FOOTBALL-DEFENSE.COM 4-3 DEFENSE PLAYBOOK

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FOOBALL-DFN.O 4-3 DFN PLAYBOOK Page 1

Page 2

4-3 DFN PLAYBOOK able of ontents 3. Basics: Alignment, Number Receivers, Huddle 5. Identifying Offensive Formations and Backfields 7. Alignment: 4-3 Over 10. Alignment: 4-3 Under 13. Defensive Line Play 15. Defensive Line tunts 17. Linebacker Basics 23. overage Packages 24. Quarters 34. Dime 41. Zone Blitz Package 60. an overages 62. Glossary of erms Page 3

BAI INFORAION ALIGNN HNIQU 9 6 6i 5 4 4i 3 2 2i 1 0 1 2i 2 3 4i 4 5 6i 6 9 echniques: e will use these terms to describe where a defensive player should be aligned in relation to the Offensive Linemen and ight nds. All even numbers: Head-up alignment All Odd numbers: Outside shade *most of our alignments* All even numbers with 'i' attached: Inside shade NUBRING RIVR #3 #1 #2 #2 #1 Receivers are numbered from outside in. #1 - ligible receiver closest to the sidelines. #2 - Next eligible receiver inside of #1. #3 - Next eligible receiver inside of #2 (usually aligned in the backfield, except in rips and mpty sets). ligible Receivers: he outside man on the Line of crimmage is eligible. Any player inside of him, aligned on the LO is not eligible and considered "covered up." All players aligned off the LO are eligible to receive a pass on that play. No more than 5 players (not including the QB) can be eligible receivers on a play. Page 4

HUDDL HUDDL F R L hen we huddle, the ackles set the Huddle at 3 yds from the spot of the ball by yelling "HUDDL HUDDL HUDDL!" ike Linebacker receives the signal from the coach and makes the play call, "IGH OVR QUARR, IGH OVR QUARR, RADY!" All other players answer, "AR!" and clap as they break the huddle and run to their alignments. HANGING HUDDL R F L e will often use a "Hanging Huddle" when the offense does not allow us to huddle up. All players will need to be able to read the signals from the sidelines. tand near other players - ike and the DL should be together, am and ill with their buddy afeties and the Left or Right corners. his allows players to confirm or check when they are unsure of the signal call. e will use the Hanging Huddle any time a team does not huddle, as well as by game plan. Page 5

Offensive Formations Pro Left Pro Left wins wins Left Open ights lot Left lot Left Open Double ings rips Left losed rey Left Open Doubles Doubles ight Left Page 6

Offensive Backfields I plit Backs Far Near King Queen tack Power I Ace Pistol Page 7

ight Over vs. ight wins Left plit Over vs. wins Left Open ight Over vs. wins Left Open plit Over vs. Pro Left ight Over vs. Pro Left 4-3 Over Alignments Page 8

IGH OVR vs. Formations Pro Left wins Left Open F F ights wins Left wins Right losed F F ing Left Open lot wins Right losed F F F Doubles rips Left Open F Page 9

PLI OVR vs. Formations Pro Left wins Left Open F F ights wins Left wins Right losed F F ing Left Open lot wins Right losed F F Doubles F rips Left Open F Page 10

4-3 Under Alignments ight Under vs. Pro Left am makes PULL call if aligned to ight Under vs. wins Left Open ight Under vs. ight wins Left am makes PULL call if ALR coverage plit Under vs. Pro Left plit Under vs. wins Left Open ill makes PULL call if ALR coverage Page 11

IGH UNDR vs. Formations Pro Left wins Left Open F F ights wins Left wins Right losed F F ing Left Open lot wins Right losed F F Doubles rips Left Open F F Page 12

PLI UNDR vs. Formations Pro Left wins Left Open F F ights wins Left wins Right losed F F ing Left Open lot wins Right losed F F Doubles F rips Left Open F Page 13

Page 14

DFNIV LIN PLAY Page 15

Over Front Defensive Line Base Play D-Gap pill B-Gap pill A-Gap pill -Gap pill Alignment: redit ard Alignment, outside shade Get Off: tep with your hips and attack outside shoulder of Offensive Lineman scape: Post-Rip-Run on 3rd step Bend: Identify backfield flow, and work down the line of scrimmage immediately. pill any blockers that attack to you. hase: Run down the line of scrimmage to runs away from you, expecting the Box player to force the play back to you. Under -Gap pill A-Gap pill B-Gap pill -Gap pill Alignment: redit ard Alignment, outside shade Get Off: tep with your hips and attack outside shoulder of Offensive Lineman scape: Post-Rip-Run on 3rd step Bend: Identify backfield flow, and work down the line of scrimmage immediately. pill any blockers that attack to you. hase: Run down the line of scrimmage to runs away from you, expecting the Box player to force the play back to you. Page 16

