Ministry of Cheer Specialty Item Scoring Guidelines 2016
Cheer Individual Scoring Guidelines 2 Cheer Individual Score Sheet 4 Cheer Duo Scoring Guidelines 5 Cheer Duo Score Sheet 7 Stunt Group Scoring Guidelines 8 Stunt Group Score Sheet 10 Partner Stunt Scoring Guidelines 11 Partner Stunt Score Sheet 13 1
Cheer Individual Scoring Guidelines Difficulty Standing Tumble Difficulty Low 1 3 One level appropriate standing tumble skill Medium 4 6 Two level appropriate standing tumble skills High 7 10 Three level appropriate standing tumble skills Running Tumble Difficulty Low 1 3 One level appropriate running tumble skill Medium 4 6 Two level appropriate running tumble skills High 7 10 Three level appropriate running tumble skills Jump Difficulty Low 1 3 Two or fewer connected advanced jumps Medium 4 6 Three connected advanced jumps High 7 10 Four connected, or three connected + one advanced jump Dance Difficulty Low 1 3 Minimal footwork, level & formation changes. Slow pace Medium 4 6 Moderate footwork, level & formation changes. Average pace High 7 10 Advanced body movement, footwork, level & formation changes create fullest visual effect. Seamless transitions 2
Execution Execution scores for all categories are scored from 1 10 Low 1 3 Below average technique, form and execution Medium 4 6 Average technique, form and execution High 7 10 Above average technique, form and execution Deductions Touchdown 1 point Hand(s) down on floor Fall 2 points Knee(s) or body on floor Legality 3 points Out of level skill Boundary violation 1 point Both feet out of bounds 3
Cheer Individual Score Sheet Standing Tumble Running Tumble Jumps Dance Showmanship Performance Energy Creativity Total Raw Score Total / 100 Deductions Touchdowns Falls Legalities Boundary Violations Total x 1 = x 2 = x 3 = x 1 = TOTAL SCORE (RAW SCORE MINUS DEDUCTIONS) 4
Cheer Duo Scoring Guidelines Difficulty Standing Tumble Difficulty Low 1 3 Each athlete performs one level appropriate standing tumble skill Medium 4 6 Each athlete performs two level appropriate standing tumble skills, one of which is synchronised High 7 10 Each athlete performs three level appropriate standing tumble skills, one of which is synchronised Running Tumble Difficulty Low 1 3 Each athlete performs one level appropriate running tumble skill Medium 4 6 Each athlete performs two level appropriate running tumble skills, one of which is synchronised High 7 10 Each athlete performs three level appropriate running tumble skills, one of which is synchronised Jump Difficulty Low 1 3 Each athlete performs two or fewer connected advanced jumps Medium 4 6 Each athlete performs three synchronised connected advanced jumps High 7 10 Each athlete performs four connected, or three synchronised connected + one advanced jump Dance Difficulty Low 1 3 Minimal footwork, level & formation changes. Slow pace Medium 4 6 Moderate footwork, level & formation changes. Average pace High 7 10 Advanced body movement, footwork, level & formation changes create fullest visual effect. Seamless transitions 5
Execution Execution scores for all categories are scored from 1 10. Execution will be based on the average execution of both athlete e.g. if one athlete has above average technique, and one athlete has below average technique, the duo will be awarded average technique. Low 1 3 Below average technique, form and execution Medium 4 6 Average technique, form and execution High 7 10 Above average technique, form and execution Deductions Touchdown 1 point Hand(s) down on floor Fall 2 points Knee(s) or body on floor Legality 3 points Out of level skill Boundary violation 1 point Both feet out of bounds 6
Cheer Duo Score Sheet Standing Tumble Running Tumble Jumps Dance Showmanship Energy and Synchronisation Creativity Total Raw Score Total / 100 Deductions Touchdowns Falls Legalities Boundary Violations Total x 1 = x 2 = x 3 = x 1 = TOTAL SCORE (RAW SCORE MINUS DEDUCTIONS) 7
