COVERS PLAYSTATION 2 COMPUTER ENTERTAINMENT SYSTEM, PLAYSTATION 3 COMPUTER ENTERTAINMENT SYSTEM, PLAYSTATION PORTABLE, XBOX 360, AND NINTENDO Wii

Similar documents
Lua 5.1 Copyright Lua.org, PUC-Rio.

Photosensitive seizures

TABLE OF CONTENTS WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES

How To Start And WIN Any Fight!

Junior White Belt Syllabus

(c), Filsinger Games. (c), Filsinger Games

WWE 2012 subject list

HEAT Charts FACE TO THE MAT SHOCKWAVE. Action Charts. Tag Check. 1 Defensive Tag. 2 No Tag. 3 No Tag. 4 Tagged-Out. 5 Tagged-Out. 6 Double-Team!

Topps WWE Heritage New Product Release: HOBBY Subject List (8/9/12) Base Cards Card # Subject Card # Subject

Wwe 12 Wii Controls For Table Match

YELLOW BELT CURRICULUM

BY Grandmaster Ted Gambordella

Blue Belt. Blue Belt with I stripe. Blue Belt with II stripes. Form: Pyung Ahn Sam Dan One Step Sparring: None Self-Defense: None

Stanford Kenpo Karate Association BLUE BELT. Version 10/2008 by T. Shem

MHBYW Dynasty Program

6 th Kup - 5 th Kup (Green belt - blue tab)

Black Belt KBK Kickboxing Syllabus. Line Work -Punches (Conducted With Bouncing Movement)

Krav Maga Class Plans CROSSROADS

Requirements for Red Belt

YELLOW BELT CURRICULUM


Senior BLACK Belt Curriculum Your Senior BLACK curriculum will take approximately 18 months or 200 classes.

TO BLUE CURRICULUM PROMOTION REQUIREMENTS

The Complete Book of One Steps

Senior White Belt Syllabus

Krav Maga Techniques CROSSROADS November 2017 KM 1 Monday - Saturday

Hapkido Sparring. Rules and Regulations (GHA Modified)

Fusco Jiu-jitsu. Rank Requirements Updated

Krav Maga Yellow Belt Curriculum

11 Kyu Preparatory Techniques prior to commencing study of the Fighting Techniques

survey/doa5lr/

Junior BLACK Belt Curriculum Your Junior BLACK curriculum will take approximately 18 months or 200 classes.

Copyright 2001 Dr. Ted Gambordella

GROUND COMBATIVES TRAINING STEP-BY-STEP INSTRUCTION MANUAL PICTORAL ANNEX FOR EXISTING TSP S

MSD RYU INTERNATIONAL CLOSE COMBAT KRAV MAGA CURRICULUM

Sequence # 1 Step through right middle punch (seiken)

CHAPTER 4 ADVANCED GROUND-FIGHTING TECHNIQUES

Practice Plans. usa wrestling s Core Curriculum Level 2 Greco-Roman

Grappling Arts Publications

CONTENTS. PLAYSTATION 4 system. See important health and safety warnings in the system Settings menu.

Team Dojo Novice Test Score Sheet Overall

Youth Wrestling Match Basics

Movements Ready Posture - CLOSED READY STANCE A. Pattern Meaning

Wrestling Curriculum Level 1

TRACY KENPO Orange Belt

Wwe Smackdown Vs Raw 2009 Cheats Ps3 Unlock

SUNDAY MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY **REST**

Troy s Dorsey Kickboxing Secrets World Champion Troy Dorsey Kick Boxing Secrets

WHITE Belt Curriculum (Focus Team)

Mandatory Equipment: Tae Soo Do mandatory protective armor = Hwa Rang Do Mandatory Protective Armor = Fouls, Penalties, & Injuries: NOT ALLOWED:

Copyright 2001 Dr. Ted Gambordella

Product Release Sales Plan

GAME INSTRUCTIONS This instruction book summarizes rules for all games in the Filsinger Games line including Champions of the Galaxy and Legends of

Grandmaster Dr. Ted Gambordella

TACTICAL COMBATIVES COURSE STUDY GUIDE

ISKA SPORT KICKBOXING

Slezak s Karate School

WWE 13: Prima Official Game Guide By Matt Sumpter READ ONLINE

1. POST: Options FRAME: Options 1-3

This fall, Topps will introduce the addition of its most high-end WWE product to date WWE Undisputed!