Defensive Line tunts A: nd and ackle cross nd goes first, cuts inside to B-Gap (as in cho). ackle second, takes lateral steps to cross behind nd, squares shoulders back to line of scrimmage as nd passes, attacks to LO to spill -Gap. an be run trong or eak. X: ackle and nd cross ackle goes first, cuts outside to B-Gap. nd comes second, takes lateral steps to cross behind ackle, squares shoulders back to line of scrimmage as ackle passes, attacks to LO to spill A- Gap. an be run trong or eak. AOO: ackles cross and take A- Gaps A-Gap ackle goes first, cuts across enter's face into opposite A-gap. B-Gap ackle goes second, takes lateral steps to cross behind ackle, squares shoulders back to line of scrimmage as first ackle passes, attacks LO to spill opposite A-Gap. Page 17

Defensive Line tunts (cont.) HO: nd uts inside to B or gap (depending on original alignment) nd makes cut inside to spill B-gap. ill is responsible for spill -gap, ike scrapes over top of nd on Flood read. all made to trong or eak side AK: ackles in A-Gap Both ackles will stunt through A-Gap, B-Gap ackle uses ut steps. A-Gap ackle may loosen up to the middle of A-gap and shoot through. Used to control both A-gaps. ike must pill B-Gap on Hard Flow. L: nd Loop outside and become box player. Defensive nd takes lateral step outside before working upfield. Becomes Box player on run to his side. Attack everything with your inside arm on the outside of offensive players. Keep outside arm and leg free. Page 18

LINBAKR PLAY Page 19

FLO AND FLOOD RAD HARD FLO: Both backs running downhill, inside of tackles to the strong side. howing their jersey numbers, there is a possibility of cutback. Footwork: huffle FA FLO: Both backs crossover-run to the strong side, outside. Jersey numbers are not showing, no threat of a cutback. Footwork: Lateral-Run PLI FLO: Fullback goes to the weak side and tailback attacking to strong side. ost common in counter plays, accompanied by linemen pulling in the direction of the play. Footwork: ounter tep-huffle HARD FLOOD: Both backs running downhill, inside of tackles to the weak side. howing their jersey numbers, there is a possibility of cutback. Footwork: huffle FA FLOOD: Both backs crossover-run to the weak side, outside. Jersey numbers are not showing, no threat of a cutback. Footwork: Lateral-Run PLI FLOOD: Fullback goes to the strong side and tailback attacking to weak side. ost common in counter plays, accompanied by linemen pulling in the direction of the play. Footwork: ounter tep-huffle Page 20

Linebacker Gap Responsibilities ight Over vs. Flow Read -Gap pill A-Gap pill B-Gap utback ight Over vs. Flood Read A-Gap utback B-Gap pill D-Gap pill Page 21

Linebacker Gap Responsibilities plit Over vs. Flow Read B-Gap utback A-Gap pill D-Gap pill plit Over vs. Flood Read D-Gap pill B-Gap pill A-Gap utback Page 22

Linebacker Gap Responsibilities ight Under vs. Flow Read D-Gap pill A-Gap pill A-Gap utback ight Under vs. Flood Read D-Gap utback A-Gap utback A-Gap pill Page 23

Linebacker Gap Responsibilities plit Under vs. Flow Read D-Gap utback A-Gap utback B-Gap pill plit Under vs. Flood Read D-Gap pill A-Gap pill B-Gap utback Page 24

