Missouri 3-Gun Championship Rules

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Missouri 3-Gun Championship Rules 1. Safety Rules 1.1 Participants are subject to disqualification for violation of any rule or regulation in sections 1 or 2. 1.2 All 3-Gun matches will be run on COLD RANGES. 1.2.1 COLD RANGE (definition): Participants firearms will remain unloaded at the match site except under the direction of a match official. 1.3 Designated Safety Areas 1.3.1 The Safety Areas will be clearly marked with signs. 1.3.2 Unloaded firearms may be handled and/or displayed only in the Safety Areas. 1.3.3 No ammunition may be handled in any Safety Area. 1.4 Grounded Firearm Definition: A firearm will not be considered grounded until another firearm is discharged. Any firearm that has been grounded can no longer be used in the course of fire. You will be allowed to go back, retrieve an abandoned firearm and re-engage targets. You are permitted to go back and rectify incorrectly abandoned firearms left in an incorrect condition or location until the next firearm is discharged. 1.5 Rifles & Shotguns, (carry from vehicle or between stages) 1.5.1 Rifles & shotguns must be cased or carried slung with the muzzle up. 1.5.2 Rifles & shotguns must be carried with actions open and detachable magazines removed. 1.5.3 On stages, grounded rifles and shotguns must be empty or on safe, pointed in a safe direction, and as instructed in stage briefs. Grounding rifles and shotguns on safe requires externally activated safety be on. 1.5.3.1 Empty is defined as no live ammunition in the rifle or shotgun. 1.5.3.2 On safe is defined as the rifle or shotgun s external safety lever or button switched to the Safety On position. 1.5.3.3 Violations see 2.5 1.6 Handguns (carry between stages) 1.6.1 Handguns must be cased or remain in holster, magazine removed except under the direction of Range Officer(s) on a stage. 1.6.2 Handguns must be carried with the "Hammer/Striker Down." 1.6.3 On stages, the Ready Condition of handguns must be "Hammer Down" for DA autos & revolvers, and "Cocked & Locked" for SA autos or DA autos with manual override safeties. 1.6.4 On stages, grounded pistols must be empty or on safe, pointed in a safe direction, and as instructed in stage briefs. Grounding pistols on safe requires externally activated safety be on. 1.6.4.1 Empty is defined as no live ammunition in the pistol. 1.6.4.2 On safe is defined as pistol s external safety lever or button switched to the Safety On position. 1911/2011 type pistols with grip safety are NOT exempt from this rule if they are equipped with an external thumb safety. Pistols with trigger safety mechanism with no other external safety are exempt from this rule. 1.6.4.3 Violations see 2.5 1.7 No participants or spectators shall consume or be under the influence of alcohol or non-prescription drugs at the match site. Any participant found to be impaired and deemed unsafe as a result of legitimate prescription drugs may be directed to stop shooting and requested to leave the range. 1.8 Ear and eye protection is mandatory for participants, spectators & range personnel while on or near a stage of fire. 2. Disqualifications: 2.1 Match Disqualification will result in complete disqualification from the match. Shooter will not be allowed to continue with the match and will not be eligible for prizes nor a free entry into the next match. Final decision is the Match Director or Range Master s.