Introduction To Boxing! The Basics. Stretching Stance Footwork Power Punches Defense Hand wrapping

RULESET in disciplines: Demo-defense (Shadow-Fights, Attack-Tests, Self-Defense) Safe-Point MMA (Safe-Combat, Light-Combat, Free-Combat, Mix-Combat)

Green Belt Requirements

Practice Plans. usa wrestling s Core Curriculum Level 1 Olympic Styles

11/9 Headlock from the side, headlock from behind (bar arm, carotid) 11/11 Headlock from the side, headlock from behind (bar arm, carotid)

Boxing Basics. Level 1 of 4. By Scott Bolinger

Yellow Belt Grading Requirements - Details

Fight Smart in Close-Quarters Combat Using Wing Chun Techniques

How to Make a Proper Fist

KRAV MAGA LEVEL 1 CURRICULUM

FREE-STYLE KENPO KARATE AS TAUGHT BY

SENIOR BELT (WHITE) Grades are awarded by the Founder (or his or her authorised representative) and the Technical Committee of RYR.

KRAV MAGA LEVEL 1 CURRICULUM

Day 5 Day 6 Day 7 Day 8

INSERT. CLASSIC WRESTLEMANIA MATCHES 1 Harley RaceTM Defeats Junkyard DogTM in a "Loser Must Bow" Match

1 & 3 Step Sparring Techniques

Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft.

CONTENTS FEEL THE FIGHT...3 CONTROLS...3 MAIN MENU...9 PLAYING THE GAME...10 GAME MODES...12 NEED HELP?...17

1 & 3 Step Sparring Techniques

Master Toddy s. MMA-Tested Muay Thai Techniques: 3 Elbow Attacks That Can Improve Your Fighting Game

A7FL RULES Official Rule Book - American 7s Football League

Grappling Concepts Lesson 10 Caging The Hips

U8 RECREATIONAL COACHING PACKET

THE The Home of Catch as Catch Can Wrestling COMPETITORS, OFFICIALS & COACHES INFORMATION

Leading Edge Martial Arts Child White Belt Curriculum

SDTS Certification Grade Exam 7: Weapons Offensive Tactics (SDTS Module Combatives Module 9, 11)

2018 Greco and Freestyle RULES : ** For a complete list of UPDATED RULES, Go to USWOA.COM ** (which SURPASSES this Form)

LEVEL 1 SKILL DEVELOPMENT MANUAL

Defense Against Multiple Opponents (36)

Goalkeeper Warm Up. After the foot skill and pass/receive drills that the entire team does have the goal keepers warm up with drills like these:

Copyright Jim/Leann Rathbone DomoAji Publishing 2014 All Rights reserved Printed and Bound in USA

Performing the Exercises. Crunches

Requirements for Rank

1/4 Elbows (all 7) Wrist releases (all) 1/5 Choke from the side Choke from behind Elbow #2 Horizontal side Elbow #5 Vertical back and up

U6 RECREATIONAL COACHING PACKET

Chung Yong Hapkido Kup Grade Syllabus

BASE ROSTER UPDATES. Card Number. Card Number Team Card Title

Yellow Belt Requirements

Preparatory Techniques prior to commencing study of the Fighting Techniques

Wrestling Terms. Bridge- raising your back and hips off the mat using only the head and feet.

Transcription:

COVERS PLAYSTATION 2 COMPUTER ENTERTAINMENT SYSTEM, PLAYSTATION 3 COMPUTER ENTERTAINMENT SYSTEM, PLAYSTATION PORTABLE, XBOX 360, AND NINTENDO Wii Bryan Stratton

SvR10_Cover.indd 2 10/1/09 9:16:25 AM

Over 60 Superstars, Divas, and Legends! Rule the Road to WrestleMania and emerge a Champion Create Modes SvR10_Cover.indd 3 10/1/09 9:16:29 AM