Stunt Group Scoring Guidelines Difficulty Stunt Difficulty Stunt difficulty will be awarded as 2 points per level appropriate skill. Non level appropriate skills will not be counted towards stunt difficulty, but can be considered for stunt creativity. Identical skills will not be counted twice, however variations of the same skill can be counted twice, e.g. tick tock from lib to lib position and tick tocks from lib to heel stretch position are different variations. Toss Difficulty Low 1 3 One level appropriate toss Medium 4 6 Two basic level appropriate tosses High 7 10 Two level appropriate tosses, one of which is NOT on the list below. Level 2: Straight ride with no arm motions Level 3: Toe touch, basic full twist, pike Level 4: kick full, double twist Level 5: kick double Body Position Difficulty Clarification 1: Lib and platform positions are not considered body positions Clarification 2: A level appropriate 2 foot stunt is considered a body position for levels 1 2 Low 1 3 Two or fewer different body positions Medium 4 6 Three different body positions High 7 10 Four different body positions Execution 8
Execution scores for stunt categories are scored from 1 20 Low 1 6 Below average technique, form and execution Medium 4 12 Average technique, form and execution High 13 20 Above average technique, form and execution Execution scores for toss and body position categories are scored from 1 10 Low 1 3 Below average technique, form and execution Medium 4 6 Average technique, form and execution High 7 10 Above average technique, form and execution Deductions Bobble 0.5 points Clear break in body position from top person Minor fall 1 point Uncontrolled cradling, dismounting or lowering a building skill (not timing issues). Base or spotter falling to the floor during a building skill Major Fall 2 points Falls from an individual stunt, pyramid, or toss to the floor (top person lands on floor or multiple bases/spotters land on floor) Legality 3 points Out of level skill 9
Stunt Group Score Sheet Stunts 2 4 6 8 10 12 14 16 18 20 2 4 6 8 10 12 14 16 18 20 /40 Tosses Body Positions Showmanship Performance Energy Creativity / Visual Effect Total Raw Score Total / 100 Deductions Bobbles Minor fall Major fall Legality Total x 0.5 = x 1 = x 2 = x 3 = TOTAL SCORE (RAW SCORE MINUS DEDUCTIONS) 10
Partner Stunt Scoring Guidelines Difficulty Stunt Difficulty Stunt difficulty will be awarded as 2 points per level appropriate skill. Non level appropriate skills will not be counted towards stunt difficulty, but can be considered for stunt creativity. Identical skills will not be counted twice, however variations of the same skill can be counted twice, e.g. tick tock from lib to lib position and tick tocks from lib to heel stretch position are different variations. Body Position Difficulty Clarification 1: Lib and platform positions are not considered body positions Clarification 2: A level appropriate 2 foot stunt is considered a body position for levels 1 2 Low 1 3 Two or fewer different body positions Medium 4 6 Three different body positions High 7 10 Four different body positions Execution Execution scores for stunt categories are scored from 1 20 Low 1 6 Below average technique, form and execution Medium 4 12 Average technique, form and execution High 13 20 Above average technique, form and execution Execution scores for toss and body position categories are scored from 1 10 Low 1 3 Below average technique, form and execution Medium 4 6 Average technique, form and execution High 7 10 Above average technique, form and execution 11
Deductions Bobble 0.5 points Clear break in body position from top person Minor fall 1 point Uncontrolled cradling, dismounting or lowering a building skill (not timing issues). Base or spotter falling to the floor during a building skill Major Fall 2 points Falls from an individual stunt, pyramid, or toss to the floor (top person lands on floor or multiple bases/spotters land on floor) Legality 3 points Out of level skill 12
Partner Stunt Score Sheet Stunts 2 4 6 8 10 12 14 16 18 20 2 4 6 8 10 12 14 16 18 20 /40 Body Positions Showmanship Performance Energy Creativity / Visual Effect Total Raw Score Total / 80 Deductions Bobbles Minor fall Major fall Legality Total x 0.5 = x 1 = x 2 = x 3 = TOTAL SCORE (RAW SCORE MINUS DEDUCTIONS) 13