2.1.1 A participant shall be disqualified from the Match for dropping a loaded firearm. 2.1.2 A participant shall be disqualified from the Match for going prone with a hot pistol. 2.1.3 A participant shall be disqualified from the Match for unsportsmanlike conduct. 2.1.4 A participant shall be disqualified from the Match for cheating. 2.1.4.1 Intentionally altering targets prior to the target being scored to gain an advantage or avoid a penalty. 2.1.4.2 Altering or falsifying score sheets. 2.1.4.3 Altering the configuration of firearms or equipment to gain advantage. (See rule 5.3, 5.4, 5.5, 7.1.4) 2.1.5 A Match DQ will be issued for allowing the muzzle of his/her firearm to break the 180-degree Safety Plane (except while holstered, drawing or re-holstering.) 2.2 A Stage Disqualification will result in a maximum time on that stage but the shooter will be allowed to continue the match and go to the prize table. All potential stage DQ s will be determined by the MD/RM. 2.2.1 A stage DQ will be issued for dropping an unloaded gun. 2.2.2 Use of restricted ammo cited in section 4 will result in a Stage DQ. 2.2.3 Loss of Eye/Ear Protection 2.2.3.1 If a competitor removes or purposely dislodges their eye/ear protection during the course of fire they will receive a Stage DQ. 2.2.3.2 If eye/ear protection is dislodged accidentally it must be replaced before continuing the course of fire. Shooting a course of fire without eye/ear protection on purpose will result in a Stage DQ. 2.2.3.3 If a competitors eye/ear protection is broken beyond repair due to a fall or lost due to extenuating circumstances the competitor will be stopped and given a reshoot. 2.3 Negligent Discharge. 1.1.1.1 "Negligent Discharge" is defined as the discharge of a firearm in an unsafe manner or unintentionally. 1.1.1.2 A Negligent discharge in which a projectile (bullet) strikes the ground or prop within 9 feet of the competitor or range officer, or outside the confines of the backstop will result in a Match DQ. 2.4 All disqualifications will be issued by the RM/MD. 2.5 Leaving a firearm in a safety box or barrel, loaded without the safety engaged will result in a 60 second procedural. Firearms may be loaded when grounded but must remain on safe. 2.5.1 This penalty also applies to guns grounded in the improper location. 3. Sportsmanship & Conduct 3.1 Participants and spectators are expected to conduct themselves in a courteous, sportsman-like manner at all times. Disputes will be handled promptly and fairly by the Range Master. An unsportsmanlike penalty can be a stage or match DQ at the discretion of the Match Director or Assistant Match Director. 3.2 Clothing with any offensive or obscene logos, sayings, pictures or drawings will not be worn or displayed while at the match site/range. 3.3 Any competitor with a proven handicap can shoot the course other than intended (strong hand/weak hand/traverse obstacles) but may incur a 35% penalty in time/points per string or per stage. The RM will decide on a case-by- case basis. 3.4 Any competitor who does not participate in resetting a stage shall be warned of the unsportsmanlike conduct. Continuance of such conduct will be cause for issuance of a procedural penalty to the competitor. Further continuance of such conduct will be cause for match disqualification. 4. Ammunition 4.1 Pistol/revolver ammunition shall be 9mm (9x19) or larger. 4.2 Rifle ammunition shall be.223 Remington (5.56 NATO) or larger.

4.2.1 No tracer, incendiary, armor piercing or steel jacketed ammunition is allowed. 4.2.1.1 Questionable ammo will be tested with a magnet. 4.2.1.2 Use of magnetic ammo with result in Stage DQ. 4.2.1.3 Competitor will be held financially responsible for any target shot with prohibited ammo. 4.3 Shotgun ammunition shall be 20 gauge or larger. 4.3.1 Lead shot (#6 or smaller) or slugs only. 4.3.1.1 Use of steel shot will result in a Stage DQ. 4.3.2 Buckshot and slugs may be used if allowed or required by stage description. 5. Firearms 5.1 All firearms used by competitors shall be serviceable and safe. 5.2 If a competitor's firearm becomes unserviceable during competition, that competitor may replace his/her firearm with another of the same model, caliber and sighting system approved by the Range Master. 5.3 For purposes of this ruling, a "firearm" consists of a specific caliber, receiver, barrel, and stock and sighting system combination. 5.4 The same firearm system, for each gun, per Rule 5.3, shall be used during the entire match. 5.5 Competitors will not reconfigure any firearm during the course of a match. (i.e. change caliber, barrel length, shotgun magazine tube length, sighting systems or stock style.) 