LEARNING THE ROPES: TRAINING FACILITY 2 SCHEDULED FOR ONE FALL: MATCH TYPES 16 GENERAL MANAGEMENT: MY WWE 24 CHARACTER DEVELOPMENT: CREATE MODES 27 CREATIVE DIRECTION: WWE STORY DESIGNER 32 MAKING YOUR MARK: CAREER MODE 34 IMMORTALITY TY AWAITS: ROAD TO WRESTLEMANIA 38 Brand Warfare (Triple H/John Cena) 42 Created Superstar 48 Edge 54 Mickie James 59 Randy Orton 64 Shawn Michaels 70 RAW SUPERSTARS 76 Batista 76 Big Show 79 The Brian Kendrick 82 Carlito 85 Chavo Guerrero 88 Cody Rhodes 91 Evan Bourne 94 Festus 97 Jack Swagger 100 JBL 103 John Cena 106 Kofi Kingston 110 Mark Henry 113 The Miz 116 Mr. Kennedy 119 Mr. McMahon 122 MVP 125 Primo 128 Randy Orton 131 Santino Marella 134 Shawn Michaels 137 Ted DiBiase 140 Triple H 143 RAW DIVAS 146 Beth Phoenix 146 Gail Kim 149 Kelly Kelly 152 Maryse 155 Mickie James 158 SMACKDOWN SUPERSTARS 161 Chris Jericho 161 CM Punk 164 Dolph Ziggler 167 Edge 170 Finlay 173 The Great Khali 176 Jeff Hardy 179 Jesse 182 John Morrison 185 JTG 188 Kane 191 Matt Hardy 194 Mike Knox 197 Rey Mysterio 200 R-Truth 203 Shad 206 Umaga 209 Undertaker 212 SMACKDOWN DIVAS 215 Eve 215 Maria 218 Melina 221 Michelle McCool 224 Natalya 227 ECW SUPERSTARS 230 Christian 230 Ezekiel Jackson 233 Goldust 236 Shelton Benjamin 239 Tommy Dreamer 242 Vladimir Kozlov 245 William Regal 248 ECW DIVAS 251 Brie Bella 251 Nikki Bella 254 WWE LEGENDS 257 Bob Orton 257 Dusty Rhodes 260 Green (Moves Model) 263 Million Dollar Man Ted DiBiase 266 Red (Moves Model) 269 The Rock 272 Stone Cold Steve Austin 275 Trish Stratus 278 WWE ON WII 281 ACHIEVEMENTS AND TROPHIES 287

LEARNING THE ROPES LEARNING THE ROPES: TRAINING FACILITY Congratulations on purchasing BradyGAMES official strategy guide for SmackDown vs. Raw 2010 Featuring ECW! This guide contains all of the tips, tricks, and strategies you ll need to defeat any Superstar, unlock every hidden feature, and rise to the top of the WWE ranks on the Road to WrestleMania or in Career Mode. This first chapter contains a general overview of the gameplay mechanics of the game, with descriptions of how and when to execute the hundreds of moves at your disposal, each of which brings you closer to WWE glory. Training Facility The game s title screen is also the THQ Training Facility, where you can practice moves and techniques. To access options and view information about the Training Facility, choose the Training Facility option from the Main Menu (accessible by pressing the Start button at any point except during a match). BASIC CONTROLS If you don t learn these basic moves, you won t get far in your WWE career. BASIC CONTROLS 360 PS2/PS3 PSP COMMAND L L 1 Superstar movement X I I Strike attack C C 1+L s Pin (when is H H B+L on mat) 1 1 Taunt y(hold)+l Q(Hold)+L Q(Hold)+ Run A K K Action (pick up object, climb turnbuckle, enter/exit ring, etc.) B L R+K Irish whip Y J J Finisher (when momentum is full) Y J J Signature move (when momentum is >75%) x T R Reverse strike, grapple or fi nisher Hold x Hold S Hold R Defensive stance (when standing up) M M M Pause menu (during match) or Main Menu (any other time) STRIKES, GRAPPLES, AND REVERSALS Strikes are quick attacks like punches and kicks. s are more elaborate attacks, like suplexes, slams, powerbombs, and armdrags. s generally inflict more damage than strikes, but they also take longer to set up and execute. Strikes and grapples can be executed in a variety of situations, including: when you and your are both standing, when your is down, when your is in the, when your is leaning against the ropes, when you are on top of the turnbuckle, and when you are running at your (or they are running at you). Master of 1,000 Holds Using your movement control in conjunction with your strike or grapple button usually executes a different strike or grapple than the one performed with the strike or grapple button alone. Reversals counter strikes and grapples. SmackDown vs Raw 2010 uses a one-button reversal system against any type of attack, whether it s a strike or a grapple. Reversal Help If the Reversal Help Indicator is set to ON in the In Game Options, the reversal button icon fl ashes near your Superstar s momentum meter whenever you have a chance to counter a strike or grapple. If you reverse an s strike, you have a number of options for what you want to do with them: STRIKE REVERSALS 360 PS2/PS3 PSP COMMAND X I I Strike D/H D/H L+A/B 1 J/F J/F L+C/D 2 x T R Reversal Attack 2