OVRAG Page 25

QUARR 1/4 1/4 1/4 1/4 url to Flat iddle of FIeld (OF) url to Flat 5 Yard "No over Zone" Quarters refers to the deep coverage zones being divided into four quarters. e will use a variety of coverage checks, called by the safeties on the field, to cover these four quarters and the three underneath zones in the most effective ways. aking Decisions: afeties will make checks based on general rules and game plan. General rules can be overruled by a game plan decision. hile some checks are better than others depending on situation, all checks are a form of Quarters and are effective against any offense! afeties should not be concerned about making the wrong check, but work to learn and understand how to make the right call. ommunicate: alls affect the safety, corner, and outside backer to that side. It is very likely that the other side of the field is using a different check. e do this to put ourselves in the best situation and create confusion for the offense. he corner and OLB will repeat the call back to the afety after he makes it. eakness: he weakness of the Quarters coverage is normally the flats. e are willing to give up short throws to the flats, swarm to the football and make good tackles. e will maintain a 5 yard "No over Zone" in Quarters. "No over Zone": Do not chase receivers closer than 5 yards to the Line of crimmage. tay back in your zone but be ready to break if the ball is thrown to a receiver behind the 5 yard "No over Zone." Page 26

QUARR HK 1/4 1/4 1/4 1/4 url to Flat iddle of FIeld (OF) url to Flat 5 Yard "No over Zone" 'RAD': Used with only one or no receivers removed to your side. trong coverage vs. the run. 'ALR': Used with two or more removed receivers to your side. trong pass coverage, afety must stay deeper than the deepest receiver. 'FLA': Is a version of Alert used when the inside receiver is less than 7 yards from the OL, threatening to run an immediate Flat route. afety must stay deeper than the deepest receiver. 'LOUD': Is used only when there is a ight nd and one receiver removed to the boundary side of the field. Only coverage in which orner has primary run support as the Box player. afety must stay deeper than the deepest receiver. 'LU': Is a version of an-coverage based on the release of the #2 receiver. he afety and orner are responsible for two removed receivers on their own with no help from the Outside Backers. Used if the offense is only splitting receivers out to get linebackers out of the box for run game. Linebackers stay in the box and ignore removed receivers. 'AP': Used when there are no receivers removed and only a ight nd. Usually away from wins or rips. trong afety and orner swap responsibility and play same coverage rules as 'LOUD.' Helps get afety more involved in run game. 'URVIVOR': Used vs. rips. rips side safety must make "URVIVOR" call to opposite safety. Backside orner is on an island against the single receiver. Page 27

QUARR 'RAD' AFY Initial Read F Alignment: 8-10 yards, outside shade of nd an on Line of crimmage or Inside hade of removed #2 Receiver echnique: Bounce and read nd an on Line of crimmage (ackle or ) RUN: Attack to LO, Box player, attack to outside shoulder of ball carrier and force back inside to help. #2 PA: Read #2 Receiver. #2 Receiver goes Out: Underneath of #1 Receiver #2 Receiver goes In: Play your quarter, look to #1 receiver expecting Post route #2 Receiver goes Vertical: Inside of #2 Receiver, man coverage on #2 #2 ORNR Alignment: 6-8 yards, outside shade of #1 Receiver F echnique: Open 3-tep lide, read QB through 3-step drop, eyes to #1 receiver, stay over top of #1 receiver. RUN: econdary contain, primary pass player, be sure of run before leaving #1. Fight through blocks and take everything on with inside shoulder. Nothing can get outside of you! #1 #1 PA: Read #1 Receiver. #1 Receiver goes Out: tay over top of #1 Receiver #1 Receiver goes In: tay over top of #1 Receiver #1 Receiver goes In shallow: Play your quarter, eyes to #2 receiver #1 Receiver goes Vertical: tay over top of #1 Receiver OUID BAKR Alignment: Depends on called Front F echnique: Read tailback. tep to backfield action first, play run first. RUN: pill on run to, cutback on run away. #2 #2 PA: Open hips and drop with eyes on #2 receiver. ust get outside of #2 receiver on drop. #2 Receiver goes Out: Run with #2 to flats, if he turns upfield (heel), run with in trail technique. #2 Receiver goes in: heck for #3 receiver out of backfield or #1 receiver coming in. #2 Receiver goes vertical: arry to 10 yards, looking for #3 receiver out of backfield or #1 receiver coming in. Page 28

