LA Indoor Complete Rules

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LA Indoor Complete Rules The following rules have been designed to ensure safety and fair play for all participants. Each coach, player, and parent is expected to understand these rules prior to their participation in the tournament. Rule 1. Game Personnel & Field Restrictions Rule 2. Scoring Rule 3. Time Factors Rule 4. Age Restrictions. Rule 5. of the Game. Rule 6. Personal and ejection Fouls. Rule 7. Technical Fouls Rule 8. Objections & Correction of Errors... Rule 9. Tournament Conduct Rule 10. Facility Rules & Game Delay/Cancellation 1. Rule 1. Game Personnel & Field Restrictions 1.1. Teams are permitted to have a maximum of 4 adult personnel on their sideline. This includes coaches, assistant coaches, medical personnel, managers, stat keepers, hydration managers, etc. Cameras and video recording devices are not allowed on the benches. ONLY 4 personnel are allowed on the sideline regardless of their position with the team. All personnel must wear the tournament issued field pass at all times while on the team sideline. The diagram below indicates the boundaries of a team s sidelines. Anyone within these boundaries is considered team personnel. 1.2. The coaches' areas shall be located on either side of the table area. Each coaches' area shall extend from the table area 20 yards parallel to the sideline. It shall be bounded by the sideline, the table area, 6 yards from and parallel to the sideline, and extending from the sideline, parallel to and 20 yards from the table-area line. Spectators and media (including photographers) are not allowed behind the end lines except in stadium structures where permanent seats exist. Spectators and media (including photographers) are not allowed immediately behind the bench area, or within or immediately behind the table area. 1.3. Spectators must be on the side of the field opposite the table and bench areas or in permanent stands separated from the bench area by a barrier and/or a buffer distance such as a track. 1.4. Officials will warn the head coach that spectators shall be relocated behind the limit area. If the team fails to correct the situation, the head coach will be issued a technical foul (Delay of Game). Should the situation continue, a personal foul for unsportsmanlike conduct will be issued. 1.5. Coaches 1

1.5.1. One of a team's coaches shall be designated the head coach. It shall be the head coach's responsibility to see that players and substitutes are properly equipped to play. Only the head coach will communicate with the officials. 1.5.2. The head coach shall act in a courteous manner and shall strive, in every way, to achieve the same from players and substitutes. Head coaches shall also be in control of and responsible for the actions of all non-playing members of their squad, as well as all persons officially connected with their club. 1.5.3. Coaches shall assist the officials in keeping the game under control at all times. It shall be their duty, upon the request of an official, to effectively control actions of spectators not in conformity with standards of proper conduct. 1.5.4. Coaches have total responsibility for the conduct of their players, parents, and team spectators at all times. 1.6. Game Officials 1.6.1. The officials shall have authority over the play of the game, with control and jurisdiction over the timekeeper, scorer, players, substitutes, coaches and anyone officially connected with either team, and/or spectators. 1.6.2. The officials shall keep a record of the number of goals scored by each team, the number of the player scoring each goal and the number of team time-outs. They shall check with the official scorer at the end of each period, and the officials' score shall be the official score of the game. 1.6.3. The officials shall ensure that each team has the correct amount of players, including those in the penalty area, at the beginning of the game. 1.6.4. At the end of each half, the referee shall check and approve the score. 2. Rule 2. Scoring 2.1. Scoring guidelines for the tournament are: 2.1.1. Points will be awarded as: 3 points win, 2 points tie, 0 points loss, and -1 points forfeit. 2.1.2. Flights with ties in points will be determined by the following tie-break rules, applied in ascending order: 2.1.2.1. Head to Head (if tied teams have all played each other.) 