Reversal Finisher or Signature Move A strike reversal is considered a grapple as long as you are holding the s limb. If you have a finisher or signature move ready to go that can be executed from a front grapple, you can use the move during the reversal grappled state. You can also reverse an s finisher or signature move by hitting the reversal button as soon as the attempts to execute the move. Successfully reversing the move drains their momentum. It also maxes out your momentum, setting you up to execute a finisher of your own. Finally, when getting up off of the mat, you can enter a defensive stance to automatically avoid an s strikes or grapples. This prevents you from fully standing up until you release the defensive stance buttons, but it can be a real lifesaver if you re up against an overly aggressive foe. IRISH WHIPPING Irish whipping s causes them to run uncontrollably. If you Irish whip them inside of the ring, they will not be able to stop until the second time they hit the ring ropes. By default, Irish whipped s run in the opposite direction from the one you re facing when you press the Irish whip button. If you want to aim them in a different direction, push the movement stick or pad in the direction you want the to run after pressing the Irish whip button. TAUNTING Don t Get Cocky Your Superstar is defenseless when performing a taunt, and you can t interrupt it. If an attacks while you re taunting, you can t counter the attack. PINFALL Use a taunt when your Superstar is not in danger of being attacked for a few seconds. Successfully pulling off a taunt boosts your Superstar s momentum. Many matches end when one or more Superstars are pinned by their (s). To pin s, stand near them when they re down and use the pin command. If you ve inflicted enough damage on them, they will be unable to kick out before the referee counts to three. If an is too close to the ropes when you attempt a pin, the referee will declare a rope break and break up the pin (assuming that the Rope Break game option is turned ON). To avoid this, only pin your s when they are away from the ropes; drag them away from the ropes before going for the pin if you must. LEARNING THE ROPES Hammer Throw If you hold down the Irish whip button and have the Hammer Throw ability, you can cause the to bounce off of the turnbuckle or fall through the ring ropes. Breaking Up the Pin If your partner is being pinned, run up to the pinning Superstar and break up the pin with a strike and avoid the three-count. If you are the pinning Superstar and want to break up your own pin, press z (360) or S (PS3). 3

CHARACTER DEVELOPMENT: CREATE MODES SmackDown vs. Raw 2010 comes complete with more Superstars, move-sets, and features than you can shake a steel chair at, but its five robust Create Modes take it to an entirely new level. Between Create a WWE Superstar, Create a Finisher, Create an Entrance, Create an Entrance Movie and Create a Move Set, you can recreate just about anything you ve ever seen on WWE programming. You can also let your imagination run wild and unleash new innovations and creations on the WWE Universe. CREATE A WWE SUPERSTAR To design a new Superstar and customize their look, choose Create Modes from the Main Menu, then Create a WWE Superstar, and then one of the following options: New, From Scratch New, From a Template Edit Create a brand new Superstar without any pre-set options. Create a new Superstar from a pre-defined base template. Modify an existing created Superstar that you have saved to a storage device on your console. Regardless of whether you start from scratch or modify an existing template or saved Superstar, there are four main steps to creating a Superstar:,, Clothing, and Other. You have a pool of create points, indicated in the bottom right of the screen. As you add design elements to your Superstar, the available points total decreases. When you have no create points left, your Superstar s design is as complex as it can be. If you want to add other features, you must remove existing ones first to free up some points. Once you have the template selected, follow the on-screen commands to edit options for the head, face, facial hair, make-up, tattoos, face paint, and piercings. Highlighting each head or face option displays a preview of how it will look on your Superstar. Skin Color To change the skin color of your Superstar, go to the Face option under the menu and select Skin, then Texture/Color. BODY In the step, you define the rest of your Superstar s natural appearance from the neck down, including height, body type, body hair, scars or piercings, or tattoos. As with the options, navigate the submenus and highlight options to see a preview of each on your Superstar model. CHARACTER DEVELOPMENT HEAD In this step, you create and customize everything about your Superstar from the neck up. The first thing you need to do is start from a head and face template that you can work from. Select the one that looks most like what want. CLOTHING In the Clothing phase, you determine your Superstar s ring attire. There are three main categories: wear (everything from the neck up), Upper (neck to waist, including arms), and Lower (waist to feet). 27

CHARACTER DEVELOPMENT As with the previous two phases, select the options that you want to change and add the parts you want on your Superstar. This is where you ll start using up most of your create points, so keep an eye on the bar in the lower right of the screen. The last option in the wear, Upper and Lower submenus is Edit Layers. Selecting Edit Layers from any submenu takes you to the Layers menu, which contains three options: Edit Parts Move Layer Remove Parts See all of the options you ve added to your Superstar and highlight each of them to instantly edit it. Rearrange the order of the layers on your Superstar. Higher layer numbers sit on top of lower layer numbers, so you can rearrange the layers to determine which clothing articles lie on top of which. This is especially helpful if you chose to add a belt before adding pants, or if the details you ve chosen for your Superstars mask are sitting underneath the mask itself. If your Superstar has facial hair, you can move that layer further down the list so that it isn t covered by makeup or tattoos. Use this option to quickly remove any create parts from your Superstar. Remember, this also frees up create points, which allows you to add other options to your Superstar. Before finalizing your Superstar, select all three of the attire options and make sure that they re all correct. Select the Crowd Signs option to choose up to four signs that the members of the audience will hold up periodically when your Superstar is competing. With over 300 to choose from, you shouldn t have any trouble finding four that work for you! Finally, choose the Vs. Screen Pose to define the look of your Superstar in the pre-match menu. The attire that he is wearing when you make your choice is the attire he will wear in the pre-match screen. OTHER The Other phase is the last step in creating your Superstar. The first three options (Edit Ring Attire, Edit Entrance Attire and Edit Cinematic Attire) determine which of your Superstar s three attires you are currently working with; the current attire type is listed in the upper right of the screen. So, for example, if you want your Superstar s entrance attire to differ from his ring attire, choose the Edit Entrance Attire option, copy over your Superstar s Ring Attire to use as a base, and then return to the Clothing phase to add or modify attire options. Once you have everything set just the way you want it, choose Finalize from the Other menu to fill out an official World Wrestling Entertainment Employment Application Form, which includes the following fields: 28

