STAGE DESCRIPTIONS

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11. 18. 2017 STAGE DESCRIPTIONS 6 Stages Round Count: 87

STAGE 1 - SIT N SAVE Scenario: You re seated on a park bench enjoying the gorgeous day when you see a gang of armed robbing and beating on an innocent group of people. Save the day. Start Position: Seated at - Loaded to division capacity. Gun Holstered. Hands on your knees. Procedure: On the buzzer, draw and engage all targets with 2 shots each and steel until down. All shots must be fired from a seated position. Minimum Shots: 11 Scored Targets: 6 (5 IDPA, 1 Popper) Scored Hits: 10 on paper, steel must fall. Targets Needed: 5 IDPA, 2 NT s, 1 popper, 6 barrels, 1 chair. P T4 T5

STAGE 2 - DOWN BOY! Scenario: A nice stroll down the street turns potentially deadly when you accidentally walk into the middle of a drug deal. The bad guys draw their guns and sick their dogs on you. Save yourself! Start Position: - Loaded to division capacity. Gun Holstered. Hands relaxed by sides. Procedure: On the buzzer, draw and engage & with 2 shots each while retreating. Engage the remaining targets from the remaining shooting positions with 2 shots each. Minimum Shots: 12 Scored Targets: 6 Scored Hits: 12 (2 on each target) Targets Needed: 6 IDPA, 2 NT s, 3 long walls, 2 short walls. T5 T4 T6 P3

STAGE 3 - SWEEP AND CLEAR Scenario: You ve been tasked with entering a known terrorist HQ and eliminating all threats. A couple of guards spot you before you can make entry. Be sure not to hit any hostages. Start Position: facing T4 - Loaded to division capacity. Gun pointed at X. Procedure: On the buzzer, engage all paper targets with 2 shots each. & must be shot from. = Up/Down T5 = Up/Over Concealment: Optional Minimum Shots: 18 Scored Targets: 8 Scored Hits: 16 (2 on each paper target) Targets Needed: 8 IDPA,3 NT s, 5 long walls, 2 short walls, 6 barrels. P T4 T6 P T5 T8 T7 P6 P7 P5 P3 P4

STAGE 4 - STANDARDS Scenario: Standards Start Position: or (weak hand side) - Gun loaded with 6 rounds only in weak hand at low ready. Reloads on belt - each with 6 rounds only. Procedure: On the buzzer, engage - with 2 shots each weak hand on the outside of the barrels. Reload and re-engage - with 2 shots each freestyle between the barrels. Reload again and move to the other set of barrels. Re-engage - with 2 shots each from the Outside of the barrels strong hand only. All reloads must be behind cover. Concealment: Optional Scoring: Limited Minimum Shots: 18 Scored Targets: 3 Scored Hits: 18 (6 on each target) Targets Needed: 3 IDPA, 4 Barrels

STAGE 5 - END OF A LONG DAY Scenario: You ve just returned home after a long day of work. You re ready for a pizza and a couple of drinks, but your plans get interrupted by a group of armed gang members trying to invade your home. Take care of it. Start Position: - Loaded to division capacity. Gun Holstered. Holding pizza box. Procedure: On the buzzer, drop the pizza box, draw and engage all targets from. Paper targets get 2 shots to the body and 1 shot to the head. Steel must fall. Minimum Shots: 11 Scored Targets: 5 (3 IDPA, 2 Steel) Scored Hits: 11 (2 body/1 head on each paper target, Steel poppers must fall.) Targets Needed: 3 IDPA, 2 poppers. P P

STAGE 6 - BOARDWALK Scenario: A lazy stroll on the boarwalk down the shore sounds like a perfect way to spend the evening. Unfortunately, armed terrorist think it s the perfect place to start shooting. Take them out. Start Position: - Loaded to division capacity. Gun Holstered. Hands relaxed by sides. Procedure: On the buzzer, draw and engage all paper targets with 2 shots each. T4 = Drop turner T6 = Swinger T7 = VATA (2 turns - activated by P) Minimum Shots: 17 Scored Targets: 7 Scored Hits: 14 (2 on each paper target) Targets Needed: 7 IDPA, 2 NT s, 12 barrels, 5 long walls, 2 poppers. T4 P T6 P T5 T7 P3 P4