Purpose: To advance the ball toward the opponent s goal line. This is the quickest and most common method for advancing the ball.

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Purpose: To advance the ball toward the opponent s goal line. This is the quickest and most common method for advancing the ball.. C grip, fingers on laces 2. Side to target 3. Plant and step 4. Arm whip 5. Wrist snap, palm out, thumb down Create space in attack Attack the end zone Overhand Sidearm Pitch Shovel 5 2 3 4 5

Purpose: To maintain possession by catching and controlling a passed ball. Hand position on catch depends on the height of the ball as it approaches your body.. Position hands (above/below waist) 2. Reach to meet ball 3. Clamp and control 4. Tuck and run Score Defend against attack Jumping Dive Over the Shoulder Cradle (Punts) 3 Above the waist Below the waist 2 4

Purpose: To initiate the play. The quarterback is the only player allowed to receive the snap. QB must be at least 2 yards behind center on snap.. Passing grip 2. Pyramid stance 3. Listen for QB signal, snap ball back 4. Aim for QB s torso 5. Transition to block or receive Restart play Short Long Between Legs Side 2 3 4 5

Purpose: To begin the game or to restart play after a score. It is can also be used on 4th down to deliver the ball to the opposing team.. Catch ball 2. Laces up, nose down 3. Extend ball out 4. Step-step-drop-kick Restart play Advance the ball Transition from offense to defense Punt Placekick 2, 3 The Punt 4

Purpose: To stop play and prevent the offense from advancing the ball or scoring. A down (play) is over when the ball carrier s flag is pulled.. Chase or Breakdown 2. See the flag 3. Reach and Grab (no diving) 4. Pull flag 5. Drop flag to mark scrimmage line End a down (play) Prevent scoring Front Breakdown Rear pursuit Lateral pursuit - or 2-handed 2 3 4 Rear Pursuit 5 2-Handed Front Breakdown Drop the Flag

Purpose: To illustrate passing routes that the offense can use to develop team plays.. Know your route 2. Be precise when running route 3. Be quick when running route 4. Anticipate pass Create space in attack Attack the end zone Even # to midfield Odd # to Sideline Slant (2) Quick Out () Drag (4) Deep Out (3) Curl (6) Flag (5) Post (8) Chair (7) Fly (9) Midfield (even # routes) midfield 8 2 4 6 9 5 3 sideline 7 0yds Sideline (odd # routes) 5yds KEY = Receiver = Quarterback = Line of Scrimmage

Purpose: To defend against scoring and create turnovers. The type of defense selected depends on player attributes and opponents characteristics.. Player-2-Player / Zone 2. Match-up / Know Your Zone 3. Shadow / Protect Your Zone 4. Stay between receiver and goal line 5. Communicate Defend Space Defend the end zone Gain possession of the ball Player-2-Player Zone: 2--2 & 3-2 Match-up Zone End Zone P-2-P End Zone 3-2 Zone KEY = Defense = Offense = Line of Scrimmage

Purpose: To arrange the offense in a way to capitalize on offensive player attributes and expose defensive limitations.. Know formations 2. Locate your position 3. Know the play 4. On signal, run your pass route Create space in attack Attack the end zone Twins (R & L) Trips (R & L) Split T (halfback) Twins Left Trips Left Twins Right Trips Right KEY = Receiver = Quarterback = Center = Line of Scrimmage

Purpose: To combine the passing tree and offensive formations to advance the ball and score.. Huddle up 2. Call the formation 3. Call routes left to right, then center 4. Call snap count 5. Break huddle 6. Execute play Create space in attack Attack the end zone Split T Twins (R & L) Trips (R & L) Formation Trips R 2.8.5. Center on 2 8 Example Plays Routes Snap Formation Routes Snap 5 Twins L 5.6.9. Center on 2 5 6 9 KEY = Receiver = Quarterback = Center = Line of Scrimmage

Purpose: To manage contest and communicate rule related information. Signals are the sign language of the game.. Know the Rules/Signals 2. See the Play 3. Be Active 4. Whistle then Signal Manage the Game Communicate Violations Maintain Game Pace Types: Referee, Line Judge, and Field Judge Be respectful Be decisive Be composed Holding Pass Interference Flag Guarding Off Side Touchdown First Down False Start Personal Foul