BATISTA OVERALL: 91 GRA: 90 TEC: 84 STR: 82 SPD: 77 SUB: 80 CHA: 89 DUR: 87 HRD: 79 ABILITIES Lock Pick Resiliency Pull-Back Attack Hammer Throw Fired Up Strong Strike Signature Moves SIGNATURE SITUATION TARGETS 360 PS2/PS3 PSP Spinebuster 3 Spear 5 Facing/grappling groggy Running at standing Y J J Y J J Spinebuster 3 Spear 5 Finishers FINISHER SITUATION TARGETS 360 PS2/PS3 PSP Batista Bomb 2 Batista Bomb 1 D Facing/grappling groggy Facing/grappling groggy Y J J L+Y L+J 1+J 76 Royal Rumble Finishers FINISHER SITUATION TARGETS 360 PS2/PS3 PSP Powerbomb 8 Military Press Shoulder Block 7 Clothesline 26 Opponent groggy on ropes Opponent groggy on ropes Opponent groggy on apron Opponent groggy on apron Y J J L+Y L+J 1+J Y J J L+Y L+J 1+J Batista Bomb 2 Batista Bomb 1

STANDING STRIKE ATTACKS X I I Vionic Punch Q+X Q+I B+I Toe Kick 1 S+X S+I C+I Punch 1 M+X M+I A+I Clothesline 2 O+X O+I D+I Snap Jab 3 STRONG STRIKES Hold X Hold I Hold I Strong Punch to Face L+Hold X L+Hold I 1+Hold I Strong Clothesline KICK REVERSAL X I I Reversal Clothesline D/H D/H A/B Reversal Take Down J/F J/F C/B Reversal Belly to Belly x T R Reversal Push It QUICK GRAPPLE H H B+L Armbar 1 Arms J J C+L Back Elbow D D A+L Shoulder Thrust 1 F F D+L Front Neck Lock Elbow H from behind H from behind B+L Atomic Drop 1 J from behind J from behind C+L Knee Breaker 2 Legs D from behind D from behind A+L Elbow to Back of F from behind F from behind D+L Forearm Smash ROYAL RUMBLE QUICK GRAPPLE H H B+L Knee Lift 2 J J C+L Push It D D A+L Back Chop 6 F F D+L butt 8 AFTER INITIATING COLLAR & ELBOW (z+d/s+d/r+a+l) X I I Knee Strike C V Q+ Bearhug A H H B+L Backbreaker 16 J J C+L Chokeslam 4 D D A+L Batista Lifting & Toss F F D+L Oklahoma Slam 1 AFTER INITIATING WRIST LOCK (z+f/s+f/r+d+l) X I I Arm Wrench Arms C V Q+ Underhook Lock A Arms H H B+L Suplex 9 J J C+L Lift Up D D A+L Backbreaker 17 F F D+L Oklahoma AFTER INITIATING REAR WAIST LOCK (z+h/s+h/r+b+l) X I I Forearm Smash 2 C V Q+ Full Nelson A H H B+L Half Nelson Suplex 2 J J C+L Sidewalk Slam 4 D D A+L Inverted Suplex F F D+L Back Suplex 4 GROUND STRIKE ATTACKS X I I Angry Stomp M/Q+X M/Q+I A/B+I Boxing Down Punch S/O+X S/O+I C/D+I GRAPPLE MOVES upper body (face up) side (face up) lower body (face up) upper body (face down) side (face down) lower body (face down) upper body (face up) side (face up) lower body (face up) upper body (face down) side (face down) lower body (face down) A/C/D+L near upper body (face up) A/C/D+L near side (face up) A/C/D+L near lower body (face up) A/C/D+L near upper body (face down) A/C/D+L near side (face down) A/C/D+L near lower body (face down) Outlaw Stomp 3 Elbow Drop 13 Belly Stomp Back Chop 4 Knee Drop 7 Knee Smash C near upper body V near upper body Q+ near upper body Dragon Sleeper A C near side V near side Q+ near side Camel Clutch 3 A C near lower body V near lower body Q+ near lower body Double Axe Handle Drop SUBMISSION GRAPPLE/SUBMISSION MATCH Boston Crab A Legs BATISTA WWE RAW AFTER INITIATING SIDE HEADLOCK (z+j/s+j/r+c+l) X I I Punch to the C V Q+ Chin Lock H H B+L Powerslam 4 J J C+L Scoop Slam 3 D D A+L Lift Up Drop F F D+L Snapmare & Big Boot CORNER STRIKE ATTACKS X I I z+x S+I R+I X vs. sitting I vs. sitting I vs. sitting Running Shoulder Attack 1 Turnbuckle Clothesline 2 Turnbuckle Dropkick 3 77

