Table Tennis. Physical Education. Name: History

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Table Tennis Physical Education Name: History The game originated in England as an after-dinner amusement for upper-class Victorians in the 1880s. Mimicking the game of tennis in an indoor environment, everyday objects were originally enlisted to act as the equipment. A line of books would be the net, a rounded top of a champagne cork or knot of string as the ball, and a cigar box lid as the racket. Table tennis evolved into the modern game in Europe, the United States and Japan. The popularity of the game led game manufacturers to sell the equipment commercially. Early rackets were often pieces of parchment stretched upon a frame, and the sound generated in play gave the game its first nicknames of "whiff-whaff" and "Ping-pong." A number of sources indicate that the game was first brought to the attention of Hamley's of Regent Street under the name "Gossima". The name "ping-pong" was in wide use before English manufacturer J. Jaques & Son Ltd trademarked it in 1901. The name "Ping-Pong" then came to be used for the game played by the rather expensive Jaques equipment, with other manufacturers calling theirs table tennis. A similar situation came to exist in the United States where Jaques sold the rights to the "Ping-Pong" name to Parker Brothers. In 1921, the Table Tennis Association was founded in England, and the International Table Tennis Federation followed in 1926. London hosted the first official world championship in 1927. Table tennis was introduced as an Olympic sport at the Olympics in 1988. Table Tennis Terms 1. Backhand - A shot done with the racket to the left of the elbow for a righthander, the reverse for a lefthander. 2. Backspin - A type of spin used mostly on defensive shots. When you chop the ball, you produce backspin. The bottom of the ball will move away from you. 3. Blade - The racket, usually without covering. 4. Block - A quick, off the bounce return of an aggressive drive done by just holding the racket in the ball's path. 5. Chop - A defensive return of a drive with backspin, usually done from well away from the table. (See backspin.) 6. Closed Racket - If the racket's hitting surface is aimed downward, with the top edge leaning away from you, it is closed. 7. Counter-smash - To smash a smash. 8. Crosscourt - A ball that is hit diagonally from corner to corner. 9. Deep - A ball that will not bounce twice on the opponent's side of the table if given the chance. 10. Double Bounce - A ball that hits the same side of the table twice. The person on that side loses the point. 11. Drop Shot - Putting the ball so short that the opponent has trouble reaching the ball. Done when the opponent is away from the table.

12. Forehand - Any shot done with the racket to the right of the elbow for a righthander, to the left for a lefthander. 13. Free Hand - The hand not holding the racket. 14. Handicap events - An event in a tournament where points are spotted to make the match even. Can be singles or doubles. 15. Hard Rubber - A type of racket covering with pips out rubber but no sponge underneath. It was the most common covering for many years until the development of sponge rubber. 16. High Toss Serve - A serve where the ball is thrown high into the air. This increases both spin and deception. 17. Inverted Sponge - The most common racket covering. It consists of a sheet of pips out rubber on top of a layer of sponge. The pips point inward, so the surface is smooth. This is the opposite of pips-out sponge, where the pips point outward. 18. ITTF - International Table Tennis Federation. The governing body for table tennis in the world. 19. Let - If play is interrupted for any reason during a rally, a let is called and the point does not count. 20. Lob - A high defensive return of a smash. Usually done with topspin or sidespin. 21. Loop - A heavy topspin shot usually considered the most important shot in the game. Many players either specialize in looping or in handling the loop. 22. Match - A two out of three or three out of five games contest. 23. Open Racket - If the hitting surface of the racket is aimed upwards, with the top edge leaning towards you, it is open. 24. Pips - The small conical bits of rubber that cover a sheet of table tennis rubber. 25. Playing Surface - The top of the table, including the edges. 26. Push - A backspin return of backspin. Usually defensive. 27. Racket - What you hit the ball with. The blade plus covering. 28. Racket hand - The hand that holds the racket. 29. Rally - The hitting of the ball back and forth, commencing with the serve and ending when a point is won. 30. Receive - The return of a serve. 31. Rubber - The racket covering. Sometimes refers only to the rubber on top of a sponge base. 32. Serve - The first shot, done by the server. It begins with the ball being thrown up from palm of hand and struck by the racket. 33. Shakehands Grip - The most popular grip. It gives the best balance of forehand and backhand. 34. Short - A ball that would bounce twice on the opponent's side of the table if given the chance. 35. Smash - A putaway shot. Ball is hit with enough speed so opponent cannot make a return. 36. Sponge - The bouncy rubber material used in sandwich covering. It is used under a sheet of rubber with pips. It revolutionized the game and ended the hard rubber age in the 1950's. 37. Stroke - Any shot used in the game, including the serve. 38. Topspin - A type of spin used on most aggressive shots, with an extreme amount being used in the loop shot. When you topspin the ball, the top of the ball moves away from you. 39. USATT - USA Table Tennis. The governing body for table tennis in the United States. There are a number of membership benefits, including the bi-monthly color glossy magazine, and may play in USATT tournaments and receive a USATT rating. As of 2001, there were about 8000 members. 40. Volley - To hit the ball before it bounces on your side of the table. It results in an immediate loss of the point.