QUARR 'ALR' AFY Initial Read Alignment: 14 yards, inside shade of #2 receiver. F echnique: low backpedal reading QB for run/pass read. RUN: Be sure of run, you are a pass-first player. Attack to LO, alley player, fit between OLB and nd. #2 #2 PA: yes to #2 receiver. #2 Receiver goes Out: iden until #1 receiver crosses vertical line, stay over top of deepest receiver. #2 Receiver goes In: yes to #1 receiver, stay over top of deepest receiver. #2 Receiver goes vertical: tay over top of #2 receiver. ORNR Alignment: 5-7 yards, outside shade of #1 Receiver F echnique: Open 3-tep lide, read QB through 3-step drop, eyes to #1 receiver, stay over top of #1 receiver. RUN: econdary contain, primary pass player, be sure of run before leaving #1. Fight through blocks and take everything on with inside shoulder. Nothing can get outside of you! #1 #1 PA: #1 Receiver goes Out: Open hips to receiver and settle to 10 yards, stay over top of #1. #1 Receiver goes In: tay over top of #1 Receiver until # 2 receiver crosses your vertical line. #1 Receiver goes Vertical: tay over top of #1 Receiver OUID BAKR #2 F #2 Alignment: 5 yds, split the difference between #2 receiver and OL. echnique: Read tailback. tep to backfield action first, play run first. RUN: Box player on run to, normal cutback on run away. PA: Open hips and drop with eyes on #2 receiver. all any receiver attempting to come inside. #2 Receiver goes Out: iden with #2, expecting to wall #1 receiver coming in. #2 Receiver goes in: all #2 to the hash, check for #3 coming out to flats. #2 Receiver goes vertical: arry to 10 yards, looking for #3 receiver out of backfield or #1 receiver coming in. Page 29

QUARR 'FLA' AFY Initial Read Alignment: 14 yards, inside shade of #2 receiver. F echnique: low backpedal reading QB for run/pass read. RUN: Be sure of run, you are a pass-first player. Attack to LO, alley player, fit between OLB and nd. #2 #2 PA: yes to #2 receiver. #2 Receiver goes Out: Immediately over top of #1 receiver, orner takes #2 receiver. #2 Receiver goes In: yes to #1 receiver, stay over top of deepest receiver. #2 Receiver goes vertical: tay over top of #2 receiver. ORNR Alignment: 5-7 yards, outside shade of #1 Receiver F echnique: Open 3-tep lide, read QB through 3-step drop, eyes to #2 receiver through #1. RUN: econdary contain, primary pass player, be sure of run before leaving #1. Fight through blocks and take everything on with inside shoulder. Nothing can get outside of you! #1 #1 PA: ame as ALR! except: If #2 Receiver goes Out: Immediately leave #1 receiver and take direct line to #2 receiver. OUID BAKR Alignment: 5 yds, split the difference between #2 receiver and OL. #2 F #2 echnique: Read tailback. tep to backfield action first, play run first. RUN: Box player on run to, normal cutback on run away. PA: Open hips and drop with eyes on #2 receiver. all any receiver attempting to come inside. #2 Receiver goes Out: iden with #2, expecting to wall #1 receiver coming in. #2 Receiver goes in: all #2 to the hash, check for # 3 coming out to flats. #2 Receiver goes vertical: arry to 10 yards, looking for #3 receiver out of backfield or #1 receiver coming in. Page 30

QUARR 'LOUD' AFY Initial Read Alignment: 14 yards, outside shade of #2 receiver. #2 F #2 echnique: low backpedal reading QB for run/pass read. RUN: Be sure of run, you are a pass-first player. Attack to LO, alley player, fit between orner and OLB. PA: Read #2 receiver to #1 receiver. #2 Receiver goes Out: Immediately over top of #1 receiver. #2 Receiver goes In: yes to #1 receiver, stay over top of deepest receiver. #2 Receiver goes vertical: tay over top of #2 receiver, expand vision to #1. If #1 goes vertical, stay between #1 and #2 receivers. ORNR Alignment: Press, outside shade of #1 Receiver #1 F #1 echnique: Force #1 receiver inside with eyes on #2 receiver for Pass/Run read. RUN: Box player, take everything on with inside shoulder and force ball inside or force to bounce outside. PA: Feel #1 with hands as eyes key #2. If #1 Receiver goes Out: Do not allow outside release. If #1 gets quick release to outside, man turn and run with him. If #1 Receiver goes In: queeze #1 inside and stay over top until #2 crosses vertical line. If #1 Receiver goes vertical: queeze #1 inside and carry to 10 yards or until #2 receiver crosses vertical line. OUID BAKR Alignment: Depends on called front. F echnique: Read tailback. tep to backfield action first, play run first. RUN: pill player on run to, cutback on run away. #2 #2 PA: Open hips and drop with eyes on #2 receiver. all any receiver attempting to come inside. #2 Receiver goes Out: iden with #2, expecting to wall #1 receiver coming in. #2 Receiver goes in: all #2 to the hash, check for #3 coming out to flats or get underneath #1. #2 Receiver goes vertical: arry to 10 yards, looking for #3 receiver out of backfield or #1 receiver coming in. Page 31

