Merit Badge Program 15

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Merit Badge Program 15

Merit Badge Descriptions Merit Badge Animation Location Time Notes badge should report at 9am on Monday or Tuesday to pick up materials and then plan to complete the remaining requirements on their own. Art Astronomy Backpacking + Hiking Basketry Bird BSA Lifeguard Camping Chemistry and or or. - 12am or Scouts taking must attend both class sessions. Inexperienced archers may require additional practice time to qualify. This badge is offered both in the classroom and as an independent study. Scouts taking this badge should report at 9am on Monday or Tuesday to pick up materials and then plan to complete the remaining requirements on their own. Scouts must participate in one late-night observation Wednesday night. A partial may be issued due to cloud cover. It is suggested that Scouts bring a small telescope or binoculars. Scouts must bring their own backpacks. Prerequisites: Req. 8c, 9, 10, and 11. This badge is offered both in the classroom and as an independent study. Scouts taking this badge should report at 9am on Monday or Tuesday to pick up materials and then plan to complete the remaining requirements on their own. Scouts will need to identify 20 species of wild bird. This program is for adults and Scouts at least 15 years of age who plan to work as a lifeguard. Participants must hold a current CPR certification and be able to complete a 550 yard swim on the first day. Scouts will participate in an overnight outpost on Thursday night, which will leave before dinner and return before breakfast on Friday. Scouts must bring their own tents and backpacks. Prerequisites: Req. 9 Scouts should bring a pencil and notepad to this class. Citizenship in the Nation Goodman Scouts must hold at least Star rank to take this badge. Prerequisites: Req. 2 16

Citizenship in the World Goodman Scouts must hold at least Star rank to take this badge. Climbing COPE or Scouts must be at least 13 years of age to take this badge. Communication Goodman Scouts must hold at least Star rank to take this badge. Prerequisites: Req. 5, 7, and 8 Cooking Digital Technology + Programming Electricity + Electronics Emergency Preparedness Engineering Environmental Science First Aid Fish & Wildlife Management + Mammal Fishing Game Design - 1am -5pm - 1 or -4pm or Scouts will cook lunch with the class on Tuesday, Wednesday and Friday. Scouts must be involved in making all 3 Outpost meals. Additional time outside of class will be required to finish the projects involved. A currently valid Cyber Chip is required for these badges. Because Scouts use a soldering iron in this badge, it is recommended for older Scouts. Prerequisites: Electricity Reqs. 2, 8, and 9a This merit badge can not be completed in camp. Req. 2c must be completed by having a conversation with your family after completing Req. 2b. Prerequisites: First Aid Merit Badge Prerequisites: Req. 4 This badge is very demanding; Scouts enrolling should hold at least 1 st Class rank. Each Scout must bring the items specified in the Merit Badge Pamphlet to complete his own First Aid Kit (req. 2d). This merit badge is a great choice for first-year Scouts! Scouts should bring their own fishing equipment to Camp if possible. Scouts should attempt to complete Req. 9 before arriving, as catching a fish at Camp can be difficult. Scouts older than 15 need to have a fishing license before enrolling in the badge. Scouts will design and build board, outdoor, or roleplaying games. The video game option for this badge is not being offered at camp this year. 17

Geology + Mining in Society Indian Lore Scouts in this badge should bring a notepad and a pen or pencil. Inventing Kayaking Leatherwork Lifesaving Boat Docks - 12am - 1 Prerequisites: Req. 9 This program is for Scouts 14 years and older and is physically demanding. Scouts should have some familiarity with a kayak before enrolling. There is a float trip from 9am to 1pm on Friday. Scouts may require additional time to complete projects outside of class. This is a physically demanding badge recommended for Scouts 14 or older. Prerequisites: First Class Rank, First Class Swim Test, be able to swim 400 yards consecutively Medicine Metalwork (weeks 1-4) - 1 This program is only offered while the Camp Physician is in camp; traditionally weeks 1-4. Scouts should be at least of Star rank. Due to the physical nature of this badge, Scouts should be at least 13 years old when taking this badge. The blacksmithing option will be available starting in 2016. Model Design and Building Scouts may require additional time to complete projects outside of class. Nuclear Science + Energy Prerequisites: Energy Requirement 4 Oceanography Personal Fitness This is a great option for Trailblazers interested in taking a badge! This badge cannot be completed at camp. Requirement 8 (a 12- week fitness plan) must be completed after completing all other requirements. Prerequisite: Dental exam 18

Personal Management Photography + Moviemaking Pioneering Public Rifle Shooting Trailblazer or -4pm or Rifle -4pm This badge cannot be completed at camp. Requirement 8 requires writing and keeping to a 7-day schedule. Prerequisite: Requirement 2 Photography is offered as an endent badge at 9:00am. Moviemaking and Photography are offered together at. Scouts are strongly encouraged to bring their own devices. This badge is recommended for Scouts of at least 1 st class rank. Prerequisite: Requirement 7 Due to the level of skill and dexterity required, it is recommended that Scouts be at least 13 years old or have prior experience in shooting rifles. Robotics This is a great option for Scouts looking for a hands-on badge! Safety + Fire Safety Scouting Heritage Search and Rescue These badges help bridge the gap between First Aid and Emergency Preparedness. Prerequisite: Requirement 5 Although one interview and the presentation can be done at camp, the research and interview with someone no longer with your Troop should be done at home. This badge is recommended for Scouts 13 years or older. Shotgun Shooting Rifle - 11pm This badge is strongly recommended for older Scouts. Soil and Water Conservation Please bring a notepad and a pencil or pen to this badge. Space Exploration Scouts will need extra time to finish projects outside of class. Sports Prerequisites: Requirements 4 and 5 19

Swimming Swimming and Water Rescue Textiles or or -4pm Mon.- Wed. Scouts will be required to pass the First Class Swim Test (Swimmer/Red White Blue) by the end of the week. Scouts who struggle with this requirement are encouraged to attend Instructional Swim at 9:00am During this training course, participants aged 16 and up learn basic water rescue techniques and are introduced to BSA aquatic safety procedures. This training bridges the gap between Safe Swim Defense training and BSA Lifeguard. Weather Please bring a notepad and a pencil or pen to this badge. Wilderness Survival Scouts will participate in an outpost on Thursday night. They will leave from class at 3:00pm and return before polar bear on Friday. Scouts should consider taking Camping before attempting this badge. Woodcarving This badge focuses on carving projects. Perquisites: Totin Chip or Scoutmaster s Approval Woodworking -4pm This badge focuses on using wood to build things. Prerequisites: Totin Chip or Scoutmaster s Approval Resources for Scoutmasters Schedule of Meetings Scoutmasters should plan to attend, or send a representative to, each of the following meetings: Tuesday, 6:30pm (week before arrival) Pre-Camp Meeting. At this meeting, the Camp Commissioner reviews the Commissioner s Guide, the final Merit Badge Program schedule, and makes other important announcements. forms are checked for completion and returned if there are any errors. Tours of campsites and program areas are offered. Feel free to arrive at 5:45 to watch Retreat and join us in the Dining Hall for dinner on us. Meets at HQ porch. Please remember to wear your Class A uniform if you re joining us for dinner. Sunday, following Dinner Welcome Meeting. At this meeting, the Directors of each department area introduce themselves and provide an overview of their programs. Meets at HQ porch. Monday, following Lunch Emergency Protocol Meeting. At this meeting, the Camp Director reviews emergency procedures with adult leaders. Meets out the main Dining Hall doors, by the salad bar. 20