How to Hold a Racket The most common way to hold a racket is by using the Shakehands Grip. See the picture below as a guide. Grab your racket handle as if you were shaking hands with it. This will position your hand in the best way possible to play Table Tennis. How to Play Most games start out with a volley to serve. This is where the players play a practice point and whichever team wins this point gets to serve first. The game then continues with each player alternating serving 5 serves. The team who reaches 21 points first wins. If both teams reach the score of 20, serving is alternated every point until a team reaches a 2 point advantage and therefore wins the game. Games are best out of any odd number of games. For this tournament, we are going to play just one match per game. Serving In game play, the player serving the ball commences a point. Standing so that the ball is held behind the endline of the table, with the ball in the palm of the free hand - over the table's height - and the racket in the other, the server tosses the ball without spin, upward. In casual games, many players do not toss the ball upward, however this is technically illegal and can give the serving player an unfair advantage. The ball must remain above the height of the table at all times. He or she then must hit the ball from behind the baseline such that it bounces once on his or her half of the table, and then bounces at least one time on the opponent's half. If the ball strikes the net but does not strike the opponent's half of the table, then a point is awarded to the opponent. However, if the ball hits the net, but still goes over and bounces on the other side, it is called a let (or net-in). Play stops, and the ball must be served again with no penalty. A player may commit any number of lets without penalty. In doubles, a certain service rule applies. A line painted along the long axis of the table to create doubles courts bisects the table. This line's only purpose is to facilitate the doubles service rule, which is that service, must originate from the right hand "box" in such a way that the first bounce of the serve bounces once in said right hand box and then must bounce at least once in the opponent side's right hand box (far left box for server). Play then continues normally with the exception that players must alternate hitting the ball. For example, after a player serves, the receiving player

makes his or her return, the server's partner returns the ball and then the service receiver's partner would play the ball. The point proceeds this way until one side fails to make a legal return and the point is then awarded to the other team. Also, when the game reaches the final set, the teams must switch side and the team that receives the service must switch receiver when one of the teams reach 5 points. Scoring Your opponent will score if any of the following occur: Allowing the ball to bounce on one's own side twice Double hitting the ball. Note that the hand below the wrist is considered part of the racket and making a good return off one's hand or fingers on the racket-holding hand is allowed, but hitting one's hand or fingers and subsequently hitting the racket is a double strike and an error. Allowing the ball to strike anything other than the racket Causing the ball not to bounce on the opponent's half (i.e., not making a "good" return) Placing one's free hand on the playing surface or moving the playing surface Offering and failing to make a good serve (i.e., making a service toss and failing to strike the ball fairly into play) Hitting the net with racket or any body part. By volleying the ball (not allowing the ball to bounce on your side)

A few reminders If you hit the ball back towards your opponent and it does not hit their side of the table before going out of play, your opponent gets a point. You must toss the ball and serve it. You are not allowed to toss the ball, let it bounce on the table, and then serve. You toss, strike, the ball bounces on your side of the net, goes over the net cleanly, and then bounces on your opponent s side of the table. It is called table tennis, NOT ping pong!