2.1.2.2. Most Wins (WIN) 2.1.2.3. Fewest goals allowed (GA) 2.1.2.4. Total point difference for pool play games only (+7, -7) **A win by forfeit receives +7 (AGD) 2.1.2.5. Coin Toss 2.1.2.6. Multiple Team Tie: 2.1.2.6.1. Once one team is selected to advance by the tiebreaker process, then the tie break process begins again for the remaining two teams (Starting with 2-a and progressing through 2-e if necessary). If the two teams did not play each other or if there are more than two teams remaining, then the process continues from the point at which the first team was selected (Starting with 2-a and progressing through 2-e, if necessary). 2.1.2.7. Tie Breakers in an Odd Numbered Pool: 2.1.2.7.1. In the event that there are an odd number of teams in a pool, one team will play an additional game. This team will be chosen by a blind draw and this team s points will be averaged. All above tiebreaker rules apply to this team, and all other teams in the pool. 2

3. Rule 3. Time Factors EVENT POOL OR BRACKET TIMING NOTES Pool 26-Minute Running Game Game Length 26-Minute Running Game Pool :00 and :30 (Long Horn) Ref starts clock on horn Start Horn :00 and :30 (Long Horn) Ref starts clock on horn. No time out or horns after 2-minute Pool :24 and :54 warning. Keep it in. 2-minute warning Game End Time Outs Overtimes Penalties :24 and :54 Ref calls 2-minute warning according to his clock, there will be no horn. Keep it in. Pool :26 and :56 Signaled by long horn Ref calls the end of game on his clock. :26 and :56 There will be no horn Clock RUNS. Can't be used after 2- Pool One 30 second per game minute warning Clock STOPS. Can be used anytime. One 30 second per game Unused TO carries into overtime Pool None, game ends in a tie 5-minute sudden victory periods. 1-minute break in between. Timeserving penalties are enforced at U11+, penalties are time and a half. 3.1. Game start time: 3.1.1. It is the responsibility of the coach and team to arrive at the proper field and game ontime. Game time officially begins with the starting horn. If a team is not prepared to begin at the starting horn they will forfeit the game. 3.1.2. In Pool ONLY, a horn will start the game at the beginning of the hour. At :24 or :54 minutes past the hour a double horn will sound. This double horn signals the 2 minute warning. At :26 or :56 minutes past the hour, one long horn will sound which will signal end of the game. Final scores are recorded. 3.1.3. Official s Time Outs 3.1.3.1. Clock will run during a referee time out. 3.2. PLAYOFF TIMING 3.2.1. All playoff games will start on the common horn. Referees will keep time on the field after the common horn starts the game. 3.2.2. off games Fields that experience overtime will have games following pushed back. If this occurs that field will no longer be on the common horn. Overtime will run in increments of 5 minute sudden death rounds, with a 1 minute break in between rounds. Time will be kept by the referees. 3.3. Interruption of Game 3.3.1. If a game is interrupted because of events beyond the control of the responsible authorities, it shall be continued from the point of interruption unless otherwise stated by tournament officials. Tournament directors reserve the right to alter game lengths or use other means of determining a winner in order to keep tournament games within their scheduled times. 3.4. Post Game 3.4.1. Everyone needs to leave the field as soon as possible once your game has ended in order to allow for the next two teams to get ready for their game. 3

3.4.2. Official scorecard: One referee will have the scorecard. At the end of the game the referee will record the score, sign the scorecard, and hand it to the winning Coach. The winning coach will walk the scorecard to Headquarters and deposit it into the mailbox. Scores will be recorded at the headquarters and posted on the main scoreboard. Coaches are able to check scorecards on the field, to validate the correct record. Once scorecards reach headquarters, scores are considered final. In the event of a tie, the home team will receive the scorecard. 