BATISTA GRAPPLE MOVES H H B+L Batista Shoulder Block J J C+L Toss to Turnbuckle D D A+L Superplex F F D+L Turnbuckle Strike GRAPPLE FROM BEHIND H H B+L Super Tornadobomb J J C+L Snake Eyes D D A+L Super Back Suplex F F D+L Toss Into Ring Post Arms DIVING DIVING ATTACKS X vs. standing L+X vs. standing X vs. downed L+X vs. downed RUNNING I vs. standing L+I vs. standing I vs. downed L+I vs. downed RUNNING STRIKES I vs. standing 1+I vs. standing I vs. downed 1+I vs. downed Flying Clothesline 2 Diving Spear Diving Elbow Drop 2 Diving Elbow Drop 3 X I I Clothesline 25 z+x S+I R+I Clothesline 13 78 SITTING CORNER GRAPPLE ROPE GRAPPLE C C 1+L Alley Oop 1 GROGGY AGAINST ROPES APRON C, on apron, in ring C, in ring, on apron C, in ring, behind on apron C, outside ring, on apron C, outside ring, behind on apron GROUND C, on apron, in ring C, in ring, on apron C, in ring, behind on apron C, outside ring, on apron C, outside ring, behind on apron 1+L, on apron, in ring 1+L, in ring, on apron 1+L, in ring, behind on apron 1+L, outside ring, on apron 1+L, outside ring, behind on apron Apron Suplex to Ringside Apron Hip Toss Apron Backbreaker Apron Cut Down Apron Pulling Down 2 RUNNING C C 1+L Slingshot Suplex STRIKE ATTACKS X, in ring I, in ring I, in ring Hook to Ring X, out of ring N/A X I I Apron Stomping C C 1+L Apron Leg Drop 2 X, running away from ring C, running toward ring I, out of ring I, running away from ring C, running toward ring I, out of ring I, running away from ring 1+L, running toward ring Axe Handle to Ringside Apron Clothesline Apron Running Elbow N/A N/A GRAPPLE D/H D/H A/B+L Running STO J/F J/F C/D+L Neckbreaker 9 D/H from behind J/F from behind D/H from behind J/F from behind GROUND STRIKES A/B+L from behind C/D+L from behind Chop Block 1 One Hand Bulldog 1 B Legs X I I Double Axe Handle 4 z+x S+I R+I Running Leg Drop IRISH WHIP REBOUND X I I Double Axe Handle 1 D/H D/H A/B+L Powerslam 2 J/F J/F C/D+L Side Slam 3 x T R+L Reversal Knee Attack A K K Ducking N/A PULL-BACK ATTACKS X I I Pull-Back Clothesline 2 C C 1+L Pull-Back Side Slam TAG TEAM DOUBLE-TEAM MOVES H, partner has in grapple J, partner has in grapple D, partner has in grapple F, partner has in grapple H, in your J, in your D, in your F, in your H, partner has in grapple J, partner has in grapple D, partner has in grapple F, partner has in grapple H, in your J, in your D, in your F, in your B+L, partner has in grapple C+L, partner has in grapple A+L, partner has in grapple D+L, partner has in grapple B+L, in your C+L, in your A+L, in your D+L, in your Double Gut Buster 1 Blow 1 Double Gut Buster 1 Blow 1 Whip Clothesline Drop Toe & Elbow Drop Whip Clothesline Drop Toe & Elbow Drop