6. Divisions and Firearms Classifications [Open, Tactical Optics, Limited, Heavy Optics, & Heavy Metal] 6.1 Any competitor found not meeting the classifications of their division will receive a 60 second, unsportsmanlike conduct penalty for each offense. 6.2 Open 6.2.1 Handgun 6.2.1.1 No limitations on accessories. 6.2.2 Rifle 6.2.2.1 No limitations on accessories. 6.2.2.2 Barrel length shall not be changed for the duration of the match. 6.2.3 Shotgun 6.2.3.1 No limitations on accessories. 6.2.3.2 Barrel length shall not be changed for the duration of the match. 6.2.3.3 Shotgun speed loaders are allowed in Open Class. 6.2.3.3.1 Shotgun speed loaders must be the new type, or modified old style with the primer relief cut. 6.2.3.3.2 Use of old style shotgun speed loaders without the primer relief cut will result in Match disqualification. 6.3 Tactical Optics 6.3.1 Handgun 6.3.1.1 Firearms with custom or factory installed electronic sights, optical sights, extended sights, 6.3.1.2 Magazines used shall not exceed 170 mm OAL (overall length) for single stacks, and shall not exceed 140 mm OAL for staggered magazines. 6.3.2 Rifle 6.3.2.1 Barrel length shall not be changed for the duration of the match. 6.3.2.2 Rifles may be equipped with no more than one (1) optical sight. 6.3.2.3 Rifle supporting devices (i.e. bipods, etc.) are not allowed in this class. 6.3.2.3.1 Coupled mags with a width greater than 3 are prohibited. 6.3.2.4 Rifle may have a compensator that is not more than 1 in diameter and 3 long. 6.3.2.5 No drum magazines or beta/c magazines allowed in this class. 6.3.3 Shotgun

6.3.3.1 Barrel length may not be changed for the duration of the match. 6.3.3.2 No electronic or optical sights are allowed on shotguns in this class. 6.3.3.3 No shotgun supporting devices (i.e. bipods, etc.) are allowed in this class. 6.3.3.4 No compensators or porting on barrels allowed in this class. 6.3.3.5 Tactical shotguns may start a stage with a maximum of nine (9) rounds in the gun but magazine 6.3.3.6 No shotgun speed loaders or box fed shotguns are allowed in this class. 6.4 Tactical Irons 6.4.1 Handgun 6.4.1.1 Firearms with custom or factory installed electronic sights, optical sights, extended sights, 6.4.1.2 Magazines used shall not exceed 170 mm OAL (overall length) for single stacks, and shall not exceed 140 mm OAL for staggered magazines. 6.4.2 Rifle 6.4.2.1 Barrel length shall not be changed for the duration of the match. 6.4.2.2 Rifles must either have iron sights or a 1x only optic. 6.4.2.3 Rifle supporting devices (i.e. bipods, etc.) are not allowed in this class. 6.4.2.4 Rifle may have a compensator that is not more than 1 in diameter and 3 long. 6.4.2.5 No drum magazines or beta/c mags allowed in this class. 6.4.3 Shotgun 6.4.3.1 Barrel length may not be changed for the duration of the match. 6.4.3.2 No electronic or optical sights are allowed on shotguns in this class. 6.4.3.3 No shotgun supporting devices (i.e. bipods, etc.) are allowed in this class. 6.4.3.4 No compensators or porting on barrels allowed in this class. 6.4.3.5 Tactical shotguns may start a stage with a maximum of nine (9) rounds in the gun but magazine 6.4.3.6 No shotgun speed loaders or box fed shotguns are allowed in this class. 6.5 Heavy Optics 6.5.1 Handgun 6.5.1.1 Firearms with custom or factory installed electronic sights, optical sights, extended sights, 6.5.1.2.44 caliber bore or larger for all revolvers and semi-automatic pistols. 6.5.1.3 No more than 10 rounds allowed in any magazine at any time. 6.5.1.3.1 Violation of the 10-round magazine rule will be considered Unsportsmanlike Conduct and result in a Stage DQ. 6.5.2 Rifle 6.5.2.1 Barrel length shall not be changed for the duration of the match. 6.5.2.2 Rifles may be equipped with no more than one (1) optical sight. 6.5.2.3 Rifle supporting devices (i.e. bipods, etc.) are not allowed in this class. 6.5.2.4 Rifles will be.308 Winchester (7.62 x 51 NATO) or larger caliber. 6.5.2.4.1 No rifles larger than 30-06(7.62 x 63) are allowed. 6.5.2.5 No more than 20 rounds allowed in any magazine at any time. 6.5.2.6 Rifle may have a compensator that is not more than 1 in diameter and 3 long. 6.5.3 Shotgun 6.5.3.1 Shotgun may be pump or semi-auto. 6.5.3.2 Barrel length may not be changed for the duration of the match. 6.5.3.3 No electronic or optical sights are allowed on shotguns in this class. 6.5.3.4 No shotgun supporting devices (i.e. bipods, etc.) are allowed in this class. 6.5.3.5 No compensators or porting on barrels allowed in this class.