4. Rule 4. Age Restrictions 4.1. Lacrosse America Age Restrictions: DIVISION RESTRICTIONS NOTES U9 U11 U13 born after August 31, 2006 born after August 31, 2004 born after August 31, 2002 U15 born after August 31, 2000 This division does not allow current high school Freshman. ***Age restrictions are STRICTLY enforced. Should the tournament require proof of age for any player, for any reason, a coach or team representative must be able to present a birth certificate at any time during the event. Misrepresentation of age and/or allowing ineligible players to participate is grounds for forfeiture and/or tournament dismissal. No age exceptions will be made, regardless of other US Lacrosse age exceptions. 5. Rule 5. of the Game 5.1. Number of players on field: 5.1.1. 8 vs 8: 2 Attack, 3 Midfield, 2 Defense, 1 Goalie 5.1.2. A team may have a maximum of three players using long crosses (modified allowed crosses at U11), not counting the goalkeeper's crosse, in the game at any time. No long or modified crosses at U9. 5.1.3. If, because of injuries or players out on ejection fouls, a team may continue the game with fewer players, with onside and stalling rules remaining in effect. 5.2. This rule book is not comprehensive. The Lacrosse America Tournament Series has adopted several National Federation of State High School Associations (NFHS) rules of play because they are documented, well described, and widely used in leagues and tournaments around the country. All rules of play listed below are outlined in the most recent publication of the NFHS Lacrosse rule book, and will be followed at Lacrosse America Tournament Series Events. Please reference the NFHS rulebook (available at tournament headquarters) for clarification of these rules of play: Facing off Holding Screening Pushing Loose Ball Goal Keeper Privileges Warding Out of Bounds Slow whistles Simultaneous Fouls Ball caught in Crosse or Equipment Illegal Procedure Possession Goal Scored Offsides Restarts Diving in Crease 4

5.3. Crosse Dimensions U9 U11 U13+ Short 37 to 42 inches 37 to 42 inches 40 to 42 inches Modified N/A 47 to 54 inches N/A Long N/A 52 to 72 inches 52 to 72 inches Goalie 40 to 72 inches 40 to 72 inches 40 to 72 inches 5.4. Advancement Rules CREASE 4 DEFENSIVE 20 OFFENSIVE 10 STALLING KEEP IT IN U9 X U11 X U13 X X X X X U15 X X X X X 5.5. Body Checking 5.5.1. All avoidable body checks of an opponent after he has passed or shot the ball will be considered an illegal body check. 5.5.2. NO TAKE-OUT CHECKS ARE PERMITTED BY ANY PLAYER AT ANY AGE LEVEL. A takeout check is defined as: 5.5.2.1. Any body check in which the player lowers his head or shoulder with the force and intent to put the other player on the ground. 5.5.2.2. Any body checks considered more aggressive or more physical than necessary to stop the advancement of the player carrying the ball or to keep or move a player away from a loose ball. This includes but is not limited to: (i) any check in which a player makes contact with sufficient force and intent to knock down the opposing player; (ii) any check in which a player makes contact with sufficient force and intent to injure the opposing player; and (iii) any check made in a reckless or intimidating manner. 5.5.2.3. Any body check on a player in a defenseless position. This includes but is not limited to: a) body-checking a player from his "blind side"; b) body-checking a player who has his head down in an attempt to play a loose ball; and c) bodychecking a player whose head is turned away to receive a pass, even if that player turns toward the contact immediately before the body-check 5.5.3. High School: 5.5.3.1. Non-take out checks of an opponent in possession of the ball or within five yards of a loose ball or when the ball in flight is within five yards of the player, from the front or side above the waist and below the neck, is allowed. To be legal, a body check shall be below the neck, and both hands of the player applying the check shall remain in contact with the crosse. 5.5.4. U15 and U13: 5.5.4.1. Non-take out checks of an opponent in possession of the ball or within five yards of a loose ball or when the ball in flight is within five yards of the player, from the front or side above the waist and below the neck, is allowed. To be legal, a body check shall be below the neck, and both hands of the player applying the check shall remain in contact with the crosse. 5.5.4.2. U11 and U9: 5.5.4.2.1. No body checking of any kind is permitted. 5.5.4.2.2. Legal pushes and holds are allowed. 5.5.4.2.3. No one handed checks allowed. 5.5.4.2.4. In all loose ball situations players should play the ball, but incidental contact, boxing out, or screening techniques during such play shall not be considered a violation of this rule. 5.6. Checking with the crosse 5