WWE ON Wii For the first time, SmackDown vs. Raw 2010 on Wii features all of the same bone-crunching gameplay and hard-hitting features as the Xbox 360, PSP, PS2 and PS3. That means that everything else in this guide applies to the Wii version of the game as well. Use the following move lists to master every WWE Superstar s techniques, no matter which of the Wii s three control schemes you decide to use: Wii Remote + Nunchuk, Wii Classic Controller or GameCube controller. BASIC CONTROLS BASIC COMMANDS D L L Superstar movement A Y A Strike attack B+D C D s B+H H a Pin (when is on mat) 1 1 1 Taunt Hold C+D Hold L+L Hold L+L Run Z b A Action (pick up object, climb turnbuckle, enter/exit ring, etc.) Z+C+D A X Irish whip A+B X Y Finisher (when momentum is full) A+B X Y Signature move (when momentum is >75%) B R R Reverse strike, grapple or fi nisher Hold B Hold R Hold R Defensive stance (when standing up) + + > Pause menu (during match) or Main Menu (any other time) FINISHERS AND SIGNATURE MOVES WII REMOTE CLASSIC GAMECUBE MOMENTUM ACTION A+B X Y Full Primary fi nisher A+B X Y Full D+A+B L+X L+Y Full A+B X Y >75% A+B X Y >75% D+A+B L+X L+Y >75% Secondary fi nisher, if the situation is different from the primary fi nisher s situation Secondary fi nisher, if the situation is the same as the primary fi nisher s situation Primary signature move Secondary signature move, if the situation is different from the primary move s situation Secondary fi nisher, if the situation is the same as the primary move s situation WWE ON Wii STRIKE REVERSALS A Y A Strike B+D C D 1 A+B+D R+C Z+D 2 B [ R Reversal Attack OTHER BASIC CONTROLS Run toward turnbuckle Run toward turnbuckle Run toward turnbuckle Climb up turnbuckle quickly Run toward ring post from outside ring Run toward ring post from outside ring Run toward ring post from outside ring C when pinning R when pinning R when pinning Cancel pin C when performing a submission Z+D toward outside of ring when standing near ropes Z+D toward outside of ring when standing on apron Hold Z+D toward outside of ring when standing near ropes Run toward ring when outside of ring Z+D toward inside of ring when standing on apron Hold Z+D toward inside of ring when standing on apron R when performing a submission b+l toward outside of ring when standing near ropes b+l toward outside of ring when standing on apron Hold b+l toward outside of ring when standing near ropes Run toward ring when outside of ring b+l toward inside of ring when standing on apron Hold b+l toward inside of ring when standing on apron R when performing a submission B+L toward outside of ring when standing near ropes B+L toward outside of ring when standing on apron Hold B+L toward outside of ring when standing near ropes Run toward ring when outside of ring B+L toward inside of ring when standing on apron Hold B+L toward inside of ring when standing on apron Climb up turnbuckle quickly Cancel submission Go from ring to ring apron Go from ring apron to ringside Exit ring Slide into ring quickly Climb up on ring apron Enter ring 281