6.5.3.6 Tactical shotguns may start a stage with a maximum of nine (9) rounds in the gun but magazine 6.5.3.7 No shotgun speed loaders or box fed shotguns are allowed in this class. 6.5.3.8 Ammo 12 gauge and larger only. 6.6 Heavy Irons 6.6.1 Handgun 6.6.1.1 Firearms with custom or factory installed electronic sights, optical sights, extended sights, 6.6.1.2.44 caliber bore or larger for all revolvers and semi-automatic pistols. 6.6.1.3 No more than 10 rounds allowed in any magazine at any time. 6.6.1.4 Violation of the 10-round magazine rule will be considered Unsportsmanlike Conduct and result in a Stage DQ. 6.6.2 Rifle 6.6.2.1 Barrel length shall not be changed for the duration of the match. 6.6.2.2 Rifles must either have iron sights or a 1x only optic. 6.6.2.3 Rifle supporting devices (i.e. bipods, etc.) are not allowed in this class. 6.6.2.4 Rifles will be.308 Winchester (7.62 x 51 NATO) or larger caliber. 6.6.2.4.1 No rifles larger than 30-06(7.62 x 63) are allowed. 6.6.2.5 No more than 20 rounds allowed in any magazine at any time. 6.6.2.6 Rifle may have a compensator that is not more than 1 in diameter and 3 long. 6.6.3 Shotgun 6.6.3.1 Only pump shotguns are allowed. No Semi-Auto shotguns allowed 6.6.3.2 Barrel length may not be changed for the duration of the match. 6.6.3.3 No electronic or optical sights are allowed on shotguns in this class. 6.6.3.4 No shotgun supporting devices (i.e. bipods, etc.) are allowed in this class. 6.6.3.5 No compensators or porting on barrels allowed in this class. 6.6.3.6 Tactical shotguns may start a stage with a maximum of nine (9) rounds in the gun but magazine 6.6.3.7 No shotgun speed loaders or box fed shotguns are allowed in this class. 6.6.3.8 Ammo 12 gauge and larger only. 7. Holsters and Equipment 7.1 Handgun holsters and other 3-gun equipment All Divisions 7.1.1 The handgun holster must be capable of retaining the handgun during the vigorous movement that may be required or otherwise encountered during the course of fire. 7.1.2 The handgun holster must allow the competitor to safely draw and reholster the handgun without causing the muzzle to point in an unsafe direction at any time. 7.1.3 The handgun holster must completely cover and protect the handgun s trigger guard. 7.1.4 The competitor shall use the same handgun holster for the duration of the match. 7.1.5 Spare ammunition, magazines, speed loaders and other equipment must be secured in pouches, pockets and/or carriers on the competitor s person or firearm. 7.1.6 The competitor may not abandon any equipment during the course of fire except detachable magazines, speed loaders or ammunition clips. 8. Scoring 8.1 Scoring per stage will be time plus penalties. Maximum time allowed to shoot any stage is 150 seconds. 8.2 Any IPSC cardboard target, designated as a shoot target must have either one (1) A or B hit OR two (2) hits anywhere inside the scoring perforations on the target (i.e. minimum 2 D hits) to avoid a penalty. 8.2.1 Heavy Optics/Irons only require 1 hit on paper with rifle to neutralize. 8.2.2 Example of scoring and penalties on paper targets:

a. One A or B zone hit = no penalty b. Two hits in any combination C or D = no penalty c. One hit C or D = 1 Hit on Paper = 5 second penalty. d. Engaged but no hits on paper = Failure to Neutralize (FTN) = 10 second penalty. e. Failure to Engage (FTE) = 15 second penalty. 8.3 Paper targets used in the match will be Metric or Classic. Full and half size. 8.4 Designated No Shoot targets that are hit will incur a 5 second penalty for each hit. 8.5 Knock down style targets (i.e. poppers or steel) MUST FALL to score. Calibration as follows: 8.5.1 Pistol targets 9mm, 125pf. 8.5.2 Rifle Targets AR15 type rifle with 69gr 223 Remington ammo. 8.5.3 Shotgun Targets 12 gauge, 3 ¼ Dram, #7.5. IC choke. 8.6 Frangible targets must break to score. (One BB hole is a break.) 