 2 3 +0.3 m/rank Frother 1 2 4 +0.3 m/rank Ebon 1 2 3 +0.3 m/rank Brain Waster 1 2 3 +0.3 m/rank Wraith Raider 2 4 6 +0.3 m/rank Shaktar 1 3 5 +0.3 m/rank Stormer 313 1 2.5 4 +0.3 m/rank Stormer 711 2 4 6 +0.3 m/rank Stormer 714 1 2 3.5 +0.3 m/rank Vevaphon 1 2 4 +0.3 m/rank Advanced Carrien 1 3 5 +0.3 m/rank c) Determine Combat Phases Dexterity No. of Actions Phases acted in 1-3 1 3 4-6 2 2, 4 7-9 3 1, 3, 5 10-12 4 1, 2, 4, 5 13+ 5 1, 2, 3, 4, 5 d) Determine Encumbrance Race Normal Move Half Move No Move Human 15 + (2 x STR) kg X 2 X 3 Frother 20 + (2 x STR) kg X 2 X 4 Ebon 13 + (2 x STR) kg X 2 X 3 Brain Waster 18 + (2 x STR) kg X 2 X 4 Wraith Raider 15 + (2 x STR) kg X 2 X 3 Shaktar 23 + (2 x STR) kg X 2 X 4 Stormer 313 (Malice) 25 + (2 x STR) kg X 2 X 6 Stormer 711 (Xeno) 22 + (2 x STR) kg X 2 X 4 Stormer 714 (Chagrin) 34 + (3 x STR) kg X 3 X 5 Vevaphon 17 + (2 x STR) kg X 2 X 3 Advanced Carrien 17 + (2 x STR) kg X 2 X 4