QUARR 'LU' AFY Initial Read Alignment: 8-10 yards, inside shade of #2 receiver. echnique: low backpedal reading #2 receiver. F RUN: Be sure of run, you are a pass-first player. Attack to LO, alley player, fit between OLB and nd. PA: Read release of #2 receiver. #2 Receiver goes Out: yes to #1 receiver, if coming in or going vertical take him immmediately. #2 Receiver goes In: an on #2 Receiver #2 Receiver goes vertical: tay over top of #2 receiver. #2 #2 ORNR Alignment: 6-8 yards, outside shade of #1 Receiver echnique: low backpedal reading #2 Receiver F RUN: econdary contain, primary pass player, be sure of run before leaving receivers. #2 #2 PA: Read release of #2 receiver. #2 Receiver goes Out: xpect to be man on #2 receiver as he crosses route of #1. #2 Receiver goes In: tay over top of #1 Receiver. #2 Receiver goes Vertical: tay over top of #1 Receiver. OUID BAKR Alignment: Depends on called front. F echnique: Read tailback. tep to backfield action first, play run first. RUN: Box player on run to, normal cutback on run away. PA: yes on #3 receiver first, if he releases to your side play man on #3 receiver. If #3 does not release: Drop with eyes outside, look to wall and receiver coming inside. Page 32

QUARR 'AP' AFY Initial Read Alignment: 3 yds outside, 3 yds deep. echnique: Bounce and read OL for pass/run read. RUN: Box player on run to, play for ounter/reverse/bootleg on run away. F PA: all to prevent outside release and funnel to orner. Pick up any #2 receiver coming out of the backfield. #1 #1 ORNR Alignment: 9-11 yds, outside shade of #1 receiver. echnique: Bounce and read #1 for pass/run read. RUN: Be sure of run, you are pass player first. Alley fill between safety and OLBs. F PA: yes on #1 for pass/run read. tay over top of #1 receiver at all times. #1 #1 F OUID BAKR Alignment: Depends on called front. echnique: Read tailback. tep to backfield action first, play run first. RUN: pill player on run to, cutback on run away. PA: ake eyes immediately to, attempt to wall outside to orner. Pick up any #3 coming out of the backfield hooking inside. #1 #1 Page 33

QUARR 'URVIVOR' Quarters 'URVIVOR' vs. rips Open F #3 #2 #1 orner to rips Play #1 and #2 receivers as called by afety. afety to rips ake coverage check based on #1 and #2 receivers, ignore #3 when making checks. OLB to rips plit the difference between #2 and #3, play coverage called by afety on #1 and #2 receivers. B orner ove to inside shade of #1 receiver on open side of rips formation. Play man technique on #1 receiver. B afety how coverage to backside, move late to get over top of #3 receiver to rips side. how as late as possible to help the corner. B OLB Read run/pass first, if pass check for back releasing to open side and play man on. ike Read run/pass first, if pass work to get underneath of #3 receiver to rips side. Page 34

QUARR 'ZON I' F 5 Yard "No over Zone" "ZON I" all: econdary drops to Deep Quarters. Outside Backers drop to flats. ike plays iddle of Field. Prevent overage. Pick up any receiver in your zone. Page 35

DI 1/3 1/3 1/3 url to Flat Hook to url Hook to url url to Flat 5 Yard "No over Zone" Dime gives us three deep zones, and four underneath zones. Dime is a strong defense against the run and gives a change-up to Quarters coverages. Dime gives us another way to create confusion for the offense. aking Decisions: In regular Dime, the safety to the passing strength (most receivers, or wide side) will make a "RAH" call. he rash safety will roll down to play the url to Flat zone to his side. he linebackers will play the other 3 underneath zones while the corners and other safety will play the 3 deep zones. ags can be used to pre-determine who the RAH player is. ommunicate: Once the safeties have identified passing strength, they must raise thier hand and yell loudly "RAH! RAH!" he rash call determines zone responsibilities for the linebackers and other safety, so the call must be made loudly and quickly. eakness: he seams (along the hash marks) are weakest. he seam behind the safety who is leaving to cover the deep 1/3 is most vulnerable. "No over Zone": Do not chase receivers closer than 5 yards to the Line of crimmage. tay back in your zone but be ready to break when if the ball is thrown to a receiver behind the 5 yard "No over Zone." Page 36