WWE ON Wii OTHER BASIC CONTROLS - CONTINUED Z when standing in front of the middle of the ring apron Irish Whip toward outside of ring when near ropes b when standing in front of the middle of the ring apron Irish Whip toward outside of ring when near ropes B when standing in front of the middle of the ring apron Irish Whip toward outside of ring when near ropes Irish whip toward barricade Irish whip toward barricade Irish whip toward barricade Irish whip toward of barricade Irish whip toward ring post from outside ring Irish whip toward ring from outside ring Irish whip toward ring from outside ring by apron B+D toward on apron while standing in ring Irish whip toward of barricade Irish whip toward ring post from outside ring Irish whip toward ring from outside ring Irish whip toward ring from outside ring by apron C toward on apron while standing in ring Irish whip toward of barricade Irish whip toward ring post from outside ring Irish whip toward ring from outside ring Irish whip toward ring from outside ring by apron D toward on apron while standing in ring Get object from under apron Send to the ring apron Send into the barricade Send down into the of the barricade Send into ring post & knock down Send into the ring Send into the ring and leave them hanging out under the ropes Pull into ring ADVANCED CONTROLS STANDING MOVES A Y A Striking Attack 1 H+A Q+Y Q+A Striking Attack 2 J+A S+Y S+A Striking Attack 3 D+A M+Y M+A Striking Attack 4 F+A O+Y O+A Striking Attack 5 D diagonally+a L diagonally+y L diagonally+a Toe Kick Hold A Hold Y Hold Y Strong Strike 1 (requires Strong Strike ability) D+Hold A L+Hold Y L+Hold Y Strong Strike 2 (requires Strong Strike ability) B+H H a Quick 1 B+J J c Quick 2 B+D D e Quick 3 B+F F g Quick 4 B+H behind H behind a behind Quick From Behind 1 B+J behind J behind c behind Quick From Behind 2 B+D behind D behind e behind Quick From Behind 3 B+F behind F behind g behind Quick From Behind 4 A+B+H R (Hold)+H Z (Hold)+a Initiate Rear Waist Lock A+B+J R (Hold)+J Z (Hold)+c Initiate Side lock A+B+D R (Hold)+D Z (Hold)+e Initiate Collar & Elbow A+B+F R (Hold)+F Z (Hold)+g Initiate Wrist Lock WHILE HOLDING OPPONENT IN A STRONG FRONT GRAPPLE STATE B+H H a Strong Attack 1 B+J J c Strong Attack 2 B+D D e Strong Attack 3 B+F F g Strong Attack 4 A+B [+Y Z+A Struggle Submission D L L Drag standing, activate environmental grapples A or D+A Y or L+Y A or L+A Standing strikes Z+C+D A X Irish whip Hold Z+C+D Hold A Hold X Strong Irish whip (requires Hammer Throw ability) D after Irish Whip L after Irish Whip L after Irish Whip Aim Irish whipped C b B Cancel A+B+H R (Hold)+H Z (Hold)+a Initiate Rear Waist Lock A+B+J R (Hold)+J Z (Hold)+c Initiate Side lock A+B+D R (Hold)+D Z (Hold)+e Initiate Collar & Elbow A+B+F R (Hold)+F Z (Hold)+g Initiate Wrist Lock REAR GRAPPLE MOVES B+H H a Rear 1 B+J J c Rear 2 B+D D e Rear 3 B+F F g Rear 4 A+B [+Y Z+A Struggle Submission D L L Drag standing, activate environmental grapples A or D+A Y or L+Y A or L+A Standing strikes Z+C+D A X Irish whip Hold Z+C+D Hold A Hold X Strong Irish whip (requires Hammer Throw ability) D after Irish Whip L after Irish Whip L after Irish Whip Aim Irish whipped C b B Cancel A+B+J R (Hold)+J Z (Hold)+c Initiate Side lock A+B+D R (Hold)+D Z (Hold)+e Initiate Collar & Elbow A+B+F R (Hold)+F Z (Hold)+g Initiate Wrist Lock RUNNING MOVES (ALL SITUATIONS) A Y A Z+A R+Y R+A A Y A Z+A R+Y R+A Running Strike 1 (when is standing) Running Strike 2 (when is standing) Running Ground Strike 1 (when is down) Running Ground Strike 2 (when is down) RUNNING TOWARD FACING OPPONENT B R+X R+X Irish whip B+D/H D/H e/a Running 1 B+J/F J/F c/g Running 2 RUNNING TOWARD OPPONENT S BACK B+D/H D/H e/a Running 1 B+J/F J/F c/g Running 2 282

Written by Bryan Stratton 2009 DK/BradyGAMES, a division of Penguin Group (USA) Inc. BradyGAMES is a registered trademark of Penguin Group (USA) Inc. All rights reserved, including the right of reproduction in whole or in part in any form. DK/BradyGames, a division of Penguin Group (USA) Inc. 800 East 96th Street, 3rd Floor Indianapolis, IN 46240 All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of World Wrestling Entertainment, Inc. and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners. 2009 World Wrestling Entertainment, Inc. All Rights Reserved. 2009 THQ/JAKKS Pacific, LLC. Used under exclusive license by THQ/JAKKS Pacific, LLC. JAKKS Pacific and the JAKKS Pacific logo are trademarks of JAKKS Pacific, Inc. Developed by YUKE S Co., Ltd. YUKE S Co., Ltd. and its logo are trademarks and/or registered trademarks of YUKE S Co., Ltd. THQ and the THQ logo are trademarks and/or registered trademarks of THQ Inc. All Rights Reserved. All other trademarks, logos and copyrights are property of their respective owners. Please be advised that the ESRB ratings icons, EC, E, E10+, T, M, AO, and RP are trademarks owned by the Entertainment Software Association, and may only be used with their permission and authority. For information regarding whether a product has been rated by the ESRB, please visit www.esrb.org. For permission to use the ratings icons, please contact the ESA at esrblicenseinfo@theesa.com. ISBN: 978-0-7440-1166-1 Printing Code: The rightmost double-digit number is the year of the book s printing; the rightmost single-digit number is the number of the book s printing. For example, 09-1 shows that the first printing of the book occurred in 2009. 12 11 10 09 4 3 2 1 Printed in the USA. BRADYGAMES STAFF Publisher David Waybright Editor-In-Chief H. Leigh Davis Licensing Director Mike Degler Marketing Director Debby Neubauer International Translations Brian Saliba CREDITS Senior Development Editor Ken Schmidt Screenshot Editor Michael Owen Book Designer Dan Caparo Production Designers Tracy Wehmeyer Bob Klunder