5.6.1. Controlled checking of an opponent's crosse with his own crosse when that opponent has possession of the ball or is within five yards of a loose ball or when the ball in flight is within five yards of the player, is legal. 5.7. Requests for Officials Inspection of illegal Equipment 5.7.1. All requests must take place during a dead-ball situation and must refer to a specific player on the opposing team. 5.7.2. If a head coach makes an equipment check request in which no violations are found, that head coach's team will be penalized by the loss of a time-out or with a technical foul if no time-outs remain 6. Rule 6. Personal & Ejection Fouls 6.1. Personal Fouls: Personal fouls are those of a serious nature: illegal body checking, slashing, crosschecking, tripping, unnecessary roughness, unsportsmanlike conduct and the use of an illegal crosse. PENALTY: The penalty for a personal foul shall be suspension from the game of the offending player for one to three minutes, depending on the official's judgment of the severity and perceived intent of the personal foul. The ball shall be given to the team fouled. 6.1.1. Cross-Check 6.1.1.1. A player may not check his opponent with his crosse in a cross-check position. That is, a check with that part of the handle of the crosse that is between the player's hands, either by thrusting away from the body or by holding it extended from the body. 6.1.2. Illegal Body-Checks 6.1.2.1. Body-checking of an opponent who is not in possession of the ball or within five yards of a loose ball. 6.1.2.2. Body-checking of an opponent from the rear or at or below the waist. 6.1.2.3. Body-checking of an opponent who has any part of his body other than his feet on the ground. 6.1.2.4. A check delivered with the gloved hand or hands may not be delivered with a punching blow. 6.1.2.5. If a player who is about to be body-checked turns his back, jumps or moves in such a manner to make what started out to be a legal check appear illegal, no foul is committed by the player applying the body-check. 6.1.3. Checks Involving the Head/Neck 6.1.3.1. A player shall not initiate contact to an opponent's head or neck with a crosscheck, or with any part of his body (head, elbow, shoulder, etc.). Any followthrough that contacts the head or neck shall also be considered a violation of this rule. 6.1.4. Illegal Crosse 6.1.4.1. A player may not use a crosse that does not conform to required specifications. Use of an illegal crosse carries a one- or three-minute non-releasable penalty. A crosse found illegal due to a deep pocket will carry a one-minute non-releasable penalty. A player using a crosse found illegal because it was altered to gain an advantage will receive a three-minute non-releasable penalty, and the illegal crosse will remain in the table area for the remainder of the game. There will be no stick checks unless requested by the opposing coach. If a stick is found to be legal a loss of timeout or delay of game technical foul will be assessed. If the stick is illegal, the appropriate penalty will be applied. No stick checks under 2 minutes of game play. 6.1.5. Slashing: 6.1.5.1. Swinging a crosse at an opponent's crosse or body with deliberate viciousness or reckless abandon, regardless of whether the opponent's crosse or body is struck. 6.1.5.2. Striking an opponent in an attempt to dislodge the ball from his crosse, unless the player in possession, in an attempt to protect his crosse, uses some part of his body other than his head or neck to ward off the thrust of the defensive player's crosse and, as a result, the defensive player's crosse strikes some part of the attacking player's body other than his head or neck. 6

6.1.6. Tripping: 6.1.6.1. A player may not trip an opponent with any part of his body or crosse. 6.1.6.1.1. Tripping is obstructing an opponent at or below the waist with the crosse, hands, arms, feet or legs, by any positive primary action if the obstructing player is on his feet or by any secondary action when the obstructing player is not on his feet. When a player legally checks the crosse of an opponent and the result is to cause the opponent to trip over his own crosse, no foul is committed. Similarly, if an opponent falls over a player's crosse when that player is attempting to scoop a loose ball, no foul has been committed. 