DI RAH: afety to or most receivers 1/3 1/3 1/3 url to Flat Hook to url Hook to url url to Flat 5 Yard "No over Zone" 1/3 1/3 1/3 1/3 1/3 1/3 F F 3-2 3-2 3-2 3-2 Passing trength Passing trength 1/3 1/3 1/3 1/3 1/3 1/3 F F 3-2 3-2 3-2 3-2 Passing trength (ide ide) Passing trength Page 37

DI 'NAK' RAH: trong afety, only in OVR F 5 Yard "No over Zone" 1/3 1/3 1/3 1/3 1/3 1/3 F F 3-2 3-2 3-2 3-2 Passing trength Passing trength 1/3 1/3 1/3 1/3 1/3 1/3 F F 3-2 3-2 3-2 3-2 Passing trength (ide ide) Passing trength Page 38

DI 'FOX' RAH: Free afety, only in Under F 5 Yard "No over Zone" 1/3 1/3 1/3 1/3 1/3 1/3 F F 3-2 3-2 3-2 3-2 Passing trength Passing trength 1/3 1/3 1/3 1/3 1/3 1/3 F F 3-2 3-2 3-2 3-2 Passing trength (ide ide) Passing trength Page 39

DI 'ORPION' RAH: trong orner, only in Over F 5 Yard "No over Zone" 1/3 1/3 1/3 1/3 1/3 1/3 F F 3-2 3-2 3-2 3-2 Passing trength Passing trength 1/3 1/3 1/3 1/3 1/3 1/3 F 3-2 3-2 F 3-2 3-2 Passing trength (ide ide) Passing trength Page 40

DI 'OBRA' RAH: eak orner F 5 Yard "No over Zone" 1/3 1/3 1/3 1/3 1/3 1/3 F F 3-2 3-2 3-2 3-2 Passing trength Passing trength 1/3 1/3 1/3 1/3 1/3 1/3 F 3-2 3-2 F 3-2 3-2 Passing trength (ide ide) Passing trength Page 41

DI 'ROODIL' RAH: Both orners F 5 Yard "No over Zone" 1/3 1/3 1/3 1/3 1/3 1/3 F F 3-2 3-2 3-2 3-2 Passing trength Passing trength 1/3 1/3 1/3 1/3 1/3 1/3 F F 3-2 3-2 3-2 3-2 Passing trength (ide ide) Passing trength Page 42

ZON BLIZ PAKAG Page 43

3 OVRAG 1/3 1/3 1/3 url to Flat iddle of FIeld (OF) url to Flat 5 Yard "No over Zone" 3 is used in Zone Blitzes to give us three deep zones and 3 underneath zones. Because of the pressure we are putting on, the ball should be thrown quickly. Deep 1/3 players cannot allow anyone behind them. Underneath zone players should work to get in passing lanes to intercept a hurried pass. aking Decisions: In 3, the safety closest to the OK call will buzz down to take an underneath zone that the blitzing player would have occupied. orners have deep 1/3 in all Zone Blitzes unless they are the blitzer. ommunicate: Once they receive the OK call, the afety buzzing down will look at the other safety and make a "!!!" call, and point to himself. he other safety responds with a "YOU! YOU! YOU!" call and points to the other safety. If there is confusion about the decision, it is better for both safeties to drop than both safeties to buzz! eakness: he flats are very vulnerable in 3 coverage. e are bringing pressure and taking a risk to make something happen. If the QB makes a quick decision and throws the ball to the flats, we must swarm to the football and make the tackle for a minimal gain. "No over Zone": Do not chase receivers closer than 5 yards to the Line of crimmage. tay back in your zone but be ready to break when if the ball is thrown to a receiver behind the 5 yard "No over Zone." Dropping Defensive Linemen need to get at least 5 yards of depth before they start looking for receivers. Page 44