8.6.1 If frangible target is knocked off its stand it is considered hit. 8.7 Swinging style rifle targets must be struck solid enough to cause the hidden flash card to be visible to the R.O. R.O. will call hits. 8.8 Rifle targets that are 200+ yds will incur a 20 second penalty for failure to neutralize. 25 seconds for failure to engage. 8.9 Failure to engage (FTE) a frangible, knock down or swinging style target will result in a 15-second penalty. 8.10 Disappearing/Flying clays will be a 5 sec penalty for failure to neutralize. 8.10.1 Burning a round after the clay has hit the ground does not constitute engagement. 8.11 Engaging a frangible, knock-down or swinging style target but not breaking it, knocking it down or causing the target to react (FTN), will result in a 10 second penalty per target. 8.12 Procedural penalties, 5 seconds per target engaged, may be assessed for failing to follow the stage directions as written in the stage description. 8.13 Targets shot with the wrong firearm or wrong type of ammunition will incur a procedural (see rule 8.11) if the target is hit, plus a 15-second failure to engage penalty if the target becomes unavailable to be neutralized with the correct firearm or ammunition. Additionally, if the target is damaged, competitor will be held financially responsible and must meet the responsibility before continuing to the next stage. 8.14 Stage Not Fired (SNF/DNF) penalty, 500 seconds per stage not fired. 8.15 Coaching or verbal assistance given by anyone during an active stage run by a competitor is forbidden. Competitors found coaching can receive an unsportsmanlike penalty for the stage or match DQ. 8.16 A Stage DQ will result in a 500 second stage time. 8.17 Rifle and pistol static steel targets require 1 hit to neutralize. R.O. will call hits. 8.18 Shotgun slug targets require 1 hit to neutralize. R.O. will call hits. 9. Start Positions 9.1 No ammo in hands at start, regardless of start position or firearm used. 9.2 Long Guns 9.2.1 Both hands must be on the gun at start. 9.2.1.1 Low Ready - Buttstock in shoulder, muzzle below belt. 9.2.1.2 Port Arms - Buttstock at or below belt. Muzzle at eye level or above. 9.2.1.3 Other positions may be used and will be described by the stage brief. 10. Arbitration Rules & General Principles 10.1 Administration 10.1.1 Occasional disputes are inevitable in any competitive activity governed by rules. It is recognized that at the more significant levels of competition, emotions run high and the outcome is much more important to the individual competitor. Generally effective match administration and planning will prevent most disputes. However, in cases that disputes do arise, see

10.2 Access 10.2.1.1 Protests may be submitted for arbitration except the actual scoring of targets. However, protests arising from a disqualification for a safety infraction will only be accepted to determine whether or not an infraction as described by the range official was in fact unsafe. The commission of the infraction may not be protested. 10.3 Appeals 10.3.1.1 Decisions are made initially by the Range Officer. If the complainant disagrees with a decision, the Range Master should be summoned and asked to rule. If a disagreement still exists, the Match Director may be summoned and asked to rule and his decision is final. *Note: Remaining calm and rational while arbitrating disputes will make this unpleasant job easier. 10.4 Each division must have at least 6(six) competitors. 10.4.1 Tactical Limited, if less than 6 competitors, will have the option of shooting in Tactical Optics or Open. 10.4.2 Heavy Metal, if less than 6 competitors, will have the option of shooting in any other division. 10.4.3 Heavy Optics, if less than 6 competitors, will have the option of shooting in Tactical Optics or Open 10.4.4 If a division has less than 6 competitors and the competitors have not opted to shoot in another division, the Match Director may place the competitor in the appropriate division or combine divisions.