6.1.7. Unsportsmanlike Conduct: 6.1.7.1. No player, substitute, non-playing member of a squad, coach or anyone officially connected with a competing team shall: 6.1.7.2. Enter into an argument with an official as to any decision that has been made or in any way attempt to influence the decision of an official. 6.1.7.3. Use threatening, profane or obscene language or gestures at any time during the game. 6.1.7.4. Bait or call undue attention to oneself, or any other act considered unsportsmanlike by the officials. 6.1.7.5. Repeatedly commit the same technical foul. 6.1.7.6. As a player, deliberately fail to return immediately to the field after leaving the field of play while legally in the game. 6.1.7.7. As a substitute, deliberately fail to comply with the rules for entering the field of play. 6.1.8. Fouling Out 6.1.8.1. Any player who accumulates five minutes of personal fouls shall be disqualified from the game. A substitute for that player may enter the game when the disqualified player would have been permitted to re-enter had he not fouled out. A player who accumulates five minutes of personal fouls has fouled out of the game but has not been ejected. 6.2. Ejection Fouls 6.2.1. A player, substitute, coach, non-playing member of a team or anyone officially connected with the team shall be ejected for: 6.2.1.1. Deliberately striking or attempting to strike anyone or leaving the bench area during an altercation. 6.2.1.2. Second non-releasable, unsportsmanlike foul. 6.2.1.3. Any action deemed by the officials to be flagrant misconduct. 6.2.2. PENALTY: Three-minute non-releasable penalty and ejection for the remainder of the game. The ejected coach shall be removed from the premises (bench and field area). The ejected player, substitute or non-playing team member shall be removed from the bench area and must move to the spectator area. 7. Rule 7. Technical Fouls 7.1. Technical fouls are those of a less serious nature than personal fouls and include all violations of the rules of the game except those specifically listed as personal or ejection fouls. 7.2. PENALTY: The penalty for a technical foul shall be either a 30-second suspension of the offending player from the game (if the team fouled had possession of the ball at the time the foul was committed) or simply the awarding of the ball to the team fouled (if the team fouled did not have possession of the ball at the time the foul was committed). 7.3. Stalling: 7.3.1. It shall be the responsibility of the team in possession to attack the goal. 7.3.1.1. A team in possession of the ball in its offensive half of the field may be warned to "get it in/keep it in." This warning shall be made when, in the judgment of the officials, that team is keeping the ball from play by not attacking the goal. A visual 10-second count will start when warning the team to "get it in." If the 7

offensive team has the ball in the goal area, the defensive team must attempt to play the ball within the goal area in order for a stalling warning to be issued against the offensive team. 7.3.1.2. The stalling warning remains in effect until a goal is scored, the defensive team gains possession of the ball or the period ends resulting in a faceoff. After the team has been warned, stalling shall be called if the ball leaves the goal area in any manner other than as a result of a shot on goal or a touch by the defensive team. 7.3.1.3. During the last two minutes of regulation play, stalling rules are in effect for the team that is ahead. When the score is tied, neither team is forced to keep the ball in the goal area unless warned to "keep it in. 8. Rule 8. Objections & Correction of Errors 8.1. Lacrosse America Tournament Series Administration and Staff reserve the right to make any changes necessary for the betterment of the event. 8.2. Any objections, disputes, or protests must be made at headquarters by a club head coach or club director/manager. 8.3. Misapplication of a rule: 8.3.1. When a head coach believes an official (game official, bench official, timekeeper or scorer) has misapplied a rule, the head coach may approach the scorer's table to request a tournament director be sent to the field. If the official has misapplied a rule, necessary adjustments will be made and an explanation given to both head coaches. The head coach may not debate a judgment call. Decisions based on the judgment of the official(s) are final and not subject to review. 