2 OVRAG 1/2 1/2 url to Flat Hook to url Hook to url url to Flat 5 Yard "No over Zone" 2 is used in Zone Blitzes to give us two deep half players and four underneath zones. Because of blitz pressure we should expect the ball to be thrown quickly. Deep 1/2 players cannot let anyone get behind them. 2 will be used if a team is taking advantage of the flats that are open versus 3 Zone Blitz overage. aking Decisions: hen using 2 coverage, only the linebackers and defensive linemen will be used in the blitz. he corners will play a press technique as used in Quarters 'loud.' Both safeties will play deep half and must get deeper than the deepest receiver. ommunicate: Linebackers must alert dropping defensive linemen of 2 coverage by yelling "2! 2! 2!" his alerts dropping linemen that they have hook to curl zones and do not need to drop to the flats. eakness: he deep middle of the field is the weakest zone in 2. orners must prevent an outside release by the #1 receiver or the sideline pass is also vulnerable. "No over Zone": Do not chase receivers closer than 5 yards to the Line of crimmage. tay back in your zone but be ready to break when if the ball is thrown to a receiver behind the 5 yard "No over Zone." Dropping Defensive Linemen need to get at least 5 yards of depth before they start looking for receivers. orners should collision once they have forced an inside release, drop off beyond 5 yards in the flat zone. Page 45

DL echnique in Zone Blitz GAP-OU Lateral step toward the gap you are in control of, then shoot straight through the gap, avoid engaging with the offensive line. Break down at the heels of the linemen and work to the football. U Lateral step in the direction the cut is going, attack at the hip of the next offensive lineman. ut involves crossing the face of one offensive lineman. Rip through his face as you step past. Read the OL as you go, if the lineman you are crossing face blocks away, do not cross his face. LONG U he first step of Long ut is the same as ut, in the direction of the cut, crossing face of the next OL. wo more steps are needed cross the face of the next offensive lineman. A Long ut crosses the face of two offensive linemen. After three steps, rip through the face of the OL as you step past to the hip of the next blocker. Long ut is used with overload stunts where two LBs are blitzing to the same side. LA lam is used when the person responsible for containing versus pass has a player aligned on the LO outside of him. he lam player will slam into the near hip of the next OL outside, fight through and work down the LO to the outside to maintain contain. lam players should expect the play to be flushed out from the other side by blitzing linebackers. Page 46

F ight Over AFIA 3 AFIA Zone Blitz plit Under AFIA 3 plit Over AFIA 3 ight Under AFIA 3 Page 47

F AX Zone Blitz ight Over AX 3 plit Under AX 3 plit Over AX 3 ight Under AX 3 Page 48

HOO Zone Blitz ight Over HOO 2 F plit Under HOO 3 plit Over HOO 3 ight Under HOO 3 Page 49

AX Zone Blitz ight Over AX 3 F plit Under AX 3 plit Over AX 3 ight Under AX 3 Page 50

F HIP Zone Blitz ight Over HIP 3 plit Under HIP 3 plit Over HIP 3 ight Under HIP 3 Page 51

F AX Zone Blitz ight Over AX 3 plit Under AX 3 plit Over AX 3 ight Under AX 3 Page 52

A Zone Blitz ight Over A 3 F plit Under A 3 plit Over A 3 Page 53

AH Zone Blitz ight Over AH 3 F plit Under AH 3 plit Over AH 3 Page 54

O Zone Blitz ight UNDR O 3 F plit Under O 3 Page 55

F A Zone Blitz ight Over A 3 ight Under A 3 plit Over A 3 plit Under A 3 ight Over A 3 - no Page 56

AK Zone Blitz ight Over AK 3 F plit Under AK 3 plit Over AK 3 Page 57

FAOU Zone Blitz ight Over FAOU 3 F plit Under FAOU 3 F plit Over FAOU 3 F Page 58

AH Zone Blitz ight Over AH 3 F plit Under AH 3 Page 59

OHR Zone Blitz ight Over OHR 3 F plit Under OHR 3 plit Over OHR 3 Page 60

OBOY Zone Blitz ight Over OBOY 3 F Page 61

1 OVRAG Deep Help #1 #2 F #3 #3 #2 #1 1 is used to get man coverage with Free afety help over the top. 1 can be combined with any of our Zone Blitz package stunts. 1 gives one deep safety with all eligible receivers covered man to man by an underneath defender. orners always have man coverage on the #1 receiver to their side. ake a slight inside shade alignment, can be anywhere from 1 yard to 7 yards off of the receiver depending on game plan and ability. trong afety and ill Linebacker have man coverage on the #2 receiver to their side. ake an inside shade alignment on removed receivers, or outside shade on a ight nd, ing or lot. ike and am Linebacker take any #3 receiver or Back Out of the backfield to their side. If no #3 receiver releases, they should either drop off and help underneath #2 receivers or, if they have been pulled up on a fake, continue on to pressure the Quarterback. Page 62

