Draganflyer Trainer FLIGHT TRAINING

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Draganflyer Trainer FLIGHT TRAINING 1 of 7

New Operator Flight Training For customers of the Draganflyer X4P, X8, X6, and X4 UAV who are new to the operation of multirotor aircraft, we would like to introduce you to the Draganflyer Trainer. This trainer is a lightweight and damage resistant miniature multirotor helicopter with basic flight characteristics closely matching those of the X4P, X8, X6, and X4. Using this training helicopter will make the small mishaps that happen to everyone while learning how to fly less expensive. We recommend that you practice the following flight exercises with your training helicopter before attempting to fly the Draganflyer X4P, X8, X6, or X4. Setting Up the Practice Flight Area: Find an indoor area free of obstructions (an average living room will do), and set up a practice area resembling Figure 1 below. You can use any easy to see objects as markers. Pilot Figure 1 How to Set Up the Practice Flight Area 2 of 7

Flight Exercises Exercise #1 - Hover: The first exercise is relatively simple. Get your training helicopter ready for flight by following the instructions that came with it. Set the helicopter on the floor in the center of the markers that you set up earlier, and slowly increase the throttle to around 50%. The helicopter should take off and start rising. Back off on the throttle a small amount and try to maintain a hover. If required use the trim tabs for roll, pitch and yaw to try to keep the helicopter hovering in one spot. When setting the trims make only small adjustments then see how the helicopter reacts to the adjustment. Don't use any of the other flight controls unless the helicopter starts to drift. Hold the helicopter in a steady hover for a few minutes, then slowly decrease the throttle and allow it to settle to the ground. Ideally, the helicopter should stay at exactly the same spot over the ground while hovering. To help you keep track of its position above the ground, use the markers set up earlier. Exercise #2 - Roll: Once you are confident hovering in one place, you can try moving the helicopter around. Begin by hovering above a marker, and then gently push the right transmitter stick to the left. Don't push it too far, just enough to make it start to move to the left. This will cause the helicopter to tilt slightly and begin moving to the left. As long as you apply inputs the helicopter will continue moving in the direction you are applying direction to. As you near the next marker move the joystick back to center this should cause the helicopter to again be vertical and directional movement should discontinue after any speed has been depleted. Hover momentarily at that marker then move the joystick to the right to move the helicopter back to the center marker and then on to the right marker. Practice moving it left and right until you are confident, then move on to the next exercise. You will find that larger inputs cause steeper angles which result in higher flight speed. 3 of 7

Exercise #3 - Pitch: Start in a hover like before, and push the right transmitter stick forward slightly. This will cause the helicopter's nose to drop, and the helicopter will start to travel forward. As with the roll inputs the same type or reaction applies to pitch. To eliminate forward movement re-centre the right joystick, this will cause forward motion to cease once any momentum is depleted. If you move the joystick back past centre it will cause the helicopter to fly backward. Practices moving from marker to marker to become familiar with the pitch control. Exercise #4 - Pitch & Roll: Using the marker grid as a pattern, establish hover in the center. Move to each point and establish hover, then return to the center and establish hover before moving on to the next point in the cross pattern 4 of 7

Perform a square Figure 8 keeping nose out Perform diagonal 45 to left, then right 5 of 7

Exercise #5 - Yaw: The training helicopter can rotate, pointing the nose in a new direction. Control yaw (rotational motion) by nudging the left transmitter stick left or right. Practice flying the training helicopter around the perimeter of the rectangle of markers set up earlier, keeping the nose pointing in these positions: 1) Left 2) Right 3) Towards you 4) Always flying forward. Exercise #6 Figure 8 with Nose In, Nose Out, Nose Right, and Nose Left: Once you become confident holding the nose in these positions, try flying a square figure 8 while holding the nose in a given position. The figure 8 should be flat, with the helicopter maintaining the same altitude throughout the maneuver. You can also try flying in diagonal movements by incorporating both pitch and roll. 6 of 7

Exercise #7 Circles: Once you become confident flying these positions, try flying a circle. A circle is flown by utilizing either yaw and pitch together or yaw and roll together. The following combinations give you circles as follows: forward pitch and left yaw gives a forward flying counter clockwise circle forward pitch and right yaw gives a forward flying clockwise circle right roll and left yaw gives an inward flying counter clockwise circle left roll and right yaw gives an inward flying counter clockwise circle right roll and right yaw gives an outward flying clockwise circle right left roll and left yaw gives an outward flying counter clockwise circle The symmetry of the circles is dependant on the consistency of the inputs of yaw and pitch or roll. When you feel confident flying the training helicopter using all of the controls, practice flying it to any desired location and landing there. Continue to practice with the training helicopter until you have mastered all of the exercises and your control of the helicopter feels natural and instinctive. Becoming proficient at flying the training helicopter will prepare you to pilot your Draganflyer X4P, X8, X6, or X4 to its full potential and will help reduce flight mishaps. These same exercises are used for training on the Draganflyer X4P, X8, X6, and X4. The goal is to fly smoothly and with precision. Remember that flying slowly also allows you to fly more smoothly, and if an error is made the required corrective input will be smaller. This way you can avoid the yoyo effect caused by reacting with rapid large inputs. 7 of 7