8.4. Inadvertent Whistles: 8.4.1. In the event of an inadvertent whistle, play shall be suspended immediately. The team with possession or entitled to possession when the whistle was blown shall retain possession. If the ball was loose outside the crease, possession shall be awarded by alternate possession. If the ball was loose inside the crease, award to the defensive team laterally outside the goal area. 8.5. Inadvertent Flags 8.5.1. In the event of an inadvertent flag, play shall be suspended at the earliest opportunity that does not interfere with an imminent scoring opportunity. The team with possession when the flag was thrown shall retain possession. If the ball was loose outside the crease, possession shall be awarded by alternate possession. If the ball was loose inside the crease, award to the defensive team laterally outside the goal area. 9. Rule 9. Tournament Conduct 9.1. Directors reserve the right to disqualify any team for the following infractions: 9.1.1. Using illegal players that are not listed on the team roster submitted at check-in. The only players allowed to participate for a team must be listed on that team roster. Once the final roster is submitted at check-in no changes or additions will be allowed. Helmet stickers may not be swapped and must remain on the helmet of the player designated on the roster. 9.1.2. Poor sportsmanship associated with Team Coaches, Representatives, Managers, ers, and Team Parents. This includes the use of abusive and vulgar language, and abrasive conduct on or off the field. 9.1.3. Any false information on your documents provided to Lacrosse America is grounds for disqualification. 9.2. Game Termination 9.2.1. Directors will have authority to terminate a game in response to flagrant acts of unsportsmanlike behavior including excessively rough play or the encouragement of excessively rough play by coaches, athletes, spectators, or fans. A game termination will be the last resort in ensuring the players' safety and preserving the integrity of the game. If possible, tournament directors will issue at least one strong warning that the game is in danger of being terminated. However, it is conceivable that games may be terminated on the first instance of a flagrant unsportsmanlike act. Every effort should 8

be taken to avoid game termination, including the enforcement of existing rules for team-conduct penalties, unsportsmanlike-conduct penalties, and ejection fouls. 10. Rule 10. Facility Rules & Game delay/cancellation 10.1. No noise makers will be allowed at any field (sirens, cowbells, whistles, vuvuzelas etc). Any person who violates this rule will be escorted off the field. 10.2. TOURNAMENT PARKING 10.2.1. The Lacrosse Festival is expecting a large attendance; therefore parking is limited. Please take advantage of carpools when possible. 10.2.2. Parking locations will be available all weekend for all fields. All participants and spectators need to take caution when crossing the roads. 10.3. COMPLEX RULES/REGULATIONS 10.3.1. All Lacrosse America Tournament Series complexes will be CLOSED to all practices prior to tournament play. 10.3.2. No participants are allowed on the fields until 1 hour prior to the first game of the day. 10.3.3. No pets allowed 10.3.4. Absolutely NO grills allowed on grounds or parking lots. 10.3.5. Drive and park cars in designated areas only. 10.3.6. Absolutely no TAILGATING or use of ALCOHOLIC BEVERAGES. 10.4. TEAM TENTS 10.4.1. Team tents will be allowed. Please be aware that team tents may not interfere with the games, spectators and must be off to the side not interfering with crowded areas. Team tents will asked to be moved if any of the above are violated. 10.5. DELAY OF GAME POLICY DUE TO INJURY OR OTHER CIRCUMSTANCES 10.5.1. If games times become delayed due to suspended games needing to play their shortened running time game, subsequent teams need to be ready to go immediately following the end of the suspended game. Warming up on the sidelines will be allowed for these teams. However, since games need to get back on schedule, these games will consist of one running time period with one 30 second timeout that is not allowed to be used in the last two minutes of the game. The one running time period will be as close to 35 minutes long as possible, but is subject to change depending on tournament situations. 10.5.2. Once games are back on schedule, regular game play will resume. 9