ZOO an Blitz, OVR 0 ight Over ZOO 0 F plit Under ZOO 0 plit Over ZOO 0 am makes HO call to nd if no ight Under ZOO 0 Page 63

Goal Line Package ND ZON F Page 64

GLOARY Anchor: echnique used by 9-tech am Linebacker in Under front. ake one step and engage, reading for run-pass. If run, continue on to spill, if pass drop to coverage zone. Bend: Defensive line technique after escaping from offensive line block. Always work across the heels of the lineman you are shaded on and down the line of scrimmage. his puts you in the best position to spill blockers or pursue on runs away from you. Boundary: hort side of the field. Used to declare strength as in "Boundary Over Quarters" where we are declaring the strong side as closest to the sideline. Box Player: Player who attacks everything with his inside shoulder on the outside shoulder of blockers or ball carriers. ust force runs to either turn back inside to help, or string out to sideline to allow pursuit to get over. rash: all made by the secondary player who is coming down to cover an underneath zone in Dime coverage package. an be determined by offensive formation or by the call made in the huddle. redit ard Alignment: Alignment used by defensive linemen in base front, to get as close as possible to the ball that you could slide a credit card between your hand and the ball. ake sure your head is behind your hand at all times to avoid off-sides. url: Underneath pass coverage zone referring to where a #2 receiver would be if he turned outside from his original alignment. Up to 14 yards...o.l..: nd an on the Line of crimmage, can be the ight nd or ackle. nchilada: all made by linebacker to nd in Zone Blitz to alert him that he is the dropper. Field: ide side of the field. Used to declare strength as in "Field Over Quarters" where we are declaring the strong side as the side with the most space between ball and sideline. Flat: Underneath pass coverage zone referring to the farthest area outside where a receiver would run a short out route, or a back would flare to. Up to 14 yards. Flood: ailback is going to the weak side on a run play. Flow: ailback is going to the strong side on a run play. Hook: Underneath pass coverage zone referring to where a #2 receiver woudl be if he turned inside from his original alignment. Up to 14 yards. L.O..: Line of crimmage, running along where the ball spotted..o.f.: iddle of Field, coverage zone usually occupied by ike Linebacker. Drop back in the middle of the field and look for receivers coming into the zone. Don't be a statue! Page 65

GLOARY Nacho: all used to alert 1-echnique ackle (Nose) that he is the dropper in Zone Blitzes. No over Zone: 5 yard zone from the Line of crimmage to 5 yards deep where we will not come up on receivers, but be prepared to break on the ball when thrown to these receivers. e will accept the offense throwing the ball in this zone, but must swarm to the football and make tackles. 'Pull' all: all made by Outside Linebacker when he must step out to a removed receiver, or when he drops down over top of a ight nd in the Under front. ells the other Linebackers to step over one man. lot: Receiver aligned off the ball and 3 yards or less from the hip of the ackle. moke: all made by Linebacker who is blitzing in Zone Blitz Package. Alerts the afeties who is blitzing so they can make the decision of who will buzz down to underneath coverage and who will cover the deep 1/3. pill Player: Attacks the inside shoulder of any blockers with his outside shoulder, forcing the ball carrier to bounce forther outside and spill to the box player. plit: Receiver on the L.O.. away from the ight nd. Used to declare strength as in, "plit Over Quarters." trength will be declared to the receiver away from the ight nd aligned on the Line of crimmage. trong: ide to which the strength is called by ike Linebacker. warm: Getting all 11 defensive players running to the ball at all times. e want to see 11 hats around the football at the end of every play. aco: all used to alert 3-echniqe ackle that he is the dropper in Zone Blitzes. ight: ight nd, eligible receiver on the line of scrimmage aligned within 3 yards of the ackle. Used to declare strength as in, "ight Over Quarters." trength will be declared to the ight nd. eak: ide away from the strength call made by ike Linebacker. ing: Receiver or Running Back aligned off the ball and 3 yards or less from